Showing posts with label savage. Show all posts
Showing posts with label savage. Show all posts

Thursday, May 23, 2013

202. Other People's Heroes

August 2010: The summer of 2010 saw several major series underway, and two that I wanted to look at just a little more closely are a pair written by 2000 AD veterans Pat Mills and John Wagner. They are both revisionist looks at much older series. Savage, of course, has been giving 'em both barrels for several years now. "Crims" is Book Six of the series, written as always by Mills and drawn by Patrick Goddard. It sees Bill Savage, now using another undercover identity, getting help from several of London's criminal gangs to get the manpower and resources to infiltrate a Volgan command center. The Volgs have countered the Allies' super sci-fi robots with teleportation, and somebody needs to get in there and shut them down. As it is, Allied robots have already been pushed back out of Wales...

"Crims" is just beautifully drawn by Goddard, who piles on the detail and the ink. It is, surprisingly, a little longer than the usual Pat Mills story of late. For the previous six or seven years, Mills had been working in blocks of 60 pages broken down into ten episodes. When episode ten of this story didn't end the book -it continues for another 30 pages and wraps with part fifteen - it really surprised readers who'd become used to Mills' tropes. But the really splendid part comes with an interlude in the middle of the story.

Some of the dialogue is a little labored when Mills introduces the surviving player of a '60s rock band who, like Syd Barrett, retired into hermitage after a short time in the spotlight. Only this fellow kept his considerable record royalties to live in some peace and quiet on Eel Pie Island. He was happy to let the world think that he was another acid casualty; it was actually his girlfriend, a hippie chick who'd been linked with Brian Jones and all the big names back in the day, who had lost her mind. He retreated from the limelight and spent the next few decades engaged in research into the sort of sci-fi physics that would come in handy fighting the Volgans' teleporters. So it's a little contrived, but the human elements to the story are incredibly effective, and Goddard's artwork is just amazing. It is some of the best black and white artwork that 2000 AD has seen in years.

But the thing that really demands comment this time out is the first chunk of "The Life and Death of Johnny Alpha." It's an interesting case of Wagner aping Mills' technique, and using the style that Mills had designed for his Slaine and ABC Warriors stories many years before. When this story concludes in 2014, it will be at least 40 episodes long, a huge epic that sees Johnny Alpha's revival and the second war between mutants and humanity. But before we get to that point, there's the major and controversial business of Wagner killing off the character of Feral.

Okay, so there are two things to explain before getting into this, both the factual and the fictional background of what has happened previously. I'll try to keep this reasonably simple. Feral is a character who was introduced by Alan Grant in his final Strontium Dog serial in 1990. That story concluded with Johnny Alpha's death, and Feral was one of a number of supporting players who made their way into a sequel series, Strontium Dogs, which was helmed by Garth Ennis from 1991-93, and then by Peter Hogan until its cancellation in 1996. This coincided with then-editor David Bishop letting Hogan know that his services were no longer required at 2000 AD and finishing off Hogan's final scripts for the series with the pseudonym "Alan Smithee."

Now, depending on who you ask, Strontium Dogs was either a long-winded bore of subplots that never went anywhere, whose main cast were characters not strong enough to anchor a strip of their own, dropped irregularly into the lineup as space filler until the next launch prog, or, alternately, it was one of the few things during the dark days of the early 1990s that held any promise and was written with a sense of maturity and intelligence, especially when half or more of every issue was written by Mark Millar in "explodo-vision." I say this, respectfully, because the Ennis-Hogan Strontium Dogs certainly has its fans, many of whom came to the comic during this bleak years and have stuck around. I may not be among them, but there are certainly more readers who remember Dogs fondly than there are who liked, say, Bix Barton as I did.

But one thing seems clear: John Wagner didn't seem to think much of Peter Hogan's work. He puts his opinion in mean black and white about halfway through the story. "The Life and Death of Johnny Alpha" is structured as though it's excerpts from an academic history of situations famous enough to warrant multiple, competing, biographies. What we're about to learn about Feral is very much at odds with the reports from previous chroniclers, and Wagner flatly dismisses the earlier work by "the notorious fantasist Ho Gan." Ouch. This won't be good.

