Showing posts with label mike mcmahon. Show all posts
Showing posts with label mike mcmahon. Show all posts

Thursday, April 30, 2009

98. Twisting the Knife

Thrillpowered Thursday is a weekly look at the world of 2000 AD. I'm rereading my collection of 2000 AD and the Judge Dredd Megazine, one issue an evening, and once each week for the foreseeable future, I'll see what I'm inspired to write.

A downside to part-time blogging is that my occasional plans for what I'd like to talk about will sometimes smack into real-world time crunching. I had intended to write a couple of paragraphs last week about Mike Carey's short-lived series Carver Hale, but time got away from me. So I'm writing about it today, when the series isn't actually in the issue pictured on the left. Carey, who is best known as the writer of the long-running DC/Vertigo series Lucifer, only worked for 2000 AD for a short while before signing an exclusive deal with the DC people. Carver Hale was one of two series that he created, and yet another in the long list of stories I've mentioned over the last couple of years of blogging that shoulda-coulda-woulda come back as a semi-regular series. (Readers might have gotten the impression that if I was editing 2000 AD with limitless resources, then the comic would be about as thick as Shonen Jump every week. I wouldn't say that was inaccurate.) Hale was a Sarf London gunman for some criminal in the import/export business, if you take my meaning, who is gunned down by rivals. It's only after he's brought back to life that he learns that the players in this complicated game have all been making deals with various demons and squabbling beasts from other realms. Hale winds up sharing his body with one of their number, who offers to keep him alive to get vengeance on the bulletproof thugs who took him out.

Carver Hale only appeared in a single eight-part story, "Twisting the Knife," which appeared over a 14-week run. The artist Mike Perkins ran into some difficulties completing the strip, and after episode five in prog 1240, it took a six-week break before the final three parts ran. I was under the impression that the series could have returned, had Carey not found other commitments. Andy Diggle's time as editor was marked more by finding new talent, and creating more one-off serials, than developing new regular characters. "Twisting the Knife" was one of the few new storylines from the 2000-02 period which looked like it might have warranted a return visit. What we got wasn't bad, and it was later collected in a thin hardcover album for the European market, but it's truly a shame we didn't see the character again.

Well, that's what didn't appear in May 2001's prog 1242, because it was taking that six-week break I mentioned. The actual contents of the prog included a one-off Judge Dredd episode by Robbie Morrison and Colin Wilson, part two of a six-part adventure called Satanus Unchained! by Gordon Rennie and Colin MacNeil, about which more in the next installment of this blog, a Future Shock by Nigel "Kek-W" Long and Jim McCarthy, part three of a short Tale from Telguuth by Steve Moore and Carl Critchlow, and, most thrillingly, The ABC Warriors, written by Pat Mills and featuring the return of both artist Mike McMahon and the character of Steelhorn.



McMahon's wild work, which my son still does not enjoy at all, is welcome by me any time, and it's fun to see him take on some characters that he designed more than twenty years previously. I've spent ages looking over McMahon's three fantastic episodes, marvelling at how he's constructed them. Steelhorn's return, however, is a little more problematic. The character only appeared in a single episode as a near-indestructible, jewel-encrusted robot who was melted down into a burbling, liquid being called "The Mess." Since even Pat Mills couldn't do much with a character that limited, the Mess was left behind on Mars at the end of the original ABC Warriors adventure and never used again.

The current, fifteen-part "Return to Mars" arc suggests that the planet has a consciousness (called "Medusa") which has become sick and tired of all these human colonists on it, and has begun waging war against these unwelcome Earthmen. In order to give itself a voice, the Martian consciousness resurrects Steelhorn, restores him to his original form, and, possessing the robotic shell, pits him against the Warriors. It's a terrific high-concept idea, but Mills never really gives it the space it needs. Steelhorn only appears in this, the third of five stories within this arc, and the conclusion in a few weeks' time, before Medusa/Steelhorn agrees to a lasting peace with Earth and the character rejoins the team for future adventures.

