Showing posts with label david bishop. Show all posts
Showing posts with label david bishop. Show all posts

Thursday, April 5, 2012

164. Nothing Looks Quite Right

Welcome back to Thrillpowered Thursday, the blog where I reread my collection of 2000 AD, the Galaxy's Greatest Comic, along with its sister titles, and tell you about the wonderfully fun stories that I enjoy. I try to look back at things with a little sense of history and context, and for the next eight weeks, I'll be looking at some issues that were published in the second half of 2006.

In the present day, the comic celebrated its 35th anniversary in February, and perhaps you, dear reader, might be scratching your head wondering why in the world I would schedule some down time to go dark during the festivities, particularly as it was during the 30th anniversary that I started thinking about writing about the comic, its history and fandom. I have not actually been idle, as regular readers of all the Hipster Dad blogs know; over at my Bookshelf blog, I've been featuring a 2000 AD-related review every week - eight of 'em since I last wrote here. Check 'em out, and then tell your friends, share the links and spread the word. It's always good to let your friends who don't read Tharg's Mighty Organ of Thrillpower know that it isn't only you who loves this stuff. It's how we get new readers, I'd say.

But anyway, what I do here is look at the stack of comics-to-reread and schedule issues every fifth or sixth or so along the teetering, toppling tower that might spark a thing or two that I might want to talk about. And so we come to June of 2006 and Judge Dredd Megazine # 246, which is a good point to bring up Matt Smith's editorship of this title and the teething troubles that he appeared to have settling into things. Of course, charting the history of the Meg, as David Bishop did in very great detail over the course of a series of articles that had recently concluded at the time this issue was published, shows just how schizophrenic and unpredictable the comic is. The Meg has changed focus, page count, size, number of reprint pages, you name it, every few years and, under the editorship of Alan Barnes, it had spent about three years being unmissably good. It was a solid, fantastic, hundred-page book with five new stories of about 8-12 pages in each issue, backed up with some choice reprints from the pages of both 2000 AD and Battle Picture Weekly and some excellent text features.

Unfortunately, declining sales have meant that the good times have come to an end by 2006 and, while there is still a lot to love about the Mighty Meg today, the issues of the present just don't have the breadth to compare with the Barnes model. But before we get to the strong uptick in quality that makes today's Meg a very good read, there's this mess to deal with. For starters, there's a four-part Judge Dredd story called "Regime Change." It's got a very good script by Gordon Rennie that sees Mega-City One overthrowing the corrupt leaders of the South American Ciudad Barranquilla as part of an international "peacekeeping force." Unfortunately, there's the art by Inaki Miranda and Eva de la Cruz.



Now, part of what has made Dredd such a memorable strip is the editors' willingness to let artists go off-model. Wild experimentation is what led us to the memorable imagery of, say, Kevin O'Neill and Brendan McCarthy. But that's one thing, and this refugee from muscle beach is another.

To their credit, Miranda and de la Cruz provide some excellent pacing and clean, coherent storytelling, but with wonky anatomy and easy outs-via-stereotyping and caricature, the whole story really does look crass and unpleasant. And while there is certainly a long tradition of the Judge Dredd comic strip indulging in below-the-belt racist comedy in the artwork, that is a tradition that had mostly been tamed for what seems like at least a decade before two Sino-Cit judges show up, all buck-toothed and ready to frighten us with their yellow peril. The artwork was barely floating in the first place before, with one panel, the whole thing gets torpedoed.

It's not just Dredd that looks sloppy and ridiculous, though. In Fiends of the Eastern Front, the almost-always reliable Colin MacNeil elects to letter his own artwork. Not one person on the planet is pleased with his choice of font.

Mercifully, Matt Smith steps up and puts a stop to this after three episodes. The remaining five are lettered by the long-serving Annie Parkhouse, who does not use that font. I think that there's a lesson here for all of us.

"Stalingrad," the first new comic adventure for Fiends since the original in 1980, is further hampered by its bizarre scheduling. It is running alongside the third adventure for Pat Mills and Simon Davis' Black Siddha. Both were commissioned by Barnes, but the budget crunch and loss of pages has left Smith without the space available to run them as they were produced. I believe that both were planned as six episodes of eight pages each, but Smith has only six black and white pages and six color pages for new comics other than Dredd in each issue at the time, so they each get spread over eight months.

The problem, of course, with doing that is that a comic paced as an eight-page episode loses all of its impact when, in its first month, you only get six of the pages and an abrupt ending, and then, in the second, you get two pages where the action rises to a weird climax, resolved over the third and maybe the fourth page, and then moves through the first half of the scripted second episode. A monthly episode needs at least eight pages to "breathe" properly anyway, and this inelegant solution doesn't benefit either story at all.

Having said that, I've argued (most recently over at my Bookshelf blog about ABC Warriors) that, at this point in his career, Mills is writing without concern for cliffhangers anyway. The Black Siddha story, "Return of the Jester," appears to be a single 48-page story and it might not matter how well it is divided, except that it simply doesn't have the impact, carved up the way that it is. "Stalingrad" fares even less well, as its writer, David Bishop, was certainly thinking in terms of individual episodes with specific rises and falls in each installment.

I guess another thing that happened since the last time I wrote in this blog is that Mills gave an absolutely epic three-hour interview for the ECBT2000AD guys and their podcast, and he took another swipe at this Fiends adventure. Bishop had previously been commissioned by the prose publisher Black Flame to write three or four Fiends novels that were pretty well-received, but it certainly didn't please Mills to see anybody else writing Fiends comics other than the strip's creator, Gerry Finley-Day. While the production issues - and, I'm sorry, Colin, the lettering - certainly impacted everybody's enjoyment of Fiends, Mills' comments about anybody other than a strip - any strip's - creator scripting new episodes were appreciated by Smith, who declined to commission any more stories. But he also hasn't commissioned any new Black Siddha either, leaving the story with a reasonably happy ending for its hero.

Stories from this prog have been reprinted in the following collected editions:
Fiends of the Eastern Front: The Complete Fiends of the Eastern Front (2000 AD's Online Shop)


Next time, the Red Seas are underground and Rawhead and Bloodybones are in London Town. See you in seven!

Thursday, December 22, 2011

157. Caught Short

September 2005: At last, the good times come coasting down for Judge Dredd Megazine. After spending the last three years going from strength to strength, diminishing sales finally force a change to the comic, and, without warning and on the eve of its fifteenth birthday, the approximately 100-page comic drops to nearer eighty a month. It's still terrific fun and good value, but, in probably the only miscalculation that Alan Barnes made during his tenure as editor, the change comes during a month where the regular lineup feels oddly thin anyway. The book has usually been featuring at least five new strips an issue along with reprints and features, but this time out, more than half of the strip content goes to a much longer than normal episode of Judge Dredd, and it's backed up by with a celebratory Simping Detective chapter by Si Spurrier and Frazer Irving, and the last part of the ongoing Devlin Waugh story, "All Hell," by John Smith and Colin MacNeil. Typically, 2000 AD's editors have used anniversary, or 100th issues, for relaunches and the first episodes of ongoing stories, and so the tone of this issue is an unexpectedly understated one. Even though nobody should logically complain about a big, 36-page Dredd story, the "only three strips" feeling is an emotional one, and, weirdly, it draws attention to the reality that the comic has lost pages to the budget.

Another reason that nobody should complain about this Judge Dredd strip is that it is completely wonderful. Written by John Wagner and with art by Henry Flint and Chris Blythe, it's called "Flood's Thirteen" and it is a fantastic caper story, an expansive 36-page look at a spectacular heist that does not go as planned, but, oh, it gets so close. Even with using a couple of splash pages, it feels so dense and detailed that a reader taking in the episode on its own might be surprised to learn that it's only 36 pages long. With the current style in American comics to write as little as possible in any given single issue, you could easily imagine the contemporary architects of superhero books needing a six-issue miniseries to tell this story.



I'm really impressed by how well Wagner structures this as a single entity on its own. I went into it expecting it to feel, as so many extra-length 2000 AD episodes do, like several smaller episodes crammed together, with cliffhanger endings every so many pages, which jars the flow when a reader knows they'll be there. (It's why removing the "NEXT PROG" and the credits from reprints never, ever actually benefits the story when read in a collected edition.) "Flood's Thirteen" doesn't feel like that at all. It flows much more naturally than even Wagner's recent multi-part triumphs in the comics, such as the recent "Terror" and "Total War," or the excellent "Mandroid," which was running in 2000 AD at the same time this was published, and, about which, more in next week's blog.

The story concerns a criminal who's released after his fifteen-year sentence is concluded, plus another three for being a probable repeat offender. He assembles some of his old gang and a host of thieves and gunmen with a grandiose plan to heist a spaceship. It's just come back from its multi-year tour of Mega-City One's colonies, full of taxes to be paid to the city, and it will be in lockdown for three or four days while Justice Department accountants audit its hold. The gang plans to replace the accountants and use a stolen teleporter to move the merchandise.

I really love reading stories like this, where the high concept is treated very seriously, and the writer looks into how such a scheme might work, where it could fail, and how the intelligent criminals would adapt to setbacks and detours. I suspect that many people who don't really know Dredd very well know that he's foremost an action hero, and also often used to make insightful political points, but the character also appeals to me as a reader because he's a superb detective with a fascinating arsenal of surveillance and gadgets at his disposal. He's flawed, certainly - PJ Maybe's triumph over Dredd just three issues prior to this is proof of that - but he's a force to be reckoned with both physically and mentally. I love how the gang's unavoidable slip-up brings Dredd to suspect something is amiss, and Dredd forces Flood into improvisation and quick thinking, but that's all before Wagner plays his master stroke. He brings in his occasional characters from the Branch Moronian cult to completely turn this thing into a disaster. Neither the judges nor the criminals could have predicted the arrival of self-lobotomized cultists with heavy artillery. It's terrific fun.