While Ennis and Hogan's Feral was a tough, scared kid dealing with an increasingly bizarre mutation and slowly gaining the maturity and insight to become a leader, Wagner reveals him to be a coward and a bungler, who wanted to do the right thing from time to time but lacked the spine to do it. The story opens with longtime supporting player Middenface McNulty teamed with newcomer Precious Matson, who has heard from reliable sources that Johnny Alpha's skeleton was not left behind in the other dimension as depicted in "Final Solution," but rather, his body was returned to Earth by Feral. The trail eventually leads them to Feral, who is a condemned man awaiting execution on the planet of Garn.


Garn is one of those planets that really only makes sense in the context of Strontium Dog. It's a perfect mix of an oddball culture and black-as-coal comedy. The Garnians do not have noses, and consider any species that does have noses to be ungodly. They allow McNulty and Matson to visit the condemned, in deference to the renowned hero Johnny Alpha, but while they're in public, they have to wear masks that cover their offensive honkers. Feral is sentenced to die here for an act of small-scale sabotage to cover his escape from a spacecraft, but there was an accident and dozens were killed. Capital punishment on Garn is carried out by immolation: Feral is to be burned at the stake. Worse, they're fattening him up so that he'll burn cleaner. When our heroes meet him, he weighs at least three hundred pounds.

Feral is a very bitter and ugly man, not at all the person who starred in the Ennis and Hogan stories. He is willing to confirm what McNulty and Matson have already learned: he brought Johnny's body back, where it remained in some state of preservation, not decaying at all, and spread the lie that the beast that we saw in the last episode of "Final Solution" left him nothing but broken bones. Beyond that, he won't say a thing, including where Johnny's corpse is now, until McNulty and Matson spring him. The following episode sees our heroes doing exactly that, because this is an action-adventure melodrama, and we expect that sort of thing.

So Feral goes on to explain that he took Johnny's corpse to the mysterious planet Zen, where the land is in a constant state of flux and where bizarre, towering Stone Wizards - great big pillars of animated rock - are said to have the power to revive the dead or reverse the effects of evil sorcery like what killed Johnny. Feral eventually finds the Wizards, who are unimpressed with the work of the Lyran magic. They agree to revive him, but only in return for Feral's life. He declines, buries Johnny in a forest, and makes his way into the troubled life that seemed to end almost ten years later at Garn until McNulty and Matson rescued him.

And then we get the blunt stick of reality. McNulty is an alcoholic has-been and Matson is a journalist. They didn't rescue him. Of course they didn't. They staged the abduction with the assistance of the Garnian authorities to persuade Feral to talk. The execution is going on as scheduled. Ouch.


I'm not saying that Feral's fans are legion or anything, but this just plain ticked off a few people. Over the course of about four episodes, Wagner and Ezquerra completely demolished the character of Feral, declaring his earlier heroics to be unreal fictions and giving him an ignominious and pathetic end. Myself, I always thought that Feral was cut from far too close a cloth as what was trendy and kewl in American funnybooks. He was all claws and spikes and everything that every Wolverine wannabe was like in the early 90s. Still, it's a heck of a bad way to go out.

Sometimes, heroes don't get to go out either in a blaze of glory or down the happy path of retirement. Feral screwed up, often, and lots of people died, and his execution - preceded by the ritual slicing-off of his nose as one final indignity before death - is ugly and horrible. It kind of goes without saying that it is unlikely that any American superhero book would be so bold. Can you imagine a character like Hawkeye or Aquaman meeting a final fate so ugly and demeaning? Heck, you can't even imagine a character like Hawkeye or Aquaman meeting a final fate, period. They get resurrected as quickly as a new writer can flick the reset button.

Actually, the nearest thing that I can think of was a stunning 1997 issue of Starman by James Robinson and Dusty Abell, in which the criminal the Mist killed off at least four DC Comics D-listers: Crimson Fox, Ice, Amazing Man, and Blue Devil. At least one of those four seems to have stayed dead.

And on that note, we'll come back to Johnny's very controversial resurrection when the second chunk of this lengthy epic appears. More on that in chapter 212.

In the next chapter, however, 2000 AD gets its first really memorable female lead in quite some time with the debut of Rowan Morrigan in Age of the Wolf See you in seven!

