Showing posts with label boo cook. Show all posts
Showing posts with label boo cook. Show all posts

Thursday, April 19, 2012

166. Body Horror

August 2006: With, for this issue only, a heavier cardstock used for the cover and four new stories, prog 1500 has the feel of something really important. Everybody likes that terrific front cover by Boo Cook, which is not done justice by the small reproduction of it here. It is a detail-packed little masterpiece, with a gigantic crowd of 2000 AD characters cheering on a Justice Department parade while various recognizable spaceships and things fly overhead. It's like a "Where's Waldo" game - There's Quinch! And Zenith! And the Speedo Ghost from Ace Trucking Company! - and Cook certainly seems to have had a ball with it.

The lineup for this relaunch is Judge Dredd in "The Connection" by John Wagner and Kev Walker, about which more next week, Nikolai Dante by Robbie Morrison and John Burns, Malone by Dan Abnett, writing under the pseudonym Cal Hamilton to preserve the surprise twist in episode six, and Simon Coleby, and Stone Island, a new horror serial by Ian Edginton and Simon Davis. The lineup will be expanded in the next issue with the return of Banzai Battalion by Wagner and Steve Roberts.

Stone Island gets off to one of the best openings that any comic could hope for, but man alive, did this thing ever get bloated and ridiculous before it ended. The double-length first episode really is amazing. It begins with a new arrival at the Long Barrow prison briefly remembering the act that got him incarcerated. Over the first two pages, we see David Sorrel arrive at the cottage that he shares with his wife, look through the window to see her with another fellow. Sorrel brutally kills them both, and stands above their naked, bloodied bodies, his fists clenched in rage. Then he arrives at the prison, making him an extremely curious choice for a protagonist. Gerry Finley-Day, after all, had the sense to make Harry Twenty a political prisoner of a corrupt regime.



There's a lot more to Stone Island than it appears. For a few weeks, it looks like we're following Sorrel and another prisoner as they're fighting for their lives from horrible monsters in the prison. That's the big twist at the end of episode one, which had been played as a straight, real-world drama up to that point: an inmate who got on the losing side of Sorrel in a cafeteria fight and is in the prison infirmary is twisting and mutating into some alien beast. Then it's a desperate race for survival and escape as more inmates turn into monsters. It feels like a terrific movie.

Davis's work on the story is as lush and engaging throughout as we've come to expect from him. He really feels like he's at the top of his game here, and all the characters have that natural realism that defines Davis's best work. A few episodes into the story, we meet a woman who's hiding in the garage along with a warden. We learn in the sequel, where she surprisingly becomes the series' lead, that her name is Sara and she is impossibly beautiful. I think that Davis, in 2005-06, was really fired with imagination and interest. It's not just the beauty that he's bringing to the page - see also the lip-bitingly erotic final night that Ray and Tracy spend together in the Sinister Dexter adventure "...and death shall have no dumb minions" - but he's also engaging in some wilder than normal comedy over in the Megazine and the third Black Siddha story at this time. Then there's the body horror element. Between Stone Island and the more recent Damnation Station and Ampney Crucis Investigates, we've become used in recent years to Davis's depictions of transmogrified people and bizarre, ugly aliens, so it's hard to remember just how unsettling his beasts were at first. These first depictions of Grice, his skin stretched thin to contain his growing skull and lizard-like jaw, really are revolting in the most obscene way. Davis nearly offsets the gruesome imagery with some almost comical eyeballs, and it slightly lessens the impact, but it's still unpleasant and hideous and really works well.

At the time, however, the artwork that caused the most comment was the depiction of the murder in episode one. Unless a cheeky artist hid something they shouldn't have drawn in some detailed art sometime previously, the panel with the two murder victims was the first appearance in 2000 AD of full-frontal male nudity. It's far from erotic - the man's been beaten to death, gruesomely - but it certainly prompted comment, none of it very positive. Later in the story, there's more on display in a bravura anatomy lesson with a man with most of his skin stripped away. Apparently figuring that controversy's a good thing, Edginton and Davis remembered this when they put together the sequel story in 2007. More about that mess down the road.

