Showing posts with label lobster random. Show all posts
Showing posts with label lobster random. Show all posts

Thursday, November 29, 2012

188. Locked Up

September 2008: Simon Parr, a long-serving production and design droid, contributes this issue's cover, which highlights a very controversial serial called Stalag 666. The serial is written by Tony Lee, and it's his first work for the House of Tharg, and it's drawn by Jon Davis-Hunt, who had previously provided the excellent artwork for Tempest in the Megazine. To say that it gets a mixed reception is the understatement of the year. Stalag 666, overall, is probably the least-loved thing to appear in the comic since Bison about six years previously.

Honestly, it's not quite that bad, but it sure isn't good. In my book, it is nowhere near as awful as its reputation suggests, but it sure does have a lot working against it. I recall that some fans were a little confused about the way that Lee managed to bypass the understood method of getting some work from Tharg by slogging through lots of one-offs and Future Shocks, instead offering up a resume of work for small publishers like Markosia and IDW, for whom he was writing Doctor Who, starting with a mini-series called "The Forgotten." I'd like to think that the ugly incident that overshadows Stalag was motivated more by the ugly jealousy of somebody who'd had no luck getting his submissions accepted than by anybody who thought that they had a beef with the serial's content. I'm talking, of course, about the letter of shit.

So here's what happened: Stalag 666 debuted with a double-length opener in prog 1600 and immediately broke one of the cardinal rules of fiction: don't tell your readers that there's a more interesting story somewhere in your world than the one which you plan to tell them. Instead of an all-action story of war between humanity and the reptilian aliens who dress and act like Nazis - and that's another problem with the serial, the villains are reptilian aliens who dress and act like Nazis - Lee chooses to tell a story about some humans desperate to escape from a cruel prison camp. It suffers from one or two problems common to 2000 AD during this period, like having far too many characters, and confusion as to who the central protagonist actually is, but really, even at the time, it was just mediocre and skippable, and nowhere near as world-ending as its detractors claimed. It actually starts off at least structured very well, with an opener that explains the world and its cruelty, and ends with the character who might be the hero arriving in the camp. After that, however, it's really talky and kind of obvious.

Jon Davis-Hunt, who had earlier been so impressive with Tempest, took a huge stumble backward with this serial. He'd recover - his work on Dandridge is a joy - but stuck drawing eighty-something pages of the same dull people in the same dull place took its toll on him. His camera angles never seem to change, and everything is delivered in the same boring medium shot. The occasional action scenes are lifeless and the very occasional moments of over-the-top gore look completely ridiculous. One reason I was reminded of, and mentioned, Bison earlier comes with an execution at the climax of episode six, where one of the characters is literally sliced in half by a single blow from the main Snake baddie, a geyser of solid burgundy splashing out of him, comically. I was reminded of the "Candlehead Eruptions" that looked so incredibly stupid and ridiculous in the later episodes of Bison.

Though we'll never know for sure what prompted it, beyond hideous mental defect, I'd like to think that, because the timeline seems to work, this amazingly dumb visual at the end of part six was the final straw for one even dumber anonymous reader, somewhere in England. This cretin took the time to find every negative review of the serial that he could, from the formal ones at the old 2000adreview.co.uk, as well as from the official site's forum, copy-n-pasted them into one document, and attached not only a vulgar letter, but also - wait for it - a generous sampling of his own shit, smeared across a page of photocopy paper. This package was duly delivered to one of Mr. Lee's previous addresses in mid-October, and forwarded along to him.

After Lee informed fandom of the event, by way of an entirely-justified rant, the story got picked up by some of the comic gossip sites. Everybody with a brain was duly offended, and the otherwise good reputation that 2000 AD fans have of being sensible, optimistic, level-headed, and encouraging adults got a black eye. It's never good to have a sociopath among your ranks, because it makes everybody look bad. The attendant noise and discussion completely overshadowed more than just the serial, but the comic itself. For a few weeks there, I know that I just wasn't interested in 2000 AD at all, since the incident just sucked the fun out of everything. I read the issues as they arrived, and I have to say that none of it stuck with me. Progs 1602 until about 1610 - bearing in mind that American comic stores were receiving these about a month late - are completely unfamiliar to me. This is why I didn't remember the exact point where Steve Yeowell lost interest in drawing backgrounds in The Red Seas - it comes in episode three of "Old Gods," as night skies become lazy cross-hatching and trees become simple squiggles - and why I wrote a letter to Tharg complaining that I couldn't understand what was happening in Book Three of the ABC Warriors epic "The Volgan War" - sorry, Green Bonce, it wasn't your fault - and why I could not for the life of me remember one dang thing about the fourth Lobster Random story.

