Showing posts with label nikolai dante. Show all posts
Showing posts with label nikolai dante. Show all posts

Thursday, May 2, 2013

200. Do you know me now?

May 2010: A month before this issue, prog 1685, was published, Nikolai Dante returned in a six-part story by Robbie Morrison and Simon Fraser that changed absolutely everything and in a big, mean, incredibly cruel way. Certainly, the Nikolai Dante series had never shied away from giving readers dramatic deaths along with huge changes in the direction of the stories, but "Heroes Be Damned" and its follow-up, "A Farewell to Arms" are on another level. You've got to go back more than 400 progs, to 2001's "Romanov Empire" to see such a stunning game-changer as this one. The really sad thing? The previous story, which finished in prog 1675, looked like it was concluding the whole dirty war business and finally bringing an end to the action-adventure story. Dante's army of thieves and whores had triumphed, and Vladimir's generals turned on him, forcing him into unconditional surrender. Abruptly and wildly, the war was over, and only the many loose ends remained. So "Heroes Be Damned" began in prog 1679 with the big imperial marriage of Viktor and Galya, and a huge, happy, state affair to give the unfortunate, war-beaten citizens of future Russia something to smile about at last. The first episode is an agreeably long eight pages, and finishes with Dante going out into the tide to meet Jena, and propose to her. She accepts, they embrace, and the really sad thing is we could've ended it right there, on that happy ending, but there was much more to come, very little of it at all happy.

In episode two, Nikolai and Lulu debate what to do with Vlad. She's in favor of just killing him outright, but he and the rest of the allies who have a country and an empire to rule want to do so with a public show of grace and good will. In front of a huge crowd, they offer Vlad a chance at exile rather than a show trial, but Arkady steps forward and starts making decisions. Nikolai Dante reminds Arkady of his position: he has no status in the new provisional government and no say in these matters, but Arkady screws absolutely everything up: he reveals that he's Dimitri. All those years ago, when it looked like Dimitri had died and Arkady had been taken in as a ward of Vladimir, Dimitri had actually used his weapon crest and downloaded his consciousness into his son's body. All this time, he'd been masquerading as Arkady. Readers had known that something was up (most notably in "The Chaperone," progs 1560-64), but this revelation counts as one of 2000 AD's all-time greatest shock cliffhangers.

In episode three, after a short flashback depicting Arkady's death at the Winter Palace years previously, the carnage starts. Dimitri has lost his mind and indiscriminately begins killing. Dozens of bystanders and soldiers at the trial are killed, and hundreds more are grievously wounded, including Elena. Then, in parts four and five, the supporting cast begins to go down. Galya, Papa Yeltsin, and Jocasta are all killed, with Vladimir doing the right damn thing for once in his life and making a heroic attempt to save Jocasta's life.

Being a supporting player in Nikolai Dante means having a bullseye on your back from your first on panel appearance.

Nikolai recovers from the beating he suffered in part three to make a last-ditch effort to save Jena, who's Dimitri's new target, except that he intends not to murder her, but, in classic mustache-twirling bad guy fashion, to break her to his will and force her to wed him. Nikolai puts up a terrific fight and would have won had Dimitri not had a weapons crest, and, specifically, one that can override and shut down any of the others. The story ends with Dante's arm on fire...

"A Farewell to Arms" is a double-length episode that ranks as one of my favorites in the comic's long history. It's the saddest thing in the world. Dante is having a dream. It's a very vivid dream in which he spends a little swashbuckling time with his long-dead love Eloise, and with his hellraiser brother Andreas. He knows that it's not real, but what the hell, he's having a ball. And when he finds a beautiful woman in need of some dashing derring-do, he rushes to her rescue and kicks some bad guy ass, despite not being sure that he knows who she is.


Oh, my GOD. It is so sad. I'm tearing up just remembering it.

It's all history now, so we can talk about it without worrying about spoilers too much, but man alive, was I ever furious with one of my fellow readers who decided to start a message board thread about great 2000 AD deaths about two days after print subscribers got their copy and before the digital version was released.

The hallucination was the crest, giving Dante one last chance to spend a little "reality" with the people he cared about the most before talking to him "in person" for the first time and telling him goodbye. It is so goddamn amazingly horribly sad. It is like Toy Molto has been dead for hours sad. It is almost on the level of "Hazel, you've been feeling very tired" sad.

All of the deaths in Nikolai Dante meant something on some level, but seeing an end to this prickly, weird, disjointed relationship between Dante and his weapons crest after thirteen years of snark and exasperation and silliness is absolutely heartbreaking. When he wakes up in a battlefield hospital next to Elena some days later, surrounded, shockingly, by hundreds of badly wounded survivors, looks at his arm and sees only a blackened, scarred shape where the crest once was, it's like the headbutt after the gut punch. It's one of the rawest and most shocking things ever, and it leaves readers thunderstruck, wondering how in the world our hero can come back from this disaster.

Next time... Mega-City Justice. "Tour of Duty" comes to an end and it's completely phenomenal. See you in seven!

Thursday, April 18, 2013

198. Melting Like Ice Cream

February 2010: I was looking over some older entries a few days ago and noticed that there were times in my life where some turmoil in my personal life had affected the way that I viewed certain 2000 AD stories. How I felt about things in my life at the time colored the fiction. In February of 2010, my wife and I began formalizing our traveling and enjoyment of finding fun restaurant stories into our quite successful food blog, Marie, Let's Eat! and this has been just about the most satisfactory and satisfying period of my entire life. Well, there was a legal hiccup about twelve months ago that my teen daughter sparked, but otherwise, life's been darn terrific. And this has carried over into the fiction again. In 2010, I started buying 2000 AD online every week, no longer worried about or concerned with the problem of when I'd get to see the comic in the stores anymore. And the comic has been completely amazing almost every week, with at least one terrific story each issue and often more. Life's been good.

The early 2010 lineup was a very solid one. It included Judge Dredd in the continuing "Tour of Duty" arc, Stickleback by Ian Edginton and D'Israeli, Ampney Crucis Investigates by Edginton and Simon Davis, Nikolai Dante by Robbie Morrison and John Burns, and the final volume of The ABC Warriors' "Volgan Wars" books by Pat Mills and Clint Langley. Every one of them's a winner.

