Showing posts with label nigel long. Show all posts
Showing posts with label nigel long. Show all posts

Thursday, September 22, 2011

148. In Praise of That Floor-Length Sheepskin Jacket

January 2005: So it is a new year and a new lineup, with one new thrill and three returning series in prog 1424. The Judge Dredd episode this week is a one-off by Gordon Rennie and Carl Critchlow, one of several stories in this period to deal with the aftermath of the recent "Total War" arc and the casualties from the three nukes detonated in Mega-City One. The new strip is Second City Blues by "Kek-W" and Warren Pleece. Returning to action are Slaine by Pat Mills and Clint Langley, next week's spotlight strip Nikolai Dante by Robbie Morrison and John Burns, and a new adventure for Caballistics Inc. by Rennie and Dom Reardon.

This time, the Cabs team has split up to investigate a couple of ostensibly minor occult doings which, predictably, turn into calamities. I wonder whether we missed out on a pile of untold Cabs stories in which the team really gets fed up with all the hoaxes and minor nothings which they must surely investigate before we get to the stories that are exciting enough to require gunplay. But there's more to this than just "oh look, the demon thing is real," because it's understood that, well, of course it's real, otherwise we wouldn't be reading it. The twist is that the expected problem turns out to be much weirder. Ravne, Ness, Jenny and Verse have all gone to check out some death metaller whose bandmates have been dying like clockwork since, he claims, he made a pact with the devil. So they're all ready to defend this well-paying idiot from demons, only to be confronted instead by an angel of God, who has baited a trap to get Jenny here and kill her. Now that's a delicious twist.

In an earlier entry, I mentioned how one of the cute things that makes Caballistics so entertaining are the allusions to Doctor Who. These are usually in the text - an early story is set on the same moor as the 1970 serial "Doctor Who and the Silurians" - but this time out, there's a really cheeky epilogue that leads into the next story. In a lovely last page, we see an actor, who looks uncannily like Tom Baker, step away in a break from filming a show with a name awfully similar to Monarch of the Glen, only to get ambushed and murdered by a huge man in Celtic tribal dress and a boar on his head.

Meanwhile, Hannah Chapter and Jonathan Brand have been looking into an old, boarded-up house and find a decrepit old Jewish mystic and a golem. This is very much the B-plot, but damn if it doesn't prove just how great a team these two are together. Also, it gives me the chance to actually show you a picture of Hannah wearing that floor-length sheepskin jacket ("his mum says it cost a packet") that I mentioned the last time we talked about her. What a terrific look. The character is still an abrasive, motormouthed jerk, but she certainly dresses well.



The newest series in this issue is the one with the oldest pedigree: the "future sports" genre. I've always felt that, of 2000 AD's initial six strips, Harlem Heroes was the odd one out. It was a great strip, don't get me wrong, written and drawn well, but it seemed like the strip with one foot firmly in the past, and that a science fiction comic that should have seen the shock of the new every week was not trusting its ability to wow young readers. Sure, there was a cinematic template in the likes of Rollerball and, to a lesser extent, Death Race 2000, but you can see why its inclusion didn't impress literary science fiction fans of the day. It seemed safe, despite the casualty rate within the strip, to program a lineup that included at least one sports story, because that's what just about every weekly comic from IPC or Thomson's had, somewhere. So Harlem Heroes led into Inferno, and some time later, there was Mean Arena, and later, Mean Team. I guess they're each good for what they are, but it frequently seemed like exercises in nostalgia, looking backwards and dressing 20th Century footballers or rugby stars in armor or something, especially with Tom Tully plotting them out precisely the same way that he would break down a lengthy storyline for Roy of the Rovers.

In time, the future sports genre really just got absorbed by Judge Dredd, where skysurfing, eating, ratfighting, boinging, bonking, corpse stuffing and staring have all been shown as the sports of tomorrow. There hadn't been a need for a sports serial in the comic for decades, so it really wasn't anything more than curious nostalgia that led to the development of Second City Blues. Honestly, it's a strip that works a lot better than it should, thanks to a fun, cheeky script by Nigel Long, under his odd "Kek-W" pseudonym, and really fun artwork by Warren Pleece.