Two installments ago, I explained how "Return to Mars" was handicapped by the behind-the-scenes disagreements between Mills and Diggle, but there's a secondary problem with it: it's far too short. Over the next few months of installments, I'll talk about a few other cases where Diggle's "rocket fuel" approach will result in unsatisfying short-run serials that feel like they've been chopped down from much longer epics. "Return to Mars" is the first time this happens. While it's evident that Mills was not interested in his assignment, and very unhappy with what he perceived as editorial interference, and was probably pleased just to get the dratted thing over and done with as quickly as possible, this ABC Warriors story was crying out for at least another nine or twelve episodes to explore the conflict and develop Steelhorn as a villain before concluding.

Moving on to current releases for your bookshelf, readers of this blog are certainly aware of Rebellion's wonderful series of Judge Dredd Complete Case Files, which are reprinting every episode that appeared in the weekly. With the twelfth collection, released in February, the publishers have chosen to follow the strip's lead and reprint the color episodes, which began in 1988, as they originally appeared. This does mean that the books have to be a little smaller than previously - what had been 400-page collections are now 320-page volumes on better paper - but given the choice of seeing Will Simpson's beautiful painted art or Chris Weston's earliest professional pages reproduced as muddy grayscale, Rebellion has certainly made the right choice.

Writers John Wagner and Alan Grant elected to end their successful partnership following the epic "Oz," which was reprinted in the eleventh Case File. This collection contains a final handful of their co-written stories, but from there it is mostly Wagner flying solo. Grant contributes some fine one-offs, including one that sets up a later Anderson: Psi Division storyline, along with the expected pop culture parodies. Wagner has the bulk of the action, including some wonderful, moving stories which focus on the citizens caught up in the Mega-City madness. The installments concerning the mutating Eleanor Groth, painted by Simpson, and some John Ridgway-illustrated episodes set in a nursing home where a resident suspects the staff of euthanasia, are truly fantastic. Here, again, is a book that belongs on every comic-lovers' bookshelf.

Next time, it's more Cursed Earth craziness from Gordon Rennie when Satanus the tyrannosaur returns. See you in seven!

Thursday, April 2, 2009

94. The Empire of Sleep

Thrillpowered Thursday is a weekly look at the world of 2000 AD. I'm rereading my collection of 2000 AD and the Judge Dredd Megazine, one issue an evening, and once each week for the foreseeable future, I'll see what I'm inspired to write.

January 2001: Prog 1226 features this terrific Frazer Irving cover of Charles Fort and Arthur Conan Doyle beating the daylights out a horde of twisted zombies controlled by cultists who worship some tentacled deity on the other side of life, and who have decided Harry Houdini's explorations into the realm of unconsciousness have brought him too close to the terrible truth of their dark and evil plans. So they send H.P. Lovecraft to earn the others' trust and lead them all into a trap which will result in the end of life on earth. Yeah, you read that right. Necronauts, a nine-part serial illustrated by Irving and written by Gordon Rennie, is a shotgun blast of wild, high concept coolness. Fort carries a cricket bat to smack around the baddies, and Doyle carries around a medical kit full of lethal brews.

Necronauts is Irving's first series after only a couple of one-offs in the past few months. He's made a huge impact on the readership and the fandom, where he's been participating for some time. Irving once joked that he'd stalked and killed a certain "Gaze into the fist of Dredd"-illustrating art droid in order to prove his loyalty to 2000 AD. The joke is duly hung around his neck, worn well into the ground, and by the time of the first Dreddcon in December, people are threatening to wear "Irving Killed Bolland" T-shirts.

Fandom has become very entertaining at this time, with a number of creators, including Rennie, Irving, John Smith and Simon Fraser, as well as present and previous editors Andy Diggle and David Bishop, regularly contributing to the alt.comics.2000ad newsgroup. Of course, by this time, spam is beginning to overwhelm all the newsgroups, and some professionals will conclude in time that there are certain segments of "fandom" that make this kind of casual interaction untenable.

