Boragg thung, Hi there and Howdy, y'all! This is the Blogspot edition of "Thrillpowered Thursday," a regular feature over at my LiveJournal, where I post under the name "The Hipster Dad." Since I've been doing these blogs for more than a year, it's become a little difficult for new readers to follow along. It will take a little time to copy everything over here, but eventually it will all be in one place.
Shortly after establishing this backup journal, a reader suggested that its format was "counter-intuitive" - that arranging it in reverse chronological order simply didn't read well. It was initially intended as an introductory look at the posts before new readers moved over to follow current posts on LiveJournal, but with recent ominous rumblings about the future of that service, now seems as good a time as any to refresh the format and tweak it back to the way most blogs appear. This will take a little time to complete, but soon each new post will appear here around the same time I update LiveJournal.
Anyway, look me up on LJ if you have any questions or comments - I'm at hipsterdad.livejournal.com. Credo!
Friday, January 1, 2100
Thursday, December 17, 2009
121. By this point, it's been too many
On the down side, well, it's just more Slaine, isn't it? The strip marks Pat Mills' return to 2000 AD after a couple of years away, during which he created Requiem, Vampire Knight for Nickel Editions in France. Returning to the fold, as it were, he created a new series, Black Siddha, for the Megazine with Simon Davis, so he has a major new strip running in each title. I'm sure that I'll come back and talk about Siddha some other day; I think it's completely terrific and I wish there was a heck of a lot more of it. I wish I could say the same about Slaine, but I just can't. It's tired and weak and long, long past its sell-by date at this point.
By this point in the continuity, what's happened is that Slaine became the first High King of Ireland (back in "The Horned God"), he served his seven years and was ritually put to death ("Demon Killer"), he was rescued by the goddess and sent upwards through time to carry out missions for her against those awful Christians later in history (which had been foreshadowed back in "Time Killer") and he was allowed to return home and resume his position to battle the Secret Commonwealth led by his old enemy Maeb. This story, the first in a five-volume saga called "The Books of Invasion," sees all those monsters and sea demons that we could've sworn Slaine despatched almost a decade previously in strip-time (you remember, Balor the Evil-Eye and the Fomorian Sea Devils and all those guys), newly allied with a long-limbed sword-wielding beast called Moloch.
The whole thing feels like a tired old Charles Bronson revenge flick, and that's even before Moloch rapes and murders Slaine's wife Niamh. At that point, it feels like the end of comics.
Now, fair's fair, Pat Mills probably did not then, and does not now, give any kind of care for the feelings of superhero-based American fandom. With his attention focused on publishing in France, and the gleefully bizarre mindbender that is Requiem, he probably had no idea that a growing segment of female readers, taking advantage of the internet to form communities, was drawing attention to a big problem in western adventure comics.
Under the blanket charge of "women in refrigerators," Gail Simone charged that female characters in superhero fiction were, historically and increasingly, used principally as plot devices, raped, killed, maimed or depowered, in order to spur male characters into action. This proved to be a rallying point for many readers whose voices had been underrepresented in fandom (outside of LSH APAs, anyway), and drove wedges between creators and fans that, in some cases, still exist today. It became a question of whether you stood with the grouchy old men, or the radical feminists.
That Mills strides the line the way he does shouldn't be too surprising. Never mind his laudable, continuous insistence that his first wife, Angela Kincaid, always receive full credit as Slaine's co-creator, the whole of his nineties work was the definition of radical feminist, with strong central characters like Third World War's Eve, and the pagan perspectives of Finn and ABC Warriors showing chaos and Earth mother-worship triumphing over fraternal order and military discipline. On the other hand, there's nobody in comics as grouchy as the Guv'nor, and Niamh's grisly fate is nothing more a shamefully transparent plot device, set up just to give Slaine a new arch-enemy. So I guess he's both.
Well, even though Slaine is a huge disappointment, the artwork remains amazing, and, in 2005, Mills will conclude the Books of Invasion saga with a jawdropping epilogue that will leave more than one reader's thrill-circuits totally overloaded. But that's a tale for another day.
There are a couple of other major stories running at the moment. Perhaps the most important is the debut six-part adventure for Gordon Rennie and Dom Reardon's Caballistics Inc., an excellent occult thriller set in the same universe as the writer's 2001 hit Necronauts.
Caballistics deals with a taskforce of paranormal troubleshooters. They are financed by a super-rich, reclusive former pop star named Ethan Kostabi, and the team has five members in their first mission, including former employees of the British government's Q Department, two gun-toting field operatives named Chapter and Verse, and a real piece of work named Ravne. When we meet him, he's enjoying the fruits of a shocking mass murder, and when the story ends, we learn he was a Nazi officer, and does not seem to have aged a day in sixty years.