The sport this time out is "slamboarding," and it's similar to Harlem Heroes' aeroball, played with the sort of flying surfboards that Chopper in Dredd popularized rather than jetpacks. Also, the "ball" is actually a weird alien critter that is mostly docile, but will occasionally remind players that it's alive by eating their hands. If that strikes you as just a bit ridiculous and outre, then you're in good company with this story. The whole thing is over the top with melodrama and genuinely surreal comedy and plot developments.



One of the more ridiculous tropes of the late seventies and early eighties sports stories is the really stupid opponents taking their team name literally. Naturally, the heroic team that we follow is made up of scrappy underdogs with a charismatic leader, and they seem to dress and act what we would call normally on the field. The other teams, if they're called the Vikings, they dress like vikings and they act like berserkers. If they're called the Vampires, then they wear capes and hiss. And so do all of their fans, not just those twelve fat dudes with the block seats in section B that the TV cameramen keep finding. Second City Blues takes this to its logical extreme, with, for example, a rival slamboarding team that act like "I say!" aristos both on and off the field. With slamboarding a curiously low-rent operation somewhat more akin to the modern day X-games, the players all know each other off the field and have rivalries in mall food courts.

The heroes of our story, of course, don't have a ridiculous affectation that keeps them in stupid costume, but ahead of one match, they get sponsored by a novelty condom company, forcing them to play the game with that logo on their chests.

I like this strip a lot because it knows what it's doing and it's so darn cheeky about it. When the events start sliding completely out of control with a surprise alien invasion, it's already such a naturally and believably outlandish strip that this very goofy turn of events doesn't feel like a desperate cheat to keep readers' attention. It's very fun and it's very knowing, and I enjoyed it.

There was some call for a second story for these characters, but I never felt like one was necessary. I'd really love for "Kek-W" to get the chance, at last, for a really involved, long series that unfolds over several stories. Perhaps the brand new Angel Zero, which started just last week in 2000 AD issue 1751, will be that strip, but Second City Blues could never have been it. When you've thumbed your nose at armageddon with as much fun as he and Pleece had in this strip, where could you have gone next?

Stories from this issue are available for purchase in the following collected editions:

Caballistics Inc.: Creepshow (2000 AD's online shop)
Nikolai Dante: Hell and High Water (2000 AD's online shop)
Slaine: Books of Invasions Vol. 2 (2000 AD's online shop)


Next time, absolutely nothing is going right for Nikolai Dante. But that's always the case. Anyway, leave it to Lulu to make matters even worse.

Thursday, April 15, 2010

130. Heroclix, part two

September 2003: Last week, I was telling you about Heroclix, the internationally-popular beat combo, errrr, that is, well-known collectible miniatures game which, in its sixth set, featured a handful of 2000 AD characters. I was also telling you about how the expansion in question was not as popular with Heroclix's players as WizKids had hoped, and that overconfident retailers had overordered the set. I also left a dangling hint that prog 1356, pictured here, is inexorably linked with Heroclix in my mind. All this tantalizing foreshadowing; you're going to be so disappointed if this turns out to be really mundane, aren't you?

Indyclix, as players called the expansion, represented an incredible missed opportunity for comic shops. Honestly, very few players could swear to be intricately familiar with all the lines represented in the game. Apart from 2000 AD, and its characters from three different series, there were pieces from Top Cow's Witchblade, Cyberforce, The Darkness and Aphrodite IX, the Crossgen series Sojourn, Sigil, The Way of the Rat and The Path, Wildstorm's Danger Girl, Dark Horse's Hellboy, Caliber/Image's Kabuki and Crusade's Shi. I think that's everybody.

Can you guess what all these series have in common that 2000 AD didn't have in 2003? That's right, a comprehensive trade program to keep their stories in print.

