Showing posts with label devlin waugh. Show all posts
Showing posts with label devlin waugh. Show all posts

Thursday, October 6, 2011

150. Men With Mustaches

April 2005: Chris Weston provides the wonderful cover art for Judge Dredd Megazine 231, although sadly, he doesn't do the Dredd story inside. This is a semi-launch issue, with mostly all-new serials and stories starting in this issue, the only holdover being The Bogie Man. Now, this might seem like the most tenuous point upon which to ever hang a blog post, but I couldn't help but notice, as I was looking for decent images to scan and stories about which to write, that there sure is a lot of facial hair in this issue. Seriously. Okay, well, maybe not in Johnny Woo, the first solo story of a character introduced as a supporting player in a pair of Dredd stories some four years previously. In the three-part "A Bullet in the Head" by Gordon Rennie and PJ Holden, who is tasked to draw an insane amount of extraneous background crowding and detail and rises to the challenge, we learn that Hong Tong inspector Liu Chan Yeun is not the only policeman in the city to work both sides of the law.

There's a brand new serial starting this issue called Zancudo, and both the hero and the villain of the piece are mustached. This weird little strip crept under everybody's radar and seems sadly forgotten today. Drawn by Cam Kennedy, it's written in a very over-the-top and winking way by Simon Spurrier, and feels like a knowing, ironic throwback to comics of the 1970s. Readers familiar with the crazed, edge-of-your-seat narration in the recent, third Zombo story, which just wrapped a month ago, might know what I'm talking about. The narration seems a little misplaced for this story at first. It's set in the South America of Dredd's universe, where the mega-cities of that continent are not separated by a radioactive desert, but by an overgrown super-rain forest that takes up much of the continent's interior. The transfer of a psi-criminal goes bad when the transport crashes near the ruins of an old native city, and the heroic judge learns that there are gigantic mosquitos enslaving helpless tribesmen.

What makes this a really memorable and spectacularly fun story is how a throwaway line in part one is revealed to be something much bigger and utterly unexpected in the cliffhanger to part two. Zancudo, we learn, hilariously, is actually a sequel to an over-the-top, well-remembered 1978 2000 AD serial called Ant Wars. It really doesn't do the serial any favors in the long run; as we'll see when this blog comes to such serials as Malone, The Vort and Dead Eyes, whatever happens in the pages of the new story is almost instantly subsumed into the mythology of the larger series that connects to it. It changes from "Zancudo was a three-part story about a psychic criminal in South America, and giant mosquitos" to "Ant Wars had a sequel, 27 years later." Still, the ride getting there was a blast.



Back in action this month is Devlin Waugh in "All Hell," a six-part story by John Smith and Colin MacNeil. Have to say, Smith is repeating himself just a little this time out. We've seen this opening, with Waugh being all decadent and lazy and trying to relax but the forces of magical evil require him to stop being so selfish and get to work saving reality, at least twice before. On the other hand, once this story does get moving, it turns into one of the very best for the character, with Devlin and two battered-and-bloodied allies on the trail of three occult criminals, descending through planes of Hell on the trail of some McGuffin or other.

Actually, now that I think about it, that Indigo Prime article that I wrote a few weeks ago reminds me that Smith's done descent-into-Hell before as well, in the Fervent and Lobe story "The Issigri Variations." Heck. Nothing new under the sun, is there?

Happily, the actual story in Devlin Waugh this time out is much better than my grumbling might lead readers to believe. It's certainly better than "The Issigri Variations," anyway. Devlin's such a fun character, and the stakes feel genuinely high and dramatic, and Colin MacNeil, clearly drawing inspiration, as he always does when painting this strip, from Tom of Finland, pulls off the requisite violence and gore with expertise. It's a terrific story.

That said, suddenly everything is really in Dredd's shadow again. "The Monsterus Mashinations of PJ Maybe," by John Wagner and Carlos Ezquerra, is a four-part story that proves really critical to Maybe's overall exploits. Really, anybody left thinking that Judge Death or Mean Machine Angel are Dredd's greatest enemies have not read the strip in a decade. Maybe's natural evolution into the series' all-time greatest villain is a joy to watch unfold.

I was a little disappointed when I first saw that Ezquerra was the artist for this installment, which is a pretty darn odd feeling for anybody to have. It's just that with the previous story, "Six," Chris Weston made a huge impact, and even surpassed Maybe's co-creator Liam Sharp as the definitive artist of the character in my book. ("Six," which originally ran in June 2004, was discussed ten chapters back in this blog.) It was a nice touch, asking Weston to provide this issue's cover; it's a subtle way of allowing one artist to pass the torch to the next.

