Showing posts with label simon fraser. Show all posts
Showing posts with label simon fraser. Show all posts

Thursday, May 2, 2013

200. Do you know me now?

May 2010: A month before this issue, prog 1685, was published, Nikolai Dante returned in a six-part story by Robbie Morrison and Simon Fraser that changed absolutely everything and in a big, mean, incredibly cruel way. Certainly, the Nikolai Dante series had never shied away from giving readers dramatic deaths along with huge changes in the direction of the stories, but "Heroes Be Damned" and its follow-up, "A Farewell to Arms" are on another level. You've got to go back more than 400 progs, to 2001's "Romanov Empire" to see such a stunning game-changer as this one. The really sad thing? The previous story, which finished in prog 1675, looked like it was concluding the whole dirty war business and finally bringing an end to the action-adventure story. Dante's army of thieves and whores had triumphed, and Vladimir's generals turned on him, forcing him into unconditional surrender. Abruptly and wildly, the war was over, and only the many loose ends remained. So "Heroes Be Damned" began in prog 1679 with the big imperial marriage of Viktor and Galya, and a huge, happy, state affair to give the unfortunate, war-beaten citizens of future Russia something to smile about at last. The first episode is an agreeably long eight pages, and finishes with Dante going out into the tide to meet Jena, and propose to her. She accepts, they embrace, and the really sad thing is we could've ended it right there, on that happy ending, but there was much more to come, very little of it at all happy.

In episode two, Nikolai and Lulu debate what to do with Vlad. She's in favor of just killing him outright, but he and the rest of the allies who have a country and an empire to rule want to do so with a public show of grace and good will. In front of a huge crowd, they offer Vlad a chance at exile rather than a show trial, but Arkady steps forward and starts making decisions. Nikolai Dante reminds Arkady of his position: he has no status in the new provisional government and no say in these matters, but Arkady screws absolutely everything up: he reveals that he's Dimitri. All those years ago, when it looked like Dimitri had died and Arkady had been taken in as a ward of Vladimir, Dimitri had actually used his weapon crest and downloaded his consciousness into his son's body. All this time, he'd been masquerading as Arkady. Readers had known that something was up (most notably in "The Chaperone," progs 1560-64), but this revelation counts as one of 2000 AD's all-time greatest shock cliffhangers.

In episode three, after a short flashback depicting Arkady's death at the Winter Palace years previously, the carnage starts. Dimitri has lost his mind and indiscriminately begins killing. Dozens of bystanders and soldiers at the trial are killed, and hundreds more are grievously wounded, including Elena. Then, in parts four and five, the supporting cast begins to go down. Galya, Papa Yeltsin, and Jocasta are all killed, with Vladimir doing the right damn thing for once in his life and making a heroic attempt to save Jocasta's life.

Being a supporting player in Nikolai Dante means having a bullseye on your back from your first on panel appearance.

Nikolai recovers from the beating he suffered in part three to make a last-ditch effort to save Jena, who's Dimitri's new target, except that he intends not to murder her, but, in classic mustache-twirling bad guy fashion, to break her to his will and force her to wed him. Nikolai puts up a terrific fight and would have won had Dimitri not had a weapons crest, and, specifically, one that can override and shut down any of the others. The story ends with Dante's arm on fire...

"A Farewell to Arms" is a double-length episode that ranks as one of my favorites in the comic's long history. It's the saddest thing in the world. Dante is having a dream. It's a very vivid dream in which he spends a little swashbuckling time with his long-dead love Eloise, and with his hellraiser brother Andreas. He knows that it's not real, but what the hell, he's having a ball. And when he finds a beautiful woman in need of some dashing derring-do, he rushes to her rescue and kicks some bad guy ass, despite not being sure that he knows who she is.


Oh, my GOD. It is so sad. I'm tearing up just remembering it.

It's all history now, so we can talk about it without worrying about spoilers too much, but man alive, was I ever furious with one of my fellow readers who decided to start a message board thread about great 2000 AD deaths about two days after print subscribers got their copy and before the digital version was released.

The hallucination was the crest, giving Dante one last chance to spend a little "reality" with the people he cared about the most before talking to him "in person" for the first time and telling him goodbye. It is so goddamn amazingly horribly sad. It is like Toy Molto has been dead for hours sad. It is almost on the level of "Hazel, you've been feeling very tired" sad.

All of the deaths in Nikolai Dante meant something on some level, but seeing an end to this prickly, weird, disjointed relationship between Dante and his weapons crest after thirteen years of snark and exasperation and silliness is absolutely heartbreaking. When he wakes up in a battlefield hospital next to Elena some days later, surrounded, shockingly, by hundreds of badly wounded survivors, looks at his arm and sees only a blackened, scarred shape where the crest once was, it's like the headbutt after the gut punch. It's one of the rawest and most shocking things ever, and it leaves readers thunderstruck, wondering how in the world our hero can come back from this disaster.

Next time... Mega-City Justice. "Tour of Duty" comes to an end and it's completely phenomenal. See you in seven!

Thursday, November 8, 2012

185. Amerika the Amazing

July 2008: As I create these articles, I often find myself overlooking Judge Dredd, planning in advance to highlight one of the other stories running. "The Edgar File," a major seven-part story by John Wagner and Patrick Goddard, however, demands everybody's attention. Even as Wagner has solidified his skills writing police procedurals and giving Dredd a meticulous and detailed approach to investigation, this one really is a standout. It makes you wish Rebellion would skip ahead in their Case Files to Volume 35 or whatever it will take to start getting big, complete collections of the modern series in print, so that those foolish non-scrots who still haven't caught on can have their minds more easily blown.

In this story, one of Dredd's longtime adversaries in Justice Department, the politically powerful Jura Edgar, is finally dying of cancer, and gives our hero a file with virtually no information or background. She's pulled similar stunts in the past, knowing that Dredd will, impartially, investigate whatever hints can be found in one of Edgar's secret files. This time, there's a trail of corruption that goes right up to the Council of Five, and an influential retired judge who has remained in Mega-City One as a private citizen, and a really surprising twist revelation right at the end about Edgar herself.

There are some artists who handle Wagner's police procedural side better than others. As mentioned a few chapters previously, Nick Dyer didn't really do a very good job with his first effort. That's in part because his fun and whimsical style didn't really match the downbeat and very wordy script. Patrick Goddard is a much better choice for this kind of adventure. He'd already acquitted himself with a fine Dredd procedural about a serial killer, "Your Cheating Heart," in 2006, and this is even better.


As often happens, the rest of the prog is trying to catch up to Wagner's Dredd. Pat Mills and Leigh Gallagher's Defoe is huge fun, as is a curious future war serial called The Vort by G. Powell and D'Israeli that we'll come back to next time. Sinister Dexter is here, but the real gem is a really thrilling Nikolai Dante story by Robbie Morrison and Simon Fraser. It's called "Amerika" and it's a complete rollercoaster, full of really unpredictable and wild twists. Dante is not a strip that sticks to a status quo for very long, and this story ends the "sword of the tsar" portion of the series pretty terminally.

It's been understood for some time now that Nikolai has been working quietly to assemble underground forces against the tsar, but it all looks set to fall apart after this visit to the ugly and impoverished North American continent. New York is a decaying, overpopulated mess under brutal martial law, with hints and traces of wealth and wonder. About half the populace has bought into VR implants from the Futura Corporation just to pass the time.