Diggle in particular will have an ongoing dispute with a Ukranian reader living in Germany who seems to read Judge Dredd just to complain about the series' moral philosophy, and what she sees as John Wagner's skewed "view of good and evil," particularly in light of the recent eight-part "Sector House" story which centered on Judge Rico. Diggle is not many weeks away from a huge disagreement with one of his chief contributors, compared to which his newsgroup debates with this reader are probably not that important, but it's worth noting, as the argument of "everybody else vs. this one reader in Germany" raged for months, it was within a susequent thread of her complaints that Diggle would eventually announce his resigning the post of editor.



Apart from Necronauts, there's some really good stuff in the prog. Robbie Morrison and Simon Fraser have teamed up on a Judge Dredd one-off that celebrates the work of Bill Watterson's Calvin & Hobbes, and Dan Abnett and Simon Davis are wrapping up a four-part Sinister Dexter adventure called "The Man in the Ion Mask." In a spin-off from the earlier Mercy Heights, John Tomlinson and Kevin Walker are wrapping up the first four-part story of Tor Cyan, the genetically-engineered, blue-skinned, mohawked fellow who's a bit like Rogue Trooper. This is notable for showing off, for the first time, the style Walker has been using for the last several years, with lots of heavy colors, solid lines and minimal fussiness in the inking. Compared to his detail-heavy work on The Balls Brothers and his earlier, painted work on ABC Warriors, this latest style is quite surprising, although that shouldn't be taken to mean it looks anything other than fantastic.

Also this issue, John Wagner and Arthur Ranson bring us the third book of Button Man. More on this fantastic story in next week's installment.



Necronauts was released by Rebellion as a collected edition in one of their earlier formats in 1993. I've said before that everybody should sell their home for a copy, and I stand by that assessment. This third book of Button Man is due for a collected edition in June. Entitled "Killer Killer," there's a listing on Amazon, although it was not solicited by Diamond in their April catalog. The Sinister Dexter story should find a new home in the forthcoming collection "Magic Bullets," due in the autumn. The Dredd and Tor Cyan stories have not been collected.

Sinister Dexter Bullet Count: Ramone took his fourth bullet in the previous prog's third episode of "The Man in the Ion Mask." It was a hit to the right shoulder. Finnigan still has a commanding lead with ten confirmed hits.

In other news, while Rebellion tends to focus on releasing collections from more recent properties or big name characters, every so often they do head back to the comic's early days and surprise everybody with a great book full of thrillpower from the past. Such is the case with this new edition of The VCs. This is the original run of 32 episodes from 1979-1980. Most of the installments are written by Gerry Finley-Day, with a couple of fill-ins by Steve MacManus. The art is principally by Cam Kennedy, who contributed the cover, and Garry Leach. Mike McMahon drew the first episode and John Richardson the last five, but everything between them is by Kennedy or Leach. Probably nobody finds that as interesting as I do.

Anyway, The VCs is a pretty standard war story, just dressed up with aliens and spaceships in it. There's the green rookie, disliked by his new crew, and ugly enemies you can neither understand nor sympathize with, and trapped-behind-enemy-lines stories, and callous officers who probably interact with our heroes more than any other company in the military. That's not to say it's at all bad, but I reread this while continuing a once-a-week reread of Battle Picture Weekly produced during the same 1979-80 period and darned if this series couldn't have been flawlessly slotted into that comic. If you enjoy this style of comic storytelling, then The VCs will certainly please you, even if it's only rarely eye-opening.

Actually, I should probably qualify that: if you're coming to this from an American background, there's a lot more to this than simply "another war comic." I grew up reading DC's Sgt. Rock and The Haunted Tank, and later Marvel's G.I. Joe, with their casts of unkillable regular characters. Compared to these, British war comics are a complete revelation, with surprising fatalities among the cast. Any new reader coming to this collection will probably be pretty surprised by this story as it progresses.

There were 32 episodes of The VCs, but this is a pretty slim book, since the episodes were an unusually short 3-4 pages a week. It runs a little light on extras, since there were so few from the period. The strip was spotlighted on 2000 AD's cover only once, and there was a single star scan of the lead cast a few weeks after it finished, and those are included, but there are no other contributions from the period from any of the creators. In lieu of blank pages filling up too much of the back, the first episode of Finley-Day's better-known future war series, Rogue Trooper is included, but honestly, I'm hard pressed to imagine anybody buying this collection who hasn't already read the first Rogue episode plenty of times already. That's not to say that I don't think potential readers are out there, and I hope you'll give it a read, just that I'm not really sure this was the best use of the pages in the back when a new interview would have been very nice.