So this time out, Dredd has taken a team of judges and diplomats to Ciudad Baranquilla - the scheduling of Zancudo was pretty appropriate, it turns out! - in the hope of smoking out Maybe, whom Dredd is certain is somewhere close, hiding out in plain sight, his face changed and using his secreted wealth to buy favors from that city's corrupt justice department. The cat and mouse game that emerges is unbelievably satisfying. Light and L in Death Note don't have a patch on these two. Maybe is a good three steps ahead of Dredd, but every so often, the judge's instincts and experience give him a critical advantage that Maybe could never have predicted.

Since the story has continued to unfold, develop and strike out in stunning new avenues every few months, I hate to say this for fear of spoiling any potentially new readers, but it's obvious that Maybe gets away in the end. This story concludes with Dredd satisfied that Maybe is dead, but he's actually wearing another stolen body - a philanthropist doctor who is heir to a great fortune - and going home to the Big Meg after far too long away. What happens next is just amazing. I can't wait to read "The Gingerbread Man" again.

Stories from this issue are available for purchase in the following collected editions:

Sadly, only the Judge Dredd story has been reprinted so far, in The Complete PJ Maybe. (Amazon UK)


Next time... well, you'll have to wait a little bit. This concludes the original, planned 13-week return of the blog, but readers have been very encouraging and kind with their notes of appreciation, and so I'll be resuming for a good few more blog posts. I'm already sketching out the next few installments and deciding what images to scan, and will be back after a short recharging break.

In the meantime, bookmark my Hipster Dad's Bookshelf during the hiatus, where, among other things, I'll be writing about The Bendatti Vendetta, Lenny Zero, and the new series of Indigo Prime, along with some Walter Mosley books and other things. Thanks for your support, and see you in November!

Thursday, December 18, 2008

79. Downlode Downtime

Thrillpowered Thursday is a weekly look at the world of 2000 AD. I'm rereading my collection of 2000 AD and the Judge Dredd Megazine, one issue an evening, and once each week for the foreseeable future, I'll see what I'm inspired to write.

As 1999 comes to an end, and all the big epic storylines from the last several weeks start wrapping things up, I see that I have been a little lax in mentioning the big developments in the two better-known semi-regular series from the period. I've mentioned in passing that there's a terrific epic going on in the pages of Nikolai Dante but haven't paused to let you know what it was. As of November 1999 (prog 1170, represented here by this funny Jason Brashill Devlin Waugh cover), our hero is about two-thirds of the way through the epic "Courtship of Jena Makarov" story. This brilliant story represents the close of the first of Dante's four storytelling phases, and was reprinted by Rebellion in the third Dante collection. Here, the mighty houses of Romanov and Makarov finally find an excuse to go to all-out war with each other, as Jena is abducted by a third party. Her supposed suitor Mikhail Deriabin plans to manouver himself into a position of power alongside whichever house wins the war. That it will decimate Russia is irrelevant to anybody involved; it never matters to the people with power. Not even family matters to them.

For fans of the series, the heartbreaking way that things play out really elevate this storyline into something both special and compelling. It features Simon Fraser's best art yet, and several of the Romanovs get screen time. But what really makes this story so memorable is that while Dante races desperately against time to rescue Jena before the empires start their war, writer Robbie Morrison has been putting all the pieces in play to make sure that it's going to happen regardless of whether Dante comes through. Most tragically, the spy that Dante and Konstantin conscripted some months previously does her part, and, in a heartbreakingly grisly cliffhanger ending to this week's episode, Konstantin shows up to murder Jena's sister.



Meanwhile, Downlode Tales, the follow-up to Sinister Dexter in which the protagonists have been working opposite sides of the law to track down the conspiracy which brought an end to Demi Octavo's empire, wrapped up in prog 1168 after the better part of five months. It's been quite a bloodbath, but the villain Telemachus Gore has been ferreted out, exposed and killed. The body count includes about half of the supporting cast: Nervous Rex, Steampunk Willy and Agent Bunkum are all dead, along with pretty much all the "Ass Kickers" and the "Whack Pack" assembled for the job.