This is the second story for Ampney Crucis Investigates and it's much better than the first. Readers may recall that I found that story promising but a little disappointing. This time out, "The End of the Pier Show" still suffers just a little from being too short, but at least this time Lord Crucis is not simply stepping from points A and B to C like any investigating village constable should have done before he was called in. This time, the events that are put in motion are geared specifically toward him and his valet, Cromwell, via a postcard from a dead man.


There's so much to like about Ampney Crucis, and one of the best things is that his creators have not stacked him full of magical weaponry. He only has his insight and his knowledge and a pretty good knowledge of fisticuffs. This story could use a couple more episodes to draw out a more satisfying conclusion, but "The End of the Pier Show" is otherwise a really terrific outing for this character. He also gains a small additional supporting cast in three strangely creepy aunts in the first episode, named Faith, Hope, Charity, and Grace. One of them looks just a little bit like Joanna Lumley and another a little bit like Judi Dench. I wish these characters would show up again, soon!

Now, Nikolai Dante has no shortage of additional members in his gigantic supporting cast, and "Hero of the Revolution" brings a whole mess of 'em to the party, and introduces another new villain. This is one of the series' major set pieces, and, over 13 episodes, brings the war with Vladimir to its conclusion. But there's a casualty along the way...


Actually, we're not very many months from quite a lot of casualties, including some real surprises. The only one of the regular players to die before Vladimir surrenders is Lauren, seen here getting rescued in inimitable fashion by Dante. Lauren has been absent from the series for a couple of years now. She had been hanging out with Katarina while Dante was working his double-agent turn as the sword of the tsar. Now reunited as the pirate navy makes their play, it's kind of obvious that there's no room in the series for the blonde bombshell while Jena is around. So, when Lauren gets killed, it's not so much as a shock as it is sadly inevitable.

Vladimir's unconditional surrender, on the other hand, is a huge surprise, and brings things to a shuddering and unexpected halt. It looks like that's it for the series, and all that will need to happen next is about a six or so week final story wrapping up the last of the loose ends. Sadly for all the heroes, one of those is a much bigger complication than anybody thought. More about that in two chapters' time.

Next time... the perfect prog. I mean, absolutely perfect. See you in seven!

Thursday, March 14, 2013

196. Regime Change

August 2009: For its latest summer launch prog, 2000 AD falls back on some of its most reliable and popular stories. There's no experimentation this time out, which is probably for the best. While we usually like to see a newcomer mixed in with the thrills, anything that was to launch against a lineup that includes Shakara, Kingdom, Strontium Dog and Nikolai Dante is certain to get swamped, particularly when the Judge Dredd story is the beginning of the remarkable "Tour of Duty." Boy, is this thing ever a game-changer. "Tour of Duty" is one of the most amazing long-form stories in all of Judge Dredd. It's less an epic than it is a year-long change of the rules. To understand how we got here, I need to step back and look at how John Wagner has been telling this series for some time now. The problem is, something as dense as Dredd makes it very difficult to find a starting point to the story.

See, if I go back to "Origins" to talk about the mutant issue, I still need to go back further, and further, and pick up plot threads from years and years previously. One of the beautiful things about the series is the way that Wagner leaves critically important details for much later developments in plain sight. I'm sure this has been a beast for anybody at Titan or Hamlyn or Rebellion who has been tasked with assembling collected editions and graphic novels for the character, because just about all of the big epics in the color era of the series grow from a scattering of seeds in several earlier and shorter adventures.

In a way, "The Apocalypse War" was kind of like that. The Mega-City One versus Sovs story was built up through the Luna Olympics, and the two Black Atlantic stories that Ron Smith illustrated, and finally "Block Mania," but the actual 26-part "Apocalypse War" could be read without them, especially in the 1980s, because we all understood, all too well, the fear of a US-Soviet war. I'm not entirely sure that "Tour of Duty" works anything as well as that without all the hints and fears and years of preparation, but for readers who had been following the character and all of the development, I think it works even better for the most part.

Recapping events in Mega-City One and its troubled relationship with mutants may not be strictly necessary for readers, but it is worth considering just how long this has been a key issue. This helps us realize just how much work that Wagner put into this. "Origins" had begun three years previously, and ended, in May 2007, with Dredd finally acknowledging that the city had been very, very wrong in both relying on the judge system so heavily and violating mutants' human rights. This was explored further across seven weeks that summer, in "Mutants in Mega-City One," "The Facility," and "The Secret of Mutant Camp 5" (art by Colin MacNeil, June-July 2007). Development of these issues had been delayed by the second half of the "Mandroid" story, along with various one-offs and unrelated short stories, inlcuding the first appearance of Alan Grant and David Roach's sassy witch character, but resumed in January 2008 with the seven-part "Emphatically Evil: The Life and Crimes of PJ Maybe," again with art by MacNeil, and then the five part "...Regrets," with art by Nick Dyer, in March and April, by which time there's finally some momentum toward allowing equal rights for mutants.

A comparison to the similar momentum in the read world toward allowing equal rights for homosexuals wishing to marry would probably be appropriate at this juncture.

The first mutant blocks in the city were established in prog 1600 (August 2008), amid much screaming and protest from the bigoted citizens of Mega-City One, leading to "Mutopia" by Al Ewing and Simon Fraser in November, which showed the lengths to which the citizenry would go to get the muties back out. "Backlash" by Wagner and Carl Critchlow in March and April of '09 drew all this resentment to its natural conclusion, with Dan Francisco defeating Hershey in a confidence vote for the Chief Judgeship that's pretty much exclusively about the mutant issue. Those are the major points in the story, but it's been a background issue with sprinkled resentment and mutophobia in several other episodes.

Remarkably, and oddly, there's a four month gap between Hershey's defeat and what would come next. The space is filled by the usual high-concept future crimes, ultraviolence and fun that we expect from the series, with old characters revisited and goofy fads exploding. "It Came from Bea Arthur Block" by Gordon Rennie and PJ Holden is a high point, an incredibly silly and deliberately over-the-top tale of alien hair and smug baldies. And there's sci-fi and exorcists in a great story by Ian Edginton and Dave Taylor, and a satire of prison reform using a well-meaning parallel universe of community care and pacifism by Ewing and Karl Richardson. I don't want anybody to get the idea that the series is nothing more than one endless soap opera building and building; it certainly has time and room to do everything, like it always does.