The text features in the Megazine have been essential reading for many years by this point, and probably the best of them have been David Bishop's histories of 2000 AD ("Thrill Power Overload," later expanded into an equally essential book) and Battle Picture Weekly (the much shorter, but just as fascinating "Blazing Battle Action!"). This issue sees the debut of Bishop's latest ongoing piece, a similar look at the history of the Megazine called "15 Years, Creep!" and, if I may be allowed another intrusion of my personal experience into the narrative, this sparked a wonderful memory that I have of my late father. In this issue of the comic, there are actually two chapters of this feature, which will run through Meg # 242 the following March, and the second features a look at the creation of John Smith's terrific and popular character Devlin Waugh.

I had picked up this issue from my regular thrill-merchant in Athens, probably also spending a little time with that girl whom I was dating at the time, who made her own intrusive presence felt in a chapter posted four weeks ago, and stopped by my parents' house to visit and watch a little football. Probably during halftime, or between games or something, I turned on the lamp behind my dad's recliner and decided to read the articles while my father played with his grandkids. He came back into the den some time later, by which point I was grinning ear to ear because I'd found the bit where Bishop cited that gushing, fanboy interview that I'd had with John Smith in 1999. (You can read about how foolish I felt about that right here in a Thrillpowered Thursday chapter from three years ago.)

So I explained to my dad that I had interviewed some writer he'd never heard of, for some website that he'd never heard of, either. ("You're talking about the internet, right?" he asked.) And now the writer of this magazine article had cited the interview and namechecked me to accompany a quote from Smith. "So you're in a magazine?" Dad asked. I showed him the page.

"Can you make me a copy of this?" Dad asked.

"Well, sure," I said. "I can give you a printout of the interview as well."

"And that's on the internet?" Dad said. I told him that it was, that it was for the Class of '79 site.

"No, I don't want that," he said, honestly. "Anybody can put anything on the internet. I just like seeing your name in a magazine. That means something."

So, thanks again for that, Mr. Bishop. You made my old man proud.

Stories from this prog have been reprinted in the following collected editions:
Judge Dredd: The Henry Flint Collection (2000 AD's Online Shop)
The Simping Detective: The Complete Simping Detective (2000 AD's Online Shop)


Next time, Judge Dredd tries to stop Nate Slaughterhouse, and Sinister Dexter have a problem similar to the one addressed in the recent chapter about Slaine, in that they reach a grand finale... and keep going. See you next week!

Thursday, August 27, 2009

109. Thrill-Power Starts to Get Overloaded

As 2000 AD entered the year 2002, it was with a new editor, Matt Smith. There was a good deal of fandom interest in this at the time, as Smith had chosen to keep a much lower online profile than his predecessor Andy Diggle had, and many people were speculating what his tenure would be like. Less heralded then was Judge Dredd Megazine's new editor. Alan Barnes took the reins as David Bishop stepped down following such a long and commendable service, but Barnes already had a new assignment for the veteran Bishop in mind.

Barnes came to the Megazine following some time as editor of Doctor Who Magazine for Panini. Wikipedia suggests he'd been at the wheel there for the better part of four years, during the very difficult transition time of 1998-2002, when the Paul McGann TV movie failed to become a series, and he somehow managed to keep the magazine alive and very vibrant during those lean years. He seems to have succeeded by really amping up the quality of both the comic strip, which became essential reading as it transitioned to full color (and remained superior to any and all Doctor Who novels published during that period which weren't written by Lawrence Miles), and also by really bringing out the best in the magazine's feature writers. For years, the magazine's writers had been doing great work going behind the scenes of the production of the original series, but I think it was during Barnes' tenure that the quality went even higher, with incredibly interesting research, very detailed, probing interviews, and, most memorably, a lengthy, serialized memoir by the show's longest-serving producer.



Judge Dredd Megazine had only been revamped just eight months previously, taking the 100-page perfect-bound format used by the annual year-end special Progs. While readers all seemed to like the fourth volume of the comic, under Barnes and designer Graham Rolfe, the comic got another kick up the backside. As far as comics go, there initially wasn't a great deal that was actually new between the covers. The new strips in issue 9 include a very funny Dredd adventure called "Dead Lost in Mega-City One" by John Wagner and Peter Doherty which seems to be parodying some contemporary, dunderheaded British TV craze, and the ongoing Wardog by Dan Abnett, Patrick Goddard and Dylan Teague. They're joined by what will prove to be the final serial for the veteran Missionary Man by Gordon Rennie and John Ridgway. The popular series is finally winding down at this point, and will conclude its 74-episode run in the spring.

Of course, reprints are a regular feature during this period of the Megazine. This time, six episodes are dusted off: four each from Strontium Dog ("The Kid Knee Caper" by Wagner and Carlos Ezquerra) and Bad Company (the first four parts, by Peter Milligan, Brett Ewins and Jim McCarthy). Even these just appear a little more vibrant and interesting than the reprints of the previous few months, thanks to a very neat design choice. The current Megazine is a very different size than the old, almost-square newsprint 2000 ADs of the 1980s - it is sleeker and taller. To accomodate the reprints, they are shrunk down to the current page width, but printed on color paper, with borders above and below the comic, along with a neat little "work order" indicating that they've been retrieved from a special vault in Tharg's Command Module. In the very next issue of the Megazine, the classic thrills will be joined by reprints of Hellboy by Mike Mignola and John Byrne.



It's with this issue that we first start getting lengthy text articles filling the page count. This time there are two. One of them is a behind-the-scenes look at the newest merchandising: full-cast audio productions of 2000 AD-universe stories from the good people at Big Finish, who have been turning out their popular lines of direct-to-CD adventures of Doctor Who and other cult teevee properties for a couple of years by this point. Their 2000 AD line features several of the regular players from their repertory company, with Toby Longworth starring as Dredd, and Simon Pegg as Johnny Alpha.

It's interesting stuff, but the really impressive feature is the first in what will prove to be a quite lengthy series of articles written by outgoing editor David Bishop on the history of our favorite comic. Thrill-Power Overload, which will be revised, updated and collected into an essential book a few years down the road, was assembled from dozens of interviews and previously unseen documentation.

This first episode of the series details the conflicts that went on at the comic's original publisher IPC to get the darn thing put together, with jealous infighting between departments and unsatisfactory returns on artwork. It includes samples of never-before-seen pages, including the original splash of Invasion 1988, as it was then-called, with parachuting Soviet troops storming London, and the remarkable sight of John Probe decapitating some guy with a karate chop.

As the series continues, Bishop will interview almost every major player from the comic's lifetime (only Alan Moore, Richard Burton and Alan McKenzie will decline to go on the record), and produce a genuinely excellent, no-punches-pulled history of 2000 AD. The hardcover collected edition, published in 2007, is flatly one of the most important books about the medium to see print, and a must-have for anybody with a mind to having a serious library about comic books.

In other news, earlier this year, Rebellion released the sixth collection of The ABC Warriors. This book, "The Shadow Warriors," contains the longest of all the Warriors' adventures thus far, an epic written by their creator Pat Mills and drawn by Carlos Ezquerra and Henry Flint. It originally appeared in three "books" between 2003-06, and since I'm looking forward to rereading the original episodes as they come up in the rotation, I just skimmed over the book to get a good feel for it.

Honestly, this collection is terrific. The artwork is, of course, wonderful. Ezquerra is one of 2000 AD's best art droids and he really brings a great, dirty sensibility to the dusty sandhole of the terraformed Mars. But when Flint takes over, things somehow get even better. There's a genuine "shock of the new" feel to Flint's episodes, as our heroes' new, imaginatively-designed foes take center stage and the weirdness factor gets ramped up to ten.

Skimming this volume confirmed what I felt about it upon its release: that the Guv'nor was back in town and ready to kick ass and take names. We'll come to this point in Thrillpowered Thursday in a few months, but it's clear that Pat Mills' time away from the comic, during which he created Requiem: Vampire Knight for his French publisher, recharged his batteries to full. The 2003-model Mills was not the same droid as the one from the 1990s. Here, it's one wild idea after another, no preaching, no stagnation, just a constant escalation of mad plot devices and vibrant characters. If the previous few ABC Warriors collections had been frustrating for one political reason or another, then this is the one to get.

It's every bit as wild and excellent as it was when Ezquerra had last drawn the title in 1979, and the robots were riding on the backs of tyrannosaurs, armed with bazookas. This is that Mills - the one with the turbo-charged imagination creating physics-defying freakiness and making downright excellent comics. I strongly recommend you check this book out! (And keep an eye out for more about Requiem: Vampire Knight at my Hipster Dad's Bookshelf blog in a couple of weeks!)

Next time, Nikolai Dante hightails it out of Russia, and Dan Abnett and Richard Elson have a lot to say in Atavar! See you in seven!

Thursday, May 29, 2008

55. Political Bizness

December 1997: It's been promoted for weeks, and at last B.L.A.I.R. One makes its series debut in prog 1071. The series had its origins in a one-off gag strip from the 3000 AD supplement given away as one of the free gifts from the 20th anniversary celebrations the previous February. That story, by editor David Bishop, John Tomlinson and Simon Davis, reworked the old superspy series M.A.C.H. One into a very silly satire about Britain's new prime minister. Now it's been given over to Alan Grant to script, and the results are, honestly, wonderful. But I'm pretty far in the minority!