This series is always at its best when Dante looks to be in way over his head, and this one's a jewel for fans who enjoy the character facing impossible odds. He's already confounded about how to protect Jena, who's still furious with him after his last dalliance with the Countessa, from militias and self-styled, super-powered "freedom fighters" - resemblances to various Marvel characters intentional - when it turns out that the White Army is involved. These are the weird extraterrestrials who've been scheming to assimilate all flesh into their techno-organic hive mind, and they've got a much larger beachhead in Amerika than anybody thought...

It's a great story, and Fraser is really on fire with his art. The story is memorable for some amazing and meticulous architecture, with the double-page spread that shows the decaying Manhattan a candidate for one of the most amazing pieces of artwork to ever appear in the comic.

Next time, another surprise twist, this time in The Vort, plus a little more about Defoe and the thunderous finale of "Amerika." Be back in a week!

Thursday, May 10, 2012

169. Fraser's Back in Town. (well, actually, he's in New York City...)

November 2006: On the cover of this week's prog, 1513, is something which is, I believe, unique. With the exception of two one-off Tharg's Future Shocks, the only ongoing series for 2000 AD to which Arthur Ranson has contributed any artwork have been written by John Wagner or Alan Grant. This cover for The Red Seas marks his only contribution to anybody else's ongoing project. It's kind of a shame, when you think about it. Wouldn't a Ranson-illustrated Devlin Waugh look interesting?

Inside, Red Seas is again Steve Yeowell drawing Ian Edginton's scripts, and it is another installment that sees the action shift away from Jack Dancer and the pirates during their adventures in Earth's underworld to see what the supporting cast is up to. In this five-part story, the heroes' ally, the presumed-dead Sir Isaac Newton, looks up Julius's estranged father, the renowned composer and pianist Chevalier Augustus. They get involved in a problem with shapechanging Roman werewolves in London. I love how every time I mention the plot of a Red Seas story, it sounds like I'm just making something up. There's just no way a series this fun ever really got printed, is there?

The real big news, however, is that Nikolai Dante has reached the end of that long pirate adventure and is back in Imperial Russia, which is now firmly under the thumb of Tsar Vladimir as the Romanovs have been destroyed, killed or dispersed. Lulu, of course, remains at large, acting as a terrorist somewhere in Europe, and Arkady has been adopted as a ward of Vladimir's court, but all the others are believed to be dead. Well, okay, the audience knows that the brutal Konstantin is in the weird body armor and acting as Vlad's Lord Protector, but none of the protagonists do.

As this story opens in prog 1511, the tsar's forces overwhelm the last of Sagawa's resistance, rescue Dante, and make him an offer he can't refuse: act as Vlad's public agent and investigate forces suspected to be disloyal to the imperial throne. The weird techno-aliens who gave the Romanovs their weapons crests are believed to be active in our reality, for starters. In return, Vlad won't blow Nikolai's mother and her fleet out of the water. Our hero gets to dress well again, and charm his beloved Jena all over again.

The panels above have always felt to me like they have an additional meaning. I really love the artwork of Simon Fraser, who co-created the series with Robbie Morrison in 1997, but he had been absent for quite some time from the comic. His most recent episodes had been in 2000 and 2002, and I don't think I'm stepping on anybody's toes when I say that "Battleship Potemkin" and "The Romanov Job" were far from his best work. There's a very good reason for this; Fraser's wife works for the United Nations and, in the first part of the last decade, she was doing important work in impoverished areas in Africa. Fraser left comics for a few years while accompanying her on, let's be fair, much more important business, many thousands of miles from the nearest Dick Blick art supply store. Her career brought the couple to New York City in the summer of 2006, and Fraser found a studio there, allowing him to resume his work in comics.

Dante's pirate days - the middle chunk of the soon-concluding saga - always felt like the heaviest part of the series. John Burns did a terrific job - actually, there are certainly places where he worked wonders - but even with the more lighthearted segments of this phase, there's still that undercurrent of very bleak danger. More precisely, I'm thinking about stories like 2005's "Primal Screams," the sort-of Meltdown Man tribute with the jungle animal-people and Lauren spending almost the entire story topless and in a g-string, and "How could you believe me...," with its rollicking double-page opening spread, the characters chasing each other around the ridiculous lettering like a good Saturday morning cartoon. Morrison certainly made an effort to lighten the mood, but it's never much more than a detour from the lingering threat underneath all the antics: Dante has to betray his mother and deliver her to Sagawa, or Sagawa will murder two hostage children who love him. That mood permeates this period, and it's with a huge sigh of relief that the series abandons the Pacific and returns home to Russia.

2007 will prove to be a very big year for Dante, with 26 episodes appearing in the comic. Fraser and Burns alternate on art duties, and Tharg takes advantage of having two artists working in tandem and commissions more of this strip than any other but Judge Dredd from 2006-2010. It really feels like the artists are competing with each other, each inspired by the other's work to do better themselves. This will occasionally produce jawdropping moments, especially an amazing double-page spread of the city that opens a critical eleven-part story, "Amerika," in 2008. But I'm getting ahead of myself. More on that some other time.

Stories from this issue have been reprinted in the following collected editions:
Chiaroscuro: The Complete Chiaroscuro (free "graphic novel" bagged with Judge Dredd Megazine 303, from 2000 AD's Online Shop)
Judge Dredd: Origins (2000 AD's Online Shop)
Nikolai Dante: Sword of the Tsar (Volume Seven, from 2000 AD's Online Shop)

Next time, two major new series debut in the year-end Prog 2007: Kingdom and Stickleback. I'll need to take a short break but the blog'll be back in two weeks. See you then!

Thursday, November 19, 2009

119. 2000 AD Gold

December 2002: Veteran art droid Cliff Robinson gets cover duties for the first issue of the stunningly neat new look Megazine. A year and a half after its last successful format change, it has now settled into what must surely be the best incarnation yet, and since the Meg starts getting smaller a few years down the road, I think this is the very best version of the Meg. This being a special Christmas edition, it's a shade different from what will follow, but basically, it's 100 pages long and comes bagged with a supplement that reprints the classic 1980 serial Fiends of the Eastern Front by Gerry Finley-Day and Carlos Ezquerra. With the reprint confined to the separate supplement, the Meg itself is mostly all-new material this time. A Devlin Waugh text adventure from an old Dredd Yearbook is dusted off, but everything else inside is new.

Starting with the next issue, the Meg's monthly reprints, now using the umbrella heading "2000 AD Gold," will shift into a separate section within the Meg's 100 page size. First to be serialized in its pages: the Slaine epic "Time Killer" and a classic serial which ran in Battle Picture Weekly from 1976-77. It's called Darkie's Mob and it was created by John Wagner and Mike Western. In 1984, Wagner adapted the format for a pilot in the Dredd universe called B.A.D. Company, which was later revised by Peter Milligan into the 2000 AD classic with a similar name.

As for the new content, it's a really nice mix of strip and text articles. Judge Dredd is represented by two strip adventures, a moody continuity piece by Gordon Rennie and Lee Sullivan and a lighthearted 20-page romp by Wagner and Carlos Ezquerra about gaseous aliens, along with a prose story by Rennie with illustrations by Adrian Salmon. The new Devlin Waugh epic, "Red Tide," gets started with a six-page prologue by John Smith and Colin MacNeil and an article by David Bishop detailing the character's background and his periodic publishing hiccups.