Thursday, February 28, 2013

194. Writing About Robots

June 2009: With the arrival of the first wave of Mark One War Droids on the shores of Great Britain to climax Book Five, everything in Pat Mills' Savage that has spent the last two years threatening to change does so, terminally and completely. It, at last, pulls the strip completely away from its previously well-regarded incarnation as a grim, real-world resistance thriller and into the lowbrow (but fabulous) science fiction world of The ABC Warriors and Ro-Busters. I think that it's possible to mourn the loss of the thrilling, grounded world that was presented in the first three Books of the series, as drawn by Charlie Adlard, while also celebrating the new world of robots and other bizarre super-tech that makes up the Patrick Goddard-drawn larger chunk of the series. I write this as Book Eight is winding down to its conclusion in contemporary issues of 2000 AD. The smart money is on the next book in the series being the final one.

As much as I love 2000 AD, I do think that there are one or two things that the editorial droids could do to improve the experience, and not put quite so much on the readers' shoulders. True, we readers could take the initiative and dig out our back issues, or call digital copies of 'em up from the recesses of our laptops, or even consult Wikipedia before a series returns for a new outing, but, hey, some of us are busy adults and parents now and don't have the time to commit every detail to memory like we did in the 1980s, nor the time to do a quick bit of research before starting a new story. I say this because, if we must go months and months or, literally, years between stories in a series, Tharg, then the least you could do, Tharg, is program a short recap or prologue episode before the new story begins. I'd honestly rather see a detail-packed two-page prologue to Defoe and a two-page prologue to Damnation Station sharing space in the issue before those two series return than I would a one-off Future Shock that nobody's ever going to remember.

I mention that because Book Four of Savage pulled a trick that quite a few readers missed at the time. (No, not just me!) After the first three books in the series were set one after the other across two months in 2004, there's a gap of three years before Book Four. And then Book Five is set two years further on. Unless you're paying attention to the date in the narrative captions, which some of us are evidently pretty bad about doing, then you're bound to be wondering why in the world the story is acting like the Volgans never left Britain when Book Three ended with the occupying force pulling troops out. In the three-year gap between stories, it turns out, the Volgs acted remarkably like some real-world forces did in the middle East while deciding whether the "host" nation was ready to conduct its own affairs and, "regrettably," elected to force themselves back on Britain with a "surge."

Now, to Mills' credit, most of this really is spelled out in black-and-white with dialogue, but a lot of it is also hinted. He's trusting readers to get all the nuances of his story, but at the same time forgetting that his audience is no longer made up of young readers with the disposable time to read each episode five or six times before the next one is printed, but, honestly, grown-ups with a heck of a lot more going on in their life. If Savage were to appear as an annual sixty-page chunk, then perhaps it would read even better. Truly, even after three episode-by-episode reads of Books Four and Five, which I found rewarding but mildly frustrating, it wasn't until I sat down with the collected edition that all of the material firmly clicked. I understand that it seems counter-intuitive to suggest that older readers need a little more background information than younger ones, but things are different when you can't afford the time to give a weekly comic book all of the attention that you desire.


The funny thing, of course, is that older readers will often mask their "I can't understand it" complaints under the guise of being concerned for younger readers, who could not possibly comprehend something so confusing, which is balderdash. I read a Doctor Who forum where that's one of the principal complaints about the recent episodes, that kids could not possibly understand what the heck is going on with twisty timelines and paradoxes and time babies and Weeping Angels, when there's no empirical evidence that any child, anywhere, is actually confused. And that's the complaint that leads DC Comics to restart and refurbish their continuity every six years or so, because things are allegedly too confusing for "the kids." Well, no, I had no problem as a six year-old understanding that this Batman was from Earth-One, and this Batman was from Earth-Two and has a daughter who's the Huntress, who aggravated the criminal in the tiger costume who previously had that name and is also called the Tigress, and so on. No, kids understand this stuff just fine. It's just that parents have mortgages and insurance bills sucking away vital thrill-sections of the brain, and we could use a little help, Mighty One.

And with Defoe, we could use a lot of help. Again, it's a terrific series, but with the beginning of Book Three in prog 1640, Mills seems hell-bent on forcing every reader to either keep a running scorecard of the characters, or just ignore them all, say that Titus Defoe, his ally Damned Jones, and their enemy La Voisin are the only characters that matter, and everybody else is background color.

If I remember the anecdote, it's actually Mills himself who suggested that team-led series don't work in 2000 AD, with The ABC Warriors being just about the only exception. (I'd say probably the original V.C.'s as well, but there weren't very many of them.) What Mills might have forgotten is that each of the Warriors was introduced as a huge presence on their own right. The story began with the already established Hammerstein and two very individual characters, Joe Pineapples, the world's greatest sniper, who then only talked in short bursts of letters and numbers - "J4! A1!" - and Happy Shrapnel, who was a demented hillbilly robot in a coat and hat who went "Bzzzt!" all the time. Kind of hard to confuse those three.

