Showing posts with label john hicklenton. Show all posts
Showing posts with label john hicklenton. Show all posts

Thursday, July 26, 2012

175. Speaking Sick of the Dead

May 2007: On the front cover of Meg 259, Clint Langley brings vivid, weird computerized color to John Hicklenton's pen and inks, and a truly vile and nasty villain is brought to life. He's called, alternately, Lord Omega or X-Face, and he's the antagonist in the controversial and very weird "Blood of Satanus III," in which, well, heck, I don't know. This is a story that absolutely defies conventional description or a simple recounting of the plot, because it is more dense, more weird, and more challenging than just about anything that Pat Mills has ever written, and that includes Requiem. There are no mild reactions to it. A few people embrace it for its gauntlet-throwing spectacle; many, many more loathe it utterly for gobbing in the eyes of comics, but, in the wake of Hicklenton's sad end a couple of years later, denying the multiple sclerosis that was ravaging his body any more success by kicking the disease in the head and ending his life prematurely at the Dignitas center in Switzerland, the skeptics took a kinder view, and said no more about it.

I do recall reading Hicklenton's first work in 2000 AD, 1986's "You're Never Alone With a Phone" - written by Neil Gaiman, it was - when it was first published. The second, 1987's "Invisible Etchings of Salvador Dali" - that's right, he started his professional career by illustrating first Gaiman and then Grant Morrison - eluded me for quite some time, owing to erratic distribution in the US. His artwork on the "Phone" story struck me as weird and wonderful from the start. There's a panel depicting the smell-a-vision phone, where the person, repulsed by her correspondant's garlicky meal before calling, turns her head in such a way that it looks like her nose and mouth are trying to crawl away from her face.

And then there was Book Seven of Nemesis the Warlock. I remember seeing episode one of that beast and lingering over how dense and full the panels were, how it looked like Hicklenton spent more time on each individual drawing than I had spent over the previous seven years of trying to think I was learning to draw on stacks and stacks of notebook paper. Nemesis himself didn't show up until the final panel, and if Hicklenton's depiction of him didn't make your eyes pop out of your head the first time you saw him, then you were not paying attention. Hicklenton's Nemesis was all visceral and organic, with the real curvature of nature's ugliest animals, a hideous mating of a water buffalo, a giraffe and some undersea beast - a very far cry from Bryan Talbot's superhero with a funny head and knees. Just that one panel - Purity Brown reinvisioned as a nose-broken, plain, anti-heroine and Nemesis, beady eyes atop a curving stalk of a neck - demanded the arrival of episode two immediately, in a way that the usual cliffhanger, dependent on a plot twist, never can. The writing threw no surprise at the reader - Nem and Purity were in 16th-Century Spain along with their enemy Torquemada - but we had to see the next episode to see more of the artwork.

Nemesis Book Seven is more packed with powerful, unforgettable images like that than just about any other storyline that has ever appeared in the comic. Torquemada having his feet oiled. Torquemada in that torture chair. His namesake smiling pleasantly, encouraging his future self to tell him more. Nemesis throwing his arms back and filling the air with flies. Torquemada spitting on his chainsword, the reflection of Thoth running from him. Thoth bidding farewell to Satanus in the Cretaceous Period - "it was the end of an era." Oh, and that utterly horrific, final shot of Thoth, his small body cruelly and savagely... yeesh. If you read this story just one time, you recall every one of those images.

Hicklenton certainly came up with memorable work after that - nobody's going to forget those fatties hitting the ground in that episode of Heavy Metal Dredd, ever - but that was, to my mind, his crowning glory. Nothing that he ever did matched Nemesis Book Seven for detail and imagination. Certainly we can forgive "Blood of Satanus III" for lacking the intricacy of his early work, because just holding a pen in 2007 caused him incredible discomfort, but over the course of his career, Hicklenton set out to challenge readers and break the rules.

His panel compositions and breakdowns started getting very obtuse on both Heavy Metal Dredd and, most thunderously, in a 1995 serial called Pandora, which is just so damn weird that I'm not convinced that Hicklenton wasn't deliberately trying to alienate everybody who wanted to read it. It's something like thirty-six pages without a single transition or establishing shot, where a solid third of the panels don't seem to depict anything from the script whatever. Having found his specialty in depictions of brutality and ugliness, he was unhappy doing anything conventional.

"Blood of Satanus III" is certainly not easy to follow either, and it's not easy on the eye, but what hurts the most is looking at the parade of nasty imagery and demonic nightmares and knowing that the artist was less able to depict them than he was twenty years previously. Only the sickest of minds could come up with a design like the living mountain of shifting, fluid fat, or the politicians with two mouths, but Hicklenton's weak body simply couldn't draw it with the intensity that you just know that he wanted. The inks are solid blacks and thin lines, with none of the splatters of detail that marked his early work.