Meanwhile, on the High Seas, Nikolai Dante is finally moving into the endgame of the long pirate saga which began way back in Prog 2003. By this point, Dante has risked absolutely everything to bring his mother as his captive to her Pacifican rival, Akita Sagawa, hoping for a last-minute inspiration or change of circumstance that will let him come out on top and rescue the two kids he's been working to save. It doesn't work out right for him, and "The Depths" ends with Katarina captured and Dante left for dead. When Lauren and the pirates pull him out of the wreckage, he's got a mess to talk himself out of.

This final run of eight episodes (comprising two stories, "The Depths" and "Dragon's Island") sees the pirate story finally coming to a grand finale, with the Dantes and their allies, including Lauren and that daring duo Flintlock and Spatchcock, in a massive full-scale naval war while Tsar Vladimir's forces wait just outside the battle zone to see how things develop. Inside, there's the usual everything-hitting-the-fan and the revelation that Akita has a secret weapon in reserve. It's swashbuckling business as usual, in other words, by a writer and artist at the top of their games. There's the mild dissatisfaction that this storyline - 40 or so episodes - took nearly four years to tell, as Robbie Morrison took a hiatus in the middle of it to focus on a comic book called The Authority for an American publisher, but it has been a terrific run. What comes next, though, will prove to be even better.

Stories from this prog have been reprinted in the following collected editions:
Judge Dredd: Origins (2000 AD's Online Shop)
Stone Island: The Complete Stone Island (2000 AD's Online Shop)
Nikolai Dante: Sword of the Tsar (Volume Seven, 2000 AD's Online Shop)


Next time, Judge Dredd rides into history. See you in seven!

Thursday, January 19, 2012

161. Synnamon and Frag

February 2006: Here's a very rare example of Tharg programming a variant cover for his mighty comic. For prog 1476, there were two available: this one, with the red background, featuring the heroic ABC Warriors, and a second, with a blue background, featuring the villainous Shadow Warriors who are opposing them. For a very, very brief time, I owned both covers. See, in 2006, I was ordering two copies of each issue of 2000 AD, because the grexnix non-scrots at Diamond Distribution would so often miss an issue if a shop only ordered a single copy. If a shop ordered two, then the shop was certain to get one copy of every prog, and miss about two of the second copy every year. So I was ordering two copies and giving the extras to a friend. I thought, briefly, about keeping both versions of prog 1476, but I figured my collection wasn't as important as giving my friend the thrillpower, and so the blue copy went to him and I completely forgot about it. About five years later, he returned a big box of these extra copies, as he was moving house and didn't have the room. I sold a few on eBay, and got frustrated with some batches that did not move, and got a message from a buyer looking for a particular run, and who would pay a very handsome and welcome price for them. I sorted out his order, and realized that, for the second time, the blue-covered 1476 would be finding a new home. I suppose I'm just not meant to own it.

More than a decade before prog 1476, the nearly endless Strontium Dog story "The Final Solution" was coming under fire for taking for-freaking-ever to be told. Truthfully, it sort of had that reputation coming, as it began in prog 600 and didn't finish until a year and a half later. It ran in five separate batches of between three and seven episodes, at one point ducking out for a break of nine months. "The Shadow Warriors" sensibly avoided that sort of reputation despite taking, literally, twice as long to tell. For one thing, "The Final Solution" had every fan and reader desperate to learn what would happen next in this clearly game-changing and wild adventure, and "The Shadow Warriors" is just another long and weird ABC Warriors tale. But more importantly, writer Pat Mills had, by this point, firmly structured his stories as being told across "books." Readers understood and accepted that when we last saw this story back in prog 1405, it was the conclusion of "Book Two" of this story, and we were not going to just get little drip-feeds of episodes whenever the artist could get some pages back to the Command Module.

Back around the era of progs 600 to 700, it seemed like darn near everything was taking little breaks of a few weeks between episodes - Moon Runners, "Cinnabar," "Soft Bodies," various Rogue Trooper "Hit" stories, that second Zero story, the one on the blimp - and "The Final Solution," the one that everybody actually wanted to read, just became the poster boy for deadline-blowing artist failings. A more ordered Nerve Centre, a more structured system for telling the story with planned breaks, and greater general satisfaction with the state of play means that really, nobody at all seemed to complain about the - grief! - SEVENTY-ONE issue break before Book Three got started.