Next time, Button Man makes everybody in the audience wince, and D'Israeli shocks the future. See you in seven!

Thursday, December 25, 2008

80. Prog 2000

Thrillpowered Thursday is a weekly look at the world of 2000 AD. I'm rereading my collection of 2000 AD and the Judge Dredd Megazine, one issue an evening, and once each week for the foreseeable future, I'll see what I'm inspired to write.

Brian Bolland has cover duties for "Prog 2000," the first in what has become an annual series of year-end progs which mix one-off episodes of classic and recurring thrills with the first episodes of new storylines, new artwork by favorite creators, and a variety of text features. The 100-page prog is on sale for three weeks over Christmas and has become a holiday tradition. But in 1999, editor David Bishop and assistant editor Andy Diggle were not thinking about what would become a standard ten years on, but rather to do a spectacular once-in-a-lifetime issue. The lineup includes a pair of Judge Dredd tales, along with one-off episodes of ABC Warriors, Nikolai Dante, Rogue Trooper, Sinister Dexter and Slaine, along with the final episode of Nemesis the Warlock and the first episodes of new serials for the new thrill Glimmer Rats and, back in action after a nine year absence, Strontium Dog, about which more next time. It really does feel incredibly special, and everyone involved deserved congratulations for a job very well done.

The creator lineup for Prog 2000 makes this issue a must-have for any comic collection. Inside you've got brand new work from Dan Abnett, Simon Davis, Brett Ewins, Carlos Ezquerra, Simon Fraser, Dave Gibbons, Alan Grant, Mark Harrison, Cam Kennedy, Mike McMahon, Pat Mills, Robbie Morrison, Kevin O'Neill, Gordon Rennie, Greg Staples, John Tomlinson, John Wagner, Kevin Walker, Ashley Woods and Steve Yeowell. There's not a joker in the pack!

Rather than spending Christmas with a lot of writing, here are some memorable images from this special issue. See y'all next week!









(Originally posted 12/25/08 at hipsterdad's LiveJournal.)

Thursday, December 11, 2008

78. Back to Termight

Thrillpowered Thursday is a weekly look at the world of 2000 AD. I'm rereading my collection of 2000 AD and the Judge Dredd Megazine, one issue an evening, and once each week for the foreseeable future, I'll see what I'm inspired to write.

On to October 1999 and prog 1165. Well, there he is, back on the cover, promoted for weeks and with all sorts of ass-kicking promise, it's the freaky, pointy-headed, devilish alien freedom fighter Nemesis the Warlock, back to wage war on the tyrannical despots of totalitarian future Earth. It's a long overdue final series for Nemesis, who was last seen five years previously in a truncated three-part adventure. This had possibly been intended as the first part of a much longer storyline (and was discussed in these pages eighteen months ago, see Nemesis Arrives and Departs) but nothing more came of it. Now, with Henry Flint on art duties, Pat Mills is ready to really put him to the test for nine weeks of crazy perspective shots and nightmarish aliens and ugly steel masks and millions of aircars and spaceships running upside down through white holes and black holes. Nem himself doesn't turn up until the second week of the mayhem. This time out, we've got the human terrorist Purity Brown and her big green friend - the fellow with the mouth on his hand from the classic "Alien Pit" sequence - leading a raid in the Terror Tubes and finding, perhaps a little predictably, that the whole thing's a big trap engineered by their arch-enemy to get the plot moving.

Nemesis isn't the only eighties weirdie making a comeback this week. In Judge Dredd, we learn that during the recent Doomsday Scenario, a bunch of prisoners went missing from an iso-cube, among them the nasty alien bounty hunter Trapper Hag. He'd been seen just once before, in a three-part storyline from 1983, illustrated by Steve Dillon. Now, like "rogue's gallery" villains are meant to do, Hag goes looking for revenge instead of getting out of town like any sensible bad guy. In this two-parter illustrated by Siku, Hag gets the better of Dredd, plans to kill him, gloats too much and gets hoist on his own petard again. Following the intricate, twists-and-turns, multiple perspective plotting of "The Doomsday Scenario," this is a little bit by-the-numbers and, frankly, unnecessary.