Bishop also contributes another installment of Thrill-Power Overload, taking the story of 2000 AD up to 1993-94, and an interview with IPC publishing bod Barry Sanders. There's also a one-page interview with Simon Fraser, artist on the brand new, Rob Williams-scripted Family, which starts this issue, and a one-off pilot episode called The Kleggs! by Ian Edginton and Mike Collins. A series is never commissioned, but it's always nice to see Collins' artwork. And in the next issue, two new series will start: Juliet November by Alan Grant and Graham Manley and Black Siddha by Pat Mills and Simon Davis. This is a really exciting time, with editor Alan Barnes bringing lots of new ideas to the table, and giving readers five new ongoing stories a month along with classic reprints. This is a hell of a package!

Family is pretty rough around the edges, but I am certainly enjoying rereading it. It is, alas, our only chance in this period to see much of Fraser's artwork. At this time, the artist was living in Africa and was taking an extended leave from Nikolai Dante. He and Williams came up with a great idea about a city in the near future being under the thumb of organized crime, a family of gangsters with super powers. It's a really good concept: what would happen in a world where such powers existed, but there weren't any super heroes?

And what if the only fellow to challenge mob rule in the city was even worse than the gangsters?



Well, Family doesn't quite live up to its promise, though it is still a good strip. It's really not suited to monthly serialization, and this is going to become a problem for the Meg during this period. Strips just need more than six pages to make a lasting impact and advance the story if they're only going to run every four weeks. It reads much better in the collected edition - Rebellion released a hardcover album in 2005 - than it did in 2002-03, much as the Devlin Waugh story did when "Red Tide" was released in the second Waugh collection the same year.

That's all for Thrillpowered Thursday for now - we're taking the annual Thanksgiving break and will be back on December 10. See you then!

Thursday, September 3, 2009

110. Atavar and the UOS

We're up to April 2002 now, and here on the cover of prog 1287, Nikolai Dante celebrates his recent Eagle Award win for best British comic character. This will prove to be artist Simon Fraser's farewell to the character that he co-created for the next four years. As Dante moves into his third phase, "the pirate years," it will be with John Burns as sole artist. Fraser, who will return to Dante in October 2006, is at this time residing in Africa. The series will take a number of very long rests during the third phase, especially during 2004 when writer Robbie Morrison will be engaged in writing The Authority for the Wildstorm imprint at DC Comics.

This issue sees the conclusion of an eight-part storyline called "The Romanov Job," in which Dante and his occasional sparring-and-bedpartner the Countessa work with several master criminals to heist his vanquished family's crown jewels. The other characters in the narrative are analogues of other comic characters, including Catwoman, Janus Stark and the Spider, and they are hunted down by Captain Emmanuel, the Luther Arkwright-analogue who had been introduced in a 1999 story.


Robbie Morrison really closed out this part of Dante in fine form. There's a sense of desperation in the narrative that somehow fits where the series was at the time. After the civil war, the imperial Russia of the far future is a much more dangerous place, and it's not a world where our hero can go gallivanting around pulling heists and breaking hearts like he did before things completely fell apart. When, of course, he gets stabbed in the back by somebody he should have known better to trust, Nikolai falls back on his "I'm too cool to kill" line, only to be slapped in the face by it. The story ends on a cliffhanger which won't be resolved for another nine months. It was reprinted in the sixth Dante collection, Hell and High Water, in 2008.

Elsewhere in the issue, the other stories are marking time until the next relaunch issue, prog 1289, and so there's a Steve Moore / Clint Langley Tales of Telguuth and a Future Shock by Mike Carey and John Charles to fill the page count, along with the last part of a three-episode Judge Dredd adventure by John Wagner and Paul Marshall. I believe the Telguuth installment is actually notable for being the first appearance of Langley's current style, which he has used on Slaine and The ABC Warriors over the past few years. I think we're long overdue for reading a detailed interview with Langley where he discusses how he creates these odd "fantasy Photoshop fumetti" of his. However, the most interesting strip this week, other than Dante, is the penultimate part of a serial called Atavar.

I'm very curious how I'll feel about Atavar when I finish reading the third book of the series in a few months' time. This is a really odd little story by Dan Abnett and Richard Elson in which a group of powerful-but-desperate aliens, tens of thousands of years in the future, reconstruct an atavar of the long-extinct human race in order to help them in their war against machine-creatures called UOS. No series, with the possible exception of that cosmetic warrior "Rouge Trooper," has ever been misspelled as often as Atavar. Everybody wants to call this one "Avatar," perhaps missing the point that the aliens are looking into history to find something from the past to save their species.



Atavar began in prog 1281 with one of the most unusual first episodes of any series. We see our human character awake in a strange cave system from what appears to be cryo-sleep or something and run, panicking, from the huge aliens around him. There is no dialogue. Well, nothing in English, anyway. The human's got a lot to say, but it's all "HNNN!" and "NNNNN!" and the aliens haven't upgraded him to understand their language yet. It's a bizarre little experiment, and it certainly got reader's attention, even if many of them balked at the necessity of spending five pages on it.

The other thing that's really notable about Atavar is that it comes to a spectacular twist ending. The conclusion is so darn cool that everybody reread the previous progs to see how the heck they missed something so neat. It was an ending so perfect that bringing Atavar back, twice, left a bad taste in my mouth and I honestly only just glanced at the later episodes, complaining, in that know-it-all fan way, that the pages would have been better spent on more Vanguard or Balls Brothers. I'll try to judge them more fairly when I come to prog 1329 later in the year.

Next time, those bloody students take over! Eyebrows are furrowed and knives are drawn as Si Spurrier and Steve Roberts bring us Bec & Kawl. Plus, a look at the collected edition of Heavy Metal Dredd. See you in seven!

Thursday, June 18, 2009

103. End of a Short Era

Prog 1261, published in September '01, sees the end of two of the current major storylines. Both the Dredd epic "Helter Skelter" and the second Durham Red serial, "The Vermin Stars," reach their final episodes. They're both completely overshadowed by the eye-popping events in Nikolai Dante, discussed last time, but the Durham Red story, with a spotlight cover by Ben Willsher, is memorable for the interesting way it seems to turn its back completely on the character. When Durham was resurrected by Dan Abnett and Mark Harrison a couple of years previously, it looked like she was set to be a regularly-featured character. Yet after that initial serial, there was a one-off episode, and then this lengthy layoff before this storyline, which ends with her supposed death and a poetic narrative epilogue which seals her fate, that even if she had survived the explosive events thousands of years in Earth's future, she was never heard from again. That was certainly a surprise to readers.

For many readers, Andy Diggle's resignation as editor came as a very big surprise, too. Particularly the way he announced it.

In earlier installments of this blog, I had mentioned that Diggle was a regular poster on the newsgroup alt.comics.2000ad. There, he and several of the other freelancers held court and the vibe was pretty relaxed and laid-back. But there was an ongoing frustration: regular complaints from a well-read, albeit unhappy, reader in Eastern Europe. Now it's pretty clear that Diggle's displeasure in the editor's seat had a lot more to do with going rounds with contributors, and the new owners desiring to relocate from London to Oxford, than a disgruntled fan. But it was to her that Diggle made the following announcement:

"If the editor can't re-write without causing a diplomatic incident, is shackled with a restrictive budget, and the editorial department is spread so thin that there is no time for re-writing anyway, what is he to do?

Employ the best people available. Or quit and become a writer.

So that's what I'm going to do. I have resigned as editor of 2000 AD, and from Christmas will be devoting my time to writing comics full-time - starting with "Judge Dredd Versus Aliens", which John Wagner has asked me to co-write with him. I guess he has a higher regard for my editorial skills than you do.
"



Since 2000 AD requires that its editors commission far in advance, there were several Diggle-ordered scripts in the pipeline which would appear throughout the year 2002, including two major new stories which would debut in December's year-end prog, and the next Strontium Dog story, which will begin in prog 1300 and, unusually, would run alongside a series called Bison which Diggle had rejected.