And as the weeks went on, each new Warrior was introduced in standout stories with easily identifiable traits and quirks that were repeatedly hammered in with every subsequent story. Mongrol was the big one with the catchphrase "Smush!" who shouted the name of his "creator," Lara, all the time. Deadlock was the one with the giant, toothy grin, cloak, sword, and strange magical powers. Blackblood was the villain who went "Hssssss!" and drank oil and was programmed for treachery. You can't read their introductory adventure and forget them, ever.


Defoe has a cast of a couple of dozen characters, and there's absolutely no telling which of them are ongoing supporting players and which are passing in the night. I swear that bare-knuckled boxer who moonlights as a dung collector in Book Two got more screen time than half of Defoe's Dirty Dozenne of zombie-killing captains, and he got burned to death by a bunch of fire reeks.

Book Five of this series is said to begin in the summer, and I'm certainly looking forward to it. It's beautifully drawn by Leigh Gallagher, I love the quiet tough-guy dialogue from the hero, and it's got more bizarre and wild ideas than you can count. Unfortunately, it's also got more characters than anybody can count, either. I am old and decrepit and it's been three years since the last story. I don't know about you guys, but I sure could use a refresher before all the bloodshed recommences.

What were we talking about again? Did I have something to say about robots?

Next time, Armitage and Darren Dead are at large in the Megazine. See you in a week!

Thursday, July 19, 2012

174. Love Letter to Japan

April 2007: Prog 1534... Now is that a cover, or is that a cover? This amazing piece by Karl Richardson heralds the beginning of Detonator X, a ten-part serial by Ian Edginton and Steve Yeowell. It is, obviously, a gorgeously designed homage to 1950s drive-in sci-fi epics and their attendant, over-the-top movie posters and it just glows with its love of the genre. It also, in what was certainly not intended as a bait-and-switch, does not have much of a damn thing to do with the actual comic inside. See, while that cover speaks of a love for 1950s American trash cinema, the actual story was written from a love of 1970s Japanese cartoons. The audience for these two genres frequently overlaps, but they really aren't the same thing at all, are they? I'll tell you exactly what Detonator X feels like. It's like Ian Edginton spent his childhood playing with Popy Chogokin and Jumbo Machinder robots - they were distributed in the US by Mattel as "Shogun Warriors" and that's certainly what I spent my childhood doing - and watching Mazinger Z and Grandizer on TV every afternoon and saying "One day, I'm going to write a comic book just like that."

It's actually very weird reading an Edginton story that isn't a revisionist or subtle take on the genre where he's working. Stickleback is a very 21st Century take on Victorian detective fiction, with a criminal protagonist and a post-League of Extraordinary Gentlemen group of outlandish villains as his supporting cast upending the apparent premise of the ostensible star of the series, Valentine Bey, working in collaboration with or opposition to the criminal. The Red Seas mixes up just about every myth or legend that could possibly squeeze into a story about pirates, from krakens fighting the Colossus of Rhodes to Sir Isaac Newton fighting werewolves. The later Ampney Crucis Investigates will reinvision Lord Peter Wimsey as an action hero and send him fighting Cthulu through parallel universes. But Detonator X is just a simple love letter to the fiction that amazed Edginton's peers as kids.

And what's really weird is that Japanese writers and directors had spent the last fifteen years reconstructing and deconstructing the giant robot fiction that thrived from about 1966 to 1978 until there wasn't much left to twist into new shapes. To be clear, I'm referring to a specific genre of kids' adventure melodrama that developed around the time the Japanese TV companies started broadcasting cartoons in color. The networks started commissioning thousands of hours of gorgeously-designed and cheaply-animated kidvid nonsense, much of which was raced off from quickie pitches by Mitsuteru Yokoyama, by Go Nagai, by Shotaro Ishinomori, whose studios would then churn out tie-in comics for that country's weekly anthologies, and who would license the designs for toy companies to create, in bulk quantities, some of the greatest toys any child ever owned. The giant robot shows/comics/merchandise - Mazinger Z, Getter Robo - Starvengers, UFO Robo Gurendaiza - Grandizer - Goldorak, Fighting General Daimos, Brave Raideen, dozens of other also-rans - seemed to fade out around the time that the team superhero "sentai" live-action shows started, as did the amazingly long-lived Mobile Suit Gundam franchise.