As for the story's plot, I don't think that it really matters. It's something to do with a portal to another dimension, and hellish beasts who've been influencing all of humanity's bad behavior getting the chance to act overtly and do horrible things, and Dredd spearheading a mission into the circular world from which they came to strike back. But what it really is, bluntly, is a good opportunity for Hicklenton to unleash his freakish, nightmarish and brutal imagination one last time. We can all wish that maybe it would have hung together as a story a little better and been a bit more comprehensible, but we got a long, last, ugly, ugly look at Hicklenton's demons before he left us. That's a good thing.

This issue of the Megazine also features a tribute, written by Michael Molcher, to the late, great Massimo Belardinelli, who had passed away a couple of months previously. Here was an artist who I only came to appreciate after some time. The first I remember seeing of Belardinelli's work was likely a one-off (a Future Shock without the Future Shock masthead) called "Bad Vibrations" from the early 400s, and an Ace Trucking Company story, "The Nightlight Flight," that I could barely understand because the writing was so incredibly weird. (What was with this author? Grant Grover? Did this guy just not speak English or something? I caught on eventually...) Oh, and Mean Team, which was hopeless. He seemed like an ordinary and nondescript artist stuck with the crummiest and lousiest scripts, when, of course, Massimo was very, very far from ordinary.

Belardinelli's best work was behind him when I discovered him, although he still had some occasional terrific things to come, like 1987's The Dead. I just caught him in a mid-career lull, a short break in a spectacle of hyper-quality. Had I been following 2000 AD from the beginning, and seen his amazing work on Dan Dare, on Inferno, on Meltdown Man, on the first fantastic run of Ace Trucking, alternating with Mike McMahon on the first thirty-something episodes of Slaine, then I would have been a fan much earlier on.

He never seemed to be driven by nightmares in quite the way Hicklenton was, but there was often something ethereal, dreamlike, and really uncanny about his alien worlds and landscapes. Ace Trucking let him design dozens of freaky aliens doing weird stuff in the background, but it was a thoughtful and surprising and often very funny sort of weird, and not a nauseating one. He was never as imaginative or powerful in his designs for human characters, or the force and impact that they brought to the page, but when it came to aliens or technology or humanoid animals leaping out of the page, he was in a class by himself. That whole sequence on the frozen lake in Meltdown Man, where the evil, mind-controlling snake makes a break for it, is simply one of the most frantic and exciting sequences in the comic's history. You couldn't film it and make it more thrilling!

Mills has eulogized both of these artists, and been extraordinarily gracious and complimentary to the work they did his scripts. He's recently called for Rebellion to negotiate with the owners of Dan Dare's copyright to get the 2000 AD version reprinted. Some of it was, in the lousy American format in the late eighties, but only starting with Dave Gibbons' run. Those first six months, with Belardinelli in charge and Dan fighting the Biogs, have never been reprinted anywhere, meaning only the hardcore collectors have seen just how inventive and fun it was. He's also said that, until Simon Bisley painted the Slaine epic "The Horned God," nobody but Belardinelli had depicted the hero's warp-spasm right. Mills has often been very, very gracious to his artists for doing such great work on his scripts. They weren't always to my liking, but we were, honestly, really lucky to have so much great work from these two.

Stories from this issue have been reprinted in the following collected editions:
Judge Dredd: "Street Fighting Man" in Lenny Zero & the Perps of Mega-City One (Amazon USA)

Next time, hey, speaking of Mills, you wait around for ages for a new Pat Mills creation, and then two come at once: Defoe and Greysuit. See you in seven!

Tuesday, March 23, 2010

127. John Hicklenton, 1967-2010

This week, we have an unfortunate departure from the regular Thrillpowered format, because the House of Tharg lost one of its most radical art droids over the weekend. Graphic novel editor Keith Richardson broke the sad news that John Hicklenton passed away from complications with multiple sclerosis a few days ago at the age of 43.

For the 2000 AD family of titles, Hicklenton certainly made an impact with his confrontational, aggressive artwork. His first two appearances were in one-off Tharg's Future Shocks in 1986-1987, illustrating scripts by Neil Gaiman and Grant Morrison. Later in 1987, he worked with Pat Mills on the first of two Nemesis the Warlock serials. The first of these, Book Seven, featured two of the series' most shocking and grisly moments, first when Torquemada hunted down Thoth and butchered him with a chainsword, and, the following week, when Nemesis avenged his son by sealing his arch-enemy in a suit of armor and sending thousands of flies in through a crack to eat him alive. Some of us still have our jaws on the floor.