In my defense, "The Forget-Me-Knot" - it has the same title as Emma Peel's last episode of The Avengers - really is a dense and confusing story. Lobster Random is among my favorite characters of the decade, but Simon Spurrier seems to have written this story while suffering from a fever. Even allowing for the writer's reputation of being very wordy and full of highwire sci-fi concepts, and the presence of an amnesiac leading man, this is certainly the most complex adventure for the character to date.

Having been rescued from The Vort at the end of that recent "surprise twist" serial a few weeks ago by the reporter Meridien Bless, Lobster has been formally identified. Wanted by police and security forces across the system, he's immediately targeted for execution on sight, but rescued by his old mech-lover Klik, who double-crosses him - she can't help it, she has a double-cross software patch - and delivers him to the two mercenaries who've been pestering him for years. That's when it gets weird. Bless rescues him again and returns him to The Vort, where he hopes that the planet's hallucinogenic rain can restore his lost memory. But then Bless drinks some of the same rain, and Lob starts getting her memories mixed with his.

There's a lot to like about Lob, but with the wild resurrections and heady concepts - there's a big, planet-possessing supernatural force manipulating everything to ensure its freedom - it's somehow lost its fun edge, and that great feeling it previously had that every chapter worked on its own. Once an episodic series in the very best way, it's now the sort of story that demands ongoing reader attention because everything is piling atop each other. It's good - in fact, it's very good and the best thing in the prog - but it's certainly not the Lob that we fell in love with.

It also ends in prog 1610 on a stinking big cliffhanger which everybody involved should resolve to address in 2013. Get on with it, guys!

Next time, we'll try to make some sense of The ABC Warriors, and we'll go as my Wimsey takes me as Ampney Crucis debuts.

Thursday, November 15, 2012

186. It's not who I thought it was!

July 2008: In prog 1796, a serial called The Vort wrapped up. This eight-part tale of future war on a strange planet where the laws of physics are challenging the human army had readers' suspicion circuits buzzing from about page two. There's a really strange "man of mystery," badly wounded and disfigured, his facial features obscured by hideous scar tissue, among the cast. He's called Crispy, and the main protagonist, a reporter, is determined to learn his secret.

What's more, there's the curious nature of the serial's credits. The artist is the popular and awesome D'Israeli, and the writer is listed as "G. Powell." We'd been down this road twice before. When John Wagner had written The Dead Man in 1990 as "Keef Ripley," that certainly looked like a pseudonym, but this was before any internet-based fandom could get together and speculate about it. The Dead Man established this unusual tradition to hide the identity of the hero: the writer uses a fake name, and the artist, in that case John Ridgway, is one not really known for drawing the character.

This was repeated in 2006, when "Cal Hamilton" and artist Simon Coleby collaborated on a serial called Malone, who was revealed to be Finnigan Sinister. By this time, of course, we had the internet for research and for speculation, and the actual writer, Dan Abnett, anticipated the nosy nature of fans and reused the "Hamilton" name, which he'd previously employed for some work for licensed comics such as James Bond Jr. in the 1990s. Since nobody ever knew that "Hamilton" and Abnett were one and the same, this worked perfectly,

As for "G. Powell," Tharg swore that this was a brand new droid, but nobody believed him. Speculation wasn't exactly running wild, but I had my theory, and I was pretty sure of it. I figured "Powell" had to be Arthur Wyatt. See, the writer Gordon Rennie had taken a sabbatical from 2000 AD around this time, leaving lots of dangling subplots across three separate series, to take on some better-paying work in the video game industry. It was understood that Cabbalistics Inc would be rested for the time being - a really long time being, as it has turned out - but that The 86ers would be resuming in 2009 with Wyatt as the new writer. This series, a spinoff of Rogue Trooper, had been absent for about a full year at this point. My guess was that "Powell" was putting a subplot together - the return of Rogue himself, badly wounded, amnesiac, and calling himself Crispy - and that we'd get a last-page revelation of Crispy as our blue-skinned, biochip-totin' buddy, setting up his move to the Acoma System to hook up with Rafe in the next 86ers story.