But Gundam's run for so long that it started eating its own tail and deconstructing itself with its periodic reinventions and reboots, and comic artists and animation directors have been reviving old properties for new examination through adult and revisionist eyes for years before this silly love letter by Edginton started. Mitsuteru Yokoyama's Giant Robo was relaunched in an extremely popular series of direct-to-video films by Yasuhiro Imagawa, himself a former Gundam producer/director, that placed characters from six or seven different 1960s comics into one eventually tedious "coming of age" / "hero's journey" narrative. Much of the '90s Robo production crew also worked on Big O, a short-lived TV series that adapted more Western tropes, and basically gave Bruce Wayne a giant robot. Then there was Naoki Urasawa's 20th Century Boys, a comic that ran from 1999 to 2006 (at least four years too long) and presented, as heroes, men who as kids had all been obsessed with giant robots and color live-action science fiction in their "secret society," and confront a cult leader who pretty much stole all his ideas from the bad guys in those sorts of melodramas. In other words, while there are many examples of modern fiction in Japan that use all these wacky old kids' teevee and forgettable junk comics for exactly the sort of deconstruction and genre-twisting that Edginton does so astonishingly well, given the chance, he just... writes a wacky old forgettable junk kids' comic.

It does, on the other hand, feature the deeply curious design work by Yeowell that gives us a tin can robot almost as clunky as Yokoyama's barrel-chested Gigantor, which predated the color giant robot era, and monsters that look a heck of a lot like the '90s American remake of Godzilla, leading everybody to wonder why Yeowell didn't borrow some Go Nagai comics from the actual period under the microscope. It's certainly vibrant and exciting and the action scenes move at a furious pace, but it does not in any fashion look like it should. Happily, the action scenes are often so good that it doesn't matter. In the panel above, Detonator X, lacking any weapons, just rips the arms off another giant robot and beats the hell out of a monster with them.

Detonator X also, sadly, sees Yeowell frequently not drawing any backgrounds and allowing Chris Blythe's coloring to paper over the cracks. This actually works here, since Blythe can polish anything, but his newfound shortcuts are going to set off alarm bells when The Red Seas returns later on and it looks like he ran out of ink for every page.

Speaking of deconstruction, I'd like to take a revisionist look at Pat Mills and Charlie Adlard's work on Savage. Here, the third story, "Double Yellow" is the last to be drawn by Adlard. In 2008, Patrick Goddard, who has drawn the next four "books" and, I understand, is presently at work on the forthcoming Book Eight, becomes the regular artist. He also seems to be on hand as the continuity changes completely. The Mills-Goddard Savage is still excellent and absolutely worth reading, but it's a different thing entirely from how comparatively grounded and visceral the Mills-Adlard take is. Below, just before the people of Occupied Britain rise up and get ready to throw the Volgans off their Green and Pleasant Land, our hero Bill takes out an important resistance leader who's actually a dirty Volg himself.

It goes without saying that Adlard draws the heck out of this sequence, as he does everything. The man's a genius. But at no point during his three stories does Adlard draw any robots or anybody named Howard Quartz, or anything that ties into Ro-Busters or ABC Warriors. Adlard's Savage is, outside of the Britain-under-SovietVolgan-control premise, free of fantastic elements. It's a powerful and brutal series. The second story had ended, unforgettably, with Bill killing Captain Jaksic, whom we thought for sure was going to be his ongoing nemesis, and then gunning down a dozen or more collaborators in a fancy restaurant. My God, what a comic that was.

"Double Yellow" can't top it, but it certainly tries. The previous story had ended with the revelation that Bill's brother Tom was killed by the Volg secret police, and so Bill goes out for vengeance and he genuinely doesn't care who suffers along the way. It's amazing and incredibly vibrant and at the end of this book, it really feels like his job is done, and that England's going to be okay. That's why I was so pleased that the collected edition - sadly out of print at the present, and certain to remain so for the foreseeable future as the publisher replenishes stock on Judge Dredd material in preparation for the film - compiles all three of Adlard's stories, so they function and feel like a unified and complete whole. I've reread them many times, while I'm actually not as familiar with the ones that Goddard has drawn. I'm very curious to revisit them, but I have a sneaking suspicion that, while I like and enjoy them, closer scrutiny will find me firmly believing that the Savage of Hammersteins and Blackbloods and teleporting tigers is a different continuity altogether. More on that when the reread gets us to prog 1577, and that'll be a bit down the road.