Hicklenton collaborated with Mills several more times over the next twenty years, including five episodes of Third World War, a miniseries for Dark Horse called Zombieworld, and a very controversial 2007 Judge Dredd serial called "Blood of Satanus III." Hicklenton's often grotesque work, marked by wild-eyed madmen, rippling muscles and creatures from violent nightmares, had always been confrontational, but possibly never so much as on Pandora, a 1995 serial about an undercover officer for Judge Dredd Megazine written by Jim Alexander. To be fair, few readers, including myself, ever had anything good to say about the strip, in which Hicklenton seemed to be going out of his way to obscure the narrative by throwing conventional panel transitions right out the window and doing things entirely his way. It's fair to say that I didn't like Pandora at all, but in its considerable defense, its failings are down to deliberate, supremely confident gauntlet-throwing on the part of the artist, and not incompetence. Hicklenton did things his way, and Pandora is probably due for a reevaluation one day, purely on just how utterly bizarre and unlike anything else in mainstream comics it is.

2007's "Blood of Satanus III," which I believe was his final strip work, was praised for its surreal, Bosch-influenced depiction of the various circles of Hell and an instantly-unforgettable villain, but also pilloried by fandom for its head-scratching script, in which Mills, who's been so darn good the last decade, didn't seem to have a single defender. But this wasn't Hicklenton's first work with Dredd, nor his most controversial. He'd been periodically called on to illustrate one-offs and short stories several times previously, perhaps most memorably on a terrific little three-parter in 1991 called "Black Widow," which set Dredd up against a shape-changing alien.

His most famous Dredd work was on a series referred to as "Heavy Metal Dredd." These, initially, were a short series of ultraviolent one-offs penned by John Wagner and Alan Grant and painted by Simon Bisley for the European magazine Rock Power, exploiting Dredd's popularity among various metal bands like Anthrax and Motorhead. Reprinted in the early 90s in the Dredd Megazine, the six stories were successful enough to warrant follow-ups, written and drawn by various creators. Hicklenton was probably the most notorious of them, illustrating, among others, the completely eye-popping "Big Hit," in which massed fatties leap to their deaths in an over-the-top spectacle of blood, guts and spinal columns, in 1993. All 21 of the episodes under the "Heavy Metal" banner were reprinted by Rebellion in 2009, with a new cover painted by Hicklenton. This would be his last work for the comic.

Here's Johnny, a documentary about his battle with MS, was produced by a film company called Animal Monday and screened at SXSW in Austin in 2008, airing a year later on Britain's Channel Four. Hicklenton took on MS with gleeful, gallows humor. Pat Mills sent word to Rebellion that he had a final conversation with John shortly before he died, and that he remained in good spirits, joking that it was the disease that had less than a week to live, and not the man. Here are some examples of his work, proving that Hicklenton will always be with us, and probably in bad dreams. I'd like to think that he's giving the angels some real humdingers of nightmares right now.



"The Invisible Etchings of Salvador Dali," 2000 AD # 515, 1987


Nemesis the Warlock Book Seven, 2000 AD # 556, 1988


Third World War: "The Word According to Ryan", Crisis # 25, 1989


Judge Dredd: "Black Widow," Judge Dredd Megazine vol. 1 # 8 , 1991


Pandora, Judge Dredd Megazine vol. 2 # 77, 1995


Judge Dredd: "Blood of Satanus III," Judge Dredd Megazine # 261, 2007


Goodbye, John.
Thanks.

Thursday, September 10, 2009

111. The Bloody Students

May 2002: We never see enough work by Duncan Fegredo, but here he gets the cover to prog 1290, spotlighting the debut of Bec & Kawl, one of a very small number of outright comedy series in 2000 AD. The strip was created by Si Spurrier, who finally gets his own series, the first of what will be several, after a couple of years writing Future Shocks, and artist Steve Roberts. Together, the duo will go on to create 29 episodes of the series, appearing in seven month-long appearances over a four-year period. Much as I do like Bec & Kawl, and wish it continued after it was quietly shelved in 2006, it must be said that when you read their first, two-part adventure, you have to wonder just how it ever got a commission for a second series.