The last part of Downlode Tales sees the duo in the hospital, having crashed a helicopter while hunting down Gore. It's less of a grand finale than a "what next" moment, and they'll be returning under the Sinister Dexter title in a few weeks.

Sinister Dexter Bullet Count: Adding to their previous totals, Finnigan and Ramone each take one more confirmed hit storming Gore's headquarters. This gives us a total of 10 for Sinister and three for Dexter.

That's really all I have time to discuss today, but please enjoy the following gorgeous picture of Nemesis from the Pat Mills-Henry Flint storyline which I discussed last week, and also this review of a new graphic novel.








I'm a firm fan of the "satisfying chunk" school of bookshelf collections. I'll take a slight downtick in paper quality if it means more bang for my buck. And that is certainly the case with the recent Ace Trucking Company collection. Rebellion's great big trade, the first of two, covers a whopping sixty episodes of the early '80s comedy series, plus a text story from an old annual.

Almost all of Ace Trucking was drawn by the late Massimo Belardinelli, and I think it's his finest work. Completely full of bizarre aliens, mechanical marvels and weird landscapes, he always found new ways to pace the action by way of strange angles and dramatic positioning of his characters. And they're a downright weird bunch, too. The grapevine says that the editorial team was rarely satisfied with Belardinelli's ability to draw tough guys at the time, so John Wagner and Alan Grant developed a strip with exactly one human being in it, and he was one of the loudmouthed bad guys. The hero was an absurdly skinny alien with a pointy head and enormous feet, and the supporting cast included an eight-foot tall dude with blank eyes and a mane of hair, and a half-naked midget with a skull for a head. Constantly screaming at each other in a parody of the palare used by CB radio nuts, it was one hairbrained get-rich-quick scheme after another for years, until the series was finally felt to have run its course in 1986.

Time's been kind to Ace Trucking. It's clearly a period piece - anything with "Breaker, breaker!" in a word balloon will be - but its comedy is timeless thanks to the likeable characters and escalating disasters of its situations. Belardinelli's work would eventually lose a little luster and he'd fall out of favor with subsequent editors, so it's likely you might not have seen very much of it before now. Also, his work, like Jesus Redondo's and Carlos Ezquerra's, was not favored by the editors at Titan Books, who originally compiled much of the 2000 AD reprints in the 1980s, and in many ways set the stage for what had been considered "classic" or not. Many of these episodes are only now seeing their first reprint, and it's great to see so much of this lovely art under one set of covers. This comes highly recommended, and I hope you check it out.

Next week, it's Prog 2000! Tharg promises the best issue yet - can he deliver?

(Originally posted 12/18/08 at hipsterdad's LiveJournal.)

Thursday, December 4, 2008

77. It's Easy to be a Fanboy

Thrillpowered Thursday is a weekly look at the world of 2000 AD. I'm rereading my collection of 2000 AD and the Judge Dredd Megazine, one issue an evening, and once each week for the foreseeable future, I'll see what I'm inspired to write.

Welcome back to the little ol' sub-blog at my LiveJournal, for another few weeks of looking back at the run of the Galaxy's Greatest Comic! I already know that I'll be taking a few weeks' break again at the end of the year, but, as Kermit the Frog often said, "before we go," I'd like to finish up the issues that originally saw print in 1999. Prog 1162 is a very, very good comic. I'm not completely keen on the cover, by Dylan Teague, which spotlights the imminent conclusion to the Judge Dredd epic "Doomsday Scenario" (creators this week: John Wagner and Charlie Adlard). I was also a little underwhelmed by the Pulp Sci-Fi one-off written and illustrated by Allan Bednar, but the rest of the lineup includes Downlode Tales by Dan Abnett and Simon Davis, the completely brilliant Nikolai Dante romp "The Courtship of Jena Makarov" by Robbie Morrison and Simon Fraser, and more of Devlin Waugh by John Smith and Steve Yeowell.

One thing that I can't help but experience when I reread a bunch of old comics is that occasional sense of nostalgia for the original moment. And who'd have it any other way? Of course, now we know that Devlin Waugh survived the apocalyptic events of this epic storyline and would go on to several more stories. But back in 1999, John Smith had quite a reputation for killing off or maiming his wonderful characters. The casts of Indigo Prime, The New Statesmen and Tyranny Rex had met bloody demises throughout the 1990s, so how could you fail to be concerned that Devlin would join their number with so much at stake in this adventure?