The series seems to draw inspiration from everywhere, most obviously Mike Mignola's Hellboy stories, and the scripts are full of lovely in-joke references to science fiction and horror film and TV, including Quatermass and the Pit and a couple of Doctor Who serials. It's probably a little silly to imagine that this world can possibly be the same one as Doctor Who's, but robot Yeti were definitely defeated in the London Underground a few years prior to this adventure. Probably a little more recently than 1967, though, given the age of the soldiers in the tunnels!
Cabs will become a major ongoing series over the next few years, with more than fifty episodes and two collected editions. It will be very fun to reread this great series, which remains hugely popular with the fandom.
Next time, Judge Dredd battles 20th Century Fox Aliens and 22nd Century Tharg Robots! Be here!
Labels:
caballistics inc,
clint langley,
dom reardon,
gordon rennie,
pat mills,
slaine
Thursday, December 10, 2009
120. Tucker Truckin'
The comic features eight strips from a host of 2000 AD's better-known talents, from older classics to some of the newer series. It's a really nice introduction to Tharg's world, featuring a one-off Judge Dredd ("Finger of Suspicion" by John Wagner and Cam Kennedy), a classic Future Shock by Alan Moore and Dave Gibbons and "Reefer Madness" by Gordon Rennie and Frazer Irving, along with the first episodes of the Dredd classic "Judge Death" by Wagner and Brian Bolland, Kingdom by Dan Abnett and Richard Elson, Zombo by Al Ewing and Henry Flint, and the Slaine epic "The Horned God" by Pat Mills and Simon Bisley.
Each episode ends with a teeny blurb explaining where readers can go next to follow the story or the creators, and while the small size may not be ideal for the artwork - Bisley's in particular suffers - it's a terrific little promo. The last time something like this was tried, it was DC's US-comic-sized freebie, which most comic shops (at least in the Atlanta area) didn't bother to order, since retailers had to pay for them, and they got burned when the similar giveaway Humanoids comic didn't net any new sales for shops. (More about this when we come to that graphic novel line in a future installment!)
I've been saying for years that 2000 AD should participate in the annual Free Comic Book Day which Diamond sponsors each summer. A little reprint of this, with the booth information replaced by a suggestion to ask retailers to order graphic novels and get more of the story, would be a truly great thing indeed. Then again, Rebellion is quite tight-lipped about the business end of the comic, and for all I know, something even better is in the works. Fingers crossed anyway!
Ace Trucking is a barely-profitable shipping company run by a motormouth called Ace Garp, who's just one dirty get-rich quick scheme away from either the big time or a very long prison sentence. In fact, he starts this book in jail, a couple of years after he and his crew were put away at the end of the first collected edition. It's set in a very weird future where few humans can be found. This gave Belardinelli the chance to design a completely alien environment and huge casts full of freaky, comical aliens, strange architecture, bizarre spaceships powering through asteroid belts and gangly-limbed space pirates whose T-shirts smoke pipes.
Belardinelli drew all but two of the sixty-odd episodes reprinted in this mammoth book. While he was recuperating from an illness, an anonymous member of the Giolitti art agency, who represented him in England, stepped in for him. Otherwise, this book is all him, and you've not had the pleasure of enjoying Belardinelli before, you should really rectify that. Almost every page looks like he was really having a ball designing this series, and just laughing himself silly with the in-jokes and weird aliens eating each other. Admittedly, towards the end it gets a little dry. The final epic serial in the book was clearly one where the writers were running out of ideas, and Belardinelli wasn't finding very much inspiration as our heroes endlessly searched across the planet Hollywood and through one parody after another in search of some treasure. Before it started its downhill slide, though, Ace Trucking really was something great.
So the entire series is available in two omnibus editions. Obviously, the first is the more consistent of the two, but the second is still full of essential moments, including Ace's recurring enemy Evil Blood, parallel universes, chicken gangsters, labor unrest, sacred worms, porcine royalty, cargo holds full of space fertilizer and contraband beetles which, when ingested, blow your mind so far out that your eyeballs play table tennis against each other. It also contains the strip's spectacular farewell epilogue, in which Ace learns just how unnecessary he actually is to his company's fortunes. You won't find this book at an American comic shop, but I highly recommend that you track down a copy from England.
Next time, we resume the reread in 2003, with the return of Slaine! See you in seven!