So was it worth the wait? Well, "The Shadow Warriors" is very much an over-the-top and glorious mess, full of insane ideas and loopy logic, with crazy weapons and a staccato delivery. I think it's the best ABC Warriors story since "The Black Hole" back in 1988. What might you think? Well, have a look at this image below.



See that weird pixelation on Deadlock? That's a bullet wound. He's been hit by bullets that phase in and out of alternate realities and do damage across multiple dimensions. I figure, either you think that doesn't make any sense whatever, in which case the excess of this story probably will not appeal to you, or you treat it like I do, and want Mills and Henry Flint to keep blowing your mind with downright weird and crazy stuff like this in every episode. Soon, Blackblood will be throwing banned grenades called holocusts that corrode all metal and get himself turned inside-out, and Hammerstein will have some "eggs" implanted in him that birth robot snakes that stick out holes that they eat through the sides of his head. Glorious.

1476 also sees the final episode of Synnamon as her third story, "Arc of Light" concludes. I've said my peace about this misfire previously, but "Arc of Light" really is notable for being a huge mess. To its credit, prog 1473 had given the character a magnificent cover by Dylan Teague. Should this series ever end up as one of those "graphic floppy" reprints bagged with the Megazine, that will have to be the cover. But oh, this story is such a disaster. I don't think it had a point at all other than to demonstrate, again, how nasty and unscrupulous Synnamon's big mean bosses are. The final page was so incredibly confusing that one of the writers actually waded into the cesspool that the official message board can be just to explain what in the hell David Roach drew. Basically, it looks like Missing-His-Back Boss Guy shot the poor innocent trapped-in-space dude, and then Synnamon looked all sad and teary, and then made a loud, funny noise and climbed some fancy decoration on the wall or some furniture or something, and then left a lot of broken bits over trapped-in-space dude's body and walked away. Evidently, that was her way of quitting.

I hate to say anything critical about David Roach, who's a super artist and a friend to anybody interested in the history of British comics, but when the strip's writer has to step in and explain what it is that the artist was drawing - see, the fancy decoration was the Super Secret Synnamon Space Spy Agency's insignia - then the artist has really not done the job well. It makes you wish that 2000 AD had the budget for an art editor like they did back in the IPC days, because there's no way in heck that Robin Smith would've let that get through. The evident moral from these paragraphs: It is okay if your script doesn't make much sense, just so long as the art does.

And so with Synnamon concluded after three stories over two and a half years, the doors are open for a new series. Debutting this week in a one-off prologue is one of Si Spurrier's masterpieces, Harry Kipling (Deceased).



When it comes to designing lead characters, Spurrier gets what Synnamon's writers, Colin Clayton and Chris Dows, seem to have missed. 2000 AD should be the home of very weird heroes. I can read about practically perfect space action babes with big boobs in tight leather in any number of comics, but cod-Victorian zombies with monocles, big moustaches and elephant guns and an addiction to Earl Grey can only be found in the Galaxy's Greatest. I might have gone a little overboard with my love of Spurrier's Lobster Random - wait, no, I didn't, that series is amazing - but 2006 was the year of Harry Kipling. Literally. He was only in fourteen episodes, criminally, all published in this calendar year. I don't know why I'm so nice about Spurrier's comics when he stops writing the damn things just as they're getting spectacular like he does. Then he goes and writes Silver Surfer for Marvel.

So this prologue starts with a mother telling her family the horrible story about how the father died, putting a little backstory together about how a space-faring Britannia started ruling the stars. It's a scenario not entirely unlike the Gothic Empire from Nemesis the Warlock Book Four. You've got pith helmets and aliens and steampunk all bearing down on some aggressive aliens that take advantage of the faith of the weak and feeble to pose as gods. All the time this backstory is developing, suggesting that the Neo-Britannians have come and gone, there's a violent force slowly making his way along their trail.

That's when artist Boo Cook plays a masterstroke and reveals that this is not some innocent mother and children, but rather a hideous mythological whale-god from some belief system or other, and all the various demigods beneath her. Harry Kipling is very much alive and very much of the opinion that nobody needs to believe in decrepit things like her when there's a Union Jack to be unfurled and fisticuffs to be delivered under Queensbury rules. Man alive! And we had to wait five weeks to see the next story?!

