Showing posts with label steve roberts. Show all posts
Showing posts with label steve roberts. Show all posts

Thursday, February 2, 2012

163. Hitmen and Her

April 2006: That Tharg, always on top of Earth's latest trends, gives us a very silly cover blurb to herald the return of undercover judge Aimee Nixon and the rest of the Low Life gang. Aimee, seen here in all her nose-broken ugliness, is drawn by Steve Roberts. The tag line, "The Hitmen and Her," refers to a popular late-night dance music show that had been canceled fourteen years previously. The Hit Man and Her ran from 1988-92 and was hosted by Pete Waterman, one-third of that production trio that spent the late 1980s making all of Bananarama's records sound like all of Rick Astley's and Kylie Minogue's records. Thanks to "radiator" from the 2000 AD message boards for making the connection; I think I was probably not in the mood, after hearing how Waterman and his colleagues ruined Wow! in '87, to really care what the hell he was hosting on late night British TV. Well, okay, I like "I Heard a Rumour," but that was not at all a good album.

Anyway, so the current Low Life story, "Con Artist," is written by Rob Williams and drawn by Simon Coleby, and we get Tharg's obscure and terrible pun from the setting. It's held at an underground convention of hitmen in Mega-City One. After the comedy detour of 2005's "Rock and a Hard Place," which gave the popular supporting character Dirty Frank the lead role for the first time, this is back to serious business with Aimee in charge. It's a moody melodrama, and the tone is established by Coleby's art. Here, everything appears in a wash of gray.

I probably appreciate Coleby's art a lot less than anybody else reading this does. He has proven to be very popular among 2000 AD's fans, but you can't please everybody, and his work leaves me cold. I really didn't like it at all on "Rock and a Hard Place," and 2007's "Baby Talk," another comedy story with Dirty Frank in the lead, aggravated me even more. Here, though, it makes a much better match for what Williams is writing. At this stage of the series, Low Life is a serious drama about Aimee that occasionally takes detours into broad comedy and gives a different character the lead. It's a noir strip where nobody can be trusted and the lead character is haunted by violence.



Solid lines and psychedelic details, as seen to wild effect throughout the first thirteen episodes of Low Life when Henry Flint was drawing it, are not what the strip necessarily needs, and while I personally don't enjoy Coleby's work, I'm very impressed by how well he serves the story. I appreciate it, and praise it, on a technical level, but not an emotional one.

Overall, I was honestly not enjoying Low Life very much at this stage. The shift in tone as the stories switched between the two leads did not work for me. In 2009, when D'Israeli becomes the series' artist, Williams finds a new approach, putting Dirty Frank and his blinkered, damaged and occasionally hilarious psyche in charge of dramatically important and emotionally engaging cases, and the result is pure magic. The annual Low Life story of the past three years has been one of the comic's greatest successes, and it's honestly fascinating to see how this series has evolved.

However, detailing a series with qualifiers about it being technically or archaeologically interesting really is damning with faint praise. The honest fact is that I just don't like the Coleby period of Low Life and have trouble figuring out what the heck the artist is trying to draw in some shots. No, it's much more satisfying to talk about something wild and fun like Si Spurrier and Carl Critchlow's Lobster Random.



"The Agony and the Ecstacy" is the third Lobster Random adventure and it is possibly my favorite of all of them. It's terrific. Rebellion seriously needs to collect the first three stories in a book as soon as possible, because it's just a hilarious and constantly inventive series. This time out, the story opens with Lob having formed a criminal partnership with Mrs. Redd, the brain-in-a-robot from the previous story. They are happily bilking old rich dudes just after she's married them when another, much weirder gang of criminals intervenes. Their partnership severed, Lob attempts to hook up with the gang and give them a taste of what a big swindle feels like. While Lob was not responsible for Mrs. Redd's fate, she built a contingency plan into her robot body, expecting Lob to double-cross her. So he does not know that a signal has been sent to those two big and mean bounty hunters, Pinn and Hogg, from the previous story, and as soon as things get their worst, they'll be showing up.

This story has everything. I've mentioned before that one reason I love this series is that it's set in a world where the wildest and most imaginative sci-fi ideas are just thrown around casually, without any ponderous buildup or explanation. It's like being seven years old and seeing the Tattooine cantina from Star Wars for the first time and thinking "Lookit all dose ALIENS!" It's really like Si Spurrier built a cast of characters from weird, castoff parts from an old toybox. This time out, there's a sentient spray of graffiti and a sentient zoot suit among all of the other crazy-looking people. Among them is a guy with a video camera for a head. And then there's the kingpin behind the scenes.

