Showing posts with label rufus dayglo. Show all posts
Showing posts with label rufus dayglo. Show all posts

Thursday, November 22, 2012

187. Skidmarks!

August 2008: Here's one of the biggest things, potentially, to ever happen to the Judge Dredd Megazine: the irrepressible Tank Girl joins the lineup with all-new episodes. Helpfully, Meg # 275 features not only the first episode in a wild new series of Tank Girl by Alan Martin and her new artist, Rufus Dayglo, but also a new series of articles written by Ed Berridge about the history of British adult comics, which helps put the new story in some context.

Tank Girl, as a strip, debuted in 1988 in the premiere issue of Deadline, although the character had been used in flybills and promotional tat for punk groups for a while before. The creation of Martin and artist Jamie Hewlett, she then became a regular player in the magazine. A heady mix of anarchic comics, left-wing politics and indie rock - one of Melody Maker's most celebrated writers, the late Steven Wells, contributed several features and interviews - Deadline is, decades on, an absolutely wild and occasionally impenetrable time capsule. It's much loved by those who were able to embrace it at the time, albeit somewhat baffling to those of us on this continent even if we were the right age to have loved it or the music that it championed. Tank Girl was the star player, and apparently the most regular feature - I have never seen a proper "database" like those that we trainspotter 2000 AD fans assembled - but other series, including Johnny Nemo by Peter Milligan and Brett Ewins, Wired World by Philip Bond, and Hugo Tate by Nick Abadzis are all well-remembered by many, although, if we're honest, I recall an article about the group Kitchens of Distinction written by "Swells" more clearly than any of the comics.

Deadline didn't survive either homegrown indie rock's breaking into the mainstream in the mid-90s or Tank Girl's debut as a remarkably poor feature film. The movie was such a bust that the backlash helped sink the comic. The movie flopped in April of 1995 and Blur had their first number one with "Country House" in August. The moment had passed, and Martin and Hewlett granted DC's Vertigo imprint.a license to publish Tank Girl. They released some poorly-received comics written by Milligan and retired the character in early '96.


Eleven years later, Tank Girl returned. Hewlett had, by this time, become a hugely successful multimedia artist, and regular collaborator with Blur's Damon Albarn, and gave Martin his blessing to continue without him. Now published by IDW, Martin hooked up with artist Ashley Wood for some mini-series adventures. But Tank Girl works best when it regularly appears in a larger context, and in shorter bursts of material. So, while the IDW releases continued as occasional mini-series, Tank Girl began a residency in Judge Dredd Megazine unlike any seen before. With a couple of single-issue breaks, she was a regular player for almost two full years.

It's difficult to say how much of Tank Girl's original success was down to Hewlett's art, but, while it may be unfair for everybody to downplay Martin's considerable, and ongoing, contribution, it's accurate to say that people do. I recall pointing out IDW's Ashley Wood-drawn Tank Girl to a group of comic-reading friends and acquaintances, and, without Hewlett, none of them were interested. True, Wood's stylized take on the character was a pretty radical departure, but conservative comic readers get their notions and hold onto them for dear life. Dayglo's version resembled Hewlett's a little more closely, and the shorter episodes, usually nine pages each month, more closely evoked the non-linear, anything-goes feel of the Deadline days.


The new Tank Girl launched with a ten-part epic called "Skidmarks" that drew inspiration from the old Hanna-Barbera TV cartoon Wacky Races and the Burt Reynolds film The Cannonball Run. It's the most straightforward, and by far the longest, of Tanky's Meg adventures. Subsequent stories, which appeared through the spring of 2010, would be shorter, much looser, and also quite controversial among readers, but more of that down the line.

I recall being both very excited and very frustrated by the launch of Tank Girl in the Meg. I won't claim to have ever been a fan of the character, though I really appreciate the nice way that Titan repackaged their series of reprint books at the same dimensions as Rebellion's line, which was very thoughtful of them. I think I'm too linear (and boring) of a reader for most of the carefree and bizarre Deadline material, no matter how much I love, for example, Philip Bond's artwork. (I would certainly like to see a Wired World collected edition prove me wrong, though.) Since I did love Rufus Dayglo's artwork, and saw such sales promise in Tanky joining the Meg, I was cautiously optimistic.

