Showing posts with label trevor hairsine. Show all posts
Showing posts with label trevor hairsine. Show all posts

Thursday, December 27, 2007

34. Simon Davis Saves the Day

May 1996: Prog 993 sports a fun little cover by the great Sean Phillips, well known among current comic readers for his work on Criminal with Ed Brubaker. That feller on the front is Middenface McNulty, one of 2000 AD's most popular second bananas, heralding the return inside of Strontium Dogs. This series is a follow-up to the original run of Strontium Dog, which concluded five years previously, and continues the stories of the supporting cast in the wake of Johnny Alpha's death. Garth Ennis wrote a few series before moving on to work for US publishers. This left the writer Peter Hogan to take up his plot threads, and he divided the characters into two separate series: the Strontium Dogs strips dealt with the Gronk, Bullmoose, Feral and a gang of mad professors, while Durham Red and Frinton Fuzz took their story into the separate Durham Red run.

The problem was, as was common during the Burton / McKenzie regimes, it was ages between stories in the weekly. A new story would arrive after being absent for five months, run for four weeks, advance its subplots a little, and vanish again. Read in one go, they aren't bad at all, but spread out over years, it was pretty tedious. Reading this run with the benefit of hindsight, we know that the next four months are going to give us a good solid run of the two series at last, this time with the S/D art chores taken up by Trevor Hairsine, but there's a remarkable giveaway of a clue in this credit box about how much more we'll be seeing of Strontium Dogs in the future:



Alan Smithee, huh? That can't be good. Indeed, as with R.A.M. Raiders, which we saw in the previous entry, an appropriate level of hype and attention, including an intro page with art by Henry Flint, is being paid to a strip which will not be returning. It's always touchy to mention a couple of creators you enjoy and respect having a professional disagreement, but you know how last time I was saying how a number of creators begin moving on from 2000 AD during this period, as David Bishop declines to commission new material from them? Peter Hogan would be one of those.

Bishop is very forthcoming in Thrill-Power Overload about how he did not handle this decision as delicately as he might have done, but his decision means the end of the road for both Hogan's Robo-Hunter, which only has a single episode left in the can at this stage, and Strontium Dogs, while Durham Red will be given to Dan Abnett. Hogan's final episodes go out under the Alan Smithee pseudonym, and that's the last we see of the Gronk and Feral, and of Durham's ongoing war against the criminal Gothking.

Hogan really didn't get the chance to contribute to 2000 AD as much as I'd have liked. His subsequent work in comics has been sporadic, but he's highly regarded for some work with Alan Moore on the Terra Obscura series for ABC/Wildstorm. Hairsine, of course, has a number of projects for the House of Tharg still to come over the next few years. Most recently, he worked with Paul Cornell for Marvel Comics on a Pete Wisdom miniseries.

This sounds like a bit of a bummer of an entry, but the weekly is still very strong right now. Judge Dredd's epic "The Pit" continues. John Wagner is still scripting; art in this week's episode is by Alex Ronald and Alan Craddock. Vector 13 offers a ghost story by Brian Williamson and John Burns, and the final series of Finn continues, by Pat Mills, Tony Skinner and Paul Staples.

But then there is Sinister Dexter, and what has started as a pretty good, entertaining series has suddenly become unmissably fantastic, because Simon Davis has joined the art team:



Geez, that's beautiful. I love his work; Davis is among my five favorite comic artists. And here's the crazy thing: I imagine Davis will be quick to say that his painting looks the best when he's got a great deal of time to work on the pages, but his first two Sin Dex episodes were done under a pretty hellish deadline, and they look great.

In an earlier entry, I explained that five more episodes of Sin Dex were commissioned with very little lead time - about two months from the order until the comics went to the printer. So two episodes went to Charlie Gillespie, who'd done three of the first eight installments, one went to Henry Flint, who had just wrapped up some Rogue Trooper stories, and the other two went to Davis. Bishop had used Davis a few times as an artist for Missionary Man while he was editor of the Megazine, and knew that Davis could be counted on to make a tough deadline.

And he makes it look effortless. Over time, quite a few artists will be tackling Sinister Dexter, but Davis will get the first two of the important, long stories, "Gunshark Vacation" and "Murder 101," in 1997. These will cement Sin Dex's popularity to the point that it will become a semi-regular feature. But more on that another time!

Oh, one other note: I half-joked on the message board this week that I should keep a running Sinister Dexter bullet count. Turns out, across the first fourteen episodes, they each only take one confirmed hit apiece, in part two of "The Eleventh Commandment." Since Anthony Williams, at this time, was filling the negative space of his panels with as many shell casings as he can reasonably draw in them, I am amazed that our heroes only take two bullets across all of these installments. (In "Family Man," Henry Flint draws Ramone clutching his forearm as if to imply he'd been hit in just one panel, but there's nothing in the script to confirm it. Isn't this a great hobby?)