I was pretty active on the hcrealms site in 2003, and I was saying that any retailer worth his salt, one who actually wanted to use the interest from the game to prop up sales of his comics, would be nuts not to put together a display of all those titles and to use the captive audience of players who've arrived to compete in a tournament to talk about them. This was around the time that the phrase "team comics" was making a small murmur among the online crowds who wanted to expand the medium, and I was personally very frustrated that a good 2000 AD trade program didn't exist.

At the time, Titan had the license to most of 2000 AD's serials, and while I've normally got nothing but love for the good fellows at Titan, their 2001-03 line of reprints was really disappointing. There were a few exceptions, but most of what they released were either "Hey kids, Garth Ennis!" attempts to sell that writer's subpar Judge Dredd stories, or repackagings of the earlier 1980s Titan books. Some of the hardback collections of things like Nemesis the Warlock and "The Judge Child Quest" admittedly looked fantastic, and set the stage for their subsequent hardback lines of Dan Dare and Charley's War, but overall the line felt flimsy and halfhearted, and it was a long, long way from "comprehensive." Rebellion also had a small line of its own self-contained books, typically European-styled hardcover collections of shorter stories. They were interesting in their own right - Jamie Boardman smacking himself in the head with a Hewligan's Haircut book at a convention to demonstrate its indestructibility instantly became the stuff of legend - but didn't spotlight 2000 AD's long-running characters and ongoing serials.

So I had a neat idea. It would cost me a little bit, but I would order a small stack of 2000 ADs for the players at one store. On Monday evenings, I played with a group of people at a store in Marietta which was really not terrible, but still not quite as wonderful as a comic store should be. This place had a pretty good crowd of regulars, and so I decided, back in June, to preorder eight copies of a forthcoming prog to serve as participation prizes for the first Indy-themed game. It was impossible to tell with preorders from Diamond, but it looked like issues 1356-57 might have been scheduled to ship either the week of or the week after Indy's release, so I picked 1356 and paid for eight copies, hoping that whatever was in that prog would blow at least one person's mind enough to want to follow up.

Oh, 1356, what a disappointment you were. If you were any reader's first prog, they wouldn't knock down anybody's door to find a second.

The first problem was that horrible cover. I like Charlie Adlard a lot, and his interior work in this issue wasn't at all bad, but what to make of that cover, with a jowly Dredd on his back, uniform opened - he doesn't wear a shirt under that motorcycle leather? - and helpless?

Inside, new readers might have enjoyed two terrific ongoing stories, Leviathan by Ian Edginton and D'Israeli, about which more next week, and the hilarious Strontium Dog yarn "The Tax Dodge" by John Wagner and Carlos Ezquerra, but both stories were several weeks into their run, and a little unfriendly to new readers. The Judge Dredd episode was the last part of the very underwhelming "The Satanist" by Wagner and Adlard, and it's a complete mess, easily one of Wagner's weakest multi-part stories. Dredd spends about the entire episode helplessly chained to a rock, about to be sacrificed in the Brit-Cit countryside to some demon, only to literally be saved by a bolt from the blue, as though God - or Grud - put a stop to the Devil-Rides-Out wannabe.

Sinister Dexter started a new storyline by Dan Abnett and Simon Davis in this prog, and that might have worked for new readers. Everybody likes to jump on with a first episode, right? Unfortunately, this particular first episode was not an action-packed gunfight with our heroes, but instead a lighthearted, jokey, subplot-heavy installment as everyone prepared for two of the supporting characters to get married. That left a Past Imperfect one-shot by Nigel Long, writing as "Kek-W," and Leigh Gallagher, in a very early professional job for him. The one-shot is not bad, per se, but it's about as unfriendly to American readers as can be possible. It's about Dick Barton, who maybe one in a million of us have ever heard of. That's certainly no fault of anybody's (this is a British comic), but for somebody trying to convince a room of American gamers to try this comic, it sure did add up to a colossal disappointment.

