Showing posts with label jim baikie. Show all posts
Showing posts with label jim baikie. Show all posts

Thursday, November 12, 2009

118. In the Flesh

November 2002: With no small amount of rejoicing, editor Alan Barnes finally brings all this business of multiple volumes for the Judge Dredd Megazine to a long overdue end. This is the eighteenth, and last, issue of Megazine volume four, and the 200th overall. The next issue, which we'll come to next time, will be formally labelled issue # 201. Mercifully, the simple numbering convention will continue from that point to the present. On the cover, it's Durham Red, as depicted by a model named Anna Edwards. This cover, it must be agreed, doesn't go over well with most fans, to which I say, yeah, whatever. This is a fantastic cover! I guess I understand fandom's reluctance to embrace it; even the editorial evokes the two Nemesis the Warlock photostories from 1987 with a self-aware shudder, never mind all those awful photo-comics that infested the early '80s Eagle. For my money, Anna is sexy and gorgeous and, for about the ten minutes it took to read the first twenty pages of this issue, she is, to me, the definitive Durham Red, completely eclipsing any previous depiction of the character.

Then Mark Harrison, who's been painting her exploits for the last few years, clears his throat politely and shows everybody who's the boss:



As you may recall from earlier installments, Dan Abnett has been scripting a series called "The Scarlet Apocrypha," in which seven different artists provide their take on the character in a variety of genres. Earlier, we've seen Steve Kyte placing her in an anime pastiche, Carlos Ezquerra revisiting the 1980 serial Fiends of the Eastern Front, and John Burns doing the character as the central figure in a Dario Argento horror film among others.

Mark Harrison brings us a world where Durham Red is a character from a long-running series of sci-fi feature films, and where the actresses who have played her are regulars on the SF memorabilia con circuit. Masterfully, he takes Abnett's cute little script and turns it into something amazingly neat by illustrating it as a Mad pastiche in the style of that legendary member of the Gang of Idiots, Mort Drucker.

This is one of my favorite 2000 AD one-offs ever. It's not just that the constant barrage of background gags really works, or that the myopic viewpoints of the hapless teens at the cons is so very true. Amusingly, they seem to love each and every one of the actresses who played Durham Red in the movies, but a replacement actor for Godolkin is dismissed as being as pathetic as the "fake" Travis in the second series of Blake's 7.



There's just a feeling of really audacious experimentation in doing this strip this way at all. Each of the previous artists had contributed some great work, and it was very enjoyable to read, but almost all of it was still somewhere within 2000 AD's admittedly broad style. Even an experimenting Ezquerra, like when he discovered filters and computer coloring in 1994 or thereabouts, is still very much Ezquerra. But this is just radically different stuff for 2000 AD, and the sort of risk-taking that I'd love to see more often. It's also very nice that Harrison had the chance to pay homage to Drucker, an early influence on the artist when he started out. As I've said previously, it's occasionally been evident in his work before: that incredibly sexy Durham Red on the cover of prog 1111 has unmistakable Mort Drucker cheekbones. The episode was reprinted with the other Scarlet Apocrypha installments in the third of Rebellion's Durham Red books, The Empty Suns.

There's actually some non-Red material in this issue as well. In it, all of the ongoing series reach their final episodes, clearing the decks for the new stories that begin in Meg 201, which I'll come back to next week. So it's goodbye to The Bendatti Vendetta, Scarlet Traces, Young Middenface and a very good Judge Dredd storyline that was illustrated by John Ridgway. 2000 AD's brief flirtation with photo covers quickly ended, although an outtake from this session will be pulled into service a year or so later when Durham Red returns to the weekly, which is a real shame, as we never had the fun of seeing an actor dress up as Devlin Waugh.

Back in the summer, Rebellion issued the thirteenth in their series of Judge Dredd Complete Case Files. This reprints all the Dredd episodes that originally appeared in 2000 AD from March 1989 to January 1990 in one very nice package. Most of them are in full color, although these originally saw print back when 2000 AD only had a single color episode each week out of five stories. For ten weeks in the period, the Slaine storyline "The Horned God" got the color slot, kicking Dredd to the front of the comic in black and white. So now you know, it's been twenty years since Dredd was a black and white comic. Lotta pages under the bridge in all that time!

The first of those episodes is the classic "In the Bath," in which Dredd reflects on his battered and bruised body while trying to enjoy one of his rare moments of scheduled downtime, only to find he still can't escape the crazy, ultraviolent city for even a few moments of peace and quiet. The episode, by John Wagner and Jim Baikie, was instantly praised as a classic, expertly mixing quiet pathos with absurdist comedy.