This theory made perfect sense. It even worked on the art front, because D'Israeli had never drawn Rogue Trooper before. Of course, he'd never drawn Lobster Random before, either.


Aloha! Crispy was Lobster Random and "G. Powell" was Si Spurrier. So there.

Elsewhere in the Galaxy's Greatest, Robbie Morrison and Richard Elson start a four-part Judge Dredd story in which criminals use an electromagnetic pulse to shut down a city block, with the unintentional side effect of also shutting down Dredd's bionic eyes. There's more Sinister Dexter, and the Nikolai Dante epic "Amerika" moves toward an unforgettable conclusion. For about the last two years of the series, since prog 1511, Dante has been working as Tsar Vladimir's top agent, neither trusting the other, and with good reason. Dante doesn't know that Vlad's armored "Lord Protector" is really his own half-brother Konstantin, and Vlad doesn't know that Dante's been quietly assembling "an army of thieves and whores" to lead a rebellion.

So, Dante has assembled a rough alliance in the streets of New York to repel the beachhead from the alien White Army, and Vlad sees the whole endeavor as, tactically, a big waste of time and resources, and moves his fleet in to just wipe Manhattan, and everybody in it, human and alien alike, off the face of the earth. Dante escapes in the nick of time, but it looks very much like all the people who moved onto the island from the other old boroughs at his urging have all been slaughtered. Our hero completely loses his temper, especially when Vlad and Arkady are all smug and supercilious about their awful abuses of power, and the look on Vlad's face when Dante puts his sword through the old man's stomach is a stunner.

Dante's blow is about six inches lower than it needed to be. As our hero goes down in a hail of energy blasts, he knows that he wasted the effort; Vlad is going to survive, and we poor readers will have an agonizing thirteen weeks to see what will happen to him next.


And Defoe, by Pat Mills and Leigh Gallagher, nearing the end of his second ten-part adventure, sees his subplots twist and tangle and get incredibly convoluted in the best possible way. The series does seem to have about twice as many characters as is necessary, but it's really fun. (Tharg! If you're reading, the week before this series returns for story five in 2013, please program a five page "who's who" prologue, would you? Thanks!) I really like the structure, where Titus Defoe is usually deep in the trenches, fighting zombie "reeks" at the street level, completely unaware of all the political machinations going on between Scotland Yard and various palaces and country houses.

The story brings him, briefly, in opposition to a lady of the Prussian court, a diplomat who appears to be slumming and enjoying an illegal pit fight between a brawler and a reek, before she takes her leave of the event. He's then contacted by the secret agent brother of the reporter who accompanied him in the first story, who reveals the reporter's tale about his meeting with the villains controlling the reeks, known as Mene Tekel and La Voisin, alias "Mr. Quick" and "Prussian Blue." Defoe realizes that the woman he met is certainly La Voisin, and this story ends with Defoe and Damned Jones preparing to track her down.

I really do enjoy this series despite the genuine reality that there are a heck of a lot more characters than anybody can keep up with. Wikipedia is some help, although it reveals the deaths of three of Defoe's twelve (twelve!!!) fellow zombie fighters in stories three and four. On the other hand, ten times as many things happen in sixty pages of Defoe than in sixty pages of anything else in print, so you can't complain too much. Also, the reporter and the spy? Their names are Fear-the-Lord Jones and If-Christ-Had-Not-Died-For-Thee-Thou-Wouldst-Be-Damned Jones. How could anybody not love this comic?

Next time, don't get your knickers in a twist, Tank Girl is here!



If you enjoy Thrillpowered Thursday, I'd really appreciate your help in spreading the word along. Perhaps the blog is getting stale, or my writing has become predictable, or we've hit the "familiarity breeds contempt" wall, or something, but readership has been noticeably dwindling over the last six months. I should probably redesign this ugly and old-fashioned thing, were the time available, that's for sure. In the meantime, if you like the blog, please tell your friends. I really would appreciate it. Thank you!