But that's down the line. The reaction that September was one of considerable shock and surprise that the much-liked editor was leaving after such a short tenure. Professionals and fans alike offered lots of praise for his time in the job. True, there were some misfires and disappointments, and he never found time to launch a major ongoing series, but he discovered several major new talents, and modern 2000 AD would certainly be poorer without the contributions of Boo Cook, D'Israeli, Frazer Irving, Si Spurious and others who got early work in 2000 AD's pages during his two-year run. His assistant editor, Matt Smith, would take over starting with Prog 2002, but that's getting ahead of things.

Speaking of getting ahead of things, the eighth Nikolai Dante collection was released a few months ago. This compiles all of the episodes that originally appeared in 2000 AD # 1518-1580 - 31 in total, all written by Robbie Morrison, with art by Simon Fraser and John Burns.

Maybe the old reviewing circuits are needing a little juice, because I can't come up with much better of a reason for anyone to own this other than "it's freaking Nikolai Dante, people, come on!" By this stage of the series, Dante is working as Tsar Vladimir's principal envoy and blunt instrument. We catch up with several cast members from previous installments, seeing what terrorism Dante's half-sister Lulu has been committing in the name of the Romanovs, crossing paths with his old criminal sparring partner the Countessa de Winter, and making a swath of new enemies while quietly working out some scheme of his own to get back at the tsar.

This set of episodes from what I term the fourth phase of the Dante epic (it is entering its fifth and probably final stage in current installments) is completely terrific. I think there are a few episodes where John Burns' painting is not as detailed as would be preferred, but his work on "The Tsar's Daughter," which looks into the strange death of Jena Makarov's mother many years previously, is truly remarkable. Simon Fraser is as fantastic as ever. He's teamed with colorist Gary Caldwell and the "Thieves' World" story, in particular, is vibrant and exciting. With the expected excellent reproduction from Rebellion, nice binding, gorgeous paper and matte cover, it's a far better-looking collection than practically anybody else in the industry. One of the best comics of the last decade in a package this gorgeous? Surely everybody is reading this, right?

Next week, ah, well, it looks to be something of a hiccup. Just to show we don't always spend every blog gushing about how brilliant 2000 AD is, Judge Anderson misfires, Steve Moore offers some Filler and, despite what I said above, the first Rebellion collected edition which I really think should be left on the shelf. You won't want to miss this... or maybe you do. See you in seven!

Thursday, June 11, 2009

102. Pests!

Welcome back to a slightly revived and very happily married Thrillpowered Thursday! Unfortunately, during my short break from the blog, I suffered from some computer unpleasantness and am currently working without a copy of a decent version of Photoshop, so for now, there's just going to be the single image with each entry, borrowed from the Barney fan site, which hosts the old thrill data-base and cover images. And we'll only be back for a short time: just four entries and then there will be a lengthy break while my co-reading children take one vacation and my new wife and I take one in another direction. But that's later on. For now, let's pick up about where we left off.

In August 2001, we come to prog 1257 and the welcome return of Ian Gibson to cover art duties. After their last appearance more than a year previously (covered here back in January), the pint-sized pest control droids of Banzai Battalion are back in action in a new six-part story drawn by Gibson from a script by John Wagner. The resulting story is a very silly, over-the-top homage to old war comics, with the blustery, true-blue Captain Bug Stomper leading his troops on an expedition through Mega-City One that leads them to a wonderful new garden in which to fight insects. The garden, introduced more than fifteen years previously in a Sci-Fi Special as the home of citizen Martha Fitzenheimer, becomes the battleground for rival teams of robots. Wagner never quite sends the story into a messy, ridiculous spiral like he'd done in such gems as Al's Baby and Robo-Hunter, but it's still a pretty fun and goofy six week story.

You can't really use "fun" or "goofy" to describe the final storyline in Nikolai Dante's ongoing "Tsar Wars" epic, by Robbie Morrison and John Burns. After so many months of high-stakes drama and bloody war, the Romanovs looked like they were about to win and wipe out the Makarov tsar, but he's got a pretty amazing ace up his sleeve, and suddenly there's a strange, armored form on the battlefield. In one of the most stunning cliffhangers in a series known for pretty stunning cliffhangers, four of the crest-bearing Romanov siblings confront the armored man, who shrugs off their superpowered attacks and brutally kills Nastasia in front of them.

If you're on the Romanov side, then the 13-part epic goes downhill fast from there. The armored guardian, who calls himself the Lord Protector and who reveals his identity a few weeks later, sends the rest of the siblings packing just as Makarov reinforcements arrive. It's a complete rout, and the series ends with not just Nastasia, but brothers Andreas and Viktor and father Dmitri all dead, along with half of the Rudinshtein Irregulars, the Romanovs completely destroyed, and Nikolai Dante on the run again, only now in an imperial Russia dozens of times more deadly than it was when the series began, since Tsar Vladimir Makarov has a phenomenal price on Dante' head.

There are many reasons to love Nikolai Dante, as it's one of the very best ongoing comics of the last several years. One of those reasons: the creators have been completely fearless about upending the status quo and killing off the supporting cast. This was a tremendous shock to readers at the time, and co-creator Simon Fraser played along, memorably posting "MY BABIES!!!" when asked how he felt about the bloodletting among the wonderful Romanov family.

There has been much more Dante in the years since "The Romanov Empire." If you're following along in the collected editions, and you certainly should, this actually only takes us to the end of the fifth volume. The eighth was released earlier in the year, and will be reviewed next week, and the ninth is due in September. The Banzai Battalion six-parter was collected in a Rebellion hardback, along with seven other episodes which featured the characters.

Next week, Durham Red finishes up "The Vermin Stars." See you in seven!

Thursday, April 23, 2009

97. Nikolai Dante and the Strange Case of the Extra Word Balloons

Thrillpowered Thursday is a weekly look at the world of 2000 AD. I'm rereading my collection of 2000 AD and the Judge Dredd Megazine, one issue an evening, and once each week for the foreseeable future, I'll see what I'm inspired to write.

I'm afraid it's an abbreviated entry this week, but I did want to share a little about the run of Nikolai Dante that appeared in April 2001. Here's the cover of prog 1238 by Simon Fraser, who was mostly unavailable at the time to work on the series. (This is, in part, because he was living in Tanzania at the time. Fraser is profiled this week at Graphic NYC, which you should check out.) Management had already juggled the second and third storylines in the planned five-volume "Tsar Wars" storyline to accomodate his schedule, but it was evident that he would not be free to draw the fourth when it was desired. So the plans were revised, and what were the fourth and fifth books were revised into a single, 13-part storyline, painted by John Burns, which would be coming later in the year. Bridging the third book and the one forthcoming is this short run of six episodes, illustrated by the wonderful Steve Yeowell and Chris Blythe, comprising two stories.

In a break from the heavy and melodramatic storyline of "Tsar Wars," these two stories are much lighter. "The Beguiling," inspired by the 1971 Don Siegel film The Beguiled, sees a wounded Dante recovering behind the lines at the family estate of the jealous, feuding Arbatov sisters. "Fiends" shows that present-day Romania has become a haven for vampires in the far future. These lighter tales are certainly a refreshing break from the larger war story, which is about to get unbearably messy, and feature a return of the devil-may-care Dante, silly quips and rejoinders in the face of trouble, like in the strip's earlier days.

Except Robbie Morrison apparently didn't write all those quips and rejoinders.