Thursday, November 19, 2009
119. 2000 AD Gold
Starting with the next issue, the Meg's monthly reprints, now using the umbrella heading "2000 AD Gold," will shift into a separate section within the Meg's 100 page size. First to be serialized in its pages: the Slaine epic "Time Killer" and a classic serial which ran in Battle Picture Weekly from 1976-77. It's called Darkie's Mob and it was created by John Wagner and Mike Western. In 1984, Wagner adapted the format for a pilot in the Dredd universe called B.A.D. Company, which was later revised by Peter Milligan into the 2000 AD classic with a similar name.
As for the new content, it's a really nice mix of strip and text articles. Judge Dredd is represented by two strip adventures, a moody continuity piece by Gordon Rennie and Lee Sullivan and a lighthearted 20-page romp by Wagner and Carlos Ezquerra about gaseous aliens, along with a prose story by Rennie with illustrations by Adrian Salmon. The new Devlin Waugh epic, "Red Tide," gets started with a six-page prologue by John Smith and Colin MacNeil and an article by David Bishop detailing the character's background and his periodic publishing hiccups.
Bishop also contributes another installment of Thrill-Power Overload, taking the story of 2000 AD up to 1993-94, and an interview with IPC publishing bod Barry Sanders. There's also a one-page interview with Simon Fraser, artist on the brand new, Rob Williams-scripted Family, which starts this issue, and a one-off pilot episode called The Kleggs! by Ian Edginton and Mike Collins. A series is never commissioned, but it's always nice to see Collins' artwork. And in the next issue, two new series will start: Juliet November by Alan Grant and Graham Manley and Black Siddha by Pat Mills and Simon Davis. This is a really exciting time, with editor Alan Barnes bringing lots of new ideas to the table, and giving readers five new ongoing stories a month along with classic reprints. This is a hell of a package!
Family is pretty rough around the edges, but I am certainly enjoying rereading it. It is, alas, our only chance in this period to see much of Fraser's artwork. At this time, the artist was living in Africa and was taking an extended leave from Nikolai Dante. He and Williams came up with a great idea about a city in the near future being under the thumb of organized crime, a family of gangsters with super powers. It's a really good concept: what would happen in a world where such powers existed, but there weren't any super heroes?
And what if the only fellow to challenge mob rule in the city was even worse than the gangsters?
Well, Family doesn't quite live up to its promise, though it is still a good strip. It's really not suited to monthly serialization, and this is going to become a problem for the Meg during this period. Strips just need more than six pages to make a lasting impact and advance the story if they're only going to run every four weeks. It reads much better in the collected edition - Rebellion released a hardcover album in 2005 - than it did in 2002-03, much as the Devlin Waugh story did when "Red Tide" was released in the second Waugh collection the same year.
That's all for Thrillpowered Thursday for now - we're taking the annual Thanksgiving break and will be back on December 10. See you then!
Thursday, November 12, 2009
118. In the Flesh
Then Mark Harrison, who's been painting her exploits for the last few years, clears his throat politely and shows everybody who's the boss:
As you may recall from earlier installments, Dan Abnett has been scripting a series called "The Scarlet Apocrypha," in which seven different artists provide their take on the character in a variety of genres. Earlier, we've seen Steve Kyte placing her in an anime pastiche, Carlos Ezquerra revisiting the 1980 serial Fiends of the Eastern Front, and John Burns doing the character as the central figure in a Dario Argento horror film among others.
Mark Harrison brings us a world where Durham Red is a character from a long-running series of sci-fi feature films, and where the actresses who have played her are regulars on the SF memorabilia con circuit. Masterfully, he takes Abnett's cute little script and turns it into something amazingly neat by illustrating it as a Mad pastiche in the style of that legendary member of the Gang of Idiots, Mort Drucker.
This is one of my favorite 2000 AD one-offs ever. It's not just that the constant barrage of background gags really works, or that the myopic viewpoints of the hapless teens at the cons is so very true. Amusingly, they seem to love each and every one of the actresses who played Durham Red in the movies, but a replacement actor for Godolkin is dismissed as being as pathetic as the "fake" Travis in the second series of Blake's 7.
There's just a feeling of really audacious experimentation in doing this strip this way at all. Each of the previous artists had contributed some great work, and it was very enjoyable to read, but almost all of it was still somewhere within 2000 AD's admittedly broad style. Even an experimenting Ezquerra, like when he discovered filters and computer coloring in 1994 or thereabouts, is still very much Ezquerra. But this is just radically different stuff for 2000 AD, and the sort of risk-taking that I'd love to see more often. It's also very nice that Harrison had the chance to pay homage to Drucker, an early influence on the artist when he started out. As I've said previously, it's occasionally been evident in his work before: that incredibly sexy Durham Red on the cover of prog 1111 has unmistakable Mort Drucker cheekbones. The episode was reprinted with the other Scarlet Apocrypha installments in the third of Rebellion's Durham Red books, The Empty Suns.