Simon Davis was perfectly chosen to paint the bizarre series, in which the superpowered prime minister battles everything from Tory MPs to demonic taxpayers. Since Davis is so very good with likenesses, the many politicians throughout the strip probably don't need to be named for British readers, even if I don't know who the heck some of them are. There is a great moment in a later episode where Bill and Hillary Clinton are at a photo-op, frowning with sour faces as the cameraman calls "Say cheese!" Then he says "Say power!" instead and their eyes brighten. In the first episode, B.L.A.I.R. One solves the crisis of closed mines and too many single mums on welfare by sending them all down the mines. By the end of the four part series, the only Britons with jobs are employed as wardens and guards at a giant prison that holds everybody else.



You could see how this might could polarize readers. Again, I think it's hilarious, as do my kids, but it's about as subtle as a brick to the head and deeply unpopular. However, it will return in 1998 for both a one-off and a two-part final appearance B.L.A.I.R. One, which has never been reprinted, is the last of the "media-friendly" strips that came with press releases attached, aimed at the mainstream media. In the early months of '98, Bishop looked over the results of the two months experimenting with the format and concluded that they were alienating regular readers and not getting any new ones.

Other material in this prog: Judge Dredd in the first part of "Escape from Old New York Street" by John Wagner and Paul Marshall, a Vector 13 story called "Angels" by Robbie Morrison and Lee Sullivan, Sinister Dexter in "Things to Do in Download When You're Dead" by Dan Abnett and Julian Gibson, and finally Nikolai Dante in "The Full Dante" by Morrison and Charlie Adlard. Yes, three complete stories in one issue!

December '97 is also notable for bringing a new face into the Command Module, the new assistant editorial droid Dig-L. Andy Diggle was a lapsed fan who'd resumed reading earlier in the year. He will have a huge impact on the title in the future when he takes the editorial reins himself.



Apologies for the short entry this week; work sort of caught up with me. Next week, we close out 1997 with a look at the rest of the regular features...

(Originally published 5/29/08 at LiveJournal.)

Thursday, May 15, 2008

53. Girls Less Ordinary

In October 1997, two of the most unusual of all 2000 AD series debuted. They would both be finished before the end of the year, never to be reprinted and never to be seen again. They're called The Space Girls and A Life Less Ordinary, and they're both pretty darn lousy. This is a shame, because prog 1063 does contain some very good material. There's the first part of a fantastic Judge Dredd comedy called "Mrs. Gunderson's Little Adventure" by John Wagner and Henry Flint which is probably better than any comic you've read in the last week, a good Sinister Dexter one-off by Dan Abnett and Julian Gibson, and a really creepy little Vector 13 by Abnett and Alex Ronald. So 60% of the comic's pretty great.

The UK had some pretty big pop culture exports in 1996-97. The Spice Girls released a series of hit singles, and Trainspotting, a film by the team of Danny Boyle, John Hodge and Andrew Macdonald, became one of the biggest and most imitated British movies in recent memory. The trio's next project, an odd fantasy about an heiress and her kidnapper falling in love thanks to the machinations of a pair of angels, was predicted to become another big hit. So the marketing people at Fleetway were already talking with editor David Bishop about finding some ways for 2000 AD to get some more publicity from the mainstream media when Channel Four Films asked for a meeting about a comic adaptation of A Life Less Ordinary. It's a little unfortunate that the scheduling worked out the way it did, because it meant that the eight-part comic version, which preceded the film's release by about three weeks, would run at the same time as the similarly market-led Space Girls.

That Space Girls isn't any good is no surprise, but what is odd is how utterly empty the story is. The strip was only going to run for five weeks, but the closest thing to a parody in the strip comes in the characters' wacky nicknames (such as Hyper Space and Wide Open Space). Otherwise, it's a very dull and boring affair which focusses on the villains instead of the heroines, who have nothing whatsoever to do with the world of pop music or media manipulation, two subjects which might have made the strip at least briefly memorable. The artist, Jason Brashill, had been painting episodes of Judge Dredd and Outlaw over the last couple of years. Here, he uses traditional pen and ink and the result is nowhere near as vibrant as what he'd done before. Since I often feel the reverse is true with 2000 AD artists (I believe that Clint Langley and Simon Bisley, for instance, did much better work in the 1980s and 1990s with pen and ink than paint), this may be seen as evidence of just how utterly backwards everything in Space Girls is.



I'll continue on that note next week, because there's "backwards" and then there's "upside down in the wrong dimension," which is how the Space Girls story will conclude.

John Tomlinson is listed as the writer of the series, and on the official site, David Bishop is listed as the uncredited co-writer of the first episode of Space Girls. Bishop is also listed as the writer of the Life Less Ordinary adaptation, but is not credited in the comic with it, either. Now here's a thankless job. You can't completely hold this dull, drab comic against him. Bishop had to assemble a comic script from an early shooting treatment of the movie in virtually no time at all, and then Steve Yeowell had to put the artwork together with inadequate reference of actors, costumes, locations, you name it. Turning it into a 48-page story would have been difficult enough, but with a cliffhanger every six pages?

In fact, it's been so long since I saw the film that I've forgotten practically all of its details. Without them, reading the first episode was a real chore, wading through choppy events with poor transition and even worse storytelling. It's a really bizarre experience, because neither Bishop nor Yeowell were novices when they put this strip together, and yet it feels like the disjointed work of people who'd never worked in comics and were still learning the rules. A little clue: the introductory text page with the photo of Cameron Diaz should not have been required reading to follow the comic. On that note, Steve Yeowell is a wonderful artist, and responsible for many classic thrills, but the photos that appear with each episode actually serve as a painful reminder of how much the characters do not resemble the actors who played them* and should not have been included.



Did this "marketing approach," as Bishop has sinced coined it, work? Probably not, as the "media-friendly" events in 2000 AD will end before 1998 and not be tried again. I can sort of see A Life Less Ordinary drawing in some curious readers but losing them within a week or two. However, if the Space Girls earned any readers, I'll be amazed. Hands up if you saw the name "Space Girls" and didn't think "oh, how stupid."

Next week, the wincing continues as the Space Girls meet an ignominous end.

Sinister Dexter Bullet Count: In prog 1062, Sinister takes his third bullet of the series, wounded in the back by a target called Lance Boyle.

*note: David Bishop, who was both editor and scriptwriter for the serial, clarified that 2000 AD didn't have the rights to the actual likenesses of the actors in question. So it was not that Yeowell "botched" the characters, as the original version of this entry stated, but that they weren't allowed to. This entry was modified on May 15 '08 to reflect the updated information.

(Originally pubished 5/15/08 at LiveJournal.)

Thursday, April 10, 2008

49. How Not to Advertise a Comic Book

June 1997: Prog 1048 continues the recent, solid lineup in the Galaxy's Greatest, with everything moving towards their final episodes in the following week's issue. Jason Brashill contributes the cover for this week's Anderson: Psi Division story by Alan Grant and Steve Sampson, and there are two episodes of Judge Dredd as John Wagner gets ready for the climax of "The Hunting Party," with art by David Bircham and by Henry Flint. Robbie Morrison and Simon Fraser continue Nikolai Dante, and Pat Mills and Steve Tappin have the penultimate part of Slaine: "The Grail War."

Normally, thanks to participation in fandom, reading interviews and the like, I have the benefit of knowing a little bit about the background to 2000 AD's history as it unfolds. This week, however, we have a subject that I didn't know anything at all about until it was written up in the fabulous secondary source that is David Bishop's Thrill-Power Overload. This is the sordid tale of the two worst advertisements that have ever been seen, anywhere. And to understand them, you have to know what the hell Loaded is.

American readers may recall that for a few years, we had these very tame little girlie mags on the shelves, called Maxim, Stuff and FHM, along with some even tamer contemporaries. Maxim's the only one that survived, and I don't know how long it's got, since The WB no longer exists, and that's got to have dried up the stream of twentysomething Hollywood starlets to pose in bikinis for them.

What many Americans may not know is that these were only the US versions of longer-running magazines with many international editions, and they all started in England in the mid-90s. John Harris's essential book Britpop! Cool Britannia and the Spectacular Demise of English Rock links the rise of these "lad mags" with the rise of Blur and Oasis and the demise of the Conservative Party. Heady times, as lad culture and a love of lager and soccer were louder and prouder than they'd been in years. Basically, the English editions are a little more than the tame girlie mags we got here - they're handbooks for single men in their twenties who embraced the culture. And they're slightly more risque, since it's de rigeur in the UK for twentysomething starlets with small roles in Hollyoaks to pose topless. But they're still no more explicit than Playboy was in 1969.

Maxim, Stuff and FHM found it easy to make the jump to US publishing, and it guaranteed a larger bank of pictorials for their international editions. So before long, the British edition could feature photospreads of American starlets like Alyssa Milano and Alyson Hannigan in their undies, and English starlets like Davinia Taylor and Gail Porter in very tame layouts with an occasional discreet nude photo.

Loaded, and their competitor Front, had no easy access to the WB's starlets, and no easy access to the BBC's starlets either, so they settled for the Sun / Daily Sport Page 3 set, giving the likes of Sophie Howard and Lucy Pinder more exposure. They're still just this shy of full-frontal, but considerably more explicit than their fellows, with unbelievably shallow PHWOAARRR LADS text features. In other words, remember how, in 1994, Grant Morrison created Big Dave specifically to lampoon the sort of morons who live their days guided by Daily Sport and Loaded editorials? This, of all places, is where Fleetway chose to advertise 2000 AD.

Then again, as has been mentioned in previous entries, Fleetway is the same company that blew tens of thousands on a cartoon ad which only aired in the wee hours on the poorly-viewed Sky Sports subscription channel.