At any rate, the rest of the current lineup is the same as it was during the last installment: Downlode Tales by Dan Abnett and Simon Davis, Nikolai Dante in "The Courtship of Jena Makarov" by Robbie Morrison and Simon Fraser, and more of Devlin Waugh by John Smith and Steve Yeowell. Of these, Nemesis, Dante and Devlin are all available in collected editions from Rebellion.



In other news, Rebellion recently released the fifth in a series of slim ABC Warriors collections, this one reprinting the 15-part "Return to Mars" serials under the title The Third Element. We haven't made it to this point in the Thrillpowered Thursday reread, and so I'll save the really juicy-but-sad behind-the-scenes drama that fueled this unhappy storyline until then, and just focus on the book itself.

To be honest, the previous two ABC Warriors books were a little underwhelming for one reason or another, and this one really gives off a glow of failed promise and expectations. When it works, it works incredibly well: the return of Mike McMahon to these characters after twenty-odd years and heaven-only-knows how many style changes is an absolutely fascinating curiosity, and Henry Flint, currently illustrating a Haunted Tank miniseries for Vertigo, turns in some terrific artwork. But Boo Cook's first pro job is frankly a mess, miles removed from what he'd later prove capable of creating, and Liam Sharp apparently abandoned all of his professional tools in favor of two Sharpies and a Bic ballpoint.

Pat Mills' script is almost enough to hold it together, because he's once again running with lunatic ideas and throwing lots of them at the wall in furious sequence. But everything that does catch your imagination here is abandoned too quickly, and each three-episode storyline would have greatly benefitted from an extra week to breathe. On the other hand, three episodes for each piece is somewhat appropriate for a story about three-legged tripod critters on Mars, I suppose.

Next week, a look at the finale to Downlode Tales as we begin closing out the 1990s.

(Originally posted December 11, 2008 at hipsterdad's LiveJournal.)

Thursday, September 27, 2007

23. The Three Amigos

August 1995: The relaunched Megazine has a very strong lineup this summer. It includes Anderson: Psi Division by Alan Grant and Arthur Ranson, Missionary Man by Gordon Rennie and Simon Davis, Harmony, which is, for the first time, unmissably good, by Chris Standley and Steve Sampson, and two Judge Dredd episodes.

The first major multi-part Judge Dredd adventure by Wagner since "The Exterminator" in the winter is a seven episode story by John Wagner and Trevor Hairsine called "The Three Amigos." It's a very amusing story in which Dredd teams up with Mean Machine Angel and Judge Death to infiltrate and wipe out a mutant gang in the Cursed Earth. Taken on its own merits, the story is a great success. You don't believe for a minute that Dredd has really turned his back on the law and taken up with his two most notorious recurring foes, and you're not really meant to. The beauty is that Wagner drops the readers in at the deep end, and doesn't provide any explanations or backstory until the third episode.

On the other hand, by this point Judge Comedy Death is getting a little difficult to defend, and is just this side of utterly ponderous.



Following the fourth, and what arguably should have been last, battle with Judge Death in 1990's "Necropolis," the character settled into a groove of over-the-top black comedy and appeared far too often to take seriously as a threat. This story doesn't rehabilitate his reputation any, as it's a broad, amusing comedy, but Hairsine's art is amazing, and there is a hilarious payoff in the final episode which is worth selling a kidney to see. "The Three Amigos" was reprinted by Hamlyn Books in 1996. It is out of print, but occasionally shows up on eBay.

The other Dredd episode is a one-off by Chris Standley and, yes, Mike McMahon:



To dislike Mike McMahon is to dislike life. Or to be my ten year-old kid, who hasn't figured this artwork out yet. An "Art of Mike McMahon" book would be a lovely idea for Rebellion. It could include his color artwork from this period and the various covers and pinups he'd done for the early 90s Complete Judge Dredd comic, and all those great pages from the Dredd Annuals of the early 1980s, and maybe even some Muto Maniac from Toxic!...

