Showing posts with label button man. Show all posts
Showing posts with label button man. Show all posts

Thursday, August 23, 2012

179. Won't Somebody Please Think of the Children

September 2007: We're just going to have to do something about this Betelgeusian menace, friends. Not content with fanning the flames of lustful women and corrupting children's minds with the first story of Stone Island in the summer of 2006, the pornographer from Quaxxan is back with even more pulchritude and full-frontal male nudity in the second. Twice. The first time, it's on a dead fellow, again. Boys, you don't want to star in Stone Island, because the odds are pretty good that you're either going to suffer the body horror nastiness of having your outsides elongated and turned into some long-beaked killing machine, or you're going to die and be stripped naked, all your secrets revealed by Simon Davis's elegant painting. Well, as elegant as you can be with your entrails ripped out. This is a nasty, ugly, visceral comic book, and, five episodes into story two, following up the pair of murdered-and-stripped fellahs in the first tale, we're at our first dead and flaccid cast member. (Intentional.)

At that point, we've already seen off this beautiful cover by Frazer Irving, who, last I checked, was still enjoying the nice paychecks from doing trademark protection work for DC and Marvel. He is notable for being one of the artists to contribute to the last Marvel Comic that I bought, a black and white one-off anthology called The Mystic Hands of Dr. Strange in 2010. Inside, it's his final-to-date job for the House of Tharg, pinch-hitting for Arthur Ranson on the fourth adventure for John Wagner's Button Man. Sadly, the cover art here is the best thing about the story, which is by far the weakest of the series, and totally unnecessary.

"The Hitman's Daughter" makes the baffling decision to reduce Harry Exton to a supporting character in his own strip. It's about the very skilled and highly-trained Adele Cotter, who's in her late teens or early twenties. About fifteen years previously, her father, one of the gun-toting fighters in The Game, had been killed by a few other players while Adele hid silently in a closet. Harry Ex was apparently one of the four men who came to murder her old man.

Irving's work is, sad to say, far below his usual standard, the beauty of that front cover notwithstanding. Apparently, he was invited to contribute as Ranson's health and eyesight had been fading, leading the much-loved creator to retirement. That fantastic series of interconnected Anderson: Psi-Division stories from 2004-2006 ("Half-Life" / "WMD" / "Lock-In" / "City of Dead" / "Lucid") seems to be Ranson's final major work. There are certainly elements of greatness in Irving's artwork, and, if anybody had to step in for Ranson, then Irving was a good choice, but much of his work here feels quite rushed. Episode twelve, in particular, is full of very heavy black lines and "mushy" faces, as though the dreaded deadline doom was looming. The big, climactic gunfight in an abandoned shopping mall is confused and disorienting. It honestly doesn't feel like Irving mapped out his environment before dumping his characters into it. Worst of all, the previous three stories had such incredibly memorable, thrilling endings, and this one is completely forgettable. I had honestly forgotten how it concludes until rereading it.

There's still a lot to like about 2000 AD during this summer run. There's a series of very good Judge Dredd episodes, and, as mentioned last time, Caballistics Inc. and The ABC Warriors, which are both huge fun. This second story of Stone Island, on the other hand, seems pretty pointless and forgettable, despite the presence of another dead naked man, and then we get to the final episode in prog 1559 and... oh, my.

The other dead men in the story were so dead and so ravaged that their nudity was incidental. Something's sort of different when the dead man is a reanimated corpse, walking around all blue and purple and striding around in the altogther. And unlike another blue-purple reanimated corpse with incredible powers in an old comic by Alan Moore and Dave Gibbons, Simon Davis puts considerably more detail into this fellow's altogether than the two little squiggles that Gibbons drew. Kind of a mixed message when we all want to see more kids reading 2000 AD and the audience to grow, and at the same time the comic provides parents with a reason to, as some British newspapers say, "ban this sick filth."


Good God, man, cover yourself with some word balloons or something. Why, Tharg, why, indeed.

Stories from this issue have been reprinted in the following collected editions:

The ABC Warriors: The Volgan War Vol. 2 (2000 AD's Online Shop)

Button Man: The Hitman's Daughter (Volume Four, from 2000 AD's Online Shop)

Stone Island: The Complete Stone Island (2000 AD's Online Shop)



That's all from Thrillpowered Thursday for now! I'll be back in October for more, and in the meantime, pop over to the Hipster Dad's Bookshelf for the next few Tuesdays for reviews of more recent 2000 AD stories and collected editions for your shelves.