I think the best way to describe what happened with "The Beguiling" as an unfortunate misunderstanding. Reading David Bishop's Thrill-Power Overload, you'll find a reference to Morrison taking objection to some additional dialogue added by then-assistant editor Matt Smith. I compared the original progs to the reprint in the collected edition and noted that five word balloons were left out of the book. This was not, apparently, a problem of incomplete films being used for the graphic novel, as would happen with the 2005 release of Devlin Waugh: Red Tide (a story, coincidentally, also drawn by Yeowell), but a deliberate decision to omit the dialogue added by Smith. There's also a minor art change: the coloring of the Arbatovs' uniforms is a noticeably different shade of blue.

"Fiends" is perhaps not as wonderful as "Beguiling," but it introduces the spinoff character that never was, vampire hunter Emmanuelle Chekhov. She didn't seem to really make any impact on the fan base, but in a book as short on lead female characters as 2000 AD can be, an Emmanuelle series might have been an interesting idea, and one which might have avoided many of the cliches and stereotypes of the genre.



In other news from the period, it was announced that April that Titan Books had the license to print collected editions of 2000 AD properties again. For most of the previous decade, Hamlyn had been releasing graphic novels, typically in batches of six, twice a year. Eventually, their interest seemed to fade and fewer books were released. Before Hamlyn moved on, they did issue an extra-sized collection of the 1994 Dredd serial "Wilderlands" and its several prequel stories which remains awesomely impressive. The "Win Judge Dredd graphic novels" blurb on the cover shown above is for a competition to win their final two compilations, reprinting the 1999 "Doomsday" epic across two books.

Titan was, of course, the original home for 2000 AD collected editions. The line started in the summer of 1981 with that first, wonderful collection of Wagner and Bolland Judge Dredd stories, and eventually grew to encompass many more stories and lines from several comics, always with those distinctive black spines with the white text. I was never sure why, but Titan seemed to lose interest in all of their properties by the late eighties, not just the 2000 AD stuff. Charley's War and Jeff Hawke were phased out after only a pair of slim volumes apiece. James Bond and Modesty Blaise made it to four before they were all shelved in 1991 or so.

Regular readers of my Bookshelf and Reprint This! blogs know that most of these have since roared back to life. Frank Bellamy's Garth hasn't made it to a new edition, but otherwise, those old 48- or 64-page slimline albums have been replaced by a great range of large, beautifully-designed books. They're actually on target to finish the James Bond newspaper strip later this year with the seventeenth and final volume. But 2001 was effectively ground zero for the modern Titan, and Judge Dredd and company were integral to the company's plans. It would only last a few years before Rebellion took it over to do it in collaboration with DC, and while Titan would hit a pretty rough pothole early on, for several months, the company did issue attractive, oversized collections of classic 2000 AD storylines. The first two, released in July, were Alan Moore's Ballad of Halo Jones and the Dredd serial "Emerald Isle." These would later be complemented with some very nice hardback editions.

Next time, It's hell on earth in Mike Carey's short-lived Carver Hale. Plus a look at the latest of the Judge Dredd Complete Case Files. See you in seven, fellow Earthlets!

Thursday, March 5, 2009

90. From Russia With Lurve

Thrillpowered Thursday is a weekly look at the world of 2000 AD. I'm rereading my collection of 2000 AD and the Judge Dredd Megazine, one issue an evening, and once each week for the foreseeable future, I'll see what I'm inspired to write.

September 2000: This very funny cover by Frazer Irving (his second for the prog) heralds the return of Nikolai Dante, in the third book of the "Tsar Wars" storyline. The episode inside is by Robbie Morrison and Simon Fraser, and while it's as wonderful as usual, it has had a troubled genesis. The events in this eight-part chunk of the narrative were intended to precede the eight-part chunk that ran in the summer, but deadline troubles forced editor Andy Diggle to rearrange the two stories. So the second chunk ended with Nikolai so unbelievably ticked off with the Makarovs, and Jena in particular, that he memorably cast off his mother's name of Dante, telling the armies his name is his father's: Nikolai Romanov. This really should have set the stage for things falling completely apart in the book's climax. Despite this continuity error, driven home in the second episode where Nikolai's use of the name "Dante" is underlined, the third-as-published story is nevertheless a fine one, with Simon Fraser's welcome return to the art duties, and a brilliant climax of its own in a few weeks' time.

Speaking of Andy Diggle, there's an important addition to the Command Module around this time, an assistant editorial droid who goes by "Cyber-Matt" in the Output pages and Matt Smith in the real world. Smith will become the book's editor after Diggle departs in 2002; seven years later he is still wearing the Rosette of Sirius.

Also starting in this prog is the new thrill Rain Dogs, a ten-part one-off serial by Gordon Rennie and Colin Wilson. It is set in a flooded New York City populated by desperate scavengers, and is the story of one survivor of a flyby probe that crashed there being helped to safety by one of the locals. It's a very good story, one that works really well in the weekly format. Rennie came up with some very good, sympathetic characters, and Colin Wilson's artwork is just terrific, really making you believe in this dark world.



Rain Dogs was reprinted in a hardcover edition in the spring of 2002. This was a very curious little quickly-curtailed publishing plan. The only two books to emerge from it, at the time, were this and a similar hardcover collection of another Rennie-scripted ten-parter, Glimmer Rats, which ran in the comic a few months previously. I'm not certain whether they had printing or distribution problems or what happened, but these would be the only graphic novels to appear at the time; Rebellion would try again 18 months later with a slightly expanded line.

Other stories appearing in this prog are Deadlock by Pat Mills and Henry Flint, and Vanguard by Robbie Morrison and Colin MacNeil, about which more information next week, along with a one-off Judge Dredd adventure by John Wagner and Peter Doherty. Wagner's been on a roll of really interesting one-offs over the last several weeks. Most memorably from today's perspective have been three stories bringing back the recurring menace P.J. Maybe, who's spent the last eight years in prison. I really love the way Wagner chose to expose Maybe's escape as something that happened months previously, right after the Doomsday Scenario epic, and that the judges only just found out about it. This gave Maybe the opportunity to get out of town and make his way to the South American mega-city called Ciudad Barranquilla, where he's had the millions he'd amassed over time locked away, and there start a brand new life. Had P.J. Maybe's story ended there, it would have been remarkably satisfying. In fact, had you purchased 2004's Extreme Edition # 2, that is where the story ends, but of course, much more would come a few years down the line...

At the time these were printed, Maybe was almost overshadowed by the villain from a different Dredd one-off, "Generation Killer," by Wagner and John Higgins. This took a very wild sci-fi premise and turned it into a really clever adventure. It's about a Mega-citizen who panics when his wife tells him that she's expecting, because of what he thinks is a family curse. It turns out that all his ancestors died right after the birth of their first child. This is because, thousands of years from now, one of their descendants commits some atrocity or other, and the legal system then decides that his crime is so great that all of his ancestors have to be punished as well, sending a time-travelling super-cop back in time to execute everybody in the line as soon as their first kid is born! Many fans hoped or thought that this would be the first appearance of a great new recurring foe for Dredd, but the Generation Killer was only seen in this one outing.

In other news, Rebellion continues to impress with their graphic novel collection. Sometimes, they announce a project which doesn't sound like the most exciting book on the shelf, but then the finished product turns out to knock your socks off. That's the case with The Complete Ro-Busters, which does exactly what it claims on the front and compiles absolutely every strip appearance of Hammerstein, Ro-Jaws and the gang from the pages of both Starlord, where the series began, and 2000 AD. The Ro-Busters, as I described 'em over at Touched by the Hand of Tharg, are "a disaster recovery crew along the lines of International Rescue from Thunderbirds, only they are staffed by a crew of robots (chief among them our lead characters Ro-Jaws and Hammerstein) and they are by no means as charitable as the Tracy boys had been. Mr. Ten Percent (so named because only ten percent of him, his brain, was human) charges for the dangerous work his droids perform."