Thursday, February 2, 2012

163. Hitmen and Her

April 2006: That Tharg, always on top of Earth's latest trends, gives us a very silly cover blurb to herald the return of undercover judge Aimee Nixon and the rest of the Low Life gang. Aimee, seen here in all her nose-broken ugliness, is drawn by Steve Roberts. The tag line, "The Hitmen and Her," refers to a popular late-night dance music show that had been canceled fourteen years previously. The Hit Man and Her ran from 1988-92 and was hosted by Pete Waterman, one-third of that production trio that spent the late 1980s making all of Bananarama's records sound like all of Rick Astley's and Kylie Minogue's records. Thanks to "radiator" from the 2000 AD message boards for making the connection; I think I was probably not in the mood, after hearing how Waterman and his colleagues ruined Wow! in '87, to really care what the hell he was hosting on late night British TV. Well, okay, I like "I Heard a Rumour," but that was not at all a good album.

Anyway, so the current Low Life story, "Con Artist," is written by Rob Williams and drawn by Simon Coleby, and we get Tharg's obscure and terrible pun from the setting. It's held at an underground convention of hitmen in Mega-City One. After the comedy detour of 2005's "Rock and a Hard Place," which gave the popular supporting character Dirty Frank the lead role for the first time, this is back to serious business with Aimee in charge. It's a moody melodrama, and the tone is established by Coleby's art. Here, everything appears in a wash of gray.

I probably appreciate Coleby's art a lot less than anybody else reading this does. He has proven to be very popular among 2000 AD's fans, but you can't please everybody, and his work leaves me cold. I really didn't like it at all on "Rock and a Hard Place," and 2007's "Baby Talk," another comedy story with Dirty Frank in the lead, aggravated me even more. Here, though, it makes a much better match for what Williams is writing. At this stage of the series, Low Life is a serious drama about Aimee that occasionally takes detours into broad comedy and gives a different character the lead. It's a noir strip where nobody can be trusted and the lead character is haunted by violence.



Solid lines and psychedelic details, as seen to wild effect throughout the first thirteen episodes of Low Life when Henry Flint was drawing it, are not what the strip necessarily needs, and while I personally don't enjoy Coleby's work, I'm very impressed by how well he serves the story. I appreciate it, and praise it, on a technical level, but not an emotional one.

Overall, I was honestly not enjoying Low Life very much at this stage. The shift in tone as the stories switched between the two leads did not work for me. In 2009, when D'Israeli becomes the series' artist, Williams finds a new approach, putting Dirty Frank and his blinkered, damaged and occasionally hilarious psyche in charge of dramatically important and emotionally engaging cases, and the result is pure magic. The annual Low Life story of the past three years has been one of the comic's greatest successes, and it's honestly fascinating to see how this series has evolved.

However, detailing a series with qualifiers about it being technically or archaeologically interesting really is damning with faint praise. The honest fact is that I just don't like the Coleby period of Low Life and have trouble figuring out what the heck the artist is trying to draw in some shots. No, it's much more satisfying to talk about something wild and fun like Si Spurrier and Carl Critchlow's Lobster Random.



"The Agony and the Ecstacy" is the third Lobster Random adventure and it is possibly my favorite of all of them. It's terrific. Rebellion seriously needs to collect the first three stories in a book as soon as possible, because it's just a hilarious and constantly inventive series. This time out, the story opens with Lob having formed a criminal partnership with Mrs. Redd, the brain-in-a-robot from the previous story. They are happily bilking old rich dudes just after she's married them when another, much weirder gang of criminals intervenes. Their partnership severed, Lob attempts to hook up with the gang and give them a taste of what a big swindle feels like. While Lob was not responsible for Mrs. Redd's fate, she built a contingency plan into her robot body, expecting Lob to double-cross her. So he does not know that a signal has been sent to those two big and mean bounty hunters, Pinn and Hogg, from the previous story, and as soon as things get their worst, they'll be showing up.

This story has everything. I've mentioned before that one reason I love this series is that it's set in a world where the wildest and most imaginative sci-fi ideas are just thrown around casually, without any ponderous buildup or explanation. It's like being seven years old and seeing the Tattooine cantina from Star Wars for the first time and thinking "Lookit all dose ALIENS!" It's really like Si Spurrier built a cast of characters from weird, castoff parts from an old toybox. This time out, there's a sentient spray of graffiti and a sentient zoot suit among all of the other crazy-looking people. Among them is a guy with a video camera for a head. And then there's the kingpin behind the scenes.