So it was with no small amount of fanboy thrill, and no small amount of fanboy terror and paranoia at the possible death of a much-loved character, that I took up an offer from the fanzine Class of '79 to interview John Smith. The interview, available online here, is, I think, quite remarkable for how much Smith was willing to talk about the background and stories behind his stories. I'm not sure how many people will, before we're all good and done with fandom, be interested in piecing together histories of the Galaxy's Greatest Comic, but since Smith was so forthcoming and so full of information, this is honestly one of the better secondary sources currently available to amateur researchers.

It's also, embarassingly, a face-in-hands gushfest on the part of the obnoxious interviewer. I still stand by my conviction that the final Indigo Prime series, "Killing Time," is one of comics' most thrilling moments, and I can't wait to see what Paul at the Prog Slog has to say about it in a couple of weeks, but Jesus, what an over-the-top fanboy I was with those questions. The format was kind of unfortunate; rather than a proper e-mail interview over an evening, Class of '79 asked that I compose all of my questions quickly, and I hammered them out with the help of my girlfriend-of-the-time, Victoria, typed 'em all up at UGA's Memorial Hall computer sweatshop, mailed 'em in and never saw them again until the finished piece appeared a few months later. I don't think I ever spoke with John Munro, who added some very good questions which appeared at the end, after mine.

Well, Tom Spurgeon I am clearly not. Although I remain convinced that Tom'll find room for some British talent sometime soon, and do his peerless job of interviewing them, and not look like a complete spazz when he does, unlike certain LiveJournallers you might be reading. (Check out Tom's interview with James Kolchaka from last month if you haven't; all of Spurgeon's interviews are really fascinating reading, and a highlight of every weekend, even if I've only heard of maybe one creator in five.)

In other news, I decided to take a break from the What I Just Read feature/tag in my LiveJournal, mainly because I've grown tired of finding new things to say about my reading pile. But I did want to continue spotlighting the 2000 AD books, because many occasional readers miss the announcements elsewhere, and they are, as ever, very poorly promoted in the comic news-blog-world.

Back in '05, DC released a collection of Anderson: Psi Division which compiled the three 12-part adventures that originally appeared in 1985-87. Rebellion did not follow up on this book until recently, and they've made the curious decision to make this book an artist-focussed trade. Shamballa is a nicely satisfying chunk of a book, and it contains something like forty episodes, originally published throughout the nineties, all featuring fantastic color artwork by Arthur Ranson. It is not a complete Ranson collection; his first story, the black and white "Triad" serial, is not here, and neither is some of the more recent material from the Megazine, the stuff with the strange demon Half-Life, and Psi-Judge Shakta and Juliet November. But what is here makes for some pretty good reading. Ranson is a wonderful artist and some of these stories are very good. Well, apart from the brow-furrowing, disappointing damp squib of an ending to "Satan," a story which was very promising for many pages before petering out.

However, I can't completely get behind this book because while an incomplete Ranson collection is understandable, an incomplete Anderson collection is completely baffling. Alan Grant navigated the character through a fascinating series of stories, with character growth you certainly do not see with Judge Dredd, and there are, as a natural effect of the character-based continuity storytelling, several maddening references to the things skipped by this reprint. For example, between the incidents of "The Jesus Syndrome" and "Satan," there were three lengthy Anderson stories in the Megazine, all of which are missed in this collection but are nevertheless referenced in the stories that Ranson illustrated. The result is very piecemeal and felt very frustrating to me. Honestly, it's less of a spotlight for Ranson than it is a missed opportunity, regardless of how gorgeous the artwork is.

Next week, some serious thrill-circuit overload. Nemesis returns. Drawn by Flint.

(Originally posted December 4, 2008 at hipsterdad's LiveJournal.)

Thursday, November 20, 2008

76. It's Tough to be a Girl

Thrillpowered Thursday is a weekly look at the world of 2000 AD. I'm rereading my collection of 2000 AD and the Judge Dredd Megazine, one issue an evening, and once each week for the foreseeable future, I'll see what I'm inspired to write.