But then there's prog 1649 and "Under New Management," and good lord, that changes everything. It's Wagner and Critchlow again, and, in the densest, and saddest, six pages you've ever seen anywhere, Francisco takes office and assigns Hershey to administrative duties on a colony in outer space, and some middle management goon assigns Dredd to administrative duties out in the Cursed Earth, where the mutants will be resettled. The experiment in tolerance has failed, and the good guys have lost. Dredd and Hershey's quiet and respectful farewell scene is arguably the saddest moment in either character's history.


"Tour of Duty" does not feel like a big slam-bang epic, partially because there is no specific plot for its length. After the initial few weeks, wherein Dredd and Beeny - even his protege is swept out of the city - try to ensure that the displaced mutant citizens get a decent place to live and work, with little help from the bottom-rung judges sent out to work under his command, there's an installment about a Cursed Earth prison - slash - work farm, and then "Tour of Duty" becomes a sub-headline for all the other events that are happening.

There are crimes in the camps, and there are the usual Cursed Earth bandits and outlaws, and back in the city, there is institutional corruption, and the mayor is a serial killer. Over the next several months of the Megazine, an old villain resurfaces. In other words, it's business as usual, except that the rules have changed to reflect that fact that our heroes lost. Dredd is no longer patrolling the streets of Mega-City One. Similar to the 1995-96 epic "The Pit," previously the longest Dredd story ever, we're looking at a complete change to the status quo. Dredd's stuck in a job that he hates, and no longer perceived with much or any respect by his fellow judges, all of whom (except the loyal Beeny, and, in time, Rico as well) resent his bleeding heart getting them all assigned to this mess. This will be the way that things are, in both comics, for an entire calendar year.

I didn't leave myself much time to talk about Nikolai Dante, as I had planned to do. At this point, of course, we've learned that Nikolai and Lulu arranged for her death to be faked. His army of thieves and whores is rising up against Vlad, with the great huge battle to come in early 2010. In this story, illustrated by Paul Marshall, we see a trope of the series in which people communicate with Lulu via vid-link while she's naked, bathing, or otherwise involved in some orgy or other.


Nobody ever interrupts Lulu when she's doing anything dull like knitting, you see. This story is also notable for introducing a fellow in the Hellfire Club who's the spitting image of the old Eric Bradbury-drawn character of Cursitor Doom from the early 1970s run of Smash!. This follows a long history of comic book artists populating fictional Hellfire Clubs with familiar faces like Peter Wyngarde and Orson Welles.

Next time, away from the fiction and into the real world, as the American distributor starts ruining things for everybody. See you in a week!

Thursday, November 8, 2012

185. Amerika the Amazing

July 2008: As I create these articles, I often find myself overlooking Judge Dredd, planning in advance to highlight one of the other stories running. "The Edgar File," a major seven-part story by John Wagner and Patrick Goddard, however, demands everybody's attention. Even as Wagner has solidified his skills writing police procedurals and giving Dredd a meticulous and detailed approach to investigation, this one really is a standout. It makes you wish Rebellion would skip ahead in their Case Files to Volume 35 or whatever it will take to start getting big, complete collections of the modern series in print, so that those foolish non-scrots who still haven't caught on can have their minds more easily blown.

In this story, one of Dredd's longtime adversaries in Justice Department, the politically powerful Jura Edgar, is finally dying of cancer, and gives our hero a file with virtually no information or background. She's pulled similar stunts in the past, knowing that Dredd will, impartially, investigate whatever hints can be found in one of Edgar's secret files. This time, there's a trail of corruption that goes right up to the Council of Five, and an influential retired judge who has remained in Mega-City One as a private citizen, and a really surprising twist revelation right at the end about Edgar herself.

There are some artists who handle Wagner's police procedural side better than others. As mentioned a few chapters previously, Nick Dyer didn't really do a very good job with his first effort. That's in part because his fun and whimsical style didn't really match the downbeat and very wordy script. Patrick Goddard is a much better choice for this kind of adventure. He'd already acquitted himself with a fine Dredd procedural about a serial killer, "Your Cheating Heart," in 2006, and this is even better.


As often happens, the rest of the prog is trying to catch up to Wagner's Dredd. Pat Mills and Leigh Gallagher's Defoe is huge fun, as is a curious future war serial called The Vort by G. Powell and D'Israeli that we'll come back to next time. Sinister Dexter is here, but the real gem is a really thrilling Nikolai Dante story by Robbie Morrison and Simon Fraser. It's called "Amerika" and it's a complete rollercoaster, full of really unpredictable and wild twists. Dante is not a strip that sticks to a status quo for very long, and this story ends the "sword of the tsar" portion of the series pretty terminally.

It's been understood for some time now that Nikolai has been working quietly to assemble underground forces against the tsar, but it all looks set to fall apart after this visit to the ugly and impoverished North American continent. New York is a decaying, overpopulated mess under brutal martial law, with hints and traces of wealth and wonder. About half the populace has bought into VR implants from the Futura Corporation just to pass the time.


This series is always at its best when Dante looks to be in way over his head, and this one's a jewel for fans who enjoy the character facing impossible odds. He's already confounded about how to protect Jena, who's still furious with him after his last dalliance with the Countessa, from militias and self-styled, super-powered "freedom fighters" - resemblances to various Marvel characters intentional - when it turns out that the White Army is involved. These are the weird extraterrestrials who've been scheming to assimilate all flesh into their techno-organic hive mind, and they've got a much larger beachhead in Amerika than anybody thought...

It's a great story, and Fraser is really on fire with his art. The story is memorable for some amazing and meticulous architecture, with the double-page spread that shows the decaying Manhattan a candidate for one of the most amazing pieces of artwork to ever appear in the comic.

Next time, another surprise twist, this time in The Vort, plus a little more about Defoe and the thunderous finale of "Amerika." Be back in a week!

Thursday, May 10, 2012

169. Fraser's Back in Town. (well, actually, he's in New York City...)

November 2006: On the cover of this week's prog, 1513, is something which is, I believe, unique. With the exception of two one-off Tharg's Future Shocks, the only ongoing series for 2000 AD to which Arthur Ranson has contributed any artwork have been written by John Wagner or Alan Grant. This cover for The Red Seas marks his only contribution to anybody else's ongoing project. It's kind of a shame, when you think about it. Wouldn't a Ranson-illustrated Devlin Waugh look interesting?