Next week, I'm not sure... probably a word or two about Finn and Slaine. Take care!

(Originally published 12/27/07 at LiveJournal.)

Thursday, September 27, 2007

23. The Three Amigos

August 1995: The relaunched Megazine has a very strong lineup this summer. It includes Anderson: Psi Division by Alan Grant and Arthur Ranson, Missionary Man by Gordon Rennie and Simon Davis, Harmony, which is, for the first time, unmissably good, by Chris Standley and Steve Sampson, and two Judge Dredd episodes.

The first major multi-part Judge Dredd adventure by Wagner since "The Exterminator" in the winter is a seven episode story by John Wagner and Trevor Hairsine called "The Three Amigos." It's a very amusing story in which Dredd teams up with Mean Machine Angel and Judge Death to infiltrate and wipe out a mutant gang in the Cursed Earth. Taken on its own merits, the story is a great success. You don't believe for a minute that Dredd has really turned his back on the law and taken up with his two most notorious recurring foes, and you're not really meant to. The beauty is that Wagner drops the readers in at the deep end, and doesn't provide any explanations or backstory until the third episode.

On the other hand, by this point Judge Comedy Death is getting a little difficult to defend, and is just this side of utterly ponderous.



Following the fourth, and what arguably should have been last, battle with Judge Death in 1990's "Necropolis," the character settled into a groove of over-the-top black comedy and appeared far too often to take seriously as a threat. This story doesn't rehabilitate his reputation any, as it's a broad, amusing comedy, but Hairsine's art is amazing, and there is a hilarious payoff in the final episode which is worth selling a kidney to see. "The Three Amigos" was reprinted by Hamlyn Books in 1996. It is out of print, but occasionally shows up on eBay.

The other Dredd episode is a one-off by Chris Standley and, yes, Mike McMahon:



To dislike Mike McMahon is to dislike life. Or to be my ten year-old kid, who hasn't figured this artwork out yet. An "Art of Mike McMahon" book would be a lovely idea for Rebellion. It could include his color artwork from this period and the various covers and pinups he'd done for the early 90s Complete Judge Dredd comic, and all those great pages from the Dredd Annuals of the early 1980s, and maybe even some Muto Maniac from Toxic!...

Next week: The shadowy conspiracy of Vector 13...

(Originally published 9/27/07 at LiveJournal.)

Thursday, June 14, 2007

11. Back to the Wilderlands

Thrillpowered Thursday is a weekly look at the world of 2000 AD. I'm rereading my collection of 2000 AD and the Judge Dredd Megazine, one issue an evening, and once each week for the foreseeable future, I'll see what I'm inspired to write.

It's September 1994 and over in the Megazine, it's also jumping-on time, with the first episodes of four returning series in issue 63, among them the hilarious Son of Mean Machine by John Wagner and Carl Critchlow, Calhab Justice by Jim Alexander and Colin MacNeil and Armitage by Dave Stone and Peter Doherty. It's a very solid lineup. In fact, Judge Dredd's the weakest thing in it.

A few weeks ago, I mentioned this very interesting, ongoing story arc that was appearing in Dredd throughout 1993 and 1994 concerning some robot judges called "Mechanismo." Well, these running subplots all start coming together in a 16-part epic entitled "Wilderlands." The first two episodes appeared in 2000 AD 904-905, and the third part appears here, and so on for eleven weeks.

This episode shows newcomer Trevor Hairsine rapidly promoted to Dredd artist, following a very weak first outing on a strip called Harmony. Hairsine's learning curve is amazing; he knows he has to fill in for Carlos Ezquerra on every third episode and he really does an excellent job. Unfortunately, Wagner decided to break the storyline up by following Dredd in the 2000 AD episodes, and Judge Castillo in the Megazine episodes. Soon, the characters will part company and take the action to different locations, but this episode is merely the same events shown in part two, from a different perspective. It's genuinely not very essential at all. On the other hand, as I say, quickly promoted to the majors, Hairsine really steps up to the bat.



That is one desolate looking planet they've crashlanded on.

Overall, "Wilderlands" was a disappointment to me when it first appeared, in part because for some mad reason, Tharg elected to run some covers which spoiled the surprise of the killer's identity. It's kind of hard to maintain suspense when, as early as the second episode, we see Dredd's foe on the front cover. Then it was just a matter of waiting for the inevitable reveal. Read in a collected edition - Hamlyn Books did a very nice one a few years later - it is a much more satisfying story.

The other strip returning in this Meg is Missionary Man, by Gordon Rennie and, making his debut for the House of Tharg, the excellent Simon B. Davis. Missionary Man was certainly one of the highlights of the mid-nineties, and often featured very good artwork from the likes of Frank Quitely and Garry Marshall. It concerns Cain, a former Texas City judge who goes rogue and starts bringing law to the lawless in the Cursed Earth and the former New Orleans.