If you've not read this before, then anybody who spoils this kingpin guy for you has done you a genuinely criminal offense. The cliffhanger where he's revealed is, flatly, one of 2000 AD's all-time finest. Top ten, easy. The shock of seeing this guy, and the casual, ridiculous one-liner that he delivers, is pure genius. With only five or six pages an episode, it can be an indulgence to use a full-page splash cliffhanger in 2000 AD, which is why creators use it very, very sporadically. It's a tool that Tharg's droids only pull out for once-in-a-lifetime reveals like this. The character is actually very clever, as well as a design tour-de-force. He's a conjoined twin, which leaves Lob baffled, because why, he asks, should anybody in this fantastic a future suffer through that. It actually gives him a remarkable tactical advantage over Lob, who is, for once, absolutely stumped as to how he'll get the better of his enemy.

Stories from this prog have been reprinted in the following collected editions:
The ABC Warriors: The Shadow Warriors (2000 AD's Online Shop)
The 86ers: The Complete 86ers (2000 AD's Online Shop)
Low Life: Mega-City Undercover (2000 AD's Online Shop)


Next time, well, that'll be in March after a little break. This wraps up Thrillpowered Thursday's latest "season," but we'll be back in a few weeks' time with an amazingly off-model Dredd in South America, and an egregious misuse of the Comic Sans font. Until then, take care of yourself!

Thursday, August 18, 2011

143. Something About a Man Who Likes Metal

October 2004: As the year comes to an end, Tharg begins programming the last batch of series that will see us to the Prog 2005 relaunch issue. This week, the remarkably fun Lobster Random, by Si Spurrier and Carl Critchlow, returns for his second story. Lobster is drawn on the cover by Boo Cook, who is the artist of Asylum. I sort of talked myself out with the previous two weeks, so please don't let this comparatively shorter entry imply that these thrills are anything less than terrific.

Asylum, written by Rob Williams, is also working through its second story, but it's really more like the second half of one long adventure, and reads very well in collected form. The lead character is an alien tracker named Holt, a half-breed fellow without a nose who loses an eyeball partway through the first story. This might make him an uglier lead than Synnamon, but, as far as 2000 AD characters go, a more attractive one, if you take my meaning.

Asylum isn't one of my favorite strips, in part because Cook's artwork is still at a rough, early stage and, when printed, is as muddy as 2000 AD at its post-Bisley early-1990s worst. On the other hand, Holt's story is a very compelling one, as he desperately tries to negotiate peace between a tense future government and the very violent alien asylum-seekers whom he represents. It's a good story, and one worth reading in the collected edition.

It's one of the weirdest little quirks of recent 2000 AD that only the first Lobster Random adventure has been collected. The second story, "The Agony and the Ecstacy," is every bit as wild and ridiculous as the first. The Mighty One needs to put Lob's first three adventures in a book in 2012, and get a fifth story in the prog immediately.



If you've not met Lobster Random before, he's a torturer-for-hire, an incredibly grouchy ex-soldier who, thanks to genetic modification, can't feel pain and can't sleep. He's also got two extra appendages with freakishly big lobster claws growing out of his back. He's kind of got a weakness for the ladies, provided the ladies are androids. Somebody calls him a mech-fag in his first story and he puts the guy's head into a wall. Don't you judge him.

Random's stories take place in an incredibly weird and wonderful future, dense with bizarre aliens and broken laws of physics. Remember when you were nine and the creatures from that cantina in Star Wars promised a universe of incredibly diverse, dangerous and outre alien life forms? Lobster Random is like that on every page. Rereading it, I'm falling in love with it all over again. It's ridiculously engaging and addictive.



Earlier, I mentioned how Asylum reads better as a collected story. Perhaps one reason that Lobster Random has not been properly collected is that it works amazingly well as an episodic adventure. Spurrier does a great job tailoring each individual installment to work as a fine read on its own. The cliffhangers are excellent, and in some cases he masterfully moves the story forward to open episodes a little later in the overall narrative with a blast of excitement before stepping back to show readers how things got into such a mess.

And the mess of the plot... well, it's wonderful. Lobster Random is very much in the same vein as classic Robo-Hunter, where the stakes keep getting higher as the situation spirals ever more out of control, usually driven by the hero's overconfidence. He's a really competent character, but his universe is just so ridiculously chaotic that he can't predict what thunderously weird thing is around the next corner. It's an absolutely terrific series, and it needs continuing and collecting, and pronto.