There's actually some non-Red material in this issue as well. In it, all of the ongoing series reach their final episodes, clearing the decks for the new stories that begin in Meg 201, which I'll come back to next week. So it's goodbye to The Bendatti Vendetta, Scarlet Traces, Young Middenface and a very good Judge Dredd storyline that was illustrated by John Ridgway. 2000 AD's brief flirtation with photo covers quickly ended, although an outtake from this session will be pulled into service a year or so later when Durham Red returns to the weekly, which is a real shame, as we never had the fun of seeing an actor dress up as Devlin Waugh.
The first of those episodes is the classic "In the Bath," in which Dredd reflects on his battered and bruised body while trying to enjoy one of his rare moments of scheduled downtime, only to find he still can't escape the crazy, ultraviolent city for even a few moments of peace and quiet. The episode, by John Wagner and Jim Baikie, was instantly praised as a classic, expertly mixing quiet pathos with absurdist comedy.
Most of the book is written by Wagner. By this point, he and Alan Grant were working individually, and Grant doesn't contribute quite as many episodes as before, but he does bring some real gems, best among them "A Family Affair." This is a really mean-spirited, hilarious look at things spiraling way out of control when Dredd goes to inform some citizens that a family member was killed in a police shooting. Steve Yeowell paints the episode, and there's a two-panel moment when someone realizes exactly which policeman did the shooting which is the funniest thing ever. Yeowell's third series of Zenith was running about the same time, and it's very interesting to see him apply the same style, but with color.
There are no major storylines or epics in this collection, but Wagner does touch on some earlier threads that carry on from earlier volumes. At this stage, there are still comparatively few recurring characters in the series, but Anderson and Hershey show up again briefly, and we have a return for the disturbed Judge Kurten, now in his new base of operations south of the border, along with Rookie Judge Kraken, who will become a major player in the fourteenth book.
There is a small, unfortunate printing error in this edition. The Colin MacNeil-painted "Dead Juve's Curve" repeats an error from its original printing and has a couple of pages out of order. It's an unfortunate hiccup, but one easily overlooked among so much really good material. Don't let the number 13 on the book deter you if you're new to Dredd: this is a perfectly fine starting point for new readers, and it might do you well to begin here before the apocalyptic events of the volume which comes next...
When we return, it's the biggest Megazine yet, with the debut of Family by Rob Williams and Simon Fraser!
Labels:
alan grant,
dan abnett,
durham red,
jim baikie,
john wagner,
judge dredd,
mark harrison,
steve yeowell
Thursday, November 5, 2009
117. Yo ho ho!
Apart from Judge Prager, this run of 2000 AD feels much more up-to-date than the recent run full of old thrills from the early 1980s. Dredd and Sinister Dexter, who are enjoying a lighthearted outer space romp courtesy of Dan Abnett and Simon Davis, are the only older series in this run. They're sharing space with three brand new series. First, and most important of these, is The Red Seas by Ian Edginton and Steve Yeowell.
Edginton is a new droid for Tharg, but he'd actually done a great deal of work in the 1990s for companies like Crossgen. He had written a webcomic called Scarlet Traces, illustrated by D'Israeli, which had been running on a site called CoolBeansWorld, but the site's failure left the strip unfinished.
Captain Jack DANCER in the house! Damn right!
Scarlet Traces found a new home in the Megazine, which evidently got Edginton talking with editor Matt Smith about some new work. The Red Seas was the first of what will be quite a few series and serials over the last decade. With hundreds of popular, well-received episodes to his credit over the past seven years, Edginton has arguably been the most important find of Smith's era, and The Red Seas, with 74 episodes published to date, the longest-running of any of the stories that Smith has commissioned thus far.
Surprisingly, though, I'm often disappointed by The Red Seas, and wouldn't call it one of the comic's greats. Yeowell's artwork is of course lovely, with a double-page spread in the opening episode among of the most thrilling and eye-popping pieces to ever appear in 2000 AD. The series is a pirate adventure starring the devil-may-care Captain Jack Dancer and his crew. There are effectively five of them, plus a small supporting cast and, in the opening story, a fantastic villain called Dr. Orlando Doyle. Yet while the series lurches from one high-concept set piece to another, everything that should be thrilling feels somehow perfunctory. Dancer rarely has to rely on his wits to get out of bizarre scrapes and dangers, but rather luck and magical artifacts that he'd obtained a few episodes previously.