Inside, Red Seas is again Steve Yeowell drawing Ian Edginton's scripts, and it is another installment that sees the action shift away from Jack Dancer and the pirates during their adventures in Earth's underworld to see what the supporting cast is up to. In this five-part story, the heroes' ally, the presumed-dead Sir Isaac Newton, looks up Julius's estranged father, the renowned composer and pianist Chevalier Augustus. They get involved in a problem with shapechanging Roman werewolves in London. I love how every time I mention the plot of a Red Seas story, it sounds like I'm just making something up. There's just no way a series this fun ever really got printed, is there?

The real big news, however, is that Nikolai Dante has reached the end of that long pirate adventure and is back in Imperial Russia, which is now firmly under the thumb of Tsar Vladimir as the Romanovs have been destroyed, killed or dispersed. Lulu, of course, remains at large, acting as a terrorist somewhere in Europe, and Arkady has been adopted as a ward of Vladimir's court, but all the others are believed to be dead. Well, okay, the audience knows that the brutal Konstantin is in the weird body armor and acting as Vlad's Lord Protector, but none of the protagonists do.

As this story opens in prog 1511, the tsar's forces overwhelm the last of Sagawa's resistance, rescue Dante, and make him an offer he can't refuse: act as Vlad's public agent and investigate forces suspected to be disloyal to the imperial throne. The weird techno-aliens who gave the Romanovs their weapons crests are believed to be active in our reality, for starters. In return, Vlad won't blow Nikolai's mother and her fleet out of the water. Our hero gets to dress well again, and charm his beloved Jena all over again.

The panels above have always felt to me like they have an additional meaning. I really love the artwork of Simon Fraser, who co-created the series with Robbie Morrison in 1997, but he had been absent for quite some time from the comic. His most recent episodes had been in 2000 and 2002, and I don't think I'm stepping on anybody's toes when I say that "Battleship Potemkin" and "The Romanov Job" were far from his best work. There's a very good reason for this; Fraser's wife works for the United Nations and, in the first part of the last decade, she was doing important work in impoverished areas in Africa. Fraser left comics for a few years while accompanying her on, let's be fair, much more important business, many thousands of miles from the nearest Dick Blick art supply store. Her career brought the couple to New York City in the summer of 2006, and Fraser found a studio there, allowing him to resume his work in comics.

Dante's pirate days - the middle chunk of the soon-concluding saga - always felt like the heaviest part of the series. John Burns did a terrific job - actually, there are certainly places where he worked wonders - but even with the more lighthearted segments of this phase, there's still that undercurrent of very bleak danger. More precisely, I'm thinking about stories like 2005's "Primal Screams," the sort-of Meltdown Man tribute with the jungle animal-people and Lauren spending almost the entire story topless and in a g-string, and "How could you believe me...," with its rollicking double-page opening spread, the characters chasing each other around the ridiculous lettering like a good Saturday morning cartoon. Morrison certainly made an effort to lighten the mood, but it's never much more than a detour from the lingering threat underneath all the antics: Dante has to betray his mother and deliver her to Sagawa, or Sagawa will murder two hostage children who love him. That mood permeates this period, and it's with a huge sigh of relief that the series abandons the Pacific and returns home to Russia.

2007 will prove to be a very big year for Dante, with 26 episodes appearing in the comic. Fraser and Burns alternate on art duties, and Tharg takes advantage of having two artists working in tandem and commissions more of this strip than any other but Judge Dredd from 2006-2010. It really feels like the artists are competing with each other, each inspired by the other's work to do better themselves. This will occasionally produce jawdropping moments, especially an amazing double-page spread of the city that opens a critical eleven-part story, "Amerika," in 2008. But I'm getting ahead of myself. More on that some other time.

Stories from this issue have been reprinted in the following collected editions:
Chiaroscuro: The Complete Chiaroscuro (free "graphic novel" bagged with Judge Dredd Megazine 303, from 2000 AD's Online Shop)
Judge Dredd: Origins (2000 AD's Online Shop)
Nikolai Dante: Sword of the Tsar (Volume Seven, from 2000 AD's Online Shop)

Next time, two major new series debut in the year-end Prog 2007: Kingdom and Stickleback. I'll need to take a short break but the blog'll be back in two weeks. See you then!

Thursday, April 19, 2012

166. Body Horror

August 2006: With, for this issue only, a heavier cardstock used for the cover and four new stories, prog 1500 has the feel of something really important. Everybody likes that terrific front cover by Boo Cook, which is not done justice by the small reproduction of it here. It is a detail-packed little masterpiece, with a gigantic crowd of 2000 AD characters cheering on a Justice Department parade while various recognizable spaceships and things fly overhead. It's like a "Where's Waldo" game - There's Quinch! And Zenith! And the Speedo Ghost from Ace Trucking Company! - and Cook certainly seems to have had a ball with it.

The lineup for this relaunch is Judge Dredd in "The Connection" by John Wagner and Kev Walker, about which more next week, Nikolai Dante by Robbie Morrison and John Burns, Malone by Dan Abnett, writing under the pseudonym Cal Hamilton to preserve the surprise twist in episode six, and Simon Coleby, and Stone Island, a new horror serial by Ian Edginton and Simon Davis. The lineup will be expanded in the next issue with the return of Banzai Battalion by Wagner and Steve Roberts.

Stone Island gets off to one of the best openings that any comic could hope for, but man alive, did this thing ever get bloated and ridiculous before it ended. The double-length first episode really is amazing. It begins with a new arrival at the Long Barrow prison briefly remembering the act that got him incarcerated. Over the first two pages, we see David Sorrel arrive at the cottage that he shares with his wife, look through the window to see her with another fellow. Sorrel brutally kills them both, and stands above their naked, bloodied bodies, his fists clenched in rage. Then he arrives at the prison, making him an extremely curious choice for a protagonist. Gerry Finley-Day, after all, had the sense to make Harry Twenty a political prisoner of a corrupt regime.



There's a lot more to Stone Island than it appears. For a few weeks, it looks like we're following Sorrel and another prisoner as they're fighting for their lives from horrible monsters in the prison. That's the big twist at the end of episode one, which had been played as a straight, real-world drama up to that point: an inmate who got on the losing side of Sorrel in a cafeteria fight and is in the prison infirmary is twisting and mutating into some alien beast. Then it's a desperate race for survival and escape as more inmates turn into monsters. It feels like a terrific movie.

