Showing posts with label chris dows. Show all posts
Showing posts with label chris dows. Show all posts

Thursday, January 19, 2012

161. Synnamon and Frag

February 2006: Here's a very rare example of Tharg programming a variant cover for his mighty comic. For prog 1476, there were two available: this one, with the red background, featuring the heroic ABC Warriors, and a second, with a blue background, featuring the villainous Shadow Warriors who are opposing them. For a very, very brief time, I owned both covers. See, in 2006, I was ordering two copies of each issue of 2000 AD, because the grexnix non-scrots at Diamond Distribution would so often miss an issue if a shop only ordered a single copy. If a shop ordered two, then the shop was certain to get one copy of every prog, and miss about two of the second copy every year. So I was ordering two copies and giving the extras to a friend. I thought, briefly, about keeping both versions of prog 1476, but I figured my collection wasn't as important as giving my friend the thrillpower, and so the blue copy went to him and I completely forgot about it. About five years later, he returned a big box of these extra copies, as he was moving house and didn't have the room. I sold a few on eBay, and got frustrated with some batches that did not move, and got a message from a buyer looking for a particular run, and who would pay a very handsome and welcome price for them. I sorted out his order, and realized that, for the second time, the blue-covered 1476 would be finding a new home. I suppose I'm just not meant to own it.

More than a decade before prog 1476, the nearly endless Strontium Dog story "The Final Solution" was coming under fire for taking for-freaking-ever to be told. Truthfully, it sort of had that reputation coming, as it began in prog 600 and didn't finish until a year and a half later. It ran in five separate batches of between three and seven episodes, at one point ducking out for a break of nine months. "The Shadow Warriors" sensibly avoided that sort of reputation despite taking, literally, twice as long to tell. For one thing, "The Final Solution" had every fan and reader desperate to learn what would happen next in this clearly game-changing and wild adventure, and "The Shadow Warriors" is just another long and weird ABC Warriors tale. But more importantly, writer Pat Mills had, by this point, firmly structured his stories as being told across "books." Readers understood and accepted that when we last saw this story back in prog 1405, it was the conclusion of "Book Two" of this story, and we were not going to just get little drip-feeds of episodes whenever the artist could get some pages back to the Command Module.

Back around the era of progs 600 to 700, it seemed like darn near everything was taking little breaks of a few weeks between episodes - Moon Runners, "Cinnabar," "Soft Bodies," various Rogue Trooper "Hit" stories, that second Zero story, the one on the blimp - and "The Final Solution," the one that everybody actually wanted to read, just became the poster boy for deadline-blowing artist failings. A more ordered Nerve Centre, a more structured system for telling the story with planned breaks, and greater general satisfaction with the state of play means that really, nobody at all seemed to complain about the - grief! - SEVENTY-ONE issue break before Book Three got started.

So was it worth the wait? Well, "The Shadow Warriors" is very much an over-the-top and glorious mess, full of insane ideas and loopy logic, with crazy weapons and a staccato delivery. I think it's the best ABC Warriors story since "The Black Hole" back in 1988. What might you think? Well, have a look at this image below.



See that weird pixelation on Deadlock? That's a bullet wound. He's been hit by bullets that phase in and out of alternate realities and do damage across multiple dimensions. I figure, either you think that doesn't make any sense whatever, in which case the excess of this story probably will not appeal to you, or you treat it like I do, and want Mills and Henry Flint to keep blowing your mind with downright weird and crazy stuff like this in every episode. Soon, Blackblood will be throwing banned grenades called holocusts that corrode all metal and get himself turned inside-out, and Hammerstein will have some "eggs" implanted in him that birth robot snakes that stick out holes that they eat through the sides of his head. Glorious.

1476 also sees the final episode of Synnamon as her third story, "Arc of Light" concludes. I've said my peace about this misfire previously, but "Arc of Light" really is notable for being a huge mess. To its credit, prog 1473 had given the character a magnificent cover by Dylan Teague. Should this series ever end up as one of those "graphic floppy" reprints bagged with the Megazine, that will have to be the cover. But oh, this story is such a disaster. I don't think it had a point at all other than to demonstrate, again, how nasty and unscrupulous Synnamon's big mean bosses are. The final page was so incredibly confusing that one of the writers actually waded into the cesspool that the official message board can be just to explain what in the hell David Roach drew. Basically, it looks like Missing-His-Back Boss Guy shot the poor innocent trapped-in-space dude, and then Synnamon looked all sad and teary, and then made a loud, funny noise and climbed some fancy decoration on the wall or some furniture or something, and then left a lot of broken bits over trapped-in-space dude's body and walked away. Evidently, that was her way of quitting.