Thursday, April 9, 2009

95. Molly Eyre Makes the Scene

Thrillpowered Thursday is a weekly look at the world of 2000 AD. I'm rereading my collection of 2000 AD and the Judge Dredd Megazine, one issue an evening, and once each week for the foreseeable future, I'll see what I'm inspired to write.

In March 2001, we're coming to the end of this year's first batch of series launches. On the cover of prog 1231, Kevin Walker offers a not-entirely satisfying cover (does his head look malformed to you, too?) for the third book of John Wagner and Arthur Ranson's Button Man. I've sort of put off writing about this, hoping for a little more inspiration, and I'm afraid I can't really find the enthusiasm to do it justice. It's another terrific story, and shouldn't be discounted. In the previous storyline, our hero Harry Exton had extorted his freedom from the senator who had been sponsoring his activity in the Killing Game, but a few years later, the senator has passed away and the remaining operatives controlling the game have decided to take out the loose end that is Harry. They're at least a little bit aware that Harry is among the most dangerous killers on the planet, but even he can't evade thirteen trained assassins closing in on him, can he? Especially when, as he zig-zags from Montana to Chicago and back, he doesn't realize he's being tracked?

About two-thirds of the way through the story, Harry figures out how he is being tracked. Now, this story will be available in a nice collected edition this coming June, and telling you how he realizes what's happening, and how he disposes of the tracer, will spoil a really wonderful scene. Take my word for it, though: anybody who claims they read that scene without wincing is pulling your leg. It's made worse by Ranson deciding to show the sequence by cramming about twenty panels onto the page, so there's an awful lot which you can't look away from.



Now usually, if there's a Future Shock one-off in any given prog, it's rarely going to be the most interesting thing in the issue. There are exceptions, sure, and lately there have been a pair of pleasant surprises for readers. Over the last year or so, Matt Brooker, under the pen name D'Israeli, had contributed coloring to a few stories. Back in January, when I turned the spotlight on the first series of Pussyfoot 5, I mentioned "...the coloring, by the usually reliable D'Israeli, does not flatter Raynor's work at all. Events in every location seem balanced by exactly the same lighting, a harsh wash of reds and yellows, like the characters are all at a '70s disco." About a week after I wrote that, the collected edition of Pussyfoot 5's eleven episodes was released as the freebie bagged with Judge Dredd Megazine # 282, and D'Israeli also had some unflattering thoughts about his coloring. As he detailed on his blog, he was pretty unhappy with the work and the results himself, and it led to editor Andy Diggle letting him know that he wouldn't be sending any more coloring jobs his way, but offering him the chance to pitch some Future Shocks instead.

The first of these came in 2000's prog 1207, and two more one-offs followed in 2001, with the scripts credited to "Molly Eyre" (say it aloud), a psuedonym that fooled at least one American reader into thinking that it was nice to see female talent at the Command Module again for the first time in ages. The first one was okay, but the two that appear in progs 1229 and 1231 are just wonderfully fun. D'Israeli gave himself the opportunity to draw a menagerie of silly aliens and situations in a pair of very fast-paced farces. The first one takes place in a single room with a cast that keeps growing, and the second spans decades and galaxies in a high-concept story about a man's future self giving him the keys to universal domination. These are incredibly fun comics! Sadly, these Future Shocks have not yet been collected anywhere, so you'll need to track down these progs to see them.



Next time, it's all-out war, in more ways than one, as the ABC Warriors return. Plus a look at the new collected edition of the Judge Dredd epic "The Pit." See you in seven, fellow Earthlets!

Thursday, April 2, 2009

94. The Empire of Sleep

Thrillpowered Thursday is a weekly look at the world of 2000 AD. I'm rereading my collection of 2000 AD and the Judge Dredd Megazine, one issue an evening, and once each week for the foreseeable future, I'll see what I'm inspired to write.

January 2001: Prog 1226 features this terrific Frazer Irving cover of Charles Fort and Arthur Conan Doyle beating the daylights out a horde of twisted zombies controlled by cultists who worship some tentacled deity on the other side of life, and who have decided Harry Houdini's explorations into the realm of unconsciousness have brought him too close to the terrible truth of their dark and evil plans. So they send H.P. Lovecraft to earn the others' trust and lead them all into a trap which will result in the end of life on earth. Yeah, you read that right. Necronauts, a nine-part serial illustrated by Irving and written by Gordon Rennie, is a shotgun blast of wild, high concept coolness. Fort carries a cricket bat to smack around the baddies, and Doyle carries around a medical kit full of lethal brews.