If the only measure of success in 2000 AD was "how often Tharg reprints your work," and mercifully it is not, then Nigel Long might get the booby prize for least successful of all of Tharg's script droids. Writing under the oddball pseudonym "Kek-W," he worked for the House of Tharg for about a decade, but try as I might, I cannot think of a single story of Long's that has ever been reprinted, collected, dusted off or even recommissioned for a second series, unless it was in one of those godawful American-sized reprints in the mid-90s. And that's a shame; when garbage like the Michael Fleisher Rogue Trooper and Harlem Heroes was able to find new homes outside of the weekly, there was no reason for Long's whimsical and quirky stories to be ignored. Of course, I'm writing this at work, and I could go home and look him up on Barney and have a face-palm moment when I realize I've overlooked something*, but the promising Kid CyBorg was nowhere as awful as its reputation suggests, and the strange little throwback story Second City Blues, his last 2000 AD offering, from a couple of years ago, was charming if unnecessary, and he also contributed several good Vector 13 and Pulp Sci-Fi one-offs.

In fact, Long did the impossible in the spring of '96 and took Mark Millar's completely brain-dead Canon Fodder into a second series which was miles better than the first (see My Dinner With Einstein), but, bafflingly, it was the first series which was reprinted as a bonus "graphic novel" bagged free with the current Megazine, and Long's second, superior, offering was left on the shelf.

Long also gave us Rose O'Rion, the final episode of which appears in prog 1158 (August 1999). Now this really was a shame, and an awful missed opportunity.



Rose first appeared in a June 1998 Pulp Sci-Fi episode called "False Profits," which was not at all bad. But her second appearance, in December's "Hot Rocks," felt like the pilot for what should have been a fantastic, over-the-top, downright wonderful series. Rose is a thief and treasure hunter in the most delightfully pulptastic, goofball world of throwback sci-fi, where thousands of planets are just a few days' warpflight away, and each one of those wild worlds was once the home of a thriving civilization which was lost in some cosmic calamity, except for one lone relic of unimaginable power and value. Cherry-picking the universe of its lost treasures is the work of greedy, backstabbing, improvising brigands, tough guys and sassy broads, who forge alliances at the card tables in backwater casinos.

It's one part Raiders of the Lost Ark and one part Maverick and eight parts every schlocky '50s potboiler you read when you were twelve. "Hot Rocks" demanded a series. Unfortunately, the series we got was really, really dull, and nowhere as fun as the lively universe suggested in the Pulp Sci-Fi one-offs. It's full of big, boring galactic threats, and the dialogue sounds wrong. At one cliffhanger point, some giant alien with a big manly gun shouts "Intruder, identify yourself! Your actions have been designated hostile... prepare for immediate physical disincorporation!" This might just be the worst pair of sentences ever written. Just try speaking them out loud!

Rose never gets the chance to redeem herself after this misfire. The series is quietly shelved, and a promising character and universe derailed. Periodically, fans would mention they'd like to see her again, but the moment passed and Rose passed into obscurity.



Incidentally, the eye-catching cover to this issue by Steve Cook announces the second phase of the lengthy Devlin Waugh storyline and introduces several new characters, including the mysterious and wealthy actress Anji Kapoor, in another episode by John Smith and Steve Yeowell. Other stories in this prog include more of Judge Dredd's "Doomsday Scenario" by John Wagner and Colin Wilson, Downlode Tales by Dan Abnett and Chris Weston, and Mazeworld by Alan Grant and Arthur Ranson.

*note: I looked up Long's credits at Barney, and see that I didn't overlook anything.

Thrillpowered Thursday will be taking a week's break while my young co-readers take a Thanksgiving vacation in Kentucky. See you in December for more Dredd, and a graphic novel review or two.

(Originally posted Nov. 20 2008 at hipsterdad's LiveJournal.)

Thursday, November 6, 2008

74. Who Will Save the Day?

Thrillpowered Thursday is a weekly look at the world of 2000 AD. I'm rereading my collection of 2000 AD and the Judge Dredd Megazine, one issue an evening, and once each week for the foreseeable future, I'll see what I'm inspired to write.

June 1999: Greg Staples' absolutely wonderful cover to prog 1149 features the long-overdue return of Devlin Waugh, following the path of his stablemates Missionary Man and Judge Anderson and making his move over from the pages of the Megazine to 2000 AD. It's the prologue episode to a really remarkable series, almost unique in 2000 AD's color era. This lengthy serial, known by the umbrella title "Sirius Rising," is by John Smith and Steve Yeowell. While it will be broken down into three separate stories, it will run without a break for six months.