Most of the book is written by Wagner. By this point, he and Alan Grant were working individually, and Grant doesn't contribute quite as many episodes as before, but he does bring some real gems, best among them "A Family Affair." This is a really mean-spirited, hilarious look at things spiraling way out of control when Dredd goes to inform some citizens that a family member was killed in a police shooting. Steve Yeowell paints the episode, and there's a two-panel moment when someone realizes exactly which policeman did the shooting which is the funniest thing ever. Yeowell's third series of Zenith was running about the same time, and it's very interesting to see him apply the same style, but with color.

There are no major storylines or epics in this collection, but Wagner does touch on some earlier threads that carry on from earlier volumes. At this stage, there are still comparatively few recurring characters in the series, but Anderson and Hershey show up again briefly, and we have a return for the disturbed Judge Kurten, now in his new base of operations south of the border, along with Rookie Judge Kraken, who will become a major player in the fourteenth book.

There is a small, unfortunate printing error in this edition. The Colin MacNeil-painted "Dead Juve's Curve" repeats an error from its original printing and has a couple of pages out of order. It's an unfortunate hiccup, but one easily overlooked among so much really good material. Don't let the number 13 on the book deter you if you're new to Dredd: this is a perfectly fine starting point for new readers, and it might do you well to begin here before the apocalyptic events of the volume which comes next...

When we return, it's the biggest Megazine yet, with the debut of Family by Rob Williams and Simon Fraser!

Thursday, June 28, 2007

13. Buttoning Down

It's November 1994 and we're up to prog 914. This features the final part of Judge Dredd in "Wilderlands" by John Wagner and Carlos Ezquerra, in which everybody gets rescued and the robot judge program gets scrapped. Amazingly, in only ten weeks, the high point of prog 904's launch strips has totally evaporated, as "Wilderlands" limps to a conclusion much less interesting than the promising first part, and three of the excellent, entertaining series that launched alongside it have been replaced by lesser strips. These include Red Razors, by Mark Millar and Nigel Dobbyn, who's really giving this dumb story far more attention than it deserves. New since my last update are the final outings for Skizz and Bix Barton.

Skizz of course is best known for its original run in 1983. It was Alan Moore's first serial for the comic, and was illustrated by Jim Baikie. Moore gave Baikie his blessing to continue the story on his own in 1991, which led to a slight, but inoffensive 9-part revisiting of the characters. But while the third story is also inoffensive, it's not at all "slight." It's a mammoth, 16-part story, bloated with three plotlines that don't look like they're ever going to intersect. The stories of the characters we met in Moore's original run aren't bad, but there's this plot about some time-travelling alien hitmen with a robot that dresses like an Elvis impersonator and speaks in what's apparently a broad Birmingham accent, and it's endlessly dull and unamusing.



Bix Barton is back for his final adventure. He'd debuted in 1990 and starred in four six-part adventures, and a handful of one-offs in specials and annuals, by Pete Milligan and Jim McCarthy. This thing just smells of "inventory pages," and I say this as one of the minority of fans who actually like Bix Barton. Well, except for the art. I suppose we all have to have a "least favorite" artist, and Jim McCarthy might very well be a contender for mine.

As I say, I like Barton a lot, but it's evident that Milligan's initial enthusiasm for his character wore off very quickly. The first three series are quite fun, and there's nothing actually wrong with this one, other than the art, but it feels pretty tired, and Barton himself is sidelined for much of the action. He's a great character, but Milligan was well established in the States as a regular writer for Vertigo by this time and a Barton series hadn't appeared for more than two years, leading me to suspect this had been on the shelf for quite some time.



The standout among this lineup is certainly Button Man Book 2. If you've never read Button Man, you are really, really missing out. It's by John Wagner and Arthur Ranson, and it's about a thug and a mercenary called Harry Exton who finds employment as a hired gun for a cartel of rich "voices" who play their gunmen off against each other in violent games. But Exton is bothered by one of his competitors, who lets him know that this isn't a game you can actually quit. When Exton chooses to find out whether that's true, all kinds of hell break loose.

It appeared at the conclusion of the first book that Exton had died while killing off the "voice." But Book 2 reveals that he is instead spirited to the US and given a new chance in the American version of game with a one-year contract to a rich senator, A.J. Jacklin, under the name Harry Elmore, with funding and a "wife," Cora, who arranges things for their master. But Harry's still an uncontrollable killer, and is looking for the chinks in the game.

Halfway through this remarkable tale, Cora and Jacklin conclude that Harry's a liability, just as Harry discovers the body of the button man who'd previously been in Jacklin's employ. Up to this point in the story, it's been a very entertaining slow burn, but what follows from this turning point is pretty intense.

Button Man has been optioned for a feature film on the strength of Wagner's A History of Violence; IMDB suggests that it's meant to be released sometime in 2008, but that could mean anything. The third book of Button Man came in 2001, and the fourth will be starting in a few months, with Frazer Irving taking over art chores.

Next week: I Cannot Be a Nun!



(Originally published 6/28/07 at LiveJournal.)