Necronauts is Irving's first series after only a couple of one-offs in the past few months. He's made a huge impact on the readership and the fandom, where he's been participating for some time. Irving once joked that he'd stalked and killed a certain "Gaze into the fist of Dredd"-illustrating art droid in order to prove his loyalty to 2000 AD. The joke is duly hung around his neck, worn well into the ground, and by the time of the first Dreddcon in December, people are threatening to wear "Irving Killed Bolland" T-shirts.

Fandom has become very entertaining at this time, with a number of creators, including Rennie, Irving, John Smith and Simon Fraser, as well as present and previous editors Andy Diggle and David Bishop, regularly contributing to the alt.comics.2000ad newsgroup. Of course, by this time, spam is beginning to overwhelm all the newsgroups, and some professionals will conclude in time that there are certain segments of "fandom" that make this kind of casual interaction untenable.

Diggle in particular will have an ongoing dispute with a Ukranian reader living in Germany who seems to read Judge Dredd just to complain about the series' moral philosophy, and what she sees as John Wagner's skewed "view of good and evil," particularly in light of the recent eight-part "Sector House" story which centered on Judge Rico. Diggle is not many weeks away from a huge disagreement with one of his chief contributors, compared to which his newsgroup debates with this reader are probably not that important, but it's worth noting, as the argument of "everybody else vs. this one reader in Germany" raged for months, it was within a susequent thread of her complaints that Diggle would eventually announce his resigning the post of editor.



Apart from Necronauts, there's some really good stuff in the prog. Robbie Morrison and Simon Fraser have teamed up on a Judge Dredd one-off that celebrates the work of Bill Watterson's Calvin & Hobbes, and Dan Abnett and Simon Davis are wrapping up a four-part Sinister Dexter adventure called "The Man in the Ion Mask." In a spin-off from the earlier Mercy Heights, John Tomlinson and Kevin Walker are wrapping up the first four-part story of Tor Cyan, the genetically-engineered, blue-skinned, mohawked fellow who's a bit like Rogue Trooper. This is notable for showing off, for the first time, the style Walker has been using for the last several years, with lots of heavy colors, solid lines and minimal fussiness in the inking. Compared to his detail-heavy work on The Balls Brothers and his earlier, painted work on ABC Warriors, this latest style is quite surprising, although that shouldn't be taken to mean it looks anything other than fantastic.

Also this issue, John Wagner and Arthur Ranson bring us the third book of Button Man. More on this fantastic story in next week's installment.



Necronauts was released by Rebellion as a collected edition in one of their earlier formats in 1993. I've said before that everybody should sell their home for a copy, and I stand by that assessment. This third book of Button Man is due for a collected edition in June. Entitled "Killer Killer," there's a listing on Amazon, although it was not solicited by Diamond in their April catalog. The Sinister Dexter story should find a new home in the forthcoming collection "Magic Bullets," due in the autumn. The Dredd and Tor Cyan stories have not been collected.

Sinister Dexter Bullet Count: Ramone took his fourth bullet in the previous prog's third episode of "The Man in the Ion Mask." It was a hit to the right shoulder. Finnigan still has a commanding lead with ten confirmed hits.

In other news, while Rebellion tends to focus on releasing collections from more recent properties or big name characters, every so often they do head back to the comic's early days and surprise everybody with a great book full of thrillpower from the past. Such is the case with this new edition of The VCs. This is the original run of 32 episodes from 1979-1980. Most of the installments are written by Gerry Finley-Day, with a couple of fill-ins by Steve MacManus. The art is principally by Cam Kennedy, who contributed the cover, and Garry Leach. Mike McMahon drew the first episode and John Richardson the last five, but everything between them is by Kennedy or Leach. Probably nobody finds that as interesting as I do.

Anyway, The VCs is a pretty standard war story, just dressed up with aliens and spaceships in it. There's the green rookie, disliked by his new crew, and ugly enemies you can neither understand nor sympathize with, and trapped-behind-enemy-lines stories, and callous officers who probably interact with our heroes more than any other company in the military. That's not to say it's at all bad, but I reread this while continuing a once-a-week reread of Battle Picture Weekly produced during the same 1979-80 period and darned if this series couldn't have been flawlessly slotted into that comic. If you enjoy this style of comic storytelling, then The VCs will certainly please you, even if it's only rarely eye-opening.

Actually, I should probably qualify that: if you're coming to this from an American background, there's a lot more to this than simply "another war comic." I grew up reading DC's Sgt. Rock and The Haunted Tank, and later Marvel's G.I. Joe, with their casts of unkillable regular characters. Compared to these, British war comics are a complete revelation, with surprising fatalities among the cast. Any new reader coming to this collection will probably be pretty surprised by this story as it progresses.