How the heck this happened is described by Bishop thusly, on page 198 of Thrill-Power Overload:

"In 1997, a long-running dispute between Egmont Fleetway and IPC was settled when the comic publisher was offered £25,000 of free advertising in IPC's publications. It was decided to utilise this by hyping 2000 AD in the pages of Loaded. An advertising agency was brought in to design the ads and came up with the slogan, `2000 AD: Women Just Don't Get It'."

Bishop goes on to explain how this was completely out of the hands of the comic's editorial department, and that he was forbidden by the publisher from responding to reader complaints about the ads, which were pretty offensive, but more importantly, they were goddamned stupid. I mean, these really are the worst ads I've ever seen for a comic book, and whatever bozo came up with these things really had no clue at all. Somebody got paid for this! Well, Thrill-Power Overload was not able to reproduce the ads, which no doubt has left some readers curious about the articles in question. Fortunately, scans later made their way to the official site's message board, courtesy of user "opaque":



Yep. Bishop writes of several instances where editorial's desires came crashing against the marketing department of Fleetway and the focus-group goons who ran the place, but this might have been the most egregious and downright wince-inducing example. Personally, I don't know that I'm bothered by the jawdropping misogyny quite as much as the notion that these ads are supposed to sell a comic book which has never made a practice of excluding anybody.

It wasn't completely the PR nightmare that it could've been. It apparently cost the comic more than it gained, as offended readers cancelled their subscriptions, but the story wasn't picked up by any media, and, mercifully, the comic blogosphere didn't exist then. Because really, Marvel Comics may have pathetic statues of Mary Jane, and DC may apparently disrespect the memory of fictional females who dressed as Robin for two months before being killed off, and they both may release action figures that can't stand upright because their boobs make 'em topple forward, but when it comes to outright sexism and contempt for your readers, what you see there just can't be beat.

Thrillpowered Thursday's going to take a week off while the kids enjoy a spring break with their grandparents. I'm rereading the comic while they're enjoying it for the first time, and I don't want to get too far ahead of them. We'll be back in two weeks for the return of Sinister Dexter. Credo!

(Originally published 4/10/08 at LiveJournal.)

Thursday, March 20, 2008

46. Too Cool to Kill

March 1997: In the real world, the first of the two best things to ever happen, the Hipster Son's birth, is just a few weeks away. I was still living in that awesome little duplex on Park Ridge Drive in Athens, and that neighborhood didn't yet look like the end of the world, with all the grass killed under the weight of the sixteen Chevrolets parked in every single yard. In Britain, John Major is still prime minister, though the inevitable victory of Tony Blair and the Labour Party is about six weeks away. I was still crazy about trading VHS tapes of every show under the sun then, and had a British friend and contact who suggested that the Hipster Son, who was premature, couldn't wait until the 1997 General Election to be born, he just insisted on being around long enough to see the Conservatives lose. Then my boy had his first heart attack, aged three weeks. Heady times. So between birthing babies and an unbelievable health scare, having half my online friends so utterly jubilant about politics that it kept me captivated, and then dealing with some horrifying financial issues that we experienced at the time, 2000 AD was really low on the priority list. This was worsened because, for the last time (we hope), Diamond missed another run of several issues, and progs 1033-1036 never made it to my local comic shop.

So when I did resume the progs with # 1037, I'd missed the first two parts of Nikolai Dante's first adventure. And it did not matter. I was completely hooked. Now this was a thrill for the ages - one of 2000 AD's all-time best series.



Dante shouldn't be mentioned in isolation from the rest of the 20th anniversary lineup, which is very good. The strips currently running include a new Dredd epic by John Wagner under the umbrella title "The Hunting Party," with early chapters illustrated by the likes of Trevor Hairsine and Calum Alexander Watt, which features Dredd and DeMarco, whom we met in "The Pit," training some cadets in the Cursed Earth. Also appearing are a seven-part Slaine serial by Pat Mills and Nick Percival, Al's Baby by Wagner and Carlos Ezquerra and the new thrill Mercy Heights by John Tomlinson and Kevin Walker, which is about a space station hospital full of weird aliens in a war zone.

Tomlinson, you may recall, had been 2000 AD's editor for a few months in 1995. Nikolai Dante had been commissioned by Tomlinson as an eight-part series, as had many of the strips during that period. When David Bishop took over in '96, he concluded that there was a lot of promise to this character, and that the story would really benefit from a longer initial run. It works tremendously well. Dante's first series ran from March to July 1997, and after resting for the summer, he then becomes a semi-regular throughout the rest of the decade. He's chalked up 216 episodes as of this writing, with a new story beginning in the current week's prog.

But who is this fellow, you ask? Well, when we meet him, Dante's been a thief and a con man, looking out for himself since his mother, a pirate, abandoned him as a child of nine or ten. This is 27th Century Russia, an empire under the heel of Tsar Vladimir, where amazing advances in technology haven't done much to improve the overwhelming poverty where most people live. Dante is a swashbuckling ladies' man, and we first meet him in bed with an imperial courtesan. After getting the better of a squad of officers, led by the first of many men of the Arbatov family that we'll meet, and getting hold of the courtesan's imperial boudoir costume, Dante makes the mistake of selling it, which allows the tsar's men to trace him.



Dante's expecting a death sentence, but what he doesn't know is that a bio-scan has revealed him to have a very strong connection to the Romanov bloodline, a powerful family which poses political challenges for the scheming Vladimir. He's pressganged by the tsar into joining the imperial Raven Corps, and sent along with the tsar's daughter Jena Makarov to investigate a crashed starship. The whole thing is a set-up; Vladimir knows that the starship belongs to the Romanovs and has been banking on Dante obtaining a Romanov Weapons Crest, a powerful weapon of alien origin which will only bond with a Romanov. In other words, it's still a death sentence: Vladimir fully intends to dissect Dante and get at that weapon.

Where it goes from here is, frankly, everywhere. As Nikolai Dante progresses, the cast and settings grow and we meet dozens of incredibly fun characters. The status quo gets dumped on its backside several times and the stakes get progressively higher. We learn that Dante's backstory already has some sad skeletons in it, and the gambles he has to take have increasingly chilling prices and repercussions.

The series was created by Robbie Morrison, who has written every episode, and Simon Fraser, the original artist, whose work is genuinely wonderful, vibrant and full of life. After the original 15-week run, Fraser still handled the bulk of the episodes presented during the series' first phase (1997-99), with periodic fill-ins by other artists, chiefly Andy Clarke and Charlie Adlard. There have been some lineup changes since then, which I'm sure we'll elaborate in time, but today, Dante's art duties are shared between Fraser and John Burns.

The sixth collection of Dante stories was recently released, so they've been chugging along putting all of this popular series in bookshelf format, but you can find these first fifteen episodes along with several others in The Romanov Dynasty, which was released in 2004 as part of the old DC/Rebellion deal. The Judge Dredd epic which is running at this time is also available in the 2006 book The Hunting Party.

Next week, Fetish concludes in the Megazine, but what you really want to see are pictures of cute girls dressed as 2000 AD characters, right? That'll save me having to find somethin' new to write about...

(Originally published 3/20/08 at LiveJournal.)

Thursday, March 13, 2008

45. Bish-OP's Mea Culpa

March 1997: The prog before a launch issue is, as you might expect, usually full of last episodes, one-offs and filler, clearing the decks before the new stories start in the promotional issues. Prog 1032, the issue before the 20th anniversary prog, is no exception. It has the second half of a Judge Dredd two-parter by John Wagner and John Burns, one-off episodes of Slaine (Pat Mills/Steve Tappin) and Sinister Dexter (Dan Abnett/Marc Wigmore), and two episodes of the creepy anthology Vector 13. The first one is the now-standard five-page investigation of fortean strangeness. The other... well...

To recap, from its inception, 2000 AD was "edited" by a space alien named Tharg the Mighty, as was once common in anthology comics. The character, and his office full of creator "droids," would occasionally appear in silly comic adventures which reinforced the mythology. As the comic's audience got older, 2000 AD responded by presenting stories which would appeal to older audiences, presented on better paper and in a package that looked and felt somewhat more "grownup" than the cheap newspaper of the late 1970s. The real editor, David Bishop, felt that the aliens-n-droids were an anachronism in the more mature comic, and phased them out in favor of "Men in Black," popular in geek media of the day, only to have it collapse in the face of readers who wanted their Tharg back.

So 2000 AD celebrates its 20th birthday with the return of The Mighty One. Even if he doesn't talk quite right...



What starts as a Vector 13 tale of the Men in Black reporting on the supposed sightings of so-called "aliens" in London over the past two decades is promptly derailed as Tharg returns from the planet Quaxxan to find all these fashion victims standing around in the shadows looking moody. It must be said that Bishop doesn't really capture Tharg's speech patterns correctly - "grexnix" is supposed to be another word for idiot, for example - and he'll spend many months putting up with irate letters wanting to know why he's referring to readers as "Earthlings" instead of "Earthlets."

Anyway, stepping up and taking the blame, Bishop unmasks himself and, whining for forgiveness, faces Tharg's wrath.



It isn't perfect, but the one-off is a very nice little throwback to the early 80s, when short little Tharg tales were penned to explain everything from distribution issues to price rises to creators using new pseudonyms to talent leaving editorial and going freelance. And to fill space quickly while waiting for a long serial to work its way through production, that too. And, much like we saw back in the days of Steve MacManus's tenure, the fiction also serves as a teaser for forthcoming attractions: the Bish-OP droid saves his metal skin by telling Tharg about all the great new series he's commissioned to start running in the next three weeks. Satisfied, a merciful Tharg spares Bish-OP for now.