If you've not read this before, then anybody who spoils this kingpin guy for you has done you a genuinely criminal offense. The cliffhanger where he's revealed is, flatly, one of 2000 AD's all-time finest. Top ten, easy. The shock of seeing this guy, and the casual, ridiculous one-liner that he delivers, is pure genius. With only five or six pages an episode, it can be an indulgence to use a full-page splash cliffhanger in 2000 AD, which is why creators use it very, very sporadically. It's a tool that Tharg's droids only pull out for once-in-a-lifetime reveals like this. The character is actually very clever, as well as a design tour-de-force. He's a conjoined twin, which leaves Lob baffled, because why, he asks, should anybody in this fantastic a future suffer through that. It actually gives him a remarkable tactical advantage over Lob, who is, for once, absolutely stumped as to how he'll get the better of his enemy.

Stories from this prog have been reprinted in the following collected editions:
The ABC Warriors: The Shadow Warriors (2000 AD's Online Shop)
The 86ers: The Complete 86ers (2000 AD's Online Shop)
Low Life: Mega-City Undercover (2000 AD's Online Shop)


Next time, well, that'll be in March after a little break. This wraps up Thrillpowered Thursday's latest "season," but we'll be back in a few weeks' time with an amazingly off-model Dredd in South America, and an egregious misuse of the Comic Sans font. Until then, take care of yourself!

Thursday, August 4, 2011

141. King Hell!

August 2004: You know what would be a really thankless job? Editing 2000 AD. Oh, there are perks, I suppose. You get to commission great series and work with incredibly talented creators, but you also get a fan base that is convinced that it knows better than you at every stage and constantly makes demands, I mean, offers helpful suggestions about what it wants to see in the comic. And, when you and your predecessors have spent thirty-odd years cultivating the mythology that the series are actually created by put-upon robots whipped and beaten into the service of thrillpower, it's a little difficult to explain, in character, exactly why the Alan Moore and Ian Gibson droids haven't been chained to a desk to create more Halo Jones, or why the loaning of the Grant Morrison droid to some inferior American publishers has gone on so long that we don't have more Zenith.

About which, I don't know about you squaxx, but I finally resolved a few months ago that I'm not reading any more stupid superhero trademark protection funnybooks from anybody, regardless of who writes them. Except Paul Levitz writing Legion of Super-Heroes. 2000 AD droids on Hulk comics? Not in my house. Join me, won't you? You know it makes sense.

Anyway, new episodes of Zenith and Halo Jones, by their original creators, seem to turn up most often when fans compile their fantasy "perfect prog." From there, it's anybody's guess as to what will show up next, the only other real tricky bit is deciding whether you want Strontium Dog or you want Ezquerra drawing that imaginary issue's Judge Dredd.

I mention this here because I figure that Matt Smith, the man who has been Tharg for about the last decade, has made a really strong case for being 2000 AD's best editor, but man, he does something that I have never liked, and that's not building up a solid recurring feature to run alongside Dredd in almost every issue. That's one of the reasons why fans came to love Sinister Dexter and Nikolai Dante in the late nineties, because David Bishop made them co-stars of the comic, with Dredd, for the better part of two solid years. Particularly with subplot-heavy series like Sin Dex, as it has evolved, and, frankly, darn near everything that Ian Edginton or Gordon Rennie has written, the whole business of a single story per year has mostly been a burden for fans to follow. I've said before, and I feel very strongly about it, that The Red Seas would have been massively improved had its hundred-plus episodes appeared over a run of about three years, and not ten.

See, if I were Tharg, I would note those series that seem to get nearly unanimous positive feedback from fans. In recent days, these would include Zombo, Ichabod Azrael and Absalom. I'd treat that initial story as a successful pilot and then sit down with the writer and see where this series is going. Then commission it, to the end. Rather than ordering a single story each year, and hoping that the writer doesn't get poached by some inferior American publisher who will take up all of his time before it's finished, I'd slot that series in for at least forty weeks a year and give it a backup artist and turn the series' lead into the next 2000 AD superstar. Johnny Alpha did not become beloved in our hearts by collecting one bounty a year, Tharg.

Ah, but there's a problem with my plan. In quite a few cases, it's completely unworkable. Many series, and many of the writers responsible for them, genuinely need time to find a footing and the maturity necessary to churn out something really workable and memorable. Take Simon Spurrier, for instance. Presently, I might groan that he's one of those droids wasting his creative energy turning out garbage for inferior American publishers when he could be writing more Lobster Random, but he wouldn't even be in that position had Tharg not given him the time to develop Bec & Kawl over several, individual, month-long batches. "Hell to Pay" is the fifth of these month-long runs, and it's a real treat. In it, Jarrod Kawl is duped into a cunning plan by Margaret Thatcher to take over the underworld.