That Ro-Busters should have developed into anything memorable is something of a miracle. The series was created by Pat Mills to fill some editorial request for something about planet-saving superheroes. Since Mills, as anybody who's read Marshal Law could figure, has never had much time for the concept of superheroes, he turned the idea on its head and decided to have the disaster squad staffed, not by noble, selfless people, but by the most expendable of characters: junked-out robots in line for the scrapheap, bought dirt-cheap by a greedy jerk in need of cheap labor to exploit.

Anyway, Ro-Busters is certainly dated, and from the outset feels very much like a comic strip for children, especially in a ridiculous story in which two people disguise themselves as robots in order to start a rebellion on board a casino in space, but it's incredibly fun! The writing did tighten up around the time it moved to 2000 AD, with an engaging mix of class comedy and homages to war comics before the wild lunacy of the final storyline, in which the doomed robots try making a break for a planet where they can be free. But before that frantic conclusion, there's a great story in which Ro-Jaws and Hammerstein are sidetracked for a tale in which one of Mr. Ten Percent's other business ventures show up. A demolition squad called the Terra-Meks, they turn out to be the villains of the piece. Four episodes of utterly gorgeous giant robot violence and mayhem, set against the backdrop of a dying coastal community and its giant robot lighthouse guardian, might be the book's high point.

The book is just tremendous fun, and if Rebellion actually missed an episode anywhere, it'll be news to me. It includes work by other writers besides Mills, including three by Alan Moore, who wrote yearly one-offs for the pages of the 2000 AD Annual in the mid-80s after the series had otherwise concluded. Artists include Steve Dillon, Dave Gibbons, Mike McMahon, Kevin O'Neill and Carlos Pino. Every bookshelf should have one.

Next week, Deadlock wraps up the final plot threads that Nemesis had left behind, and Beth Vanguard accepts her far-too-brief commission. See you then!

(March 5, 2009)

Thursday, December 25, 2008

80. Prog 2000

Thrillpowered Thursday is a weekly look at the world of 2000 AD. I'm rereading my collection of 2000 AD and the Judge Dredd Megazine, one issue an evening, and once each week for the foreseeable future, I'll see what I'm inspired to write.

Brian Bolland has cover duties for "Prog 2000," the first in what has become an annual series of year-end progs which mix one-off episodes of classic and recurring thrills with the first episodes of new storylines, new artwork by favorite creators, and a variety of text features. The 100-page prog is on sale for three weeks over Christmas and has become a holiday tradition. But in 1999, editor David Bishop and assistant editor Andy Diggle were not thinking about what would become a standard ten years on, but rather to do a spectacular once-in-a-lifetime issue. The lineup includes a pair of Judge Dredd tales, along with one-off episodes of ABC Warriors, Nikolai Dante, Rogue Trooper, Sinister Dexter and Slaine, along with the final episode of Nemesis the Warlock and the first episodes of new serials for the new thrill Glimmer Rats and, back in action after a nine year absence, Strontium Dog, about which more next time. It really does feel incredibly special, and everyone involved deserved congratulations for a job very well done.

The creator lineup for Prog 2000 makes this issue a must-have for any comic collection. Inside you've got brand new work from Dan Abnett, Simon Davis, Brett Ewins, Carlos Ezquerra, Simon Fraser, Dave Gibbons, Alan Grant, Mark Harrison, Cam Kennedy, Mike McMahon, Pat Mills, Robbie Morrison, Kevin O'Neill, Gordon Rennie, Greg Staples, John Tomlinson, John Wagner, Kevin Walker, Ashley Woods and Steve Yeowell. There's not a joker in the pack!

Rather than spending Christmas with a lot of writing, here are some memorable images from this special issue. See y'all next week!









(Originally posted 12/25/08 at hipsterdad's LiveJournal.)

Thursday, December 18, 2008

79. Downlode Downtime

Thrillpowered Thursday is a weekly look at the world of 2000 AD. I'm rereading my collection of 2000 AD and the Judge Dredd Megazine, one issue an evening, and once each week for the foreseeable future, I'll see what I'm inspired to write.

As 1999 comes to an end, and all the big epic storylines from the last several weeks start wrapping things up, I see that I have been a little lax in mentioning the big developments in the two better-known semi-regular series from the period. I've mentioned in passing that there's a terrific epic going on in the pages of Nikolai Dante but haven't paused to let you know what it was. As of November 1999 (prog 1170, represented here by this funny Jason Brashill Devlin Waugh cover), our hero is about two-thirds of the way through the epic "Courtship of Jena Makarov" story. This brilliant story represents the close of the first of Dante's four storytelling phases, and was reprinted by Rebellion in the third Dante collection. Here, the mighty houses of Romanov and Makarov finally find an excuse to go to all-out war with each other, as Jena is abducted by a third party. Her supposed suitor Mikhail Deriabin plans to manouver himself into a position of power alongside whichever house wins the war. That it will decimate Russia is irrelevant to anybody involved; it never matters to the people with power. Not even family matters to them.

For fans of the series, the heartbreaking way that things play out really elevate this storyline into something both special and compelling. It features Simon Fraser's best art yet, and several of the Romanovs get screen time. But what really makes this story so memorable is that while Dante races desperately against time to rescue Jena before the empires start their war, writer Robbie Morrison has been putting all the pieces in play to make sure that it's going to happen regardless of whether Dante comes through. Most tragically, the spy that Dante and Konstantin conscripted some months previously does her part, and, in a heartbreakingly grisly cliffhanger ending to this week's episode, Konstantin shows up to murder Jena's sister.



Meanwhile, Downlode Tales, the follow-up to Sinister Dexter in which the protagonists have been working opposite sides of the law to track down the conspiracy which brought an end to Demi Octavo's empire, wrapped up in prog 1168 after the better part of five months. It's been quite a bloodbath, but the villain Telemachus Gore has been ferreted out, exposed and killed. The body count includes about half of the supporting cast: Nervous Rex, Steampunk Willy and Agent Bunkum are all dead, along with pretty much all the "Ass Kickers" and the "Whack Pack" assembled for the job.

The last part of Downlode Tales sees the duo in the hospital, having crashed a helicopter while hunting down Gore. It's less of a grand finale than a "what next" moment, and they'll be returning under the Sinister Dexter title in a few weeks.

Sinister Dexter Bullet Count: Adding to their previous totals, Finnigan and Ramone each take one more confirmed hit storming Gore's headquarters. This gives us a total of 10 for Sinister and three for Dexter.

That's really all I have time to discuss today, but please enjoy the following gorgeous picture of Nemesis from the Pat Mills-Henry Flint storyline which I discussed last week, and also this review of a new graphic novel.








I'm a firm fan of the "satisfying chunk" school of bookshelf collections. I'll take a slight downtick in paper quality if it means more bang for my buck. And that is certainly the case with the recent Ace Trucking Company collection. Rebellion's great big trade, the first of two, covers a whopping sixty episodes of the early '80s comedy series, plus a text story from an old annual.