I guess it's the nature of memory, but as we just celebrated 2000 AD's thirtieth birthday a year ago, with all the attendant nostalgia and looking back, I'm reminded of how many commentators spoke of how the comic lost its way in the early nineties and has been on a resurgence "lately" or "recently." Perhaps the memory cheats, but since I started this blog in April '07 (covering December 1993), the number of good stories has outweighed the number of bad ones. By the time of the twentieth birthday, 2000 AD's two weakest writers - Michael Fleisher and Mark Millar - were gone, and the comic was safely in the hands of editors who genuinely seemed to be enjoying their work and the remarkable challenges of juggling the anthology and pleasing its fickle audience.

Certainly, when 2000 AD was lousy during this period, it was a lip-biting disappointment, but it was good more often than not, and it would spend the next ten years stripped of its early 90s failings and being as innovative, engaging and surprising as its glory days of the early 80s. Ten years. That's not "lately" or "recently," that's a solid decade as the best comic money can buy.

Case in point: join us in seven days when a new character says "I'm too cool to kill."

(Originally published 3/13/08 at LiveJournal.)

Thursday, March 6, 2008

44. Fetishizing the Megazine

February 1997: Meanwhile, in the Megazine, editor David Bishop has found a sensible solution to reader complaints that there's too much reprint in their Meg. For five months, the comic was 52 pages, with 21 pages of reprints. Now, the magazine loses eight pages entirely, and the 44 page comic only contains 7 pages of reprints alongside three new stories. As I've mentioned before, there has had to be a great deal of trimming and rewriting to reformat episodes into configurations that change every few months. For example, both the final story for Janus: Psi Division and the first story for Holocaust 12 had their twelve-page episodes cut in half and run over twice as many issues as intended. But now comes a spectacular Judge Dredd adventure called "Fetish," and it's reworked in the opposite direction.

"Fetish," a moody epic which begins with four citizens murdered by a sorceror operating from somewhere in Africa, is scripted by John Smith and painted by Siku. It was planned, I believe, as seven 12-page episodes, but hammered by Bishop into five 17-page episodes. This actually works very well for the comic's lineup. Dredd is represented by a 17-page lead story and a 7-page backup feature (in this case, an episode of the 1990 Wagner/Ezquerra epic "Necropolis"), and the other strips, set elsewhere in Dredd's world and continuity, are Missionary Man by Gordon Rennie and Marc Wigmore and The Inspectre by Kevin Walker, Jim Campbell and Charles Gillespie. So the comic may be a little thinner than it had been in 1996, but the lineup is nevertheless very strong.



You'll have to trust me on this, as the Megazine's current dimensions are a little larger than my scanner, but Siku's work on "Fetish" is simply excellent. He uses double-page spreads incredibly well, and occasionally divides the comic page into a series of vertical panels, rather than a number of tiers. The paper's certainly not good enough to show off his remarkable painting in the vivid colors he had in mind, but we certainly see his intent, and so I've increased the contrast a little on these scans. Mega City-One's purples and grays are contrasted sharply with the bright blues and oranges of Africa, and it looks fantastic. His pacing is really great, especially as he alternates his panel layout so effectively. Siku's anatomy is already causing a little trouble, however. His work is very stylized; above Dredd's shoulders you basically see a chin in a helmet. Siku will contribute regularly to Judge Dredd and to other series over the next seven years, and occasionally court controversy as his stylization gets a little crazy, but for now he's a solid contributor with a lot of promise.



Next time... Tharg comes back, and he's ticked off!

(Originally published 3/6/08 at LiveJournal.)

Thursday, February 7, 2008

40. The Facts Behind the Fiction Behind the Facts

October 1996: Prog 1014 is another launch issue, with the first episodes of four series, and a fifth joining next week. This is simply not as strong a lineup as the last one. Two of the five series are inventory strips commissioned by earlier editors and collecting dust until they had to run. The third and final series of David Hine's Mambo had been ordered two Thargs previously, by Alan McKenzie, in 1994 or 1995. The second and last series of Time Flies, written by Garth Ennis, is even older. This script was submitted in 1991, when Richard Burton was editor. Philip Bond began artwork on the nine-part tale, but dropped out after completing 30-odd pages. Other artists, including Roger Langridge and Jon Beeston, will contribute after Fleetway's management decrees that if the material was purchased, it must be published. Bishop also inherits a 72-page Judge Dredd adventure called "Darkside" by John Smith and Paul Marshall which will begin in three weeks' time. This had been commissioned for the Megazine by John Tomlinson as eight 9-page episodes. Having no room in the Meg and needing a good run of Dredd while John Wagner preps his next long story, Bishop moved it to 2000 AD, where it runs with some pretty odd "cliffhangers" as twelve 6-page episodes.

The other stories are a new series of Rogue Trooper by Steve White, Dan Abnett and artists including Greg Staples and, this week, Alex Ronald, and a major new creator-owned story by Alan Grant and Arthur Ranson called Mazeworld. More about these another time, because there are other things to discuss this week. In the most impressive, long-running development, Henry Flint gets a chance to draw Dredd.



This is a three-part adventure called "The Pack," in which Mega-City One deals with whacking great flying alien sharks diving into the streets to gobble up any meat in their path. It's the prelude to Wagner's next long story, which will be starting in 1997, and it is all kinds of eye-popping fun. Flint had been doing some solid, if unmemorable, work as a fill-in artist for Rogue Trooper, and had drawn a Dredd poster comic, but this was the first time he got the chance to take charge of a major strip in the weekly.

Putting Flint on Judge Dredd is one of Bishop's very best ideas as 2000 AD's editor, which makes it incredibly odd that it happens in the same prog as one of his worst. Flint immediately puts his stamp on the character and fast becomes one of the definitive Dredd artists, with dozens of episodes to his credit. He's just a super artist, and ranks not far behind Carlos Ezquerra as one of my own favorites, Flint's brilliant artwork graces a few other series as well, most notably Shakara, which is running in the prog currently. In 2005 he was headhunted by DC Comics, but they didn't find much of interest for him to do. He was perfectly suited for the alien weirdness of the 2006-07 Omega Men miniseries, but the book just stank of "trademark protection" and sank without trace, Fans are much happier with him at 2000 AD anyway. This Dredd story is available in the 2003 collected edition called The Hunting Party, available from Amazon here.



Last week, I explained that the comic's fictional alien editor, Tharg the Mighty, had told readers he had to return to Quaxxan and may be gone for some time. This week, after readers carefully removed the free promotional pack of X Files trading cards from the front cover, they looked inside to learn that this government-conspiracy stuff has gotten entirely out of hand.



Yep, for the next four months or so, the silly concept of a space alien constructing little robots to create a comic book is replaced by the even sillier concept of a shadowy group of... government cover-up gymcrack Men in Black relating these tales. Not content to reside as the hosts of the Vector 13 anthology strip or supporting characters in Kid CyBorg and Black Light, the Men in Black were now running the comic. And with it, the hyperbole (about thrillpower, upcoming strips, lunacy in the Nerve Centre) all vanishes.

David Bishop has certainly accepted (in the pages of Thrill-Power Overload) that this was not a terribly good idea, and Tharg will be reinstated under amusing circumstances in 1997. The problem is that a big part of the 2000 AD experience is the comic's scrappy, toughest-in-town attitude, personified by the larger-than-life Tharg waxing grandiloquently about the Galaxy's Greatest Comic, unable to string three sentences together without the word "thrill" and crafting comic putdowns to the stupider questions in the letters page. The Men in Black don't do this. Instead, there's a lot of po-faced crap about "neither confirming nor denying" this and that. Whereas Tharg would remind a cheeky reader that Rigelian Hotshots can be despatched to any corner of the galaxy to blast any disrespectful Earthlet, the Men in Black talk about certain agencies specializing in missing persons.

There's also the problem that when Vector 13 launched in August 1995, it was perfectly timed to catch the wave of paranoid conspiracy fiction. The X Files had finished its third, and best, season, and nobody was really sick of this "JFK assassinated by space alien cattle mutilators" nonsense yet. One year later, that shit was played out. The Men in Black were as oversaturated as a media spectacle could get. Now, 2000 AD is actually behind the wave as it ramps up the cash-in. It looks like your hopelessly uncool dad trying to hang with your crowd.

As I found out when I left a note on the official site's message board about the October entry on V13 (see entry 24, From the Mixed-Up Files of the Men in Black), there remains some resentment that 2000 AD would demean itself by cashing in on this trend so blatantly. It left such a bad taste that, more than a decade later, Vector 13 is still dismissed because it was part of the same stupid trend, despite some genuinely great one-offs appearing under that banner. I can and will defend V13 - a two-book collection of the run would be great fun, but if not, twenty of the best 66 tales would make a fabulous Extreme Edition - but the editorial work of the Men in Black is another story altogether.

Next week, exactly who is this audience identification figure, anyway?

(Originally published 2/7/07 at LiveJournal.)

Thursday, January 31, 2008

39. The Fiction Behind the Facts Behind the Fiction

September 1996: In prog 1011, the summer's crop of thrills is wrapping up. It's been a mostly entertaining run. Slaine's comic foil, Ukko, gets the cover this week, spotlighting a pretty unusual little adventure. "The Cloak of Fear" is an interlude to the two-book "Treasures of Britain" story. Painted by Steve Tappin, the story is set in the Tower of the Ever-Living Ones, a location which Pat Mills introduced to the series some time previously. This is where Ukko and some of the supporting cast reside, long after the historical events of the Slaine series. Mills occasionally gets to have some fun poking at the differences between the reality of what actually happened, Ukko's selfish recollections of what happened as he records the tales, and Nest's insistence that Ukko's short-sightedness is preventing him from understanding the broader historical picture. That's not to say it's uniformly excellent storytelling - Slaine's days of consistent greatness are behind him by this point, though there are occasional moments of true genius to come - but it's a marvelous concept for the series. With the next issue, Slaine wraps up a run of about five months, and will return in '97.