But even if it had worked with one of the eight, and people did want to see what happened next in the ongoing stories, there was still a flaw in my plan. The shop in question didn't order 2000 AD for any but its subscribers - the manager told me that he had two - so anyone hoping to see prog 1357 would not, because of Diamond not holding any overstock for reorders, be able to buy a copy easily.

At least my intentions were good, but what I really needed was the opportunity to point people to some pretty zarjaz collected editions. It would be about nine months before I got the chance, and that's a story for another day.

Speaking of collected editions, in more recent news, over at my Bookshelf blog, I reviewed last year's Anderson: Psi Division phonebook collection earlier this week. Go have a read, link to it and tell your friends!

Next week, three serials knock the readership on their backsides. Come back to hear about Leviathan, From Grace and XTNCT. See you in seven!

Thursday, November 20, 2008

76. It's Tough to be a Girl

Thrillpowered Thursday is a weekly look at the world of 2000 AD. I'm rereading my collection of 2000 AD and the Judge Dredd Megazine, one issue an evening, and once each week for the foreseeable future, I'll see what I'm inspired to write.

If the only measure of success in 2000 AD was "how often Tharg reprints your work," and mercifully it is not, then Nigel Long might get the booby prize for least successful of all of Tharg's script droids. Writing under the oddball pseudonym "Kek-W," he worked for the House of Tharg for about a decade, but try as I might, I cannot think of a single story of Long's that has ever been reprinted, collected, dusted off or even recommissioned for a second series, unless it was in one of those godawful American-sized reprints in the mid-90s. And that's a shame; when garbage like the Michael Fleisher Rogue Trooper and Harlem Heroes was able to find new homes outside of the weekly, there was no reason for Long's whimsical and quirky stories to be ignored. Of course, I'm writing this at work, and I could go home and look him up on Barney and have a face-palm moment when I realize I've overlooked something*, but the promising Kid CyBorg was nowhere as awful as its reputation suggests, and the strange little throwback story Second City Blues, his last 2000 AD offering, from a couple of years ago, was charming if unnecessary, and he also contributed several good Vector 13 and Pulp Sci-Fi one-offs.

In fact, Long did the impossible in the spring of '96 and took Mark Millar's completely brain-dead Canon Fodder into a second series which was miles better than the first (see My Dinner With Einstein), but, bafflingly, it was the first series which was reprinted as a bonus "graphic novel" bagged free with the current Megazine, and Long's second, superior, offering was left on the shelf.

Long also gave us Rose O'Rion, the final episode of which appears in prog 1158 (August 1999). Now this really was a shame, and an awful missed opportunity.



Rose first appeared in a June 1998 Pulp Sci-Fi episode called "False Profits," which was not at all bad. But her second appearance, in December's "Hot Rocks," felt like the pilot for what should have been a fantastic, over-the-top, downright wonderful series. Rose is a thief and treasure hunter in the most delightfully pulptastic, goofball world of throwback sci-fi, where thousands of planets are just a few days' warpflight away, and each one of those wild worlds was once the home of a thriving civilization which was lost in some cosmic calamity, except for one lone relic of unimaginable power and value. Cherry-picking the universe of its lost treasures is the work of greedy, backstabbing, improvising brigands, tough guys and sassy broads, who forge alliances at the card tables in backwater casinos.

It's one part Raiders of the Lost Ark and one part Maverick and eight parts every schlocky '50s potboiler you read when you were twelve. "Hot Rocks" demanded a series. Unfortunately, the series we got was really, really dull, and nowhere as fun as the lively universe suggested in the Pulp Sci-Fi one-offs. It's full of big, boring galactic threats, and the dialogue sounds wrong. At one cliffhanger point, some giant alien with a big manly gun shouts "Intruder, identify yourself! Your actions have been designated hostile... prepare for immediate physical disincorporation!" This might just be the worst pair of sentences ever written. Just try speaking them out loud!