Almost all of Ace Trucking was drawn by the late Massimo Belardinelli, and I think it's his finest work. Completely full of bizarre aliens, mechanical marvels and weird landscapes, he always found new ways to pace the action by way of strange angles and dramatic positioning of his characters. And they're a downright weird bunch, too. The grapevine says that the editorial team was rarely satisfied with Belardinelli's ability to draw tough guys at the time, so John Wagner and Alan Grant developed a strip with exactly one human being in it, and he was one of the loudmouthed bad guys. The hero was an absurdly skinny alien with a pointy head and enormous feet, and the supporting cast included an eight-foot tall dude with blank eyes and a mane of hair, and a half-naked midget with a skull for a head. Constantly screaming at each other in a parody of the palare used by CB radio nuts, it was one hairbrained get-rich-quick scheme after another for years, until the series was finally felt to have run its course in 1986.

Time's been kind to Ace Trucking. It's clearly a period piece - anything with "Breaker, breaker!" in a word balloon will be - but its comedy is timeless thanks to the likeable characters and escalating disasters of its situations. Belardinelli's work would eventually lose a little luster and he'd fall out of favor with subsequent editors, so it's likely you might not have seen very much of it before now. Also, his work, like Jesus Redondo's and Carlos Ezquerra's, was not favored by the editors at Titan Books, who originally compiled much of the 2000 AD reprints in the 1980s, and in many ways set the stage for what had been considered "classic" or not. Many of these episodes are only now seeing their first reprint, and it's great to see so much of this lovely art under one set of covers. This comes highly recommended, and I hope you check it out.

Next week, it's Prog 2000! Tharg promises the best issue yet - can he deliver?

(Originally posted 12/18/08 at hipsterdad's LiveJournal.)

Thursday, August 21, 2008

63. Clowning Around

Thrillpowered Thursday is a weekly look at the world of 2000 AD. I'm rereading my collection of 2000 AD and the Judge Dredd Megazine, one issue an evening, and once each week for the foreseeable future, I'll see what I'm inspired to write.

You'd never know it from Marc Wigmore's completely inappropriate artwork (below), but this issue of 2000 AD features the most harrowing, intense and ugly of all the Sinister Dexter stories. Like Wagner and his fellow writers do with Dredd, Dan Abnett uses Sinister Dexter's very flexible format to tell stories in a variety of styles, from melodrama to comedy, and the editors who've been in charge of the series almost always match just the right artist to the strip. Prog 1105 features the third episode of a remarkably bleak story called "Slay Per View," in which Ramone Dexter is suffering horrible nightmares where he is stalking and murdering women, who are found dead the next day at the hands of a serial killer. Convinced that he is acting out these murders while asleep, Dex elects to kill himself, and the second episode ends with a breathtaking cliffhanger: Dex putting a revolver in his mouth.

I'd like to think that I'm pretty good about monitoring the Hipster Kids' reading and making sure that they don't read age-inappropriate strips. As far as I can tell, they even follow my directions, which is really impressive. I guess they figure that if I'm letting them look at occasional over-the-top violence and periodic bare boobs in 2000 AD strips, then when I tell them to skip Preacher or the "Russia's Greatest Love Machine" episode of Nikolai Dante, then I'm pretty serious about the mature content. So I spoke to my son (age eleven) beforehand, and made sure he knew that this was an intense and mean episode. I told him that he could read it if he wanted, but he might want to skip it. He soldiered on. His nine year-old sister, on the other hand, didn't get the option. The script itself was bleak and ugly enough, but that cliffhanger image was something I did not want her to see.

Speaking personally, the only really objectionable thing about this story was Marc Wigmore's art. What the heck happened? Wigmore had illustrated several episodes of Judge Hershey for the Megazine, and while he was never one of my favorites, he had a unique style, marked by thin, angular characters and very stark use of negative space. Wigmore drew the first three episodes of "Slay Per View" before Julian Gibson arrived to tackle the last two, and the art is just hideous, packed with wonky anatomy, way too much black ink, confusing storytelling and... well, while Sinister's "pale/drunk" look often had him looking a little like a clown, he rarely looked quite so much like Ronald McDonald as he does in these pages.



The rest of the prog is very good. Slaine is back for a new series of adventures set a little earlier in the character's life. For the last several years, the saga was telling stories from after his seven year reign as High King of Ireland, with a dismissal from Ukko that nothing very interesting had happened during that period. Evidently, Pat Mills had a change of heart and has been scripting a few new stories set during this time along with co-writer Deborah Gallagher. "Kai" is a four-parter illustrated by Paul Staples. The second book of Mazeworld by Alan Grant and Arthur Ranson continues as well, although the high points are certainly still Dredd and Dante.

As I mentioned last week, Morrison and Fraser's "The Great Game" is a genuinely spectacular story, with our hero taking a battering from a high-stakes plot on one side, family secrets on the other, and the emotional bodyblow of his own past on the other. I can't say enough good things about "The Great Game," because stories like this are why I read comics.

.

"Slay Per View" has been collected along with several other, better, episodes in the third Sinister Dexter book, and "The Great Game" is in the second Nikolai Dante book.

Next time, four stories about death.

(Originally posted August 21 2008 at hipsterdad's LiveJournal.)

Thursday, August 14, 2008

62. Ezquerra and Fraser

Thrillpowered Thursday is a weekly look at the world of 2000 AD. I'm rereading my collection of 2000 AD and the Judge Dredd Megazine, one issue an evening, and once each week for the foreseeable future, I'll see what I'm inspired to write.

It's sort of male nature, I suppose, to create best-of lists, or arrange things into definitive orders of favorites. Women tend not to do this. I suppose Pat Mills might consider this as more evidence for the male=order, female=chaos theory. But oddly, I never really thought about who my favorite artists were until about three years ago. As you do, I was filling out a profile on a singles site and was asked who my three favorite artists were. Well, with all due respect to people who are hung in galleries, my mind was on comics and went straight to 2000 AD, and there wasn't any hesitation. My three favorite artists are Carlos Ezquerra, Simon Fraser and Ian Gibson.

I mention this because prog 1101, published in June 1998, is a relaunch issue, and this time around there are double-length opening episodes of Judge Dredd with art by Ezquerra and Nikolai Dante with art by Fraser. They share space with the opening episode of Alan Grant and Arthur Ranson's Mazeworld, and so 80% of this prog is illustrated by two of my three favorite comic artists. How wonderful! And Ranson's no slouch himself, so this is a great looking comic.



"Beyond the Call of Duty" returns Dredd to the northern sectors of the city where he'd previously worked as a sector chief in the remarkable 30-part epic "The Pit." This also, if I remember correctly, resumes some of the subplots about the organized crime world of the Frendz and their leader, Nero Narcos. It also introduces SJS Judge Roffman, a security-obsessed paranoid man who remains an important supporting character to this day. Most critically, as we'll see in a future episode, it brings back the little rich girl-turned-judge, Galen DeMarco, as Dredd's sector chief for the storyline. Wagner keeps the story working through a number of unexpected twists and turns as what looks like routine street judging uncovers something really big in the sector.

"The Great Game," meanwhile, is one of the high points of Nikolai Dante's earlier days. It's a fantastic, epic tale of espionage, high stakes, family secrets and lost love. When it wraps up in prog 1110, nothing will be the same in the series again. Of course, Dante is such a wildly inventive, and re-inventive, series that the status quo gets knocked on its head every three or four years.



Both of these wonderful stories have been reissued in collections. The Dredd story is currently out of print, but it was compiled by Hamlyn in their graphic novel The Scorpion Dance. You can read "The Great Game" in the second Nikolai Dante trade, also called The Great Game. This was released by DC/Rebellion in 2005, and is available from Amazon.