But I was incredibly disappointed when, again, Rebellion failed to capitalize on their newest star by, you know, promoting the living heck out of her. The IDW books were selling to some small audience in the States. Even if my anecdotes suggested some resistance, the books still moved, but, as 2008 ended and I began a lengthy look, incorporating several states, at comic book shops across the southeast and up north, I saw many places that sold IDW's Tank Girl but not Judge Dredd Megazine. Retailers had no idea, as per usual, that the character had new adventures here. Rebellion failed to promote it in any real way. If ever there was a time for full-page ads in the Previews catalog from Diamond Distributors, this was it. Another opportunity was lost. This would not improve for another couple of years.

Oh, yeah, and the Meg was now bagged with a "free graphic novel," usually 64 pages and printed at the same dimensions as their line of reprint books. The "Meg Floppy," as it's often called, is still going today, four years later, and seems to serve the dual purpose of gauging reader response to material that might be served by the larger bookstore market, and also getting old material scanned in and resized for the reprint world. This format - 64 pages and bagged with a reprint - has been the standard for the Meg since issue 275.

Next time, Tony Lee gets some hate mail. See you in seven days!

Thursday, October 25, 2012

183. Noir on the Doc Cox

May 2008: In the previous chapter, we looked at a particularly rough patch at the House of Tharg, a period of about three months when there was nothing particularly good appearing in the pages of 2000 AD. This was a sad hiccup, and one isolated to the weekly, because Judge Dredd Megazine was really terrific at this time. Even the oft-maligned Extreme Edition reprint book was going out in style. For most of 2007, that magazine had been incredibly skippable, reprinting as it did both the agonizingly long sports saga Mean Arena across three issues, as well as the similarly-named Mean Team, a rare and massive misfire from the otherwise reliable Alan Grant, John Wagner and Massimo Belardinelli that is - somehow - on the calendar to be reprinted again in book form in 2013. But with that title closing down, soon to be supplanted by a new series of reprints in the Megazine itself after the summer, they went out in style. The final two issues, # 29 and # 30, are excellent. They collect a pile of great Ian Gibson-drawn stories, including all of the episodes - four stories! - that might have appeared in a potential never-published fourth Robo-Hunter book in the Rainbow Spine line, along with the classic shoulda-been hit character Maze Dumoir's single two-part adventure, a couple of Anderson: Psi Division stories, and two Tharg the Mighty stories from the early 1980s.

These Extreme Editions went a long way toward satisfying fans who were not pleased with how the graphic novels treated our old pal Sam Slade. While Rebellion was partnered with DC Comics, there had been two books, Verdus and Day of the Droids. The second of these suffered from that periodic DC malady of having pages printed in the wrong order. Once Rebellion started its superior line of books, a third collection, Play it Again, Sam was one of the first. It sits on the shelf, alone and unloved, the number "3" on its spine reflecting its awkward status, as the first two books were never reprinted with the Rebellion trade design, and the potential fourth book was used for the last two Extreme Editions instead. Eventually, in 2010, they'd all be replaced by two excellent phonebook-sized editions.

Meanwhile, in the world of new comics and not reprints, writer Rob Williams teams with artist Rufus Dayglo for a new Low Life adventure. This is the seventh story, and the first to appear outside 2000 AD itself. It is Dayglo's only work on the series, and one of the installments that uses Aimee Nixon as the lead character. Dirty Frank doesn't even make a background cameo appearance this time.


Low Life seems to bounce back and forth between the harder-edged, undercover noir thrillers and lighthearted romps, and "War Without Bloodshed" is firmly in the first school. It's an incredibly mean story about labor issues at one of the city's ports. Union agitators are putting the squeeze on business owners, forcing them to hire human workers instead of using robots, even for dangerously unsafe jobs. Williams hits on an incredibly interesting topic here; I don't know that the subject of organized labor in Mega-City One has ever been addressed before, except in passing, and probably tongue-in-cheek. Of course, it's all a cover for something bigger and uglier.