Stories from this issue are available for purchase in the following collected editions:

Asylum: The Complete Asylum (2000 AD's Online Shop)
Judge Dredd: Total War (2000 AD's Online Shop)
Robo-Hunter: The Furzt Case (free "graphic novel" collection bagged with Megazine # 307, from 2000 AD's Online Shop)
Strontium Dog: Traitor To His Kind (2000 AD's Online Shop)


Next time, Nuclear armageddon in Mega-City One! Again! It's Total War for Judge Dredd, while Strontium Dog hunts down a king. See you in seven!

Thursday, March 18, 2010

126. The Cranky Crustacean

May 2003: The disagreeable old cuss on the cover of prog 1342 is named Lobster Random. He's drawn on this introductory issue by Boo Cook, but the character was actually created by Simon Spurrier and Carl Critchlow, who illustrates the story. This nine-part adventure (published as eight episodes with a double-length finale) marks the point where Spurrier ticks over from "promising newcomer with potential" to "one of the best droids in Tharg's lineup." Lobster Random is a genuine pleasure, a wild romp through a bizarre and fully realized universe of scumbag aliens, freaky technology and over-the-top plotting. Frankly, it's a masterpiece.

The first episode is just a perfect little introduction. It starts with our hero, an ornery jerkwad with great big lobster claws on his back, on death row awaiting the switch. We get the backstory needed to ground us in this world by way of a really neat flashback: Lobster Random's life flashes before his eyes as the switch is pulled. We learn that he's one of a small group of similar genetically-engineered sociopaths who, in order to fight in a war against some cosmic baddies who terrified young soldiers to death through nightmares, have been enhanced so that they neither sleep nor feel pain. The claws are barely explained at all, only to mention that scientists in this world are completely bugnuts.

So after the war, Lob found work in the criminal underworld, going from planet to planet as a torturer for hire. He's on death row for a reason, you know. I find this so interesting. There's a segment of 2000 AD fandom which has never liked Dan Abnett's Sinister Dexter because the protagonists are hitmen. Lobster Random seems to get a pass despite the ostensible hero being, and let's be honest here, an awful lot worse. Is it the wacky, alien-filled future setting that makes it okay for us to cheer on this "arsegike" in his lunatic adventure? Or maybe it's because the adventure is so amazingly well plotted, hopscotching wildly from one crazy complication to the next, like some of the finest moments in 2000 AD's past? As a character, Lobster Random reminds me of some obvious influences like Axel Pressbutton and Spider Jerusalem, but the way the storyline careens from one set piece to the next with high-concept complications ready to overwhelm the exasperated lead is vintage John Wagner, reminiscent of classic Ace Trucking Company and Robo-Hunter. Oh, that reminds me, in episode two, Lob, rescued from prison by a gang in need of his unique talents, is reunited with his old girlfriend:



Lob's alternative lifestyle is still not readily accepted in this far-flung future, but it leads to an amazingly funny payoff in part three when somebody calls the happy couple "mek-fags" and Lob puts his head through a wall. It also leads to an ugly and dramatic moment towards the end of the story, when Spurrier shows that he can do a lot more than light comedy.

I don't know what the heck Tharg did to Spurrier to make him so damn awesome, but 2003 was definitely his year. Just nine weeks after this issue, Bec & Kawl will return for its third month-long run, and everybody who had previously groaned over the labored Family Guy-isms of that series will suddenly do a double-take because the darn strip finally breaks through the stupid barrier and tells the first of several eye-poppingly funny stories. And just around the corner, we've got Jack Point and Harry Kipling and... ooooh, so much to look forward to.

Only one Lobster Random collection has been released. No Pain, No Gain, a 48-page hardback album in the European style, was issued in 2005 and reprints this story. There are four more Lob adventures after this one, so the character's quite overdue for a bookshelf treatment in Rebellion's regular line, but it looks like the schedule's pretty well packed until 2011. Come to think of it, we haven't seen Lob in the weekly since October of 2008, so he's certainly overdue for a new story. This is something Tharg really needs to get busy with!

In contemporary news, in case you're not listening to the Everything Comes Back to 2000 AD podcast or reading my Reprint This! blog, Rebellion's Keith Richardson made an appearance to talk about their line of books and the forthcoming, separate American line. You should definitely go read the details and get your wallet ready, because it'll be in business for a good while!

Next time, what the heck is the Megazine doing on American newsstands?! Be here in seven and we'll try to find out!