Rennie got a lot of ground from the notion of a weird, mystical west full of biblical demons, voodoo cults, mutie gangs and space aliens, and put the lawman through his paces against a number of memorable supernatural foes. This story's called "Treasure of the Sierra Murder" and introduces an excellent villain called the Undertaker:



You can bet I'll be ranting about this in another column, but it's outrageous that there aren't any Missionary Man collections in print right now. This is a great, great series.

Simon Davis is one of my favorite 2000 AD artists. He's best known for Sinister Dexter, which at this point is about a year away from its debut episode. It's photoreferenced, certainly, but done with such style and energy that it doesn't suffer from the stiffness that, say, Alex Ross brings to the page. I love that mix of scratchy ink and watercolor, too. Does anybody else do that? It's really good work, and I'll enjoy reviewing his work as the reread continues.

Back in seven, for the sad tale of how the old subscription department saved my bacon, plus bonus Rian Hughes awesomeness.

(Originally published 6/14/07 at LiveJournal.)

Thursday, May 17, 2007

7. The McMahon Angle

Thrillpowered Thursday is a weekly look at the world of 2000 AD. I'm rereading my collection of 2000 AD and the Judge Dredd Megazine, one issue an evening, and once each week for the foreseeable future, I'll see what I'm inspired to write.

Over in the Megazine, it's June 1994 and time for vol.2 no.56. This is notable for featuring some of Trevor Hairsine's earliest professional work. It's on a series called Harmony, about a bounty hunter who works in the frozen wastes of Alaska and northern Canada, and it would run off and on, with a variety of artists, for about four years. We've also got a new adventure for the excellent Missionary Man by Gordon Rennie and Garry Marshall, Karyn: Psi Division by John Freeman and the always wonderful Adrian Salmon, and Alan Grant's Anderson: Psi Division, midway through her outer space epic "Postcards from the Edge," finishing a three-part chunk with really awful art by Xuasus.

Speaking of awful art, the Hipster Son had, a couple of weeks ago, picked up no.53 to read. This featured the first part of the Judge Dredd story "Howler" by John Wagner and Mike McMahon. About ten seconds later, he bellowed "I HATE THIS ART!"

I knew exactly where he was coming from. It took me more than a little while to really appreciate Mike McMahon. I first saw his stuff in the American Doctor Who reprint comic. He did a fill-in story called "Junkyard Demon" which shocked and appalled my staid middle school mind when I saw it. In time, I grew to realize just how dynamic and inventive his art was, but at the age of 13, it was just a poor substitute for Dave Gibbons. I was wrong! Time prevents me from showing off more than I can quickly find online, but it looked a little like this...



At the time (1981), McMahon was one of Dredd's major artists, with a run of classic episodes including "Monkey Business at the Charles Darwin Block," "The Fink," "Umpty Candy" and parts of "The Judge Child." He finally stepped down from Dredd after the first two parts of "Block Mania," drew about 13 episodes of Slaine a couple of years later, and vanished from the House of Tharg.

He did commercial illustration work for some time before resurfacing in the pages of a short-lived 2000 AD rival called Toxic! with a strip called Muto Maniac, and the excellent The Last American, a four-part miniseries for Marvel's Epic imprint, written by Wagner and Grant. Then he stepped out of the public eye for a time and came back with "Howler" in 1994...



It wasn't just my son. The readership drew back a little and there was more than one letter printed suggesting that McMahon's new cubist style was a bit more than comics could take. I think it's amazing, but it's also thunderously bizarre. The pacing is almost note-perfect, but the anatomy is something else entirely. In squashing the characters flat and letting the colors provide the depth, McMahon presents an amazing challenge for readers.

Of course, if American superhero books have taught us nothing, it's that comic readers don't often enjoy challenges.

Wagner created a fun foe for Dredd in this story. The Howler is an indestructible, short-tempered alien - visually based on some kind of undersea beast seen in a wildlife documentary - whose method of conquest is to demand a room at a high-priced hotel and have tributes brought to him for torture. His comeuppance is awfully predictable, and it's hard to justify a story so slight demanding four episodes to tell...



...except that it gives us four episodes of this fabulous, freaky art!

Oddly enough, the Hipster Son liked McMahon's 1980s work just fine. He loves the ABC Warriors, and both "The Judge Child" and "The Fink" are firm favorites. Sadly, this, for many readers, was a step too far. He's only done a handful of episodes for the 2000 AD titles since this time, while continuing to work in illustration. He also worked for Sonic the Comic in the late nineties.

At the Bristol Comic-Con this past weekend, Titan announced they've got McMahon on a new project: Tank Girl.

Perfect. Sign me up!

(Doctor Who illustration by Mike McMahon © 1981 Marvel/Panini.)

(Originally published 5/17/07 at LiveJournal.)