May 2008: In the previous chapter, we looked at a particularly rough patch at the House of Tharg, a period of about three months when there was nothing particularly good appearing in the pages of 2000 AD. This was a sad hiccup, and one isolated to the weekly, because Judge Dredd Megazine was really terrific at this time. Even the oft-maligned Extreme Edition reprint book was going out in style. For most of 2007, that magazine had been incredibly skippable, reprinting as it did both the agonizingly long sports saga Mean Arena across three issues, as well as the similarly-named Mean Team, a rare and massive misfire from the otherwise reliable Alan Grant, John Wagner and Massimo Belardinelli that is - somehow - on the calendar to be reprinted again in book form in 2013. But with that title closing down, soon to be supplanted by a new series of reprints in the Megazine itself after the summer, they went out in style. The final two issues, # 29 and # 30, are excellent. They collect a pile of great Ian Gibson-drawn stories, including all of the episodes - four stories! - that might have appeared in a potential never-published fourth Robo-Hunter book in the Rainbow Spine line, along with the classic shoulda-been hit character Maze Dumoir's single two-part adventure, a couple of Anderson: Psi Division stories, and two Tharg the Mighty stories from the early 1980s.These Extreme Editions went a long way toward satisfying fans who were not pleased with how the graphic novels treated our old pal Sam Slade. While Rebellion was partnered with DC Comics, there had been two books, Verdus and Day of the Droids. The second of these suffered from that periodic DC malady of having pages printed in the wrong order. Once Rebellion started its superior line of books, a third collection, Play it Again, Sam was one of the first. It sits on the shelf, alone and unloved, the number "3" on its spine reflecting its awkward status, as the first two books were never reprinted with the Rebellion trade design, and the potential fourth book was used for the last two Extreme Editions instead. Eventually, in 2010, they'd all be replaced by two excellent phonebook-sized editions.
Meanwhile, in the world of new comics and not reprints, writer Rob Williams teams with artist Rufus Dayglo for a new Low Life adventure. This is the seventh story, and the first to appear outside 2000 AD itself. It is Dayglo's only work on the series, and one of the installments that uses Aimee Nixon as the lead character. Dirty Frank doesn't even make a background cameo appearance this time.

Low Life seems to bounce back and forth between the harder-edged, undercover noir thrillers and lighthearted romps, and "War Without Bloodshed" is firmly in the first school. It's an incredibly mean story about labor issues at one of the city's ports. Union agitators are putting the squeeze on business owners, forcing them to hire human workers instead of using robots, even for dangerously unsafe jobs. Williams hits on an incredibly interesting topic here; I don't know that the subject of organized labor in Mega-City One has ever been addressed before, except in passing, and probably tongue-in-cheek. Of course, it's all a cover for something bigger and uglier.
I have mentioned in previous installments that the artwork of Simon Coleby, who illustrated the previous several Low Life stories, never appealed to me. Holy anna, is Dayglo ever a revelation. He just nails this bleak, dark story of desperate blue-collar workers. His Aimee Nixon is ugly but commanding, a character who can blend into the shadows or dominate the action. I love his designs and his use of balance on the page. It's just a superb triumph, and while this series would, in 2009, take a quantum leap in another direction, this brief, tough detour into "On the Waterfront" territory reads like the pilot for an incredible, downbeat series that never was. Put another way, Low Life's next reinvention would instantly become a huge favorite with everybody, but this story, and the direction it pointed, was equally thrilling to me.
Another story that pointed at other things was Bob the Galactic Bum by the veterans Alan Grant, John Wagner and Carlos Ezquerra. A version of this eight-part story had previously been published, in color, by DC Comics in 1995, although the creators retained the trademark on the characters that they devised for it, and the copyright on the story itself. Reprinting this story, and placing all of its elements firmly within the creators' purview, required a few art and lettering corrections. The original printing of Bob was set in DC's mid-90s outer space continuity, including a military superhero force called L.E.G.I.O.N., a bloodthirsty alien race called Khunds, and the incredibly popular antihero Lobo, who prominently appeared on the covers of all four issues of the miniseries.

So, with a little bit of ink and white-out, the Khunds became Guunts, and L.E.G.I.O.N.'s leader Vril Dox became Doc Cox, and, triumphantly, Lobo became a very big and very ugly woman named Asbo. That's her, uglifying the panel above, while Bob, a WC Fields-like grifter who only has a mind for himself and can think his way out of every conceivable situation, dusts himself down.
Since I have never found Lobo particularly amusing - I was just too old and boring when he was introduced, I suppose - I passed on these comics when DC first released them, despite the track record of the creators. Man alive, did I ever miss out. This is completely hilarious. It's huge fun watching Wagner and Grant design another completely bizarre feudal planet with lunatic old traditions - this one involves blindness and broccoli - and having Bob, a silver-tongued devil who manipulates the hell out of everything, skate through the proceedings bent on short-term gain and having no idea, and no concern, what havoc he is wreaking around him. Asbo, who is tracking down a lost prince of space who's been caught up in Bob's latest scheme and, naively, thinks this hobo is his guru, is similarly a gem of a creation. 2000 AD does not own the character of Asbo, but she'd be welcome in the comic anytime as far as I'm concerned.
For about a year and a half prior to this story beginning, the Megazine had printed a one-off story by a Small Press creator. This was a good way to include comic pages but keep costs down, since the rights were retained by the creators. This transitioned into the "creator-owned" slot in the comic, with Bob first up for eight issues. Bob would be followed by quite a lot of Tank Girl, about which, more soon, and then Lilly MacKenzie, American Reaper and most recently Snapshot. Some of these have been more popular than others, but honestly, I would trade most of 'em for more from Bob and Asbo. Either in separate series or on their own, they are each phenomenally fun and hilarious characters, and I would love to see them both again.
Heck, can you imagine how poor ol' Sam Slade would fare against Bob? Great god of robo-hunters, your old pal wouldn't stand a chance!
Next time, Dead Eyes ends with a triumphant surprise, and Defoe returns with guns blazing. See you in seven days!
April 2008: It's simple arithmetic: at some point in any editor's time in charge of an anthology comic, there is going to be a "worst moment." In the case of 2000 AD, for my money, Matt Smith's one and only utter fumble at the helm came for a three-month run in the spring of 2008, when, flatly, the only thing in the comic that was any good was a three-week Nikolai Dante adventure. When it ended, all that was left were ashes, with even Judge Dredd stumbling badly, and, in a grisly reminder of certain patches in the early 1990s, not one of the five stories was worth reading. The best of them was a one-off serial called Dead Signal by Al Ewing and PJ Holden, which, to its credit, offered up a cliffhanger to episode four that really was thunderously wild and weird. It even made up for the fact that the reliable Holden fumbled the cliffhanger to part two so badly that it's impossible to tell what the heck you just read. Coming just a few pages after a similarly baffling and confusing cliffhanger to an episode of the interminable The Ten-Seconders, it really is very memorable. The following week, it turned out that the helicopter chasing our hero Marc vanished into thin air. That's not what it looked like.

March 2008: In the previous chapter, we looked at how 2000 AD's first lineup of 2008 was completely terrific, but honestly, the Judge Dredd Megazine is every bit as wonderful. At this point, issue 269, the structure is quite similar to what readers in the present day will find in the issues on newsstands, except for the polybag and the little reprint comic; those come a few months down the line. Each issue contains contains about thirteen pages of text and articles, and four strips. The major text feature is an interview with one of the many artists or writers who've worked on the Galaxy's Greatest. The previous three issues had featured a detailed talk with Alan Grant. This time out, it is artist John McCrea, who also contributes the colorful and wild cover painting.

February 2008: It's four and a half years before the release of Dredd, a film adaptation of 2000 AD's flagship character. The film will star Karl Urban, Olivia Thirlby, and Lena Headley, and be acclaimed by a wide spectrum of filmgoers and fans as one of the very best of all comic-to-movie adaptations. Dark, brutal, uncompromising, and very violent, the movie is, by any criteria, a complete triumph. Any criteria other than financial, sadly. Its North American distribution is left in the hands of the incompetent boobs at Lionsgate, who couldn't market beer at a football game, and whose strategy seems to consist solely of telling theater owners that it would be a hit but neglecting to tell anybody else, anywhere. The film performs well in Europe, but in the United States, it flops, ignominiously, despite incredibly good reviews from dozens of critics, leaving the prospect of any sequel films in doubt. We'll never get the Ampney Crucis TV series that I want at this rate.
What goes on in Kingdom when Gene the Hackman finds a colony of humans and a strange species of gigantic, telepathic ticks is miserable and tragic on every page. You can't empathize with the cast of Stickleback, even with the new and strange mystery about his deformity possibly being a bizarre costume instead, but Gene's tale is a heartbreak on every page. The reader knows better than Gene not to entirely trust these good-natured people, even while sympathizing with their problem. They're under siege from the alien insect "them" outside the fence of their colony, and it's a slow and deliberate siege. Gene quickly understands what the humans don't - the bugs are testing their defenses and slowly wearing them down over months. But there's far more going on than that, and secrets being kept from Gene. He doesn't like that at all.