Davis's work on the story is as lush and engaging throughout as we've come to expect from him. He really feels like he's at the top of his game here, and all the characters have that natural realism that defines Davis's best work. A few episodes into the story, we meet a woman who's hiding in the garage along with a warden. We learn in the sequel, where she surprisingly becomes the series' lead, that her name is Sara and she is impossibly beautiful. I think that Davis, in 2005-06, was really fired with imagination and interest. It's not just the beauty that he's bringing to the page - see also the lip-bitingly erotic final night that Ray and Tracy spend together in the Sinister Dexter adventure "...and death shall have no dumb minions" - but he's also engaging in some wilder than normal comedy over in the Megazine and the third Black Siddha story at this time. Then there's the body horror element. Between Stone Island and the more recent Damnation Station and Ampney Crucis Investigates, we've become used in recent years to Davis's depictions of transmogrified people and bizarre, ugly aliens, so it's hard to remember just how unsettling his beasts were at first. These first depictions of Grice, his skin stretched thin to contain his growing skull and lizard-like jaw, really are revolting in the most obscene way. Davis nearly offsets the gruesome imagery with some almost comical eyeballs, and it slightly lessens the impact, but it's still unpleasant and hideous and really works well.

At the time, however, the artwork that caused the most comment was the depiction of the murder in episode one. Unless a cheeky artist hid something they shouldn't have drawn in some detailed art sometime previously, the panel with the two murder victims was the first appearance in 2000 AD of full-frontal male nudity. It's far from erotic - the man's been beaten to death, gruesomely - but it certainly prompted comment, none of it very positive. Later in the story, there's more on display in a bravura anatomy lesson with a man with most of his skin stripped away. Apparently figuring that controversy's a good thing, Edginton and Davis remembered this when they put together the sequel story in 2007. More about that mess down the road.

Meanwhile, on the High Seas, Nikolai Dante is finally moving into the endgame of the long pirate saga which began way back in Prog 2003. By this point, Dante has risked absolutely everything to bring his mother as his captive to her Pacifican rival, Akita Sagawa, hoping for a last-minute inspiration or change of circumstance that will let him come out on top and rescue the two kids he's been working to save. It doesn't work out right for him, and "The Depths" ends with Katarina captured and Dante left for dead. When Lauren and the pirates pull him out of the wreckage, he's got a mess to talk himself out of.

This final run of eight episodes (comprising two stories, "The Depths" and "Dragon's Island") sees the pirate story finally coming to a grand finale, with the Dantes and their allies, including Lauren and that daring duo Flintlock and Spatchcock, in a massive full-scale naval war while Tsar Vladimir's forces wait just outside the battle zone to see how things develop. Inside, there's the usual everything-hitting-the-fan and the revelation that Akita has a secret weapon in reserve. It's swashbuckling business as usual, in other words, by a writer and artist at the top of their games. There's the mild dissatisfaction that this storyline - 40 or so episodes - took nearly four years to tell, as Robbie Morrison took a hiatus in the middle of it to focus on a comic book called The Authority for an American publisher, but it has been a terrific run. What comes next, though, will prove to be even better.

Stories from this prog have been reprinted in the following collected editions:
Judge Dredd: Origins (2000 AD's Online Shop)
Stone Island: The Complete Stone Island (2000 AD's Online Shop)
Nikolai Dante: Sword of the Tsar (Volume Seven, 2000 AD's Online Shop)


Next time, Judge Dredd rides into history. See you in seven!

Thursday, September 29, 2011

149. Poor Dante's Almanac

February 2005: The comic settles in for what will prove to be a disappointing year in its hopes for expansion into the bookstore market. I see that I completely missed covering the launch of the DC line of books, which happened in the summer of 2004, and so I'll come back to that in a few entries when I can discuss its closing. This was, notably, around the point where supporters of that line started feeling a little exasperation with the lack of promotion on DC Comics' part, and something about this cover painting by Jim Murray reminds me of that. Seriously, I see this artwork and I don't think of the character or the series or just what a nice job Murray does on him, I remember being aggravated with DC. I was probably writing an angry email to somebody that week.

Inside, one of the most interesting series in the lineup is the long-promised Tiger Sun, Dragon Moon by Steve Parkhouse. I am pretty certain that this is a very notable series for one reason: it is, I believe, the longest work to ever appear in 2000 AD by a single creator. It's seven episodes long, and written, drawn, colored and lettered by Parkhouse.

This is perhaps all the more remarkable as Parkhouse is not at all the name I'd offer for a tale of future ninjas and samurai having a bloody showdown over two powerful blades. Parkhouse is best known for his gorgeously skewed depictions of contemporary England. When I think of Parkhouse's best work, I think of The Bojeffries Saga, Big Dave, that Sinister Dexter story with the Inspector Morse parody, The Milkman Murders or those fantastic 1980s Doctor Who stories set in the village of Stockbridge. Ninjas, not so much. But visually, he really pulls this off brilliantly.



I understand that Parkhouse was a little frustrated by the experience. 2000 AD changed its page size before he finished the work, forcing him to go back and redo several pages. It seemed uncomfortably out of place when finished, a dark fairytale recalling traditional Japanese legends hammered into the Judge Dredd universe by way of some references to Hondo City in the narration. In the end, the serial is confused and not engaging, but it really looks completely terrific. I wish Tharg would let some more accomplished writer-artists have some longer space like this to play; even if it isn't a complete success, it's very interesting.

Speaking of space to play, in an earlier chapter I had bemoaned the lack of proper, really long runs for certain storylines, and how everything gets wrapped up in around three months. One of the few exceptions to this - another would come later in '05 - was a fantastic run of Nikolai Dante by Robbie Morrison and John Burns, which features 17 episodes across 18 issues, taking just one week off. The run, which is basically the middle third of the "pirate arc" - the third phase of the series - comprises three stories: "Agent of Destruction," "How Could You Believe Me When I Said I Loved You When You Know I've Been a Liar All My Life?" and "Primal Screams." This issue features the second episode of that second story, and as its ridiculous, long title might suggest, it's a welcome respite from the heavy double-crossing and backstabbing of this period of Dante.

Dante has often got in way over his head - in fact, this whole arc, where he's stuck in the middle of three warring bands of pirates, one of which is led by his estranged mother, is the very definition of "in over his head" - but this story is much lighter than what the series has given us recently, with the story played as a slightly bawdy heist farce. Burns provides some of his very best work for the series - and I say this from the perspective of a reader who doesn't like his work nearly as much as co-creator Simon Fraser's - as this comedic story falls completely apart around Dante's ears. This time, he and his paramour du jour, a blonde called Lauren, try to abduct Jena Makarov while she's on a state visit to England, only to have Dante's violent half-sister Lulu show up at the same time to try and kill her.