I hate to say anything critical about David Roach, who's a super artist and a friend to anybody interested in the history of British comics, but when the strip's writer has to step in and explain what it is that the artist was drawing - see, the fancy decoration was the Super Secret Synnamon Space Spy Agency's insignia - then the artist has really not done the job well. It makes you wish that 2000 AD had the budget for an art editor like they did back in the IPC days, because there's no way in heck that Robin Smith would've let that get through. The evident moral from these paragraphs: It is okay if your script doesn't make much sense, just so long as the art does.

And so with Synnamon concluded after three stories over two and a half years, the doors are open for a new series. Debutting this week in a one-off prologue is one of Si Spurrier's masterpieces, Harry Kipling (Deceased).



When it comes to designing lead characters, Spurrier gets what Synnamon's writers, Colin Clayton and Chris Dows, seem to have missed. 2000 AD should be the home of very weird heroes. I can read about practically perfect space action babes with big boobs in tight leather in any number of comics, but cod-Victorian zombies with monocles, big moustaches and elephant guns and an addiction to Earl Grey can only be found in the Galaxy's Greatest. I might have gone a little overboard with my love of Spurrier's Lobster Random - wait, no, I didn't, that series is amazing - but 2006 was the year of Harry Kipling. Literally. He was only in fourteen episodes, criminally, all published in this calendar year. I don't know why I'm so nice about Spurrier's comics when he stops writing the damn things just as they're getting spectacular like he does. Then he goes and writes Silver Surfer for Marvel.

So this prologue starts with a mother telling her family the horrible story about how the father died, putting a little backstory together about how a space-faring Britannia started ruling the stars. It's a scenario not entirely unlike the Gothic Empire from Nemesis the Warlock Book Four. You've got pith helmets and aliens and steampunk all bearing down on some aggressive aliens that take advantage of the faith of the weak and feeble to pose as gods. All the time this backstory is developing, suggesting that the Neo-Britannians have come and gone, there's a violent force slowly making his way along their trail.

That's when artist Boo Cook plays a masterstroke and reveals that this is not some innocent mother and children, but rather a hideous mythological whale-god from some belief system or other, and all the various demigods beneath her. Harry Kipling is very much alive and very much of the opinion that nobody needs to believe in decrepit things like her when there's a Union Jack to be unfurled and fisticuffs to be delivered under Queensbury rules. Man alive! And we had to wait five weeks to see the next story?!

There were only six Harry Kipling stories, totalling 75 pages, and spread across 2006's issues. Rather than giving the character a consistent run of 14 weeks, Tharg tried the experiment of dropping the short adventures in throughout the year, usually following some other character's longer story. Maybe it didn't work in terms of building momentum, but it really kept everybody excited to see such a frequently recurring series. Sadly, criminally, Kipling was retired after 2006. There was one story that I remember feeling a disappointment, but there was a developing subplot about a very addictive drug being used by these false gods that showed a lot of promise. Perhaps one day, Tharg will reprint these stories in one of those "graphic floppies" as a lead-in to Kipling's long-overdue return. Particularly with Boo Cook's art looking better than ever these days, I bet a new series of Harry Kipling (Deceased) would look completely wonderful.

Stories from this prog have been reprinted in the following collected editions:
Only The ABC Warriors has been dusted off, in The Shadow Warriors (2000 AD's Online Shop)


Next time, after there was Rogue Trooper, there was... The 86ers! See you in seven days, friends!

Thursday, April 29, 2010

132. Character reference

November 2003: In the last installment, I talked about three serials which appeared in the late summer and fall of 2000 AD and its sister comic, Judge Dredd Megazine. Just so we're all on the same page, I think of a serial as a one-off storyline with a definite beginning and end, as opposed to a series, in which a recurring character like Johnny Alpha or a group like the ABC Warriors returns every so often for a new story. It's a bit tricky to schedule these, because it's the characters who get fandom excited and keep our interest - we all want to see our favorites return for another go-around, whereas a one-off serial has to convince us it's worth it every week. In 2003, Tharg's bank of recurring series was really quite low compared to almost any other period, so that left the editors and creators two tasks: develop new characters to hook contemporary audiences, and create some really stunning, memorable serials while the new cast of regulars gets settled in. As we saw in the previous installment, they were mostly very successful indeed. Leviathan, From Grace and XTNCT were all quite popular with readers. There were exceptions - nobody liked Dead Men Walking, a serial written by former editor David Bishop with art by Boo Cook - but overall the work was very solid.