Also in this prog, there's another new story called Asylum written by new droid Rob Williams, with Boo Cook on art duties. Cook really knocks this one right out of the park; it looks amazing. Williams will become a very important addition to the comic's lineup in a couple of years' time, but Asylum's not a particular favorite. There's also a one-off under the new umbrella of Past Imperfect, a series of alternate history one-offs (mostly) which start with the twist of something going wrong with history and try to tell what happens next in just five pages. This week's installment, in which the Japanese navy sics an atomic monster on Pearl Harbor is by Gordon Rennie, Mike Collins and Lee Townsend. Other contributors to the series include David Bishop, Si Spurrier and Adrian Bamforth.
As far as reprints, only The Red Seas and Asylum are available from this issue, in those really nice paperbacks from Rebellion. The Asylum book contains both of the nine-part stories that appeared in 2002 and 2004; the Red Seas collection, "Under the Banner of King Death," contains the series' first 24 episodes. We're overdue for a second collection, now that I think about it.
Next time, the Megazine photoshoot that I liked better'n anybody. See you in seven!
Labels:
cliff robinson,
ian edginton,
judge dredd,
red seas,
steve yeowell
Thursday, October 29, 2009
116. Spurrier's Scrap
While The Scrap is pretty dark and heavy, the same can't be said for Dan Abnett's Sinister Dexter, which is going through a pretty silly phase during this period. In a four-parter called "Deaky Poobar, We Hardly Knew Ye," drawn by Steve Parkhouse, our heroes return the body of a fellow gunshark to his native England and run afoul of the locals, getting in the middle of a war between the mob and the police, represented here by Inspector "Terse" and DS "Thewlis."
Things get even sillier after this. There's a one-off drawn by Mike Collins in which Finnigan falls for a ridiculous sting operation the cops have come up with, using a TV quiz show to get criminals to fess up to their deeds, and a one-off drawn by Steve Roberts in which our now on-the-lam heroes meet an old-timer who's been hiding out for thirty years. This prompts them to really get way out of town, and the next several episodes will see them going off-planet. It's been shown a time or two that the future world of Sin Dex incorporates aliens and interplanetary travel, but this will be the first time Abnett really depicts it, and it's played completely for laughs as well. Suffice it to say that when the series finally starts taking itself seriously again with the introduction of Kal Cutter in 2003, everybody will appreciate it.
So that's this run of the prog: Heavy stories that take themselves too seriously, and serious stories which are playing things for laughs. And Judge Dredd and Rogue Trooper as well. Happily, better things are right around the corner.
Over time, the story of the Warriors has gotten a little continuity-heavy, but this volume goes out of its way to be friendly to new readers. It follows on from the 2003-06 series "The Shadow Warriors" with the decision to put their small-minded, demented member Mek-Quake into a sanitorium for some long-overdue rest, and this prompts our centuries-old robot heroes to reminisce about their earliest adventures, predating our introductions to them. It turns out there was a lot more to their backstory than we were ever told, and they're each surprised to learn that each of them crossed paths with a mysterious, flamethrowing "special forces" robot called Zippo...
"The Volgan War" really completes the long overdue resurgence of this once-classic title, which spent the 1990s a shadow of its former self. Mills has rarely been weirder or more inventive in throwing completely bizarre concepts at his readers, and while he's writing for a more mature audience than the ten year-olds who gobbled up the original series, with its bazooka-totin' robots on dinosaurs, he's still able to balance an intricate plot with high-wire ideas. So we get armies of multi-armed Hammersteins locked in combat with giant Mecha-Stalins, and taxicabs which can be converted into weapons.
But it's the artwork that drives this one out of the park. I've certainly admired all the great artists who've contributed to the series over the years, from Mike McMahon to Simon Bisley to Henry Flint, but in Clint Langley, the definitive Warriors visuals have at last been found. Langley's computer-created world is unlike anything we've seen in 2000 AD before, fully-realized, three-dimensional depictions of decaying future war battlefields populated by hundreds of rusting mechanical soldiers. In the comic, it looked pretty amazing. On the better paper in this book, the results are eye-popping.
This edition reprints the story that originally appeared in "Prog 2007" and issues 1518-1525 of the weekly, beefing it up with some extra pages - nothing too extravagant, usually just some double-page spreads - along with a long-overdue Warriors' Timeline, explaining things for new readers and clarifying some of the points that have caused some confusion in the past, along with the now-standard introduction and commentary by Mills. It's truly an amazing collection, and on the short list for the year's best book; yes, it's as good as that.
Next time, set sail on the Red Seas! See you in seven!
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