Stories from this issue have been reprinted in the following collected editions:
Judge Dredd: Origins (Amazon UK)
Nikolai Dante: The Beast of Rudinshtein (Volume Eight, from 2000 AD's Online Shop)
Savage: Taking Liberties (out of print, link to Amazon UK sellers)

Next time, a few words about two artists no longer with us, Massimo Belardinelli and the always controversial John Hicklenton, as the narrative reaches the time of Belardinelli's sad death, and Hicklenton's final work for Judge Dredd Megazine. See you in seven!

Thursday, December 8, 2011

155. Of Insects and Illiterates

It's July 2005, and the summer goes like this: the last few books in the failed initiative with DC have trickled to a close, the revived Doctor Who has concluded the first season of its triumphant return and seen out actor Christopher Eccleston in the lead role, fifty-two people have been killed in a series of terrorist attacks in London, and 2000 AD releases one of the most timely and politics-minded issues of its history. Much of the content is the usual high-concept SF stuff, of course, safely told in far, fanciful, futures. There's Leatherjack, detailed below, and Robo-Hunter, about which, more next time. But this week's Judge Dredd, the first of a two-part story by John Wagner and Phil Winslade, is especially timely, with Wagner railing against the increasingly paranoid mindset that seems to be in charge of the War on Terror.

By chance, I came back to this story in my reread at the same time that I read John Mortimer's penultimate Rumpole of the Bailey novel, 2006's Rumpole and the Reign of Terror. This will get the spotlight over at my Bookshelf blog on Tuesday, and they are very similar in their anger. The US and UK each shared a massive overreach in police powers in response to terrorism. In Britain, this has resulted in incarcerations without formal charge, the excuse being that to formally charge a suspect might compromise classified intelligence. While in the present day, Horace Rumpole finds himself in the legal fight of his life trying to defend a Pakistani doctor when nobody will tell him either what he has done or what evidence is against him, in the not-all-that-future-world of Mega-City One, Dredd and the judges have arrested a citizen, told him only that he's being held in connection with the recent bombings by Total War, and suggested very strongly that things will go much better for him if he just confesses. They don't tell him to what they want him to confess. Episode one ends with the hapless citizen pleading for his life and an impassive Dredd sentencing him to indefinite confinement by the rights afforded him under the Security of the City Act. It's an incredibly bleak little story, but also completely furious.

Over in Savage, meanwhile, Pat Mills and Charlie Adlard are chronicling the life of a London occupied by the Volgan nation. Mills doesn't really build up his anger and release it in targeted bursts of fury in quite the way that Wagner does; rather, it's poured out smoothly over every panel of Savage. The result is just fantastic reading.



"Out of Order" is the second story (or "Book Two") for the revived Bill Savage, brought back from obscurity and occasional editorial mocking the previous year into a taut and impressive modern thriller. It is a really exciting rollercoaster, with one hell of a lot of plot packed in. Episode one resolves the cliffhanger ending from Book One and introduces Captain Svetlana Jaksic as Savage's principal nemesis. Her abrupt demise at the close of this story really is a surprise; it looked for all the world like Mills was setting her up as a long-term villain, but she dies without ever knowing who her enemy really is. We also meet new gangs of terrorists - slash - freedom fighters, few of whom coordinate their efforts with each other, get to see the Volgans' effective-but-evil tactic of ensuring human shields for their tank convoys by tossing candy to starving children, and get a powerful human element with the introduction of Bill's brother Tom and niece Jan.

I confess that I'm a little troubled by Jan's rape in this story. This is the second time in the last few years of 2000 AD where Mills has allowed a violent act against a woman to galvanize a hesitant male into action. It was more egregious when Moloch raped and killed Niamh in Slaine, as that was the end of a long-running major character, and here it is "just" the last impetus that Tom needs to help brother Bill with his plan to get inside occupation HQ and assassinate Volgan Marshal Vashkov.