Judge Dredd has a wonderfully gruesome one-off about an egotistical murderer contacting a TV sports show about his claim to the all-time record for most murders committed by a serial killer. It's by John Wagner and Tom Carney. Rogue Trooper continues a guerilla war against some religion-mad soldiers in a four-parter by Steve White and Calum Alexander Watt, and Black Light is halfway through its final short story, by White, Dan Abnett and Steve Yeowell. It's a pretty good prog, with a couple of sour notes.

First among them is Outlaw, which is coming to a conclusion and cannot end quickly enough. The artwork is occasionally amazing. Simon Davis's work on the last episode is actually his best work to this point, and since by '96 he'd already become one of my favorite 2kad artists, that means I think it is pretty damn sumptuous. But it's just so dreary and mindless. Somehow this thing took seventy-odd pages to tell, when there's no more than twenty pages of plot. And even those don't make sense, because we never get the chance to learn who the criminals behind the situation are, nor why they go to such stupid extremes for something which is conveyed as being small and unimportant. There's no sense of scale, that the "Deadliest Man Alive" competition means anything to any audience. And if it does, then the criminals who force Outlaw's hand are acting so illogically that readers cannot understand their motives, making the entire shenanigans seem pointless.

But the second sour note is really sour. It reads like this:



I've left some American comic fans utterly baffled by Tharg the Mighty, the "alien editor" of 2000 AD. Since just about all British comics in the 70s and 80s had a fictional editor at some point or other, their readers are used to the concept. The idea is actually an American one - the "fictional editor" we all remember was EC's Cryptkeeper of the 1950s, if not from the actual comics then from that incredibly stupid Tales from the Crypt TV series.

But, you know, the idea that an alien has come to Earth with an office full of robots to make our comic book... that's kind of silly. That's for kids. Editor David Bishop agreed, and decided to slowly phase Tharg out. What he overlooked is that the readers, sticking with the comic into adulthood, know perfectly well that the concept is something silly, for kids. We like it that way.

Of course, from time to time in the 1980s, editor Steve MacManus needed to take some vacation time, and so the task of penning the editorial notes would fall to his assistants Richard Burton or Simon Geller. So there would be a note from Tharg explaining that he had some business to take care of, or an infestation of Greater-Spotted Thrill-Suckers in the Magellan Cluster that needed exterminating, and the next issue's note would be from one of his droid assistants, Burt or SIM-1.

That's not what happens this time... check back next week as 2000 AD's fictional backstory gets totally ridiculous.

(Originally published 1/31/08 at LiveJournal.)

Thursday, January 24, 2008

38. Outrage!

September 1996: Today, I'm not nearly so inspired as I occasionally am, so I'll let other people's words do the talking. This is Megazine vol. 3 # 22 and it features letters from really irate readers who don't appreciate having to pay for reprints. It also features editor David Bishop making the not unreasonable point that it's up to the readers whether the reprints stay or go. To some, his words come across as passing the buck, and the outrage will continue. Anyway: twelve year old readers' letters!







Next week, ominous news from Quaxxan means Tharg has a grim announcement for readers.

(Originally published 1/24/08 at LiveJournal.)

Thursday, January 10, 2008

36. City of the Dead, redux

July 1996: David Bishop and his editorial team (which is not a large crew) are putting the weekly in an increasingly stable and strong position when there's a new fire to be tackled. Six months previously, Bishop had moved from the Judge Dredd Megazine over to the weekly, and Tomlinson moved from the weekly to edit the now-monthly Megazine. The publishers have decided that they don't need to be paying Tomlinson's freelance rates any longer and after six monthly issues, he is gone and now Bishop has both comics to edit. If both titles were financially strong and had the full support of the publisher, this might be a really great job. It's what Matt Smith is doing today and he at least seems to enjoy it. But in the summer of 1996, 2000 AD has a big stockpile of unloved material commissioned ages previously which has to be printed, and the publisher is increasingly unhappy with the Megazine's underperformance. Sales, if I understand rightly, are below the point they were when the Dredd feature film was released a year before. The Megazine is under orders to make some money or be cancelled.

And so immediately some more commissioned material goes back in the drawer. Megazine v.3 # 19 had an advertisement that a new story for Janus: Psi Division would begin in the next issue. Judge Janus, who was created by Grant Morrison and Carlos Ezquerra, first appeared in 1993 and had shown up in a couple of stories since, most recently a 5-parter, "A New Star," in 2000 AD in February '96 by Mark Millar and Paul Johnson. Their next, and final, Janus adventure is "Faustus," which I believe was planned to run as four 12-page episodes in Meg # 20-23. Instead, Bishop decides to stop commissioning - and paying for - anything new for the time being, and use reprints to bulk up the comic and put back the time when they'll need to pay for as much new stuff in the Meg. The reprint, for now, is of the 1990 Judge Dredd epic "Necropolis." The small backlog of already commissioned material will do for now, and the format will change from five new stories per issue to three new stories and reprint material.

I'll try to take up how well this goes down in a few weeks' time, but it's worth noting that the postponed Janus storyline will eventually find a home in 2000 AD, along with several other Megazine series as the squeeze gets worse and more established Megazine series are left homeless by the crunch. It had already been announced that Judge Anderson would be returning to 2000 AD. The assumption I made is that Bishop, who'd edited her Megazine series for years anyway, wanted her at 2000 AD with him, and Tomlinson, who commissioned the Millar/Johnson Janus adventures, would be taking that character to the Meg. Now Bishop has both at 2000 AD. Guess which one gets cancelled? Some Judge Dredd stories which were planned for the Meg will get moved to the weekly, and eventually both Missionary Man and Devlin Waugh will also move there.



So the lineup this month includes 20 pages of reprints of some of the lead-in episodes to "Necropolis" by John Wagner and Ezquerra, but it still includes some very good new strips, and just because # 20 is a very visible benchmark for the beginning of the Meg's reprint period doesn't mean the comic should be written off. Far from it; it includes Missionary Man by Gordon Rennie and Simon Davis, along with the first episode of a new series called Holocaust 12 written by Chris Standley and John Smith, with art by Jim Murray. I believe this strip, which concerns the suicide-team judges who get sent into disasters as a last-ditch effort and are not expected to return, has also suffered somewhat from the need for space for reprint. There's an cliffhanger which feels unusually artificial, and an oddly-lettered "next issue" tag on the last page. I think this was planned as two 12-page episodes and split into four 6-page episodes to accomodate the reprints and, again, stretch the new material out further.

Finally, there's the Dredd story, part one of "America II: Fading of the Light" by Wagner and Colin MacNeil. This is the big draw, although it suffers from sequel fatigue and isn't rated as highly by readers as the original. It is still a brilliant story and deserves a mention.

"America" was one of the five original Megazine series, back in 1990. It's the life story of America Jara and her friend, Bennett Beeny, who grew up together in the Meg. America's childhood hatred of the judges leads her, in time, to join the democratic underground, and a terrorist organization called Total War, which makes itself known periodically throughout the series. Beeny had made a huge success for himself as a singer-songwriter, but when his and Ami's paths cross one fateful night when Total War ambushes some judges, he's shot as a witness and left for dead. Beeny doesn't identify Ami when he recovers, but the gunshot takes out his throat, ending his career.

He still has enough royalties to live comfortably for the rest of his life, and when Ami returns for money, he's torn between his lifelong love for her and a need to stop the carnage. It's a remarkable story, and one which anybody who doubts Judge Dredd's standing as one of the best comics of the last thirty years should certainly read. Beeny's anguish at being torn between desire and unrequited love on one side, and fear and responsibility on the other, makes for an amazing tale, and whatever he decides is going to leave him disgusted with the decision. Dredd himself is barely present in the story, except as a menacing figure on the fiction's event horizon. You can certainly draw parallels between the structure of "America" and the Golgo 13 episodes I've been mentioning from time to time, where the focus is on the people impacted by the nominal protagonist. Seeing the character through the eyes of guest stars gives us a different perception of him. Dredd doesn't come off so well. Neither does Beeny, once you see what he does.

This first story - no sequel was planned at the time - ends with the revelation that the narrator has indeed been Beeny as we had expected, but he is wearing America's body. America had been fatally wounded in the story's climax. Beeny took custody of her body, and arranged for a brain transplant.

And that's not all he did. In the first episode of this series, we meet their daughter.



Holy crap! You think Faye Dunaway had problems in Chinatown?

"Fading of the Light" is sometimes dismissed, in part because the original series probably did not need a sequel, and in part because many readers feel that MacNeil's gorgeous painting of the original is not matched by the pen and inkwork of this run. I think it's still excellent myself, and a very worthwhile follow-up to the original.

The two "America" stories are available in a reprint volume which was issued by Titan in 2003. There's a new edition coming soon from Rebellion if you are interested - and you certainly should be - so let your local comic shop know. It should be out in March or April in the UK, and in May in the US.

Next week: There are reprints with Dark Judges in the Meg, and new episodes with Dark Judges in the prog!!

(Originally published 1/10/08 at LiveJournal.)