As for new series, Lobster Random, the revived V.C.s, Bec & Kawl, Caballistics Inc and The Red Seas had all been launched to varying degrees of success, with Strontium Dog, Slaine, Sinister Dexter, Nikolai Dante and Durham Red representing the older days of the comic, but 2000 AD is just not in a position to stop there. The Mighty One needs a constant barrage of pitches from the creator droids, particularly at this time, with Dante on hiatus while Robbie Morrison is working for Wildstorm and Durham Red's story finally coming to a conclusion. So that's where Synnamon comes in.

The first image in this entry shows the character as drawn by the great Ian Gibson. It's the latest in a long, very fun tradition of letting other artists tackle the character on the comic's cover. I've always liked this; it lets you see neat things like Strontium Dog drawn by Cliff Robinson or Hannah from Caballistics Inc. painted by Clint Langley. The actual Synnamon strip is drawn by Laurence Campbell and Lee Townsend, and written by Colin Clayton and Chris Dows. This still baffles me. In 2002, these four put together a serial called Bison which ranks as one of the comic's all-time turkeys, and somehow the entire team got the chance to contribute something new? Tharg was being very, very generous and saw some promise there that we never did. Synnamon never fulfills it. It's certainly miles better than Bison, but it's still very weak and unmemorable.

It has to be said that Campbell and Townsend's art has improved tremendously since we last saw it. Either by intention or the result of rushing, the last few shortcut-packed episodes of Bison were laughably poor, but Synnamon mostly crackles with interesting panel layouts and a sleek, minimal futuristic design. It's not completely consistent; in fact, there is a panel on page two of episode eight which is absolutely gobsmacking in its poor anatomy. For the most part, however, this has to rate as an improvement over the earlier effort.

I'm also very impressed by the way the artists choose to approach Synnamon herself. Now gents, and let's be honest here, most of you reading are guys, none of us can claim total immunity to a strip starring a fit redhead in a tight black catsuit. Much to my surprise, however, Synnamon's sex appeal is incredibly underplayed in the strip. The panel here might show an ooh-la-la revealing of her shoulder, but I included it because it's just about the only one in the first six episodes which shows Synnamon actually sitting down long enough so we can see what she looks like. Campbell and Townsend seem to deliberately fight against what could have been an exploitative T&A strip by regularly showing her in long-shot, facial close-up or leaping from one improbably high place to another. Two thoughts strike me: the impression we get of Synnamon being a sexpot T&A strip is due more to her cover appearances drawn by Ian Gibson and Ben Oliver, and most notably a really fantastic piece drawn by Dylan Teague in 2006, than anything that appears in the strip. Also, that if somebody like Greg Land drew it, she wouldn't have been drawn with long shots or improbably high places, and I'd still have a hard time finding a suitable sample image, because I'd be embarrassed.

Besides, Durham Red's running around half-naked again during this run, so the prog's got the T&A business covered.

Oh, one other thing strikes me: Synnamon would be a much more interesting strip if she was some insectoid beast with eight eyes, or, if she must be human, a deskbound grandma. I don't care who draws her and how; if I wanted to look at the Black Widow, I think Marvel still publishes comics with her in them.

You'll notice I didn't mention the story. Well, it isn't awful, what there is of it. She's a secret agent of some kind, she has a sentient computer sort of like Dante's weapons crest, and I think Earth's being invaded by nanobots or something. As we saw in the '90s strip Mambo, the narrative is burdened by an over-convoluted backstory that all gets dumped on the readers very clumsily. Clayton and Dows' most critical mistake, however, was assuming that 2000 AD needed a strip about somebody supremely confident and super-awesome to the point of being flawless. All of 2000 AD's best heroes are flawed, sometimes extremely so. That's what makes them fascinating. Think about it. There's just no reason for a series about a glamorous, sexy, practically perfect super-agent to have been commissioned for this comic in the first place.