While I acknowledge the event and question its narrative value, I choose to overlook it, right or wrong, because "Out of Order" ends with three of the most stunning episodes of this long-running series. The killing of Vashkov belongs on anybody's list of great Pat Mills moments. The way that Vashkov tells Savage a story, confidently expecting that the man in front of him will choose the path of heroism and honor, only to find that he has horribly misjudged things, is completely beautiful. Savage thanks Vashkov for the information, but for a totally different reason than the Volgan expected, and responds with all the abrupt and impassive force of Tommy Lee Jones in the film version of The Fugitive when he tells Harrison Ford's character, "I don't care." Adlard draws the hell out of this sequence. The image of the feathers blown out of the pillow used to muffle the shot will stay with 2000 AD readers forever.

And all this is before the book's actual climax, when Savage takes care of Captain Jaksic and lets a restaurant of collaborators know what he thinks of them. It's a moment where Bill Savage finds that line between terrorist and freedom fighter and absolutely leaves readers with a lot to think about. This is a completely, totally brilliant comic.

While both Dredd and Savage are raising questions about today's world, Leatherjack by John Smith and Paul Marshall is wild, escapist, crazy and only tiptoes around any obvious political ideas. Smith and Marshall had, in 1993, collaborated on the very good Firekind. This story isn't quite as successful to me, in part because Marshall's artwork has evolved over time to a style that I don't enjoy quite as much. His character designs are as impressive and grotesque as ever, but he's inking with a much heavier line for starters, and the intricate and delicate alien universe of Firekind is not present here. It's a world that looks stark, too solid and, honestly, a little generic.

Leatherjack is the story of an assassin, working thousands of years in the future for a disgusting crime lord and employed to retrieve a book which unlocks human consciousness, and which is in danger of being destroyed, along with all the other books on a library planet, in a galactic war. To his credit, Smith does provide a terrific introduction. The story opens following an aging professor, who's been given access to the library planet by the great big alien bugs who run the place and are defending it from bombardment by the Spinster Empire. We meet all three sides in this conflict, and the professor would appear to have a major role to play as the action gets started. Surprisingly, however, the professor is killed in the second episode as Leatherjack takes center stage. Smith loves to mess with expectations and certainly doesn't mind killing off his supporting cast, but that really was a big surprise. I mean, even once you get past the remarkable surprise of how the professor leaves the story and the assassin enters it.

It sounds agreeably engaging, but it all somehow fails to gel. We never get to know any of the characters, and those that we do meet just seem like templates from John Smith's playbook - depraved dictators, foppish killers, observers watching from the sidelines seeing events spiral out of control and saying "no no no no." These are all things that we've seen before. Add in a climax in which an ancient, totemic power rises to wipe out the technology of the warfleets that threaten it, and the whole thing feels like a longer, shallower incarnation of the creators' earlier, excellent Firekind. And after reading this several times, I'm still not certain that the Spinster Empire, a comedic bunch of Mary Whitehouse parodies flying around in space-faring censorships, didn't wander in from an entirely different strip altogether.

Leatherjack, whether it thrills you or not, is certainly notable for one thing. Its run of eighteen consecutive weekly episodes by the same team is the longest over the decade of the 2000s. A couple of years ago, I predicted that the desire to quickly repackage successful and celebrated thrills into graphic novel form would lead to longer serials, making the book versions a little meatier and more attractive to new readers. This has not been borne out; the longest individual story since 2005's Leatherjack has been Stalag 666 in 2008.

Stories from this prog have been reprinted in the following collected editions:
Leatherjack: The Complete Leatherjack (2000 AD's Online Shop)
Robo-Hunter: Casino Royal (free "graphic novel" collection bagged with Megazine # 308, from 2000 AD's Online Shop)
Savage: Taking Liberties (2000 AD's Online Shop)


Next time, Hey, did somebody say Robo-Hunter? You know what that means? More scans of Samantha Slade! See you next week!

Thursday, July 14, 2011

138. Bill and His Shootah

Hey! Is this thing still on?

It's been more than a year since I last wrote here, and a couple of people have said that they missed reading me, so I let the little itch settle me back into writing a bit more about 2000 AD and the Judge Dredd Megazine. If you're new to this blog, basically, ages ago, I sat down and started rereading my collection at the rate of about six issues a week. By the time I got to something like 1993, I decided to rip off Paul Rainey's Prog Slog Blog and write a little each week. I let this turn from a pleasure into a chore and found myself running out of things to say, so I quit doing it.