Thursday, January 3, 2008

35. Finn vs. Slaine: and only one shall continue!

June 1996: Prog 996 continues a strong lineup, with Carlos Ezquerra back at work on the John Wagner-scripted Judge Dredd story "The Pit," a Henry Flint cover announcing this week's episode of Strontium Dogs by Peter Hogan and Trevor Hairsine, a creepy Vector 13 installment by Brian Williamson and Kevin Cullen, and two ongoing series scripted by the Guv'nor, Pat Mills. (Can I do that, incidentally? Mills has earned the fandom-approved nickname "Guv'nor," but I don't know that an American can actually use that term in any other situation without looking awfully silly.)

Anyway, while Wagner and Ezquerra bring the Pit storyline towards its spectacular, explosive conclusion - one which leaves readers wondering whether any of these new Dredd castmembers will make it out of the mob war alive - Finn is also making its way towards its end, in a very unusual nine-episode story that feels a lot like a throwback to comics from the late 70s and early 80s. "Season of the Witch," on paper, is a nine-part story, but it's actually a series of loosely-related two- and three-part stories with an umbrella title, in which the magic-powered man with the machine gun goes up against four different opponents in the employ of the evil Lord Michael and his comedy Freemasons. Finn, we must recall, came during a time when Pat Mills didn't want to write believable villains, just ones with really nasty weapons.

1996 sees us past the real hump in the Guv'nor's low-quality phase of the early '90s. (It's a hump which, coincidentally or not, overlaps with the period he was co-writing Punisher 2099 with Tony Skinner for Marvel Comics. The only thing Punisher 2099 was ever good for was giving me a character to play with Nemesis and Torquemada in Heroclix on "teams my opponents will not guess the theme of" day.) Neither Finn nor Slaine are particularly bad at all, but it's just not possible to read these comics and not know that Mills has done better, before and since.



Really, the villains are the biggest problem. At no point can you believe any of them as legitimate characters, and that's the greatest failing of these strips. I guess you can argue that Finn and Slaine are playing for very high stakes - the future of Mother Earth - and consequently, the actual dramatic conflict of the comic page is not as important or as significant as getting the reader to think about the bigger themes involved. Mills has done this before, to very good effect. Of course, you know he was the author of Charley's War in Battle Picture Weekly, which was one of, if not the very best of all war comics. Periodically, Mills would show us the aging, impotent aristos and generals directing the slaughter on the battlefields, and they'd be little more than bizarre caricatures, jarringly two-dimensional when weighed against the vivid portrayals of the tommies in the trenches. Yet this choice worked because we never saw the enlisted men interacting with the toffs.

By contrast, Finn will frequently have a violent argument with some industry baron in Lord Michael's power structure, and the conflict falls completely apart. Mills gave his heroic characters a great deal of believability, but he also gave them 100% of the moral argument. This is why, say, Batman's enemies don't explain their moral reasoning in an attempt to persuade the readers' sympathies. When Finn has the owner of Big Auto Company tied to a chair, we don't need the nonsense about Big Auto having an obligation to its stockholders to increase profits by polluting the environment. It's fake, and feels forced and unnatural.

Lord Michael himself is unlike Mills' classic villains like Torquemada or the Lord Weird Slough Feg in that he is not fanatical about anything. In fact, he's oddly joyless, completely lacking positive passion for anything at all. Here's where the structure really fails for me. You can identify the main villain because he's the old, cranky, balding jerk. He has no life whatsoever, but the top witch in Finn's coven, Mandy, is full of life and energy and radiates charisma and fun. It's too obvious and too easy - wouldn't this be a more compelling strip if the main villain enjoyed his position half as much as Mandy does hers? The sexual angle is pretty clear and pretty lazy, too. Mandy represents virility and is sexually desirable, while Lord Michael is old and overweight. Imagine how much more interesting this might have been with those roles reversed?

And yet, Finn remains readable and sometimes compelling because it's so grandiose, with so many wild elements, and its plot is completely unpredictable. It is also worth noting that the entire dramatic structure of Finn reappears in Grant Morrison's The Invisibles, where you've again got posh aristos in big country houses using secret handshakes and allying with aliens in complex schemes to keep humanity down, and the good guys have chaos magic and machine guns on their side. Morrison did it a dozen times better, when he had artists who could translate his scripts for us and when he wasn't fucking around in Revolutionary France anyway, but fair's fair, Finn came first.



The cardboard villain problem continues in Slaine, but there's a sense of weirdness and completely bizarre plotting in "Lord of Misrule" which makes the story stand out more as being fresh and original, and we see Mills flesh out some older ideas to much better effect. The sequence in this story where Marian is sentenced to death evokes a similar incident in the 1992 ABC Warriors story "Khronicles of Khaos," only it works much better here, as Mills is able to devote more space to it.

There is a lot more Slaine to come in the next several months - the character gets one of his longest-ever runs throughout 1996-97 as he becomes a semi-regular cast member of the comic - but Clint Langley won't be with him for the time being, although he will be used on some other series in the next few years. Langley will return to Slaine in 2003 and the Books of Invasion storyline, his artwork honed to an intriguing love-it or hate-it heavily-PhotoShopped style (I quite like it!), but other artists will handle the stories to come.

Finn, however, is shelved after this story. Thrill-Power Overload - you know, if there were more available sources, I'd reference 'em - explains that David Bishop wanted to keep Mills' energies directed down one avenue, the more popular one, while also limiting the opportunities to get on the Guv'nor's bad side. Since Bishop and his fellow former editors Alan McKenzie and Andy Diggle have all gone on the record about some frictions with Mills, I think I can understand the reasoning!

But right now, Bishop can ill-afford to spend time fighting with a freelancer about Finn. He's about to piss off a huge chunk of the Megazine's readership with some reprints. More on that next time!

(Originally published 1/3/08 at LiveJournal.)

Thursday, December 27, 2007

34. Simon Davis Saves the Day

May 1996: Prog 993 sports a fun little cover by the great Sean Phillips, well known among current comic readers for his work on Criminal with Ed Brubaker. That feller on the front is Middenface McNulty, one of 2000 AD's most popular second bananas, heralding the return inside of Strontium Dogs. This series is a follow-up to the original run of Strontium Dog, which concluded five years previously, and continues the stories of the supporting cast in the wake of Johnny Alpha's death. Garth Ennis wrote a few series before moving on to work for US publishers. This left the writer Peter Hogan to take up his plot threads, and he divided the characters into two separate series: the Strontium Dogs strips dealt with the Gronk, Bullmoose, Feral and a gang of mad professors, while Durham Red and Frinton Fuzz took their story into the separate Durham Red run.

The problem was, as was common during the Burton / McKenzie regimes, it was ages between stories in the weekly. A new story would arrive after being absent for five months, run for four weeks, advance its subplots a little, and vanish again. Read in one go, they aren't bad at all, but spread out over years, it was pretty tedious. Reading this run with the benefit of hindsight, we know that the next four months are going to give us a good solid run of the two series at last, this time with the S/D art chores taken up by Trevor Hairsine, but there's a remarkable giveaway of a clue in this credit box about how much more we'll be seeing of Strontium Dogs in the future:



Alan Smithee, huh? That can't be good. Indeed, as with R.A.M. Raiders, which we saw in the previous entry, an appropriate level of hype and attention, including an intro page with art by Henry Flint, is being paid to a strip which will not be returning. It's always touchy to mention a couple of creators you enjoy and respect having a professional disagreement, but you know how last time I was saying how a number of creators begin moving on from 2000 AD during this period, as David Bishop declines to commission new material from them? Peter Hogan would be one of those.

Bishop is very forthcoming in Thrill-Power Overload about how he did not handle this decision as delicately as he might have done, but his decision means the end of the road for both Hogan's Robo-Hunter, which only has a single episode left in the can at this stage, and Strontium Dogs, while Durham Red will be given to Dan Abnett. Hogan's final episodes go out under the Alan Smithee pseudonym, and that's the last we see of the Gronk and Feral, and of Durham's ongoing war against the criminal Gothking.

Hogan really didn't get the chance to contribute to 2000 AD as much as I'd have liked. His subsequent work in comics has been sporadic, but he's highly regarded for some work with Alan Moore on the Terra Obscura series for ABC/Wildstorm. Hairsine, of course, has a number of projects for the House of Tharg still to come over the next few years. Most recently, he worked with Paul Cornell for Marvel Comics on a Pete Wisdom miniseries.

This sounds like a bit of a bummer of an entry, but the weekly is still very strong right now. Judge Dredd's epic "The Pit" continues. John Wagner is still scripting; art in this week's episode is by Alex Ronald and Alan Craddock. Vector 13 offers a ghost story by Brian Williamson and John Burns, and the final series of Finn continues, by Pat Mills, Tony Skinner and Paul Staples.

But then there is Sinister Dexter, and what has started as a pretty good, entertaining series has suddenly become unmissably fantastic, because Simon Davis has joined the art team:



Geez, that's beautiful. I love his work; Davis is among my five favorite comic artists. And here's the crazy thing: I imagine Davis will be quick to say that his painting looks the best when he's got a great deal of time to work on the pages, but his first two Sin Dex episodes were done under a pretty hellish deadline, and they look great.

In an earlier entry, I explained that five more episodes of Sin Dex were commissioned with very little lead time - about two months from the order until the comics went to the printer. So two episodes went to Charlie Gillespie, who'd done three of the first eight installments, one went to Henry Flint, who had just wrapped up some Rogue Trooper stories, and the other two went to Davis. Bishop had used Davis a few times as an artist for Missionary Man while he was editor of the Megazine, and knew that Davis could be counted on to make a tough deadline.

And he makes it look effortless. Over time, quite a few artists will be tackling Sinister Dexter, but Davis will get the first two of the important, long stories, "Gunshark Vacation" and "Murder 101," in 1997. These will cement Sin Dex's popularity to the point that it will become a semi-regular feature. But more on that another time!