There were 32 episodes of The VCs, but this is a pretty slim book, since the episodes were an unusually short 3-4 pages a week. It runs a little light on extras, since there were so few from the period. The strip was spotlighted on 2000 AD's cover only once, and there was a single star scan of the lead cast a few weeks after it finished, and those are included, but there are no other contributions from the period from any of the creators. In lieu of blank pages filling up too much of the back, the first episode of Finley-Day's better-known future war series, Rogue Trooper is included, but honestly, I'm hard pressed to imagine anybody buying this collection who hasn't already read the first Rogue episode plenty of times already. That's not to say that I don't think potential readers are out there, and I hope you'll give it a read, just that I'm not really sure this was the best use of the pages in the back when a new interview would have been very nice.

Next time, Button Man makes everybody in the audience wince, and D'Israeli shocks the future. See you in seven!

Thursday, June 28, 2007

13. Buttoning Down

It's November 1994 and we're up to prog 914. This features the final part of Judge Dredd in "Wilderlands" by John Wagner and Carlos Ezquerra, in which everybody gets rescued and the robot judge program gets scrapped. Amazingly, in only ten weeks, the high point of prog 904's launch strips has totally evaporated, as "Wilderlands" limps to a conclusion much less interesting than the promising first part, and three of the excellent, entertaining series that launched alongside it have been replaced by lesser strips. These include Red Razors, by Mark Millar and Nigel Dobbyn, who's really giving this dumb story far more attention than it deserves. New since my last update are the final outings for Skizz and Bix Barton.

Skizz of course is best known for its original run in 1983. It was Alan Moore's first serial for the comic, and was illustrated by Jim Baikie. Moore gave Baikie his blessing to continue the story on his own in 1991, which led to a slight, but inoffensive 9-part revisiting of the characters. But while the third story is also inoffensive, it's not at all "slight." It's a mammoth, 16-part story, bloated with three plotlines that don't look like they're ever going to intersect. The stories of the characters we met in Moore's original run aren't bad, but there's this plot about some time-travelling alien hitmen with a robot that dresses like an Elvis impersonator and speaks in what's apparently a broad Birmingham accent, and it's endlessly dull and unamusing.



Bix Barton is back for his final adventure. He'd debuted in 1990 and starred in four six-part adventures, and a handful of one-offs in specials and annuals, by Pete Milligan and Jim McCarthy. This thing just smells of "inventory pages," and I say this as one of the minority of fans who actually like Bix Barton. Well, except for the art. I suppose we all have to have a "least favorite" artist, and Jim McCarthy might very well be a contender for mine.

As I say, I like Barton a lot, but it's evident that Milligan's initial enthusiasm for his character wore off very quickly. The first three series are quite fun, and there's nothing actually wrong with this one, other than the art, but it feels pretty tired, and Barton himself is sidelined for much of the action. He's a great character, but Milligan was well established in the States as a regular writer for Vertigo by this time and a Barton series hadn't appeared for more than two years, leading me to suspect this had been on the shelf for quite some time.



The standout among this lineup is certainly Button Man Book 2. If you've never read Button Man, you are really, really missing out. It's by John Wagner and Arthur Ranson, and it's about a thug and a mercenary called Harry Exton who finds employment as a hired gun for a cartel of rich "voices" who play their gunmen off against each other in violent games. But Exton is bothered by one of his competitors, who lets him know that this isn't a game you can actually quit. When Exton chooses to find out whether that's true, all kinds of hell break loose.

It appeared at the conclusion of the first book that Exton had died while killing off the "voice." But Book 2 reveals that he is instead spirited to the US and given a new chance in the American version of game with a one-year contract to a rich senator, A.J. Jacklin, under the name Harry Elmore, with funding and a "wife," Cora, who arranges things for their master. But Harry's still an uncontrollable killer, and is looking for the chinks in the game.

Halfway through this remarkable tale, Cora and Jacklin conclude that Harry's a liability, just as Harry discovers the body of the button man who'd previously been in Jacklin's employ. Up to this point in the story, it's been a very entertaining slow burn, but what follows from this turning point is pretty intense.

Button Man has been optioned for a feature film on the strength of Wagner's A History of Violence; IMDB suggests that it's meant to be released sometime in 2008, but that could mean anything. The third book of Button Man came in 2001, and the fourth will be starting in a few months, with Frazer Irving taking over art chores.

Next week: I Cannot Be a Nun!



(Originally published 6/28/07 at LiveJournal.)