I kept on reading, but rather than skipping this blog ahead to where I had reached at the end of June - to the issues originally published in September of '08 - I am going to re-reread and report and scan, so there's not a break in the entries.

Also, John Smith's completely brilliant series Indigo Prime is returning to the comic in about two months, and I am certainly going to want to celebrate that. Look for an article about that great series in September. Plus, of course, this is a fine week to relaunch this blog, because - and when I started the first draft of this entry, I didn't know this was coming - the 2000 AD website has just been quite spectacularly redesigned. If you have not visited the web site in a while, you should definitely swing back by, because they have done a super job upgrading it.

Anyway, you've got me for thirteen weeks. I'm committing to that much. We'll see how it goes. You'll also notice there's a Google Ad somewhere over to the side somewhere. That's new. If you enjoy Thrillpowered Thursday and see an ad that might interest you, I sure would appreciate it if you'd click it. Money's got to be pretty darn tight since my wife and I had a baby two months ago. If there are some pennies in this blog, I might can see myself writing longer.

So, onto prog 1387. This wonderful cover, by Dave Gibbons, of Bill Savage and Judge Dredd, reminds me that the summer of 2004 - that's when we received this April-dated issue in North America - was when my best buddy, the fellow who introduced me to 2000 AD, up and moved to Canada. For a few years, I'd been feeding his thrill-power habit because Diamond, the distributor that sends 2000 AD to American funnybook stores, was completely unreliable, repeatedly missed shipping dates and would occasionally claim that they were shorted and would only send one issue to a comic shop if it, in fact, ordered two. So, nothing's changed there, anyway. In other words, for quite a few years, I was ordering and paying for two copies of 2000 AD in order to guarantee delivery of at least one of them. From prog 1387, my second copies - when those second copies arrived, about eight times of ten - went to another local friend.

These days, I no longer use Diamond for 2000 AD. I was, however, very pleased to hear that they will be once again offering 2000 AD by the single issue rather than in a sealed pack, as had been the case for some lengthy time. I hear that's supposed to start at the end of this month, for the comics that will ship in October.



1387 was also notable for the debut of two great big series that are still continuing today. The seventh book of Savage is running in the current issues of 2000 AD, and a new series of Low Life is scheduled to start in just a couple of months, in prog 1750.

Savage is the story of an occupied Britain, which lost a quick-strike "war" with the eastern European Volgan Empire five years previously. It's the sequel to one of the original 2000 AD serials, Invasion, which ran from 1977-78. Our hero is Bill Savage, who lost his family to the Volgs, picked up a shotgun and has been blowing hell out of the Volgs in a long-running guerrilla war. As book one of Savage opens, Bill and other resistance leaders are executing a plan to fake his death so he can work undercover.

Written by Pat Mills and illustrated by Charlie Adlard, Savage is just a blisteringly good comic, full of realistic villains and desperate heroes. Well, there's one bit in the first series where the Guv'nor's research fails him and tank treads suddenly don't work the way they really do, but otherwise this is a really great series, and shows Mills continuing to roar back to life with some fantastic comics for 2000 AD. Several more winners would be forthcoming.

Then there's Low Life. This is less a spinoff from Judge Dredd than one of the many comics that are set in his world. The Low Life is the most crime-ridden slum in Mega-City One (this week, anyway) and the series follows a group of undercover "Wally Squad" judges. In these initial outings, scripted by Rob Williams and drawn by Henry Flint, the lead is Judge Aimee Nixon, a tough, ugly, broken-nosed, one-armed master of disguise.



In time, Nixon will cede the spotlight to her more popular co-star, the comically deranged Judge Dirty Frank, but she is really a compelling and fascinating character in these first two stories. In time, Low Life will get pretty dense with subplots and Nixon's role will take a pretty surprising turn. Most fans are anxiously awaiting its return in September.

Also appearing in this prog, there's Judge Dredd in a one-off by John Wagner and Cam Kennedy, an outer space serial called A.H.A.B. by Nigel Kitching and Richard Elson, and Chopper by Wagner, Patrick Goddard and Dylan Teague.

Stories from this prog are reprinted in the following editions:

Chopper: Surf's Up (2000 AD's Online Shop).
Low Life: Paranoia (Amazon US)
Savage: Taking Liberties (2000 AD Online Shop).


Next week: What happens when Judge Dredd takes on the war on terror. And stop by my Bookshelf Blog tomorrow for a short review of the Mean Machine collection, "Real Mean."