It's all played strictly for laughs, and Burns just has a field day with the spectacle. Lulu, as ever, is the sexiest woman in comics - you just can't blame me for including a picture of her as illustration - but everybody else is painted a little off-model. Burns relaxes and lets the calamity guide the visual definitions, and when an exhausted Dante wants to say something to get the squabbling Lauren and Jena to shut up, he doesn't look at all like the man of action depicted on the comic's front cover, but more like a Sergio Aragonés character. Best of all is a wonderful double-page spread from episode one, in which most of the characters are seen chasing each other around the giant letters that form that unwieldy title, "How Could You Believe Me When I Said I Loved You When You Know I've Been a Liar All My Life?" Considering that the longtime supporting player Marguerite met a grisly end two weeks previously, this kind of wacky shenanigans is a pretty well-timed break. Did you notice the silly grin on the demon on Lulu's shoulder? Since when do those things smile?

Stories from this issue are available for purchase in the following collected editions:

Nikolai Dante: Sword of the Tsar (Amazon UK)


Next time, more men with mustaches invade the Megazine! See you in seven!

Thursday, September 3, 2009

110. Atavar and the UOS

We're up to April 2002 now, and here on the cover of prog 1287, Nikolai Dante celebrates his recent Eagle Award win for best British comic character. This will prove to be artist Simon Fraser's farewell to the character that he co-created for the next four years. As Dante moves into his third phase, "the pirate years," it will be with John Burns as sole artist. Fraser, who will return to Dante in October 2006, is at this time residing in Africa. The series will take a number of very long rests during the third phase, especially during 2004 when writer Robbie Morrison will be engaged in writing The Authority for the Wildstorm imprint at DC Comics.

This issue sees the conclusion of an eight-part storyline called "The Romanov Job," in which Dante and his occasional sparring-and-bedpartner the Countessa work with several master criminals to heist his vanquished family's crown jewels. The other characters in the narrative are analogues of other comic characters, including Catwoman, Janus Stark and the Spider, and they are hunted down by Captain Emmanuel, the Luther Arkwright-analogue who had been introduced in a 1999 story.


Robbie Morrison really closed out this part of Dante in fine form. There's a sense of desperation in the narrative that somehow fits where the series was at the time. After the civil war, the imperial Russia of the far future is a much more dangerous place, and it's not a world where our hero can go gallivanting around pulling heists and breaking hearts like he did before things completely fell apart. When, of course, he gets stabbed in the back by somebody he should have known better to trust, Nikolai falls back on his "I'm too cool to kill" line, only to be slapped in the face by it. The story ends on a cliffhanger which won't be resolved for another nine months. It was reprinted in the sixth Dante collection, Hell and High Water, in 2008.

Elsewhere in the issue, the other stories are marking time until the next relaunch issue, prog 1289, and so there's a Steve Moore / Clint Langley Tales of Telguuth and a Future Shock by Mike Carey and John Charles to fill the page count, along with the last part of a three-episode Judge Dredd adventure by John Wagner and Paul Marshall. I believe the Telguuth installment is actually notable for being the first appearance of Langley's current style, which he has used on Slaine and The ABC Warriors over the past few years. I think we're long overdue for reading a detailed interview with Langley where he discusses how he creates these odd "fantasy Photoshop fumetti" of his. However, the most interesting strip this week, other than Dante, is the penultimate part of a serial called Atavar.

I'm very curious how I'll feel about Atavar when I finish reading the third book of the series in a few months' time. This is a really odd little story by Dan Abnett and Richard Elson in which a group of powerful-but-desperate aliens, tens of thousands of years in the future, reconstruct an atavar of the long-extinct human race in order to help them in their war against machine-creatures called UOS. No series, with the possible exception of that cosmetic warrior "Rouge Trooper," has ever been misspelled as often as Atavar. Everybody wants to call this one "Avatar," perhaps missing the point that the aliens are looking into history to find something from the past to save their species.



Atavar began in prog 1281 with one of the most unusual first episodes of any series. We see our human character awake in a strange cave system from what appears to be cryo-sleep or something and run, panicking, from the huge aliens around him. There is no dialogue. Well, nothing in English, anyway. The human's got a lot to say, but it's all "HNNN!" and "NNNNN!" and the aliens haven't upgraded him to understand their language yet. It's a bizarre little experiment, and it certainly got reader's attention, even if many of them balked at the necessity of spending five pages on it.

The other thing that's really notable about Atavar is that it comes to a spectacular twist ending. The conclusion is so darn cool that everybody reread the previous progs to see how the heck they missed something so neat. It was an ending so perfect that bringing Atavar back, twice, left a bad taste in my mouth and I honestly only just glanced at the later episodes, complaining, in that know-it-all fan way, that the pages would have been better spent on more Vanguard or Balls Brothers. I'll try to judge them more fairly when I come to prog 1329 later in the year.

Next time, those bloody students take over! Eyebrows are furrowed and knives are drawn as Si Spurrier and Steve Roberts bring us Bec & Kawl. Plus, a look at the collected edition of Heavy Metal Dredd. See you in seven!

Thursday, August 20, 2009

108. A Night 2 Remember

I think we've reached a little landmark, of sorts. Shortly before I decided to follow in Paul's footsteps and start a 2000 AD readin' blog, I did a LiveJournal post celebrating the comic's 30th anniversary. This served as the "pilot" for the blog that you're reading today. Well, the reread has now brought us to prog 1280, the 25th anniversary, which was published in February 2002. It has this nice, funny cover by Kevin Walker and a lineup of just three stories.

First is a double-length Judge Dredd episode by John Wagner and Carlos Ezquerra. It's called "Leaving Rowdy" and sees Dredd passing the torch, and his old apartment in Rowdy Yates Conapt, to his clone-brother Rico. It's a quiet and reflective anniversary moment, even though it ends in a hail of gunfire, as these things do. It's a really terrific story, showing that Dredd still has twinges of guilt about the death of Judge Lopez some twenty years previously, in the "Judge Child" epic. Even though Rico had been introduced already, to my mind, this story really seems to establish the tone and the feel of the many interlocking stories and subplots about Dredd and his "family" that would come over the next five years.