Oh, one other note: I half-joked on the message board this week that I should keep a running Sinister Dexter bullet count. Turns out, across the first fourteen episodes, they each only take one confirmed hit apiece, in part two of "The Eleventh Commandment." Since Anthony Williams, at this time, was filling the negative space of his panels with as many shell casings as he can reasonably draw in them, I am amazed that our heroes only take two bullets across all of these installments. (In "Family Man," Henry Flint draws Ramone clutching his forearm as if to imply he'd been hit in just one panel, but there's nothing in the script to confirm it. Isn't this a great hobby?)

Next week, I'm not sure... probably a word or two about Finn and Slaine. Take care!

(Originally published 12/27/07 at LiveJournal.)

Thursday, December 20, 2007

33. The Hit List

April 1996: Prog 989 sees the last part of the first R.A.M. Raiders adventure. This is a notable series in one respect: detailed anecdotal evidence over the last decade has proven that I am, in fact, the only person on the entire planet who liked R.A.M. Raiders. The series was the last one that Alan McKenzie brought to 2000 AD - quite possibly the last one he did for any comic - and featured a pair of young hackers in the near future, Cody and his girlfriend Meg, who stole customers out from under bigger and better-established tech support crews. They run into very weird evidence that computers are becoming sentient. Just like my iPod, in other words. It's slight, and, if we're honest, not anywhere near as thrilling as a 2000 AD series should be. But it's a nice counterpoint to the heavier, gun-laden stories elsewhere in the prog (this time, Judge Dredd by John Wagner & Carlos Ezquerra, Rogue Trooper by Steve White & Steve Tappin, Sinister Dexter by Dan Abnett & Charlie Gillespie and Vector 13 by Simon Furman & John Higgins).

At the end of the first R.A.M. Raiders story, there's a completely bizarre twist: Meg gets killed in an explosion and returns as a ghost that only be seen by Cody or by robots. So the story starts as a lighthearted TechGhostbusters before turning into Randall & Hopkirk (Deceased). Maybe that's why it was so unpopular: it felt more like a TV series that McKenzie had failed to sell than it did a comic. He scripted two five-part stories under John Tomlinson's commision, the first with art by Calum Alexander Watt and the second by Maya Gavin. This very much falls in line with the sort of strips I was mentioning in the thirtieth entry, and could certainly have been in the regular rotation had Tomlinson remained with 2000 AD.



But David Bishop had other ideas, chiefly that these slight stories were a little long at five parts apiece. Watt had already completed art on the first, but the second was edited down from five parts to three before Maya Gavin got to draw it. Even if McKenzie had continued in the business, it's unlikely that R.A.M. Raiders would have returned. It appears that McKenzie has evidently tired of comic publishing by this point and is looking at a new career. Other early 90s names are finding other outlets in magazine illustration or jobs for American publishers. But several of their fellows find commissions drying up as Bishop looks elsewhere for ongoing 2000 AD work. Even several of the creators that he'd commissioned for the Judge Dredd Megazine become conspicuously absent over the next couple of years. I did a little tally, and whether by default or by design, the list of 2000 AD creators who will move on includes about twenty names, among them all three of R.A.M. Raiders' script and art droids.

There are some really positive changes to the comic during this period. I particularly like the tendency for longer residencies in the lineup. You could easily imagine the two R.A.M. Raiders stories, under the Richard Burton days, appearing months apart from each other. By running these and other strips in longer runs with multiple artists, readers are able to get more interested in the settings and the characters. The 10-14 week runs of Rogue or Venus Bluegenes, or Sin Dex, or some of the other series which will be launching soon, like Outlaw or Black Light or the big run of Slaine strips to come, are much more memorable than what we are unfortunately seeing in the present day, where, for example, The 86ers returns to the weekly after a year's break, with virtually no recap or reminder, and rushes through six subplot heavy weeks before vanishing again.

Further, Bishop brings to 2000 AD one of his staples from his tenure at the Megazine, the intro page. Each new storyline is preceded by a pinup page which recaps the story so far and refreshes readers' memories about the subplots - even if the series was in the previous issue! Prog 990 gives R.A.M. Raiders an intro page for its second and final story. Now, this is a strip which everybody involved has already decided will not be returning, and yet it gets the benefit of the intro page to help any first-time readers understand what they're about to read. That's a very nice idea and I wish today's Tharg would resurrect it.



Speaking of resurrections, the previous month saw a mention of one of Sinister Dexter's occasional employers, the ganglord Holy Moses Tanenbaum. In the current two-parter, we meet the criminal kingpin. A contract's been put out on him by his moll, the statuesque torch singer Demi Octavo. Finnigan has a little trouble with Holy Moses's force field, but Ramone finishes the job.

This is interesting because Sinister Dexter really never collect much of a rogue's gallery - most of the recurring antagonists are fellow gunmen and theirs is an occupation with more terminal ends than typical comic book heroes. Some of the more recent storylines have seen some shenanigans about Moses Tanenbaum "returning to life" through somewhat eyebrow-raising means (there are two: one is a clone and one comes from a parallel dimension), and the characters in the strip treat this like it's the worst thing imaginable, like Moses is, by some distance, the most menacing character in all of fiction. This remains head-scratchingly odd. Dan Abnett never made Moses into a serious threat in the first place. It's all very well for him to tell us ten years later on what a spectacular supervillain he was, and how his return is the worst thing that could possibly happen to the city of Downlode, but I've got the issues right in front of me, and he wasn't much of a villain, and his return is, thus far, unsatisfying and convoluted.

Next week: Middenface McNulty!! But more importantly... Simon Davis!!

(Originally published 12/20/07 at LiveJournal.)

Thursday, December 13, 2007

32. My Dinner With Einstein

March 1996: Another week, another subpar cover. Prog 985 sports a decent enough picture of Judge Dredd looking moody, but is that any way to sell a comic to someone not already actively looking for it? Goodness, how dull. The contents are considerably more interesting. Dredd's epic "The Pit" continues, now in its second arc, "True Grot," written by John Wagner and with art by Alex Ronald and Alan Craddock. Rogue Trooper continues a four-part story by Steve White and Henry Flint, and Sinister Dexter has another one-off story by Dan Abnett and Charles Gillespie. We also get the first episode of a new series written by Alan McKenzie called R.A.M. Raiders. I'll discuss this a little more next week, but I will mention art on this story is by Calum Alexander Watt. Bringing up the rear is the second and final outing for Canon Fodder by Nigel Long and Chris Weston.

In another of those fascinating little "I had no idea" revelations in Thrill-Power Overload, it turns out that Canon Fodder's co-creator and original writer, Mark Millar, objected to the series being continued in his absence. Millar had already stopped working for 2000 AD by this point, and only one further story, a four-part Janus: Psi Division adventure planned for the Megazine, was still in the drawer. Millar was working for American publishers, principally on DC/Vertigo's Swamp Thing, around this time.

Millar's objection ranks among the most hypocritical lines of self-serving nonsense I've ever heard in the hobby. The pinhead got his start by ruining Robo-Hunter about five years previously, and then had the balls to complain about Nigel Long taking a crack at his character?

Yeah, anyway, the first Canon Fodder series, from late 1993, had this really great premise that the Rapture came, the dead regained life, and yet God never showed up to take folk up to Heaven. Now that's a fabulous idea. I may have spent some column inches here complaining about Millar, but that is one awesome premise. And it's completely wasted on this idiotic story about a typical Millar indestructible he-man punching his way through the afterlife in pursuit of Sherlock Holmes and Prof. Moriarty, who've gone to Heaven to kill God. It's got some pretty good moments, and some pretty good art, but it also reimagines the corpulent Mycroft Holmes as a skinny Hannibal Lecter. It is stupid beyond stupid.



Long's Canon Fodder story sees our hero allied with Jules Verne, Nikolai Tesla, Albert Einstein and Wilhelm Reich to defend reality from sentience formed from dark matter. (Which, Wikipedia tells us today, is "matter of unknown composition that does not emit or reflect enough electromagnetic radiation to be observed directly, but whose presence can be inferred from gravitational effects on visible matter," and which accounts for a "majority of mass in the observable universe." Huh.) Long is still a novice writer and learning his craft, and some of his plot twists are kind of telegraphed in advance, but this, unlike the first, is a very clever story, with some great character moments. Reich, for instance, is a quiet little loon who keeps to himself, but he has to share how happy he is that Kate Bush wrote "Cloudbusting" about him. Sigmund Freud, who appears in the earlier episodes having incarcerated Fodder at Bedlam, is aghast in a wonderful moment when he realizes that Carl Jung was correct about that whole collective unconsciousness theory.

Even more impressively, Canon Fodder himself gets his character fleshed out, so that he's not merely a shouting, musclebound gunman. His unrequited love for his housekeeper is almost touching, really. It's a much, much better story than the first series, and Weston's art has improved from "good" to "fantastic," but David Bishop evidently decided against aggravating Millar any further, and Canon Fodder joined what's going to be an increasingly large number of series from the early 90s to be shelved under Bishop's tenure. It is also worth noting that, as it was never commissioned again, it adds to the discussion in the late 90s about series continuing without the participation of the original writer. Perhaps Millar was being hypocritical, but his point was nonetheless valid - if 2000 AD was going to shelve, as it will over the next year, Rogue Trooper, Robo-Hunter and Strontium Dogs, then Canon Fodder fits the same criteria.

Bishop will have some other tough editorial decisions in the weeks to come, which I'll talk about more next time. Here, watch Sinister and Dexter try to prop up a corpse and act like nothing's wrong and wonder whether it might be a metaphor for something.



(Originally published 12/13/07 at LiveJournal.)