Rose never gets the chance to redeem herself after this misfire. The series is quietly shelved, and a promising character and universe derailed. Periodically, fans would mention they'd like to see her again, but the moment passed and Rose passed into obscurity.



Incidentally, the eye-catching cover to this issue by Steve Cook announces the second phase of the lengthy Devlin Waugh storyline and introduces several new characters, including the mysterious and wealthy actress Anji Kapoor, in another episode by John Smith and Steve Yeowell. Other stories in this prog include more of Judge Dredd's "Doomsday Scenario" by John Wagner and Colin Wilson, Downlode Tales by Dan Abnett and Chris Weston, and Mazeworld by Alan Grant and Arthur Ranson.

*note: I looked up Long's credits at Barney, and see that I didn't overlook anything.

Thrillpowered Thursday will be taking a week's break while my young co-readers take a Thanksgiving vacation in Kentucky. See you in December for more Dredd, and a graphic novel review or two.

(Originally posted Nov. 20 2008 at hipsterdad's LiveJournal.)

Thursday, December 13, 2007

32. My Dinner With Einstein

March 1996: Another week, another subpar cover. Prog 985 sports a decent enough picture of Judge Dredd looking moody, but is that any way to sell a comic to someone not already actively looking for it? Goodness, how dull. The contents are considerably more interesting. Dredd's epic "The Pit" continues, now in its second arc, "True Grot," written by John Wagner and with art by Alex Ronald and Alan Craddock. Rogue Trooper continues a four-part story by Steve White and Henry Flint, and Sinister Dexter has another one-off story by Dan Abnett and Charles Gillespie. We also get the first episode of a new series written by Alan McKenzie called R.A.M. Raiders. I'll discuss this a little more next week, but I will mention art on this story is by Calum Alexander Watt. Bringing up the rear is the second and final outing for Canon Fodder by Nigel Long and Chris Weston.

In another of those fascinating little "I had no idea" revelations in Thrill-Power Overload, it turns out that Canon Fodder's co-creator and original writer, Mark Millar, objected to the series being continued in his absence. Millar had already stopped working for 2000 AD by this point, and only one further story, a four-part Janus: Psi Division adventure planned for the Megazine, was still in the drawer. Millar was working for American publishers, principally on DC/Vertigo's Swamp Thing, around this time.

Millar's objection ranks among the most hypocritical lines of self-serving nonsense I've ever heard in the hobby. The pinhead got his start by ruining Robo-Hunter about five years previously, and then had the balls to complain about Nigel Long taking a crack at his character?

Yeah, anyway, the first Canon Fodder series, from late 1993, had this really great premise that the Rapture came, the dead regained life, and yet God never showed up to take folk up to Heaven. Now that's a fabulous idea. I may have spent some column inches here complaining about Millar, but that is one awesome premise. And it's completely wasted on this idiotic story about a typical Millar indestructible he-man punching his way through the afterlife in pursuit of Sherlock Holmes and Prof. Moriarty, who've gone to Heaven to kill God. It's got some pretty good moments, and some pretty good art, but it also reimagines the corpulent Mycroft Holmes as a skinny Hannibal Lecter. It is stupid beyond stupid.



Long's Canon Fodder story sees our hero allied with Jules Verne, Nikolai Tesla, Albert Einstein and Wilhelm Reich to defend reality from sentience formed from dark matter. (Which, Wikipedia tells us today, is "matter of unknown composition that does not emit or reflect enough electromagnetic radiation to be observed directly, but whose presence can be inferred from gravitational effects on visible matter," and which accounts for a "majority of mass in the observable universe." Huh.) Long is still a novice writer and learning his craft, and some of his plot twists are kind of telegraphed in advance, but this, unlike the first, is a very clever story, with some great character moments. Reich, for instance, is a quiet little loon who keeps to himself, but he has to share how happy he is that Kate Bush wrote "Cloudbusting" about him. Sigmund Freud, who appears in the earlier episodes having incarcerated Fodder at Bedlam, is aghast in a wonderful moment when he realizes that Carl Jung was correct about that whole collective unconsciousness theory.