Bringing up the rear this issue is Nikolai Dante by Robbie Morrison and Simon Fraser. This episode, part one of a storyline called "The Romanov Job," is pretty close to a one-off. It allows new readers a quick introduction to Nikolai, his current partner-in-crime the Countessa, and his current status as the most wanted man in the Empire. It's really great, and I'll be revisiting "The Romanov Job" in a couple of weeks.

These two stories are the best things in the comic, but it's what's between them that bears a little investigation. It's "A Night 2 Remember," the 25th anniversary "story."

The loose plot of the story, if it can even be called that, is that Tharg, his creator droids, and as many characters as can be drawn, have all gathered at London's fashionable "Ministry of Sound" nightclub for a great big party with a concert by the British techno-metal band Pitchshifter. This mirrored the real-world anniversary bash held at the club that same week. Each of the story's ten pages is handled by a different writer-artist team, and so you just have to take it on faith that there's a plot there at all. Still, the whole indulgent, smug affair is nevertheless incredibly fun, even as it teeters from nostalgic to self-reverential and all the way over to downright mean-spirited.

It starts out with Pat Mills' return to the comic, after stepping away following his disagreements with the former editor. Here, he stacks the deck in his favor by coming aboard with artist Kevin O'Neill and special guest star Marshal Law, who makes his first and thus-far only 2000 AD appearance here, beating the hell out of original 2000 AD star MACH One. The superhero-hunting Marshal has a few words with Judge Dredd before setting his sights on Zenith. Presumably, Law and Zenith settle their differences off-panel, because Zenith and his agent Eddie later have a page by Grant Morrison and Steve Yeowell where they contemplate their relevance in the current market, and Eddie considers taking on the dragon from Chronos Carnival as a new client.

Elsewhere, John Tomlinson and Kev Walker detail an incident in the gents' between Tor Cyan and the Balls Brothers, Mike Carey and Anthony Williams have Tharg mediate a misunderstanding between Waldo "D.R." Dobbs and Carver Hale, Robbie Morrison and Ian Gibson send Nikolai Dante on the dance floor with Halo Jones, Alan Grant and Trevor Hairsine give Hoagy from Robo-Hunter a book on "how to pick up babes" and watch him try it out on Feek the Freak while the Stix Brothers let the Helltrekkers know that they're not welcome at the party.

Meanwhile, Dan Abnett and Simon Davis have Sinister and Dexter deal with Torquemada and a very drunk Judge Death and consider Durham Red's assets (this page was my son's favorite), and Andy Diggle and Jock dispatch Anderson and Dredd - at least we think it's Dredd - to chase Pitchshifter off the stage, and make a point about editorial staff being commissioned to write their own characters.

That brings me to the most infamous pages of "A Night 2 Remember." Just as prog 500's "Tharg's Head Revisited" featured a page or two that sailed really close to the wind, Gordon Rennie and Frazer Irving really raised some eyebrows with a page in which Tharg and Mek-Quake send a number of unloved fictional characters into a supernova, and then toss a couple of unloved creator droids into Mek-Quake's grinders. It's delightfully mean-spirited, and really, you can't say that the author of "The Golden Fox Rebellion" didn't have it coming.

But the one that everybody loves and remembers - and spoiling the jokes with scans would neither do them justice or be fair to you - is Garth Ennis's closing page, beautifully drawn by Dave Gibbons. In it, Tharg starts to take the opportunity to white out certain characters from 2000 AD's history in the 1970s that he's embarrassed by, only to have Ro-Jaws gleefully remind him that Tharg has a lot more to be humiliated about, a lot more recently. There are pointed digs at artists who can't meet deadlines, and writers who are all "twelve years old."

Ennis, who has always expressed public dissatisfaction with his work on the comic, skewers the heck out of himself - the Ennis creator droid rolls in and is shown to be a teeny little tractor about the size of your foot with a pint of Guinness atop it. Neither John Smith nor Mark Millar escape intact, and frankly, I've not been able to see Millar's name in print for the last seven years without hearing his little droid's deeply unflattering dialogue from this page. In the end, Tharg kicks the early 1990s to Mek-Quake and tells Bill Savage that all is forgiven, unwittingly setting the stage for Savage's return to the comic in a couple of year's time.



It's the sort of wild affair which can't happen very often, but reading it with a good knowledge of the comic's history and a playful love for its characters is a pretty darn satisfying little read. It's not very likely to be reprinted, so keep an eye out at eBay and your local thrill-merchant for a copy of this prog. Although, having said that, the forthcoming Marshal Law omnibus collection from Top Shelf will be incomplete without this one page, so hopefully Rebellion will let 'em do it. Bookmark my Reprint This! blog and I'll let you know.

Next time, Alan Barnes takes over editorial duties at the Megazine, David Bishop begins the Thrill-Power Overload feature, and the ABC Warriors return to your bookshelf, so I have a short review of the recent graphic novel collection. See you in seven!

Thursday, June 18, 2009

103. End of a Short Era

Prog 1261, published in September '01, sees the end of two of the current major storylines. Both the Dredd epic "Helter Skelter" and the second Durham Red serial, "The Vermin Stars," reach their final episodes. They're both completely overshadowed by the eye-popping events in Nikolai Dante, discussed last time, but the Durham Red story, with a spotlight cover by Ben Willsher, is memorable for the interesting way it seems to turn its back completely on the character. When Durham was resurrected by Dan Abnett and Mark Harrison a couple of years previously, it looked like she was set to be a regularly-featured character. Yet after that initial serial, there was a one-off episode, and then this lengthy layoff before this storyline, which ends with her supposed death and a poetic narrative epilogue which seals her fate, that even if she had survived the explosive events thousands of years in Earth's future, she was never heard from again. That was certainly a surprise to readers.

For many readers, Andy Diggle's resignation as editor came as a very big surprise, too. Particularly the way he announced it.

In earlier installments of this blog, I had mentioned that Diggle was a regular poster on the newsgroup alt.comics.2000ad. There, he and several of the other freelancers held court and the vibe was pretty relaxed and laid-back. But there was an ongoing frustration: regular complaints from a well-read, albeit unhappy, reader in Eastern Europe. Now it's pretty clear that Diggle's displeasure in the editor's seat had a lot more to do with going rounds with contributors, and the new owners desiring to relocate from London to Oxford, than a disgruntled fan. But it was to her that Diggle made the following announcement:

"If the editor can't re-write without causing a diplomatic incident, is shackled with a restrictive budget, and the editorial department is spread so thin that there is no time for re-writing anyway, what is he to do?

Employ the best people available. Or quit and become a writer.