I have mentioned in previous installments that the artwork of Simon Coleby, who illustrated the previous several Low Life stories, never appealed to me. Holy anna, is Dayglo ever a revelation. He just nails this bleak, dark story of desperate blue-collar workers. His Aimee Nixon is ugly but commanding, a character who can blend into the shadows or dominate the action. I love his designs and his use of balance on the page. It's just a superb triumph, and while this series would, in 2009, take a quantum leap in another direction, this brief, tough detour into "On the Waterfront" territory reads like the pilot for an incredible, downbeat series that never was. Put another way, Low Life's next reinvention would instantly become a huge favorite with everybody, but this story, and the direction it pointed, was equally thrilling to me.

Another story that pointed at other things was Bob the Galactic Bum by the veterans Alan Grant, John Wagner and Carlos Ezquerra. A version of this eight-part story had previously been published, in color, by DC Comics in 1995, although the creators retained the trademark on the characters that they devised for it, and the copyright on the story itself. Reprinting this story, and placing all of its elements firmly within the creators' purview, required a few art and lettering corrections. The original printing of Bob was set in DC's mid-90s outer space continuity, including a military superhero force called L.E.G.I.O.N., a bloodthirsty alien race called Khunds, and the incredibly popular antihero Lobo, who prominently appeared on the covers of all four issues of the miniseries.


So, with a little bit of ink and white-out, the Khunds became Guunts, and L.E.G.I.O.N.'s leader Vril Dox became Doc Cox, and, triumphantly, Lobo became a very big and very ugly woman named Asbo. That's her, uglifying the panel above, while Bob, a WC Fields-like grifter who only has a mind for himself and can think his way out of every conceivable situation, dusts himself down.

Since I have never found Lobo particularly amusing - I was just too old and boring when he was introduced, I suppose - I passed on these comics when DC first released them, despite the track record of the creators. Man alive, did I ever miss out. This is completely hilarious. It's huge fun watching Wagner and Grant design another completely bizarre feudal planet with lunatic old traditions - this one involves blindness and broccoli - and having Bob, a silver-tongued devil who manipulates the hell out of everything, skate through the proceedings bent on short-term gain and having no idea, and no concern, what havoc he is wreaking around him. Asbo, who is tracking down a lost prince of space who's been caught up in Bob's latest scheme and, naively, thinks this hobo is his guru, is similarly a gem of a creation. 2000 AD does not own the character of Asbo, but she'd be welcome in the comic anytime as far as I'm concerned.

For about a year and a half prior to this story beginning, the Megazine had printed a one-off story by a Small Press creator. This was a good way to include comic pages but keep costs down, since the rights were retained by the creators. This transitioned into the "creator-owned" slot in the comic, with Bob first up for eight issues. Bob would be followed by quite a lot of Tank Girl, about which, more soon, and then Lilly MacKenzie, American Reaper and most recently Snapshot. Some of these have been more popular than others, but honestly, I would trade most of 'em for more from Bob and Asbo. Either in separate series or on their own, they are each phenomenally fun and hilarious characters, and I would love to see them both again.

Heck, can you imagine how poor ol' Sam Slade would fare against Bob? Great god of robo-hunters, your old pal wouldn't stand a chance!

Next time, Dead Eyes ends with a triumphant surprise, and Defoe returns with guns blazing. See you in seven days!

Thursday, May 3, 2012

168. About Baby Beeny

October 2006: While 2000 AD is running a major new story called "Origins," something smaller, but almost as important, is happening in the pages of Judge Dredd Megazine. When we last saw Ami Beeny, it was in 1996's "America: Fading of the Light," being inducted into the Academy of Law. Her return to the story as a teenager a decade later is a complete surprise. "Cadet" reunites writer John Wagner and artist Colin MacNeil, who have followed Ami's story since her mother's childhood in the 1990 story "America" that launched the Megazine. This story ties up all the loose ends from Ami's sad family history and sees her working as a very effective judge. Technically, she's still a cadet, a few years away from being given rookie status. In time, she will become a major supporting player in Dredd's story.

Since I'm a fan of detective fiction, I really enjoy watching Wagner use Dredd as a more cerebral character, working a detailed investigation and noting small details to work out the ten year-old story of the terrorist conspiracy that led to Beeny's father's death. There is a really fantastic character moment in part one, where after spending more than an hour silently going over paperwork with Beeny, Dredd says that they need to take a break and do some real judging, and they're going to go hit the streets. Since, as part of her Academy training, Cadet Beeny is actually leading this investigation, she casually says that she'd rather continue, if Dredd does not mind. It's these little character touches that really make Dredd shine so much. I hate that the Simon Bisley ultraviolence version of the character is the one that most readers in the US know; the impatient, taciturn, ruthlessly intelligent and experienced Dredd is a much more interesting one. It's this take on him that has dominated the series for years and years.