Synnamon will return for two further short stories, in 2004 and 2006, before being retired. 2000 AD does need female leads, and in the next installment, the comic gets one of its very best ones ever: Samantha Slade. I'm really looking forward to it. See you in seven!

Thursday, October 22, 2009

115. Blasts from the Past

August 2002: Prog 1306 sports a cover by David Millgate for the new serial Bison. Charitably, it's not one of Tharg's better offerings. The kickboxing lady on the cover is a pretty radically redesigned version of the hero, who starts the serial as an aging, hugely-muscled detective in a near-future scenario, but thanks to some bodyswapping technology that's all the rage in the story, he's wearing the body of an untouchable crime lord's junkie daughter and she's got his. But at no point does either character look like the tough kickboxing lady that Millgate has drawn. See, when Detective Jack Bison realized that Esposito's daughter had an account on this bodychanging service, he realized he was going to have to go outside the law to take Esposito down, and planned to use his own daughter as the shooter, but didn't figure she was going to set up whomever was going to take over her body. She was strung out on heroin and such and just didn't want to deal with a weekend's withdrawal and detox. So Bison first has to kick the habit and then go kill Esposito, except he also has to deal with the daughter, who's using his body to go on a shooting rampage of her own, and...

Well, it's obviously not just the bodyswap technology that nobody thought quite all the way through; this plot is an amazingly convoluted mess. This is a nine-part story written by Colin Clayton and Chris Dows, and illustrated by Laurence Campbell and Len Townsend. I don't think any of them would disagree when I say that all four creators would do better in the future. Bison was met with howls of derision from the fan base. Looking at it now, it's perhaps a degree or two better than I remembered it, but it's still a pretty stupid comic. Yet the real disappointment is the art. Laurence Campbell would go on to much better things, particularly a 2005 serial called Breathing Space, but what we have here is just lazy, sloppy work that should have gone straight back to the artist for reworking. Check out the way he gets around drawing exit wounds here by just having people erupt in so much blood that it really looks like the men are being shot with guns that magically turn them into candles:



So is this the shock of the new in our weekly look at the future from the Galaxy's Greatest Comic? Well, believe it or not, Bison really is the most forward-looking strip in a very nostalgic run of 2000 AD this particular summer. Over in Judge Dredd, John Wagner and Colin MacNeil - now there's a man who knows how to draw exit wounds - have brought back the one-off character of Vienna Dredd, an improbable niece conceived by Pat Mills and Ian Gibson in a 1979 episode and never referred to again, as a young actress who would like her Uncle Joe to give her some trace of a family connection. Vienna becomes a very welcome addition to Dredd's supporting cast. Actually, to be honest, I'm tweaking events to make a point; Vienna's return is chronicled in progs 1300-1301. 1306 sees the end to the recurring menace of bent cop Judge Manners in a story by Wagner and Paul Marshall.

In the last blog, we looked at how Rogue Trooper, first seen in 1981, had returned. He's joined by Strontium Dog, introduced in 1978, in an eight-parter called "Roadhouse" by Wagner and Carlos Ezquerra. Finally there's the return of The VCs, a 1979-80 serial brought back after a 22-year break by Dan Abnett and Henry Flint.



Now the original run of The VCs (the collected edition of which I reviewed back in April) was not quite the classic that some of us squaxx consider it, but it was a solid enough tale of future war. It was a little jingoistic and repetitive, but I think it had a sense of excitement and danger lacking from many kids' comics, and the art was always fantastic. This new take? Well, there's nothing at all wrong with it, and Flint's artwork is as terrific as always, but the story never completely captivates me. There's nothing at all wrong with it, and it's a darn sight better than plenty of other comics, but it's just not one of my favorites. Anyway, this initial run lasts for just seven weeks and is the only one that Flint illustrates. The VCs will return for four more annual outings of about ten weeks each, with art by Anthony Williams.

Surprisingly, every story in prog 1306 has been reprinted. All of the Judge Manners episodes were collected in one of the free "graphic novels" bagged with an issue of the Megazine this summer. Bison was compiled in a hardcover "European-album-styled" edition by Rebellion in 2004. The VCs, Rogue Trooper and Strontium Dog stories are all available in Rebellion's wonderful line of 2000 AD reprints. We'll come back to that VCs book in a month or so.

Next time, Simon Spurrier gets his second series, The Scrap, Steve Parkhouse caricatures Inspector Morse, and we look at the new hardback edition of The ABC Warriors. See you in seven!