So that's what I'm going to do. I have resigned as editor of 2000 AD, and from Christmas will be devoting my time to writing comics full-time - starting with "Judge Dredd Versus Aliens", which John Wagner has asked me to co-write with him. I guess he has a higher regard for my editorial skills than you do.
"



Since 2000 AD requires that its editors commission far in advance, there were several Diggle-ordered scripts in the pipeline which would appear throughout the year 2002, including two major new stories which would debut in December's year-end prog, and the next Strontium Dog story, which will begin in prog 1300 and, unusually, would run alongside a series called Bison which Diggle had rejected.

But that's down the line. The reaction that September was one of considerable shock and surprise that the much-liked editor was leaving after such a short tenure. Professionals and fans alike offered lots of praise for his time in the job. True, there were some misfires and disappointments, and he never found time to launch a major ongoing series, but he discovered several major new talents, and modern 2000 AD would certainly be poorer without the contributions of Boo Cook, D'Israeli, Frazer Irving, Si Spurious and others who got early work in 2000 AD's pages during his two-year run. His assistant editor, Matt Smith, would take over starting with Prog 2002, but that's getting ahead of things.

Speaking of getting ahead of things, the eighth Nikolai Dante collection was released a few months ago. This compiles all of the episodes that originally appeared in 2000 AD # 1518-1580 - 31 in total, all written by Robbie Morrison, with art by Simon Fraser and John Burns.

Maybe the old reviewing circuits are needing a little juice, because I can't come up with much better of a reason for anyone to own this other than "it's freaking Nikolai Dante, people, come on!" By this stage of the series, Dante is working as Tsar Vladimir's principal envoy and blunt instrument. We catch up with several cast members from previous installments, seeing what terrorism Dante's half-sister Lulu has been committing in the name of the Romanovs, crossing paths with his old criminal sparring partner the Countessa de Winter, and making a swath of new enemies while quietly working out some scheme of his own to get back at the tsar.

This set of episodes from what I term the fourth phase of the Dante epic (it is entering its fifth and probably final stage in current installments) is completely terrific. I think there are a few episodes where John Burns' painting is not as detailed as would be preferred, but his work on "The Tsar's Daughter," which looks into the strange death of Jena Makarov's mother many years previously, is truly remarkable. Simon Fraser is as fantastic as ever. He's teamed with colorist Gary Caldwell and the "Thieves' World" story, in particular, is vibrant and exciting. With the expected excellent reproduction from Rebellion, nice binding, gorgeous paper and matte cover, it's a far better-looking collection than practically anybody else in the industry. One of the best comics of the last decade in a package this gorgeous? Surely everybody is reading this, right?

Next week, ah, well, it looks to be something of a hiccup. Just to show we don't always spend every blog gushing about how brilliant 2000 AD is, Judge Anderson misfires, Steve Moore offers some Filler and, despite what I said above, the first Rebellion collected edition which I really think should be left on the shelf. You won't want to miss this... or maybe you do. See you in seven!

Thursday, June 11, 2009

102. Pests!

Welcome back to a slightly revived and very happily married Thrillpowered Thursday! Unfortunately, during my short break from the blog, I suffered from some computer unpleasantness and am currently working without a copy of a decent version of Photoshop, so for now, there's just going to be the single image with each entry, borrowed from the Barney fan site, which hosts the old thrill data-base and cover images. And we'll only be back for a short time: just four entries and then there will be a lengthy break while my co-reading children take one vacation and my new wife and I take one in another direction. But that's later on. For now, let's pick up about where we left off.

In August 2001, we come to prog 1257 and the welcome return of Ian Gibson to cover art duties. After their last appearance more than a year previously (covered here back in January), the pint-sized pest control droids of Banzai Battalion are back in action in a new six-part story drawn by Gibson from a script by John Wagner. The resulting story is a very silly, over-the-top homage to old war comics, with the blustery, true-blue Captain Bug Stomper leading his troops on an expedition through Mega-City One that leads them to a wonderful new garden in which to fight insects. The garden, introduced more than fifteen years previously in a Sci-Fi Special as the home of citizen Martha Fitzenheimer, becomes the battleground for rival teams of robots. Wagner never quite sends the story into a messy, ridiculous spiral like he'd done in such gems as Al's Baby and Robo-Hunter, but it's still a pretty fun and goofy six week story.

You can't really use "fun" or "goofy" to describe the final storyline in Nikolai Dante's ongoing "Tsar Wars" epic, by Robbie Morrison and John Burns. After so many months of high-stakes drama and bloody war, the Romanovs looked like they were about to win and wipe out the Makarov tsar, but he's got a pretty amazing ace up his sleeve, and suddenly there's a strange, armored form on the battlefield. In one of the most stunning cliffhangers in a series known for pretty stunning cliffhangers, four of the crest-bearing Romanov siblings confront the armored man, who shrugs off their superpowered attacks and brutally kills Nastasia in front of them.

If you're on the Romanov side, then the 13-part epic goes downhill fast from there. The armored guardian, who calls himself the Lord Protector and who reveals his identity a few weeks later, sends the rest of the siblings packing just as Makarov reinforcements arrive. It's a complete rout, and the series ends with not just Nastasia, but brothers Andreas and Viktor and father Dmitri all dead, along with half of the Rudinshtein Irregulars, the Romanovs completely destroyed, and Nikolai Dante on the run again, only now in an imperial Russia dozens of times more deadly than it was when the series began, since Tsar Vladimir Makarov has a phenomenal price on Dante' head.

There are many reasons to love Nikolai Dante, as it's one of the very best ongoing comics of the last several years. One of those reasons: the creators have been completely fearless about upending the status quo and killing off the supporting cast. This was a tremendous shock to readers at the time, and co-creator Simon Fraser played along, memorably posting "MY BABIES!!!" when asked how he felt about the bloodletting among the wonderful Romanov family.

There has been much more Dante in the years since "The Romanov Empire." If you're following along in the collected editions, and you certainly should, this actually only takes us to the end of the fifth volume. The eighth was released earlier in the year, and will be reviewed next week, and the ninth is due in September. The Banzai Battalion six-parter was collected in a Rebellion hardback, along with seven other episodes which featured the characters.

Next week, Durham Red finishes up "The Vermin Stars." See you in seven!

Thursday, April 23, 2009

97. Nikolai Dante and the Strange Case of the Extra Word Balloons

Thrillpowered Thursday is a weekly look at the world of