Next time, Slaine is back and so are Sinister Dexter, in a story I judged too intense for the Hipster Daughter to read...

(Originally posted August 14 '08 at hipsterdad's LiveJournal.)

Thursday, June 5, 2008

56. A Lot More Sinister Dexter

December 1997: Prog 1075 features Sinister Dexter on the cover. The art's by Siku and this week, it's the first double-dose of the gun sharks. The story, "Whack the Dinosaur" is written, as always, by Dan Abnett, and it's quite clearly a two-part episode, with a cliffhanger on page five and an oversized panel on page six, where the credits would normally go. This is going to become standard procedure through the spring of '98 as the editor deals with a temporary shortage of strips ready to go.

Honestly, I can't imagine that anybody on the planet cares about this other than me, but running the multi-part stories as double-length episodes was a real pet peeve at the time, because I'd have preferred to read the stories at the pace that Abnett scripted them. The worst offender was "Mother Lode and the Red Admiral," an eight-part adventure crammed into one month. It's become standard operating procedure at the Nerve Centre.

During this period, strips are being double-upped because prog 1078 is going to be a relaunch issue. However, the double-upping will resume in February when Vector 13 concludes and nothing is immediately ready to replace it. The series of one-offs is feeling quite tired by this point. There are still occasional gems, particularly "Time's Arrow," a very clever episode by Gordon Rennie and Patrick Woodrow that will appear in the next issue, but overall, the huge number of episodes in just two and a half years, coupled with the resentment towards the silly Men in Black, has run the series ragged, and it will be retired in February.



Also in this issue, Nikolai Dante wraps up a four-part story called "Moscow Duellists" by Robbie Morrison and Simon Fraser. This has proven to be the major success story of '97, and is now a semi-regular strip, with another run of episodes starting up next month. Nikolai and Jena's oddball courtship hits a wonderful snag in this episode. Not knowing Jena was listening, Nikolai pays her old tutor, who is dying, a genuine and heartfelt compliment, and then goes about his business being a boorish ladies' man and taking a couple of heiresses to bed, not dreaming that Jena would actually come to his door to thank him.

That leaves Judge Dredd, and he's in the middle of a very good three-parter by John Wagner and Paul Marshall. It's called "To Die For" and deals with a serial-killing instructor robot at a medical college assembling a body for an elderly, crippled professor with whom it's fallen in love. The discovery of the various bodies is depicted with a little discretion, but the situation is grisly enough to give each of my kids the heebie-jeebies.

Next week: Better paper is ordered for Durham Red's return.

(Originally published 6/5/08 at LiveJournal.)

Thursday, March 20, 2008

46. Too Cool to Kill

March 1997: In the real world, the first of the two best things to ever happen, the Hipster Son's birth, is just a few weeks away. I was still living in that awesome little duplex on Park Ridge Drive in Athens, and that neighborhood didn't yet look like the end of the world, with all the grass killed under the weight of the sixteen Chevrolets parked in every single yard. In Britain, John Major is still prime minister, though the inevitable victory of Tony Blair and the Labour Party is about six weeks away. I was still crazy about trading VHS tapes of every show under the sun then, and had a British friend and contact who suggested that the Hipster Son, who was premature, couldn't wait until the 1997 General Election to be born, he just insisted on being around long enough to see the Conservatives lose. Then my boy had his first heart attack, aged three weeks. Heady times. So between birthing babies and an unbelievable health scare, having half my online friends so utterly jubilant about politics that it kept me captivated, and then dealing with some horrifying financial issues that we experienced at the time, 2000 AD was really low on the priority list. This was worsened because, for the last time (we hope), Diamond missed another run of several issues, and progs 1033-1036 never made it to my local comic shop.

So when I did resume the progs with # 1037, I'd missed the first two parts of Nikolai Dante's first adventure. And it did not matter. I was completely hooked. Now this was a thrill for the ages - one of 2000 AD's all-time best series.



Dante shouldn't be mentioned in isolation from the rest of the 20th anniversary lineup, which is very good. The strips currently running include a new Dredd epic by John Wagner under the umbrella title "The Hunting Party," with early chapters illustrated by the likes of Trevor Hairsine and Calum Alexander Watt, which features Dredd and DeMarco, whom we met in "The Pit," training some cadets in the Cursed Earth. Also appearing are a seven-part Slaine serial by Pat Mills and Nick Percival, Al's Baby by Wagner and Carlos Ezquerra and the new thrill Mercy Heights by John Tomlinson and Kevin Walker, which is about a space station hospital full of weird aliens in a war zone.

Tomlinson, you may recall, had been 2000 AD's editor for a few months in 1995. Nikolai Dante had been commissioned by Tomlinson as an eight-part series, as had many of the strips during that period. When David Bishop took over in '96, he concluded that there was a lot of promise to this character, and that the story would really benefit from a longer initial run. It works tremendously well. Dante's first series ran from March to July 1997, and after resting for the summer, he then becomes a semi-regular throughout the rest of the decade. He's chalked up 216 episodes as of this writing, with a new story beginning in the current week's prog.

But who is this fellow, you ask? Well, when we meet him, Dante's been a thief and a con man, looking out for himself since his mother, a pirate, abandoned him as a child of nine or ten. This is 27th Century Russia, an empire under the heel of Tsar Vladimir, where amazing advances in technology haven't done much to improve the overwhelming poverty where most people live. Dante is a swashbuckling ladies' man, and we first meet him in bed with an imperial courtesan. After getting the better of a squad of officers, led by the first of many men of the Arbatov family that we'll meet, and getting hold of the courtesan's imperial boudoir costume, Dante makes the mistake of selling it, which allows the tsar's men to trace him.



Dante's expecting a death sentence, but what he doesn't know is that a bio-scan has revealed him to have a very strong connection to the Romanov bloodline, a powerful family which poses political challenges for the scheming Vladimir. He's pressganged by the tsar into joining the imperial Raven Corps, and sent along with the tsar's daughter Jena Makarov to investigate a crashed starship. The whole thing is a set-up; Vladimir knows that the starship belongs to the Romanovs and has been banking on Dante obtaining a Romanov Weapons Crest, a powerful weapon of alien origin which will only bond with a Romanov. In other words, it's still a death sentence: Vladimir fully intends to dissect Dante and get at that weapon.

Where it goes from here is, frankly, everywhere. As Nikolai Dante progresses, the cast and settings grow and we meet dozens of incredibly fun characters. The status quo gets dumped on its backside several times and the stakes get progressively higher. We learn that Dante's backstory already has some sad skeletons in it, and the gambles he has to take have increasingly chilling prices and repercussions.

The series was created by Robbie Morrison, who has written every episode, and Simon Fraser, the original artist, whose work is genuinely wonderful, vibrant and full of life. After the original 15-week run, Fraser still handled the bulk of the episodes presented during the series' first phase (1997-99), with periodic fill-ins by other artists, chiefly Andy Clarke and Charlie Adlard. There have been some lineup changes since then, which I'm sure we'll elaborate in time, but today, Dante's art duties are shared between Fraser and John Burns.

The sixth collection of Dante stories was recently released, so they've been chugging along putting all of this popular series in bookshelf format, but you can find these first fifteen episodes along with several others in The Romanov Dynasty, which was released in 2004 as part of the old DC/Rebellion deal. The Judge Dredd epic which is running at this time is also available in the 2006 book The Hunting Party.

Next week, Fetish concludes in the Megazine, but what you really want to see are pictures of cute girls dressed as 2000 AD characters, right? That'll save me having to find somethin' new to write about...

(Originally published 3/20/08 at LiveJournal.)