Even more impressively, Canon Fodder himself gets his character fleshed out, so that he's not merely a shouting, musclebound gunman. His unrequited love for his housekeeper is almost touching, really. It's a much, much better story than the first series, and Weston's art has improved from "good" to "fantastic," but David Bishop evidently decided against aggravating Millar any further, and Canon Fodder joined what's going to be an increasingly large number of series from the early 90s to be shelved under Bishop's tenure. It is also worth noting that, as it was never commissioned again, it adds to the discussion in the late 90s about series continuing without the participation of the original writer. Perhaps Millar was being hypocritical, but his point was nonetheless valid - if 2000 AD was going to shelve, as it will over the next year, Rogue Trooper, Robo-Hunter and Strontium Dogs, then Canon Fodder fits the same criteria.

Bishop will have some other tough editorial decisions in the weeks to come, which I'll talk about more next time. Here, watch Sinister and Dexter try to prop up a corpse and act like nothing's wrong and wonder whether it might be a metaphor for something.



(Originally published 12/13/07 at LiveJournal.)

Thursday, November 15, 2007

30. Everybody Just Wants to Have Guns

It's January 1996, and we're coming down to the very end of John Tomlinson's tenure. The handoff to David Bishop has already come, but it has not been announced in the prog yet, and I've got something else to look at in the next installment, so this is a good point to stop and re-evaluate. Conventional wisdom suggests that Bishop was the one who turned 2000 AD around from the early 1990s pre-movie doldrums, but this prog suggests that things were already moving in the right direction. The lineup this time is the continuing story of Judge Dredd in "The Pit" by John Wagner and Carlos Ezquerra - clearly the best thing going in the comic - with reasonable support provided by four other thrills, none of which are really bad, even if they've been mostly forgotten over time. These are Venus Bluegenes, a spinoff from Rogue Trooper by Dan Abnett and Simon Coleby, Flesh, by Abnett, Steve White and Gary Erskine, Kid CyBorg by "Kek-W" (Nigel Long) and Jim McCarthy, and Darkness Visible by Nick Abadzis and John Ridgway.

Of the strips, Kid CyBorg is very much the weak link, but it's definitely a step in the right direction. Unfortunately, Jim McCarthy's art really fails the material, and looks so unappealing that it's no wonder readers gave it the thumbs-down. McCarthy had been associated with unpopular strips throughout the early 90s, including Bix Barton (which I liked) and The Grudge-Father (which nobody did), and so I imagine people just tuned this one out completely. It also simply looks as though the printers fumbled the ball with it, like his coloring choices just got swallowed by the paper, and so while Kid CyBorg's art is actually streets ahead of his other work, the strip looks flat, unfocussed and, when weighed against Ezquerra, Ridgway and Erskine in the same comic, decidedly amateurish. Long' s script is pretty good, and I was surprised to learn that all the elements are there for a memorable, classic 2000 AD character, but with art this ugly, nobody wanted to read it in the first place, let alone see the kid again.


This isn't poor scanning; it looks this muddy on paper, too.


Flesh was created by Pat Mills and was one of the original 2000 AD series. This is a seven-part story called "Chronocide," and sees the put-upon hero of the original run, Earl Regan, conscripted back to work for the Trans-Time Corporation. (Regan only appeared in Flesh Book One. That book's villain, Claw Carver, reappeared in 1978's Book Two. Flesh was rested until prog 800, when Pat Mills resurrected the concept with none of the original characters in "The Legend of Shamana.") Interestingly, "Chronocide" takes place in two time periods - Regan is dealing with one group of terrorists 80 million years ago and other characters are fighting the same gang in the Cenozoic. It's a solid story, with fine artwork. Incidentally, Gary Erskine's the new artist for Virgin's seven-part Dan Dare comic, which'll be in stores soon.