There were only six Harry Kipling stories, totalling 75 pages, and spread across 2006's issues. Rather than giving the character a consistent run of 14 weeks, Tharg tried the experiment of dropping the short adventures in throughout the year, usually following some other character's longer story. Maybe it didn't work in terms of building momentum, but it really kept everybody excited to see such a frequently recurring series. Sadly, criminally, Kipling was retired after 2006. There was one story that I remember feeling a disappointment, but there was a developing subplot about a very addictive drug being used by these false gods that showed a lot of promise. Perhaps one day, Tharg will reprint these stories in one of those "graphic floppies" as a lead-in to Kipling's long-overdue return. Particularly with Boo Cook's art looking better than ever these days, I bet a new series of Harry Kipling (Deceased) would look completely wonderful.

Stories from this prog have been reprinted in the following collected editions:
Only The ABC Warriors has been dusted off, in The Shadow Warriors (2000 AD's Online Shop)


Next time, after there was Rogue Trooper, there was... The 86ers! See you in seven days, friends!

Thursday, August 18, 2011

143. Something About a Man Who Likes Metal

October 2004: As the year comes to an end, Tharg begins programming the last batch of series that will see us to the Prog 2005 relaunch issue. This week, the remarkably fun Lobster Random, by Si Spurrier and Carl Critchlow, returns for his second story. Lobster is drawn on the cover by Boo Cook, who is the artist of Asylum. I sort of talked myself out with the previous two weeks, so please don't let this comparatively shorter entry imply that these thrills are anything less than terrific.

Asylum, written by Rob Williams, is also working through its second story, but it's really more like the second half of one long adventure, and reads very well in collected form. The lead character is an alien tracker named Holt, a half-breed fellow without a nose who loses an eyeball partway through the first story. This might make him an uglier lead than Synnamon, but, as far as 2000 AD characters go, a more attractive one, if you take my meaning.

Asylum isn't one of my favorite strips, in part because Cook's artwork is still at a rough, early stage and, when printed, is as muddy as 2000 AD at its post-Bisley early-1990s worst. On the other hand, Holt's story is a very compelling one, as he desperately tries to negotiate peace between a tense future government and the very violent alien asylum-seekers whom he represents. It's a good story, and one worth reading in the collected edition.

It's one of the weirdest little quirks of recent 2000 AD that only the first Lobster Random adventure has been collected. The second story, "The Agony and the Ecstacy," is every bit as wild and ridiculous as the first. The Mighty One needs to put Lob's first three adventures in a book in 2012, and get a fifth story in the prog immediately.



If you've not met Lobster Random before, he's a torturer-for-hire, an incredibly grouchy ex-soldier who, thanks to genetic modification, can't feel pain and can't sleep. He's also got two extra appendages with freakishly big lobster claws growing out of his back. He's kind of got a weakness for the ladies, provided the ladies are androids. Somebody calls him a mech-fag in his first story and he puts the guy's head into a wall. Don't you judge him.

Random's stories take place in an incredibly weird and wonderful future, dense with bizarre aliens and broken laws of physics. Remember when you were nine and the creatures from that cantina in Star Wars promised a universe of incredibly diverse, dangerous and outre alien life forms? Lobster Random is like that on every page. Rereading it, I'm falling in love with it all over again. It's ridiculously engaging and addictive.



Earlier, I mentioned how Asylum reads better as a collected story. Perhaps one reason that Lobster Random has not been properly collected is that it works amazingly well as an episodic adventure. Spurrier does a great job tailoring each individual installment to work as a fine read on its own. The cliffhangers are excellent, and in some cases he masterfully moves the story forward to open episodes a little later in the overall narrative with a blast of excitement before stepping back to show readers how things got into such a mess.

And the mess of the plot... well, it's wonderful. Lobster Random is very much in the same vein as classic Robo-Hunter, where the stakes keep getting higher as the situation spirals ever more out of control, usually driven by the hero's overconfidence. He's a really competent character, but his universe is just so ridiculously chaotic that he can't predict what thunderously weird thing is around the next corner. It's an absolutely terrific series, and it needs continuing and collecting, and pronto.

Stories from this issue are available for purchase in the following collected editions:

Asylum: The Complete Asylum (2000 AD's Online Shop)
Judge Dredd: Total War (2000 AD's Online Shop)
Robo-Hunter: The Furzt Case (free "graphic novel" collection bagged with Megazine # 307, from 2000 AD's Online Shop)
Strontium Dog: Traitor To His Kind (2000 AD's Online Shop)


Next time, Nuclear armageddon in Mega-City One! Again! It's Total War for Judge Dredd, while Strontium Dog hunts down a king. See you in seven!