Even if Spurrier had wanted to tell this story from the outset - contradicting my "annual appearance" claim above, Bec & Kawl usually appeared once every six months - he wouldn't have told it at all well. The earliest Bec & Kawl adventures, despite the goodwill that some fans felt towards them, just weren't very good. Since Spurrier was a fan who made it in, and since the art was so nice, and since the series was so darned different, and - this might be the important bit - it only ran for four weeks at a time, readers were mostly able to overlook the series' deficiencies, in the hopes that it would improve.

Well, I say mostly. There certainly are readers with a "kill it immediately!" mindset whenever Tharg programs a series that they don't enjoy.

Honestly, the leap in quality between the first two batches of Bec & Kawl and this one is just eye-popping. There are huge problems with the earliest stories. For one, he relies on visual humor, not just to hit a punch line, but to complete a story. Infamously, the climax to a one-off episode called "Enlightenment" (prog 1327, Feb. 2003) is the slogan written on Kawl's T-shirt. No attention is drawn to it. More than that, the pacing of the early stories is really bad. There's no getting around it, while there is a skeleton of a plot in May 2002's "The Mystical Mentalist Menace" (progs 1290-91), there is no sense of a transition between scenes or gags. The action is compressed so much that there is no feeling of the passage of time, nor a space where the story develops.

"Hell to Pay" isn't without its problems, but thank the stars that Tharg commissioned Bec & Kawl the way he did, so that Spurrier and Roberts could learn from their mistakes. It's a very funny story, but, more importantly, it's a story that readers can understand. There are conventions to the language of comics, and the buildup to this hilarious cliffhanger is one of the things that makes it work so well. It's more than just "SHOCK! Thatcher is the baddie!" but the way that we get this cliffhanger at the right point in the story - the halfway mark - and that we learn what Hell is, in terms of how Spurrier is going to use it, so that the comedy of Thatcher privatizing it actually means something. Creating a world that a reader can care about, even for the six or seven minutes one might spend reading a Bec & Kawl episode, is critical for the story to work.



World-building is something that the Guv'nor, Pat Mills, does better than darn near everybody else in comics. When Mills is on fire, as he is in Book Two of the ABC Warriors epic "The Shadow Warriors," he's throwing some completely crazy ideas at the protagonists. Some of these ideas are so offbeat as to be ridiculous - above, as drawn by Henry Flint, we see grouchy apes called Cyboons riding three-legged lizards called Trisaurs - but Mills treats all of the elements of his stories with the same respect and enthusiasm, grounding the mindblowing ideas with casual acceptance by the protagonists.

Now, the weird problem with the Guv'nor is that, unique among 2000 AD's writers, he seems to get a free pass to write his stories in either 48-page or 60-page chunks. He seems to have picked this up writing for the French market, where his publisher there releases 60-page episodes of the series Requiem and Claudia once a year. This means that Mills gets to mostly blow off the idea of cliffhangers. It's pretty rare when you get to, say, page six of episode five of a modern Mills story and get that jawdropping shock that leaves you begging for the next part. From the perspective of a reader, "Book Two of The Shadow Warriors" doesn't mean so much. It's really that "The Shadow Warriors" is a three-episode story, and the episodes are really long, and split into chunks for British serialization.

And then of course, there's the problem that, as editor of 2000 AD, Matt Smith has so darn many popular series to juggle that even if the Guv'nor wanted to run a 156-page ABC Warriors adventure across 26 consecutive weeks, there wouldn't necessarily be room for it. See, thankless job.

For the record, I'd figure the lineup for a perfect prog, considering that Nikolai Dante is coming to an end in early 2012, would include Dredd by Wagner and Ezquerra, backed by new stories for Robo-Hunter, Zenith, Stickleback and Lobster Random.

Stories from this prog are reprinted in the following editions:

The ABC Warriors: The Shadow Warriors (2000 AD's Online Shop)
Bec & Kawl: Bloody Students (2000 AD's Online Shop)
Caballistics Inc: Creepshow (2000 AD's Online Shop)
Judge Dredd: The Art of Kenny Who? (2000 AD's Online Shop)
Strontium Dog: Traitor To His Kind (2000 AD's Online Shop).


Next time, The Galaxy's Greatest and its Trouble With Girls. See you in seven, friends!

Thursday, September 10, 2009

111. The Bloody Students

May 2002: We never see enough work by Duncan Fegredo, but here he gets the cover to prog 1290, spotlighting the debut of Bec & Kawl, one of a very small number of outright comedy series in 2000 AD. The strip was created by Si Spurrier, who finally gets his own series, the first of what will be several, after a couple of years writing Future Shocks, and artist Steve Roberts. Together, the duo will go on to create 29 episodes of the series, appearing in seven month-long appearances over a four-year period. Much as I do like Bec & Kawl, and wish it continued after it was quietly shelved in 2006, it must be said that when you read their first, two-part adventure, you have to wonder just how it ever got a commission for a second series.