Next week: The shadowy conspiracy of Vector 13...

(Originally published 9/27/07 at LiveJournal.)

Thursday, May 17, 2007

7. The McMahon Angle

Thrillpowered Thursday is a weekly look at the world of 2000 AD. I'm rereading my collection of 2000 AD and the Judge Dredd Megazine, one issue an evening, and once each week for the foreseeable future, I'll see what I'm inspired to write.

Over in the Megazine, it's June 1994 and time for vol.2 no.56. This is notable for featuring some of Trevor Hairsine's earliest professional work. It's on a series called Harmony, about a bounty hunter who works in the frozen wastes of Alaska and northern Canada, and it would run off and on, with a variety of artists, for about four years. We've also got a new adventure for the excellent Missionary Man by Gordon Rennie and Garry Marshall, Karyn: Psi Division by John Freeman and the always wonderful Adrian Salmon, and Alan Grant's Anderson: Psi Division, midway through her outer space epic "Postcards from the Edge," finishing a three-part chunk with really awful art by Xuasus.

Speaking of awful art, the Hipster Son had, a couple of weeks ago, picked up no.53 to read. This featured the first part of the Judge Dredd story "Howler" by John Wagner and Mike McMahon. About ten seconds later, he bellowed "I HATE THIS ART!"

I knew exactly where he was coming from. It took me more than a little while to really appreciate Mike McMahon. I first saw his stuff in the American Doctor Who reprint comic. He did a fill-in story called "Junkyard Demon" which shocked and appalled my staid middle school mind when I saw it. In time, I grew to realize just how dynamic and inventive his art was, but at the age of 13, it was just a poor substitute for Dave Gibbons. I was wrong! Time prevents me from showing off more than I can quickly find online, but it looked a little like this...



At the time (1981), McMahon was one of Dredd's major artists, with a run of classic episodes including "Monkey Business at the Charles Darwin Block," "The Fink," "Umpty Candy" and parts of "The Judge Child." He finally stepped down from Dredd after the first two parts of "Block Mania," drew about 13 episodes of Slaine a couple of years later, and vanished from the House of Tharg.

He did commercial illustration work for some time before resurfacing in the pages of a short-lived 2000 AD rival called Toxic! with a strip called Muto Maniac, and the excellent The Last American, a four-part miniseries for Marvel's Epic imprint, written by Wagner and Grant. Then he stepped out of the public eye for a time and came back with "Howler" in 1994...



It wasn't just my son. The readership drew back a little and there was more than one letter printed suggesting that McMahon's new cubist style was a bit more than comics could take. I think it's amazing, but it's also thunderously bizarre. The pacing is almost note-perfect, but the anatomy is something else entirely. In squashing the characters flat and letting the colors provide the depth, McMahon presents an amazing challenge for readers.

Of course, if American superhero books have taught us nothing, it's that comic readers don't often enjoy challenges.

Wagner created a fun foe for Dredd in this story. The Howler is an indestructible, short-tempered alien - visually based on some kind of undersea beast seen in a wildlife documentary - whose method of conquest is to demand a room at a high-priced hotel and have tributes brought to him for torture. His comeuppance is awfully predictable, and it's hard to justify a story so slight demanding four episodes to tell...



...except that it gives us four episodes of this fabulous, freaky art!

Oddly enough, the Hipster Son liked McMahon's 1980s work just fine. He loves the ABC Warriors, and both "The Judge Child" and "The Fink" are firm favorites. Sadly, this, for many readers, was a step too far. He's only done a handful of episodes for the 2000 AD titles since this time, while continuing to work in illustration. He also worked for Sonic the Comic in the late nineties.

At the Bristol Comic-Con this past weekend, Titan announced they've got McMahon on a new project: Tank Girl.

Perfect. Sign me up!

(Doctor Who illustration by Mike McMahon © 1981 Marvel/Panini.)

(Originally published 5/17/07 at LiveJournal.)