Thursday, December 11, 2008

78. Back to Termight

Thrillpowered Thursday is a weekly look at the world of 2000 AD. I'm rereading my collection of 2000 AD and the Judge Dredd Megazine, one issue an evening, and once each week for the foreseeable future, I'll see what I'm inspired to write.

On to October 1999 and prog 1165. Well, there he is, back on the cover, promoted for weeks and with all sorts of ass-kicking promise, it's the freaky, pointy-headed, devilish alien freedom fighter Nemesis the Warlock, back to wage war on the tyrannical despots of totalitarian future Earth. It's a long overdue final series for Nemesis, who was last seen five years previously in a truncated three-part adventure. This had possibly been intended as the first part of a much longer storyline (and was discussed in these pages eighteen months ago, see Nemesis Arrives and Departs) but nothing more came of it. Now, with Henry Flint on art duties, Pat Mills is ready to really put him to the test for nine weeks of crazy perspective shots and nightmarish aliens and ugly steel masks and millions of aircars and spaceships running upside down through white holes and black holes. Nem himself doesn't turn up until the second week of the mayhem. This time out, we've got the human terrorist Purity Brown and her big green friend - the fellow with the mouth on his hand from the classic "Alien Pit" sequence - leading a raid in the Terror Tubes and finding, perhaps a little predictably, that the whole thing's a big trap engineered by their arch-enemy to get the plot moving.

Nemesis isn't the only eighties weirdie making a comeback this week. In Judge Dredd, we learn that during the recent Doomsday Scenario, a bunch of prisoners went missing from an iso-cube, among them the nasty alien bounty hunter Trapper Hag. He'd been seen just once before, in a three-part storyline from 1983, illustrated by Steve Dillon. Now, like "rogue's gallery" villains are meant to do, Hag goes looking for revenge instead of getting out of town like any sensible bad guy. In this two-parter illustrated by Siku, Hag gets the better of Dredd, plans to kill him, gloats too much and gets hoist on his own petard again. Following the intricate, twists-and-turns, multiple perspective plotting of "The Doomsday Scenario," this is a little bit by-the-numbers and, frankly, unnecessary.



At any rate, the rest of the current lineup is the same as it was during the last installment: Downlode Tales by Dan Abnett and Simon Davis, Nikolai Dante in "The Courtship of Jena Makarov" by Robbie Morrison and Simon Fraser, and more of Devlin Waugh by John Smith and Steve Yeowell. Of these, Nemesis, Dante and Devlin are all available in collected editions from Rebellion.



In other news, Rebellion recently released the fifth in a series of slim ABC Warriors collections, this one reprinting the 15-part "Return to Mars" serials under the title The Third Element. We haven't made it to this point in the Thrillpowered Thursday reread, and so I'll save the really juicy-but-sad behind-the-scenes drama that fueled this unhappy storyline until then, and just focus on the book itself.

To be honest, the previous two ABC Warriors books were a little underwhelming for one reason or another, and this one really gives off a glow of failed promise and expectations. When it works, it works incredibly well: the return of Mike McMahon to these characters after twenty-odd years and heaven-only-knows how many style changes is an absolutely fascinating curiosity, and Henry Flint, currently illustrating a Haunted Tank miniseries for Vertigo, turns in some terrific artwork. But Boo Cook's first pro job is frankly a mess, miles removed from what he'd later prove capable of creating, and Liam Sharp apparently abandoned all of his professional tools in favor of two Sharpies and a Bic ballpoint.

Pat Mills' script is almost enough to hold it together, because he's once again running with lunatic ideas and throwing lots of them at the wall in furious sequence. But everything that does catch your imagination here is abandoned too quickly, and each three-episode storyline would have greatly benefitted from an extra week to breathe. On the other hand, three episodes for each piece is somewhat appropriate for a story about three-legged tripod critters on Mars, I suppose.

Next week, a look at the finale to Downlode Tales as we begin closing out the 1990s.

(Originally posted December 11, 2008 at hipsterdad's LiveJournal.)