"Bec & Kawl and the Mystical Mentalist Menace" is a two-parter which introduces the title characters, students at a London art college who keep crossing paths with the supernatural. Beccy Miller is an extremely grouchy goth chick in the fine arts program, and Jarrod Kawl is her stoner flatmate who dreams of being a great filmmaker. In this first story, they manage to release a demon from a cursed mirror, so they try conjuring up another demon to deal with the first. Subsequent stories will see the duo match wits with a succubus, a wonderful pastiche of virtual reality stories, the tooth fairy, the realtor of Hell, and invading aliens who look like traffic cones, all done with tongue in cheek and a pop culture reference in every panel. This first episode, for instance, won't make much sense at all if you are unfamiliar with Taxi Driver, Jurassic Park III and Ghostbusters.

But having said that, even if you know every line of those films, the first episode still doesn't make very much sense, because it's a poor, hamfisted effort on the creators' part. Steve Roberts' designs are very nice, but while he will become a very good artist quite soon, his storytelling is really very poor here. The panel transitions are incredibly awkward, particularly the shift from pages four to five, with the contents of Beccy's word balloon broken across two pages.



Spurrier doesn't help Roberts very much with a script that's just too packed with clever words and quips and not enough patient explanations of why the plot unfolds the way it does. Looking back this morning over an episode I've read at least five times, I really cannot remember why our heroes need to summon that second demon. I just have sort of a vague memory of the first demon shooting a gun at Kawl and running away. In time, notably with his masterpiece Lobster Random, Spurrier would learn that the unfolding of the plot needs to be as engaging and humorous as the movie jokes and puns, but here it's just something that happens, somehow, to set up the next couple of gags.

Fortunately, Tharg was very patient with Bec & Kawl, and after this botched first series and a still-disappointing second in early 2003, the series developed into one of my many favorites of the past decade. The complete run was compiled into a great collection by Rebellion in 2007. Bloody Students is packed with supplementary sketches and interviews, and should be essential reading for anyone who enjoys Lenore or Emily the Strange.

Also in the prog this week, there are the second episodes of two stories I'll come back to in the next Thrillpowered Thursday: 13 by Mike Carey and Andy Clarke, and Judge Death by Wagner and Frazer Irving. There's also the first part of a new Sinister Dexter storyline by Dan Abnett and Mark Pingriff called "Croak," and a genuinely fantastic new Judge Dredd epic by Wagner and Kevin Walker called "Sin City."



"Sin City" is a thirteen-part story, told across eleven weeks, in which a huge, floating pleasuredome - a giant mini-city full of casinos, brothels, bars and arenas hosting lethal sports - is given permission to dock at Mega-City One. Dredd is strongly against the idea, until Hershey lets him know that she's allowed it because a wanted terrorist has been sighted there. So a squad of Mega-City judges, and a small army of undercover officers, takes to the streets of Sin City looking for the elusive Ula Danser.

What they run into is one shock after another, with at least three take-your-breath-away cliffhangers. It's the longest Dredd story since 1999's "Doomsday" and it's one which I certainly suggest you check out. It is available as a collected edition, along with four follow-up episodes, under the name Satan's Island. It would certainly be a fine addition to your Rebellion library. Unfortunately, the same can't be said for this week's graphic novel highlight...

In April, Rebellion released the collected edition of Heavy Metal Dredd, with all twenty blood-spattered episodes of this early nineties series. It's not really essential. There have only been a pair of books in the last five years which I would advise readers skip on account of production issues. This is the first one I'd advise readers skip on account of it being completely awful.

Basically, around the time of Judgement on Gotham and Simon Bisley's brief turn in the limelight, the European metal mag Rock Power got together with Fleetway and commissioned a few Dredd episodes by Wagner, Alan Grant and Bisley. These were Dredd one-offs with the volume turned up to twelve; overcharged, simplistic, hyper-violent stories of motorcycle maniacs, testosterone-fueled beatings and over-the-top exit wounds. There's nothing subtle about them, and they're entirely subplot-free. They were designed for thirteen year-old meatheads and filled their gore-and-leather remit with abandon.

These were reprinted in England in the Judge Dredd Megazine and proved popular enough to warrant commissioning a few more episodes. Most of these were written by John Smith and painted by the likes of Colin MacNeil or John Hicklenton, who contributed this collected edition's new cover.

Rebellion does deserve some points for making this a very solid collection on its own merits. It does include all the stories in their original order, with good reproduction, full credits and an introduction by Hicklenton. However, there's very little wit or humor anywhere in these dingbat stories, and there's no reason for anybody other than completists to pick up this book. That Rebellion released this instead of a complete Stainless Steel Rat is a huge shame.

Next time, London punk Joe Bulmer investigates a psychic conspiracy in 13 and Frazer Irving schemes to make Judge Death scary again! See you in seven!