I think that it's a shame that the Complete Case Files reprint series has bogged down in the early nineties, around the point where Dredd was his least interesting, just as his profile in media and general fandom has grown in recent months. You almost wish that Rebellion could just skip forward ten or eleven books and start printing the stories from around the time PJ Maybe broke out of prison and made for South America. Dredd hasn't been Super Gun vs. Entrails for such a long time, but the evolution of the character and all these brilliant stories are, mostly, still only available in the back issues and not bookshelves.

Still providing backup to the main Dredd feature, there's Fiends of the Eastern Front by David Bishop and, again, MacNeil, and Black Siddha by Pat Mills and Simon Davis. These both end in the next issue of the Megazine, and end pretty finally. Fiends is particularly interesting. It's established that a golem is one of the few things on Earth that can destroy the vampire Constanta, and he barely escapes from their battle with his life. As the "present" of this story is established, via bookends, as being set in the late 1960s and looking back at the war, it is shown that another golem has been prepared, should Constanta ever resurface.

Black Siddha also concludes, but it is done in a curiously subtle way. It shows our hero purged of his bad karma and no longer tied to his strange, superheroic other self, set for a happily-ever-after life. Since 2000 AD stories, if indeed they do reach a proper final episode, tend to go big and memorable, the understated conclusion to this mix of Bollywood, superhero fisticuffs, and organized crime really is a surprise. In point of sad fact, this third story, "Return of the Jester," had been so uninvolving and disappointing, and so hard to follow in six-page, weirdly-edited chunks (as discussed in chapter 164), that, despite claiming to enjoy this series, I had actually tuned it out when I first read it, because Mirabai was acting like a jerk, the fight scene never ended, and I didn't understand why Siddha was having any difficulty overcoming Jester. So I figured that I would come back to it some other day, and figured that the next story would be better, and wondered for years when the heck it would return. Okay. Well, since it's done and done for good, can we have a collected edition, please?

Speaking of collected editions, Tales from the Black Museum is certainly due one. This first appeared in Meg 244 back in May, and it has racked up 24 episodes since. Under Matt Smith's editorship, it is effectively the Meg version of Tharg's Future Shocks, just one-off episodes dropped in between longer stories and series. They're usually written and drawn by the newer model droids, and typically riff on some established point of Judge Dredd continuity.

This time out, for example, we have a story written by Al Ewing (whose first Future Shock was published in 2002 and whose first 2000 AD serial, Go Machine, ran just a few months previously in '06) and drawn by Rufus Dayglo (whose first Future Shock was published in 2003 and who will finally get a big series in '08 when Tank Girl will appear in the Meg), which follows up an old comedy Alan Grant Dredd Annual story, told in verse, in which the Devil is incarcerated in Mega-City One's Iso-Block 666. Here, a criminal mastermind risks everything to get into the Devil's cell for a game of cards. It is fantastic. It's hugely funny, beautifully drawn and has a terrific twist.

"God of Gamblers" is probably my favorite Black Museum story, but it's possible that I might have overlooked one. After 24, they sort of run together, but I'm enjoying refamiliarizing myself with them as I've gone back and reread them. I maintain, however, that 24 is more than enough, the format is tired, and that they should be collected in a single volume and the format concluded in favor of something else. Honestly, I would really prefer for Smith to choose one of the huge number of Meg regulars in Dredd's universe with a too-low-to-reprint episode count - Black Atlantic or Juliet November or Bato Loco come to mind - and commission six one-off episodes, and drop them between other stories instead.

Stories from this issue have been reprinted in the following collected editions:
Judge Dredd: America (only in the 2008 Rebellion edition, which is out of print, link to Amazon UK sellers)
Fiends of the Eastern Front: The Complete Fiends of the Eastern Front (2000 AD's Online Shop)

Next time, our long (inter)national nightmare is over. Simon Fraser returns to Nikolai Dante. See you in seven!