It's the only time since Wagner and Ezquerra's 31-week run on the Dredd epic "Necropolis" that a writer-artist team has kept a six-month residency in the prog, and nobody since has come within spitting distance of their tenure. Other stories in this issue include the continuing Dredd storyline "The Doomsday Scenario," by John Wagner and Simon Davis and with the action now moved to the Mediterranean Free State, Downlode Tales by Dan Abnett and Calum Alexander Watt, Pulp Sci-Fi by Robbie Morrison and Siku, and, most importantly for future commissions, Nikolai Dante by Robbie Morrison and guest artist John Burns, who will, in time, replace Dante's co-creator Simon Fraser as the strip's regular art droid.

For those of you that have never met Devlin Waugh, he is a paranormal investigator in Judge Dredd's world, working chiefly in the employ of the Vatican. Certainly among Smith's finest creations, one reason he works so well is that while Mega-City One is extremely well-defined, to the point that the city is almost as much of a character as Dredd himself, readers just don't know much about the Europe of the future. Actually, most of what readers know about the rest of the planet is kept to tantalizing glimpses and references, but it's clearly not all radioactive deserts surrounding totalitarian dictatorships. Smith has helped define most of the rest of Dredd's world, a place where most people have the sense to avoid the lunacy of what used to be North America.



Devlin's world is populated by bon vivants and celebrities, with both a thriving middle class and mega-cities where the unemployment figures don't make you cry. It's a world of violent occult phenomena and freaky aliens. Taking a cue from both the strange exploits of Psi-Division in the main Dredd strip and from Grant Morrison's run on Doom Patrol, it's a world of bizarre collectors of paranormal oddities and supercriminals with amazing technology. It's a world, in short, that's too weird for Judge Dredd. But you drop Waugh, a steroid-abusing gay vampire with a Terry-Thomas grin and a Noel Coward way with words, into that world with his sharp suits and fisticuffs, and you've got one of 2000 AD's best series ever. That it doesn't appear for at least thirteen weeks every year is completely criminal. In fact, Devlin has only appeared in five stories since the end of '99, with a new one apparently due sometime in 2009.

The Sirius Rising storyline was collected in the second of DC and Rebellion's two Devlin Waugh collections, Red Tide, in 2005. Unfortunately, this would be the only one of all the Rebellion books that deserves to be skipped by buyers. The best anybody can figure, the films provided to the printer featured about sixteen pages towards the end of the storyline which were some sort of preliminary or interim drafts, and are each missing about half of the word balloons!



This was reported to DC early on, but DC was already in the process of backing out of the deal after flooding the market with too many (three a month!) books with no advertising support, and evidently didn't feel the need to issue a revised, corrected edition. Since taking over production and distribution themselves, Rebellion has not redone this book either. It's a shame, but the line has close to a hundred volumes in it at the time of writing, and this is the only one that I know of that has a production error that egregious. They do a pretty good job overall!

Next time, the Doomsday business continues in Mega-City One. See you in seven days!

(Originally posted Nov. 6 2008 at hipsterdad's LiveJournal)

Thursday, March 27, 2008

47. Invading the Oxford Union Society

March 1997: Megazine vol. 3 # 30 features the concluding episode of the Judge Dredd epic "Fetish" by John Smith and Siku. The third part ended with the surprise reappearance of Vatican agent Devlin Waugh after four years' absence from the pages of the Megazine. Waugh rapidly turns Dredd into a second banana in his own strip and turns a really good story into a great one. "Fetish" is included in the 2004 collection Swimming in Blood, which I highly suggest you check out. The other stories appearing in this issue are the second and final story for the Mega City-One disaster crew Holocaust 12 by Smith and Clint Langley, and the continuing adventure of the Soviet psychic The Inspectre by Jim Campbell, Kevin Walker and Andrew Currie, along with another episode of the 1990 "Necropolis" epic.

Meanwhile, as you see every spring, the charitable organization Comic Relief was doing its regular fundraising exercises. This year, one of the events was a debate held by the Oxford Union Society on the subject of "Do blondes have more fun?" Celebrity guests for the event included TV presenter Jo Guest and model Debee Ashby, whoever they are, along with 2000 AD characters Venus Bluegenes (played by Claire Smithies) and Durham Red (played by Luisa Morando). Their speeches on the subject were written by Dan Abnett, and were printed in progs 1042 and 1044. Since I'd like a little break from writing, here are some of the photos from the occasion which were printed in the comic.









Next week: Al's Baby! Henry Flint! Fewer pictures of cute girls! And more!

(Originally published 3/27/08 at LiveJournal.)