"Bec & Kawl and the Mystical Mentalist Menace" is a two-parter which introduces the title characters, students at a London art college who keep crossing paths with the supernatural. Beccy Miller is an extremely grouchy goth chick in the fine arts program, and Jarrod Kawl is her stoner flatmate who dreams of being a great filmmaker. In this first story, they manage to release a demon from a cursed mirror, so they try conjuring up another demon to deal with the first. Subsequent stories will see the duo match wits with a succubus, a wonderful pastiche of virtual reality stories, the tooth fairy, the realtor of Hell, and invading aliens who look like traffic cones, all done with tongue in cheek and a pop culture reference in every panel. This first episode, for instance, won't make much sense at all if you are unfamiliar with Taxi Driver, Jurassic Park III and Ghostbusters.

But having said that, even if you know every line of those films, the first episode still doesn't make very much sense, because it's a poor, hamfisted effort on the creators' part. Steve Roberts' designs are very nice, but while he will become a very good artist quite soon, his storytelling is really very poor here. The panel transitions are incredibly awkward, particularly the shift from pages four to five, with the contents of Beccy's word balloon broken across two pages.



Spurrier doesn't help Roberts very much with a script that's just too packed with clever words and quips and not enough patient explanations of why the plot unfolds the way it does. Looking back this morning over an episode I've read at least five times, I really cannot remember why our heroes need to summon that second demon. I just have sort of a vague memory of the first demon shooting a gun at Kawl and running away. In time, notably with his masterpiece Lobster Random, Spurrier would learn that the unfolding of the plot needs to be as engaging and humorous as the movie jokes and puns, but here it's just something that happens, somehow, to set up the next couple of gags.

Fortunately, Tharg was very patient with Bec & Kawl, and after this botched first series and a still-disappointing second in early 2003, the series developed into one of my many favorites of the past decade. The complete run was compiled into a great collection by Rebellion in 2007. Bloody Students is packed with supplementary sketches and interviews, and should be essential reading for anyone who enjoys Lenore or Emily the Strange.

Also in the prog this week, there are the second episodes of two stories I'll come back to in the next Thrillpowered Thursday: 13 by Mike Carey and Andy Clarke, and Judge Death by Wagner and Frazer Irving. There's also the first part of a new Sinister Dexter storyline by Dan Abnett and Mark Pingriff called "Croak," and a genuinely fantastic new Judge Dredd epic by Wagner and Kevin Walker called "Sin City."



"Sin City" is a thirteen-part story, told across eleven weeks, in which a huge, floating pleasuredome - a giant mini-city full of casinos, brothels, bars and arenas hosting lethal sports - is given permission to dock at Mega-City One. Dredd is strongly against the idea, until Hershey lets him know that she's allowed it because a wanted terrorist has been sighted there. So a squad of Mega-City judges, and a small army of undercover officers, takes to the streets of Sin City looking for the elusive Ula Danser.

What they run into is one shock after another, with at least three take-your-breath-away cliffhangers. It's the longest Dredd story since 1999's "Doomsday" and it's one which I certainly suggest you check out. It is available as a collected edition, along with four follow-up episodes, under the name Satan's Island. It would certainly be a fine addition to your Rebellion library. Unfortunately, the same can't be said for this week's graphic novel highlight...

In April, Rebellion released the collected edition of Heavy Metal Dredd, with all twenty blood-spattered episodes of this early nineties series. It's not really essential. There have only been a pair of books in the last five years which I would advise readers skip on account of production issues. This is the first one I'd advise readers skip on account of it being completely awful.

Basically, around the time of Judgement on Gotham and Simon Bisley's brief turn in the limelight, the European metal mag Rock Power got together with Fleetway and commissioned a few Dredd episodes by Wagner, Alan Grant and Bisley. These were Dredd one-offs with the volume turned up to twelve; overcharged, simplistic, hyper-violent stories of motorcycle maniacs, testosterone-fueled beatings and over-the-top exit wounds. There's nothing subtle about them, and they're entirely subplot-free. They were designed for thirteen year-old meatheads and filled their gore-and-leather remit with abandon.

These were reprinted in England in the Judge Dredd Megazine and proved popular enough to warrant commissioning a few more episodes. Most of these were written by John Smith and painted by the likes of Colin MacNeil or John Hicklenton, who contributed this collected edition's new cover.

Rebellion does deserve some points for making this a very solid collection on its own merits. It does include all the stories in their original order, with good reproduction, full credits and an introduction by Hicklenton. However, there's very little wit or humor anywhere in these dingbat stories, and there's no reason for anybody other than completists to pick up this book. That Rebellion released this instead of a complete Stainless Steel Rat is a huge shame.

Next time, London punk Joe Bulmer investigates a psychic conspiracy in 13 and Frazer Irving schemes to make Judge Death scary again! See you in seven!