Nick Abadzis's Darkness Visible also features a character who might have returned had Bishop commissioned another series. This was a five-part story about a PI named Alec Perry, whose missing persons investigation has him crossing paths with a really dangerous cult. It's a scenario that would have played equally well in DC's Hellblazer, and Abadzis's script does a good job making readers care about the character and keeping us guessing where the plot would go. Abadzis didn't have a very long 2000 AD career - he did have some Vector 13 episodes in 1996, but no other series - but he resurfaced earlier this year with the critically acclaimed graphic novel Laika. The art is very, very good. It's always nice to see John Ridgway in the prog.



And then there's Venus Bluegenes, who gets off to as okay a start as a Rogue Trooper spinoff can. But you know, that's not a terrible lineup of heroes. Venus and Earl Regan pre-existed this run, but these stories are treated as effectively pilots for the characters. 2000 AD works best when its recurring series spotlight a heroic character - even an anti-hero like Nemesis - on some kind of ongoing storyline. I think you see this in Tomlinson's later Tor Cyan series; the editor clearly knew what sort of ongoing series 2000 AD needed and commissioned the right kinds of strips during his short tenure. Clearly none of them succeeded, but they're a huge step in the right direction. David Bishop would inherit a couple more of these strips, including R.A.M. Raiders, which runs in the spring of '96, and Sinister Dexter, which would prove to be Tomlinson's most lasting commission to the comic.

Sinister Dexter will take the spotlight next time, but that won't be for another three weeks. As I've mentioned, I'm sharing the reread with my son, and he's going to spend a long Thanksgiving holiday with his mother in Kentucky. Normal service will resume in December!

(Originally published 11/15/07 at LiveJournal.)

Thursday, August 30, 2007

19. Like it or Not, That Film is Coming

It's May 1995, and the publicity machine is in overdrive, getting ready for that movie. With the benefit of hindsight, we can pretty much split the history of 2000 AD into two parts: the first eighteen years, which featured some of the greatest and most thrilling comics ever done, slowly but surely sliding down the quality slope until the Sylvester Stallone-starring turkey tanked, and the twelve years since, after the radical reinvention and surgery was applied to bring the book back to its former glory days. To illustrate what I mean by the quality slope, consider the stories on offer in this issue, which features the first episodes of four new stories and the continuation, after two weeks' rest, of Pat Mills and Paul Staples' Finn. The lineup includes the long-awaited Judge Dredd epic "Goodnight Kiss" by Garth Ennis and Nick Percival, which pits the lawman against the best assassin in Europe, who'd been introduced two years previously, and the return of Strontium Dogs, by Peter Hogan and Mark Harrison, both of which pretty good.

Unfortunately, it also includes the second appearances of two very turgid and dull flops from the past couple of years, Mambo by David Hine and The Grudge-Father, with art by Jim McCarthy and a new script droid who goes by the pseudonym "Kek-W." This is Nigel Long, who will be contributing several stories over the next few years, and while his first effort is at least readable, and no worse than the first series, by Mark Millar, there is an incredible sense of treading water in this issue.

John Tomlinson was editor for too short a time to make a really solid stamp on 2000 AD, which is why his era is often lumped in with Alan McKenzie's. The long lead time necessary for a story's commission means that much of this material was commissioned by McKenzie. In fact, when David Bishop takes over in 1996, he's still running junk that Alan McKenzie okayed.



Honestly, the best you can say about Mambo and The Grudge-Father is that, with her freaky body tentacles and his bizarre teeth and fingernails, the two "heroes" follow a proud tradition of 2000 AD leads who are physically unpleasant to a surprising degree. In fact, neither of them would have looked completely out of place on those old Forbidden Planet ads that Brian Bolland designed. Unfortunately, even if the characters defied the square-jawed, big-breasted stereotypes of action heroes, their stories weren't any good.

Next week: The strange case of the missing Armitage.

(Originally published 8/30/07 at LiveJournal.)