
Judge Dredd: part four of "Tour of Duty: The Talented Mayor Ambrose" by John Wagner, John Higgins, and S.J. Hurst
At this point in the story, the action has moved back to the city from the townships, and becomes a masterpiece of intrigue and political maneuvering. Deputy Chief Judge Martin Sinfield has taken control of things by persuading Francisco to step aside for the good of his health, meaning once again a villain is in charge of Mega-City One, but he's not a ranting lunatic like Cal was. He's a much more subtle kind of bad guy, and it's interesting how so much of the reader's dislike of him boils down to "Sinfield has beaten Dredd and given him an awful assignment outside the City."
In fact, for all his villainy - and he's one of the great Dredd villains, no question - Sinfield's actual list of crimes is really quite small. The major one, of course, is using drugs to manipulate Francisco. He's used SLD 88, the drug once used to good effect by the serial killer PJ Maybe, to convince Francisco to step down. The beautiful irony is that Maybe has been masquerading as the city's incredibly popular mayor Byron Ambrose for several years, and doesn't appreciate Sinfield's new planned reforms. PJ Maybe's killed a lot of people in a lot of ways, but he's never planned this level of assassination before. This sets up several episodes of germ warfare, with Sinfield stubbornly refusing to die, and then, in his paranoia, he calls in Dredd to investigate these attempts on his life - which nobody else believes are happening, since he's just coincidentally contracting hideous diseases - just before mutant terrorists make a much more overt attempt to kill him. This leads Dredd to suspect that maybe Sinfield is not so paranoid after all... ah, but more on this in two weeks.

Zombo: part three of "Zombo's 11" by Al Ewing and Henry Flint
The first Zombo story was pretty bugnuts, but it's this one where the insanity is ratched past eleven. This time out, we get an ongoing, ear-splittingly loud supporting character based on Simon Cowell, but in this universe, he doesn't see the Susan Boyle character as a way to make a lot of money, but just another headache.

The ABC Warriors: part twelve of "The Volgan War" Bk Four by Pat Mills and Clint Langley
There's nothing quite as hilarious in this concluding episode as the two solid pages of robot mother insults mentioned earlier, but it does have Mek-Quake in a tuxedo appearing on a TV talk show, and Blackblood sending out mass thought-mails to insult everybody else. Classic.

Damnation Station: part one of "To the Dark and Empty Skies" by Al Ewing and Simon Davis
Here's the weakest thing in the comic, but anywhere else, it could be the standout. This is the first episode of a new series - fifteen episodes would appear in a scattered run over five months in 2010, and a second batch of fifteen is said to be in the works for later this year or next. It's future war and political posturing with fist-to-the-chest impact, memorable human characters, very weird aliens, introduced in a really good pilot episode that gives you a fun and flawed audience identification figure, a complex situation, and great artwork by Davis, who alternates with Boo Cook.

part one of The Grievous Journey of Ichabod Azrael (and the dead left in his wake) by Rob Williams and Dom Reardon
I saved this one for last - it actually appears second in the comic - because it's just so damn jawdropping. Here's my latest wild pronouncement: No other series in the history of the comic has ever had such a perfect first episode.
Yeah, I know, me and hyperbole, but not even the first episode of Zenith, wherein Earth's only two superheroes are killed by an atom bomb dropped on Berlin in 1945, is as great as this. It is a dense and lyrical tale of a cruel killer in the Old West, beautifully written and with very detailed narrative captions, a stylistic choice that has been stupidly out of favor for far too long. These days, maybe nobody does narration in comics better than John Wagner, but darn if Williams doesn't come very close. The prose is just perfectly judged, and Reardon's minimalist artwork perfectly sparse, with a beautiful trick as the color fades away from Azrael's memory. And then the last panel twist. How in the world, I ask you, could you not demand episode two the instant you finish episode one?
Next time, Nikolai Dante says goodbye to a close friend. See you in seven!
May 2009: Occasionally, you'll read people on comic book message boards referring to the early 1980s as 2000 AD's golden age. Then you'll probably, if Tharg's Street Team is doing its job, see somebody point out that the real golden age is today. There's no specific consensus on this point beyond just a general core belief that we've never had it so good, but can we put a finger on when this shift actually occurred? The smart money's on the spring of 2009. In point of fact, after I finished the first draft of this article, my esteemed fellow squaxx Colin YNWA announced that he nails it precisely with prog 1633, which saw the debut of Cradlegrave and the final episode of the Judge Dredd story "Backlash," in which the senior judges vote Hershey out of office in a stunning no-confidence referendum in favor of Dan Francisco, who will roll back the pro-mutant reforms. This story sets up the next year-and-a-bit of Dredd stories, the "Tour of Duty" arc. 1633 also has, arguably, the best cover of the period, an image by Edmund Bagwell so iconic that some hack in a film studio 

March 2008: In the previous chapter, we looked at how 2000 AD's first lineup of 2008 was completely terrific, but honestly, the Judge Dredd Megazine is every bit as wonderful. At this point, issue 269, the structure is quite similar to what readers in the present day will find in the issues on newsstands, except for the polybag and the little reprint comic; those come a few months down the line. Each issue contains contains about thirteen pages of text and articles, and four strips. The major text feature is an interview with one of the many artists or writers who've worked on the Galaxy's Greatest. The previous three issues had featured a detailed talk with Alan Grant. This time out, it is artist John McCrea, who also contributes the colorful and wild cover painting.

October 2006: While 2000 AD is running a major new story called "Origins," something smaller, but almost as important, is happening in the pages of Judge Dredd Megazine. When we last saw Ami Beeny, it was in 1996's "America: Fading of the Light," being inducted into the Academy of Law. Her return to the story as a teenager a decade later is a complete surprise. "Cadet" reunites writer John Wagner and artist Colin MacNeil, who have followed Ami's story since her mother's childhood in the 1990 story "America" that launched the Megazine. This story ties up all the loose ends from Ami's sad family history and sees her working as a very effective judge. Technically, she's still a cadet, a few years away from being given rookie status. In time, she will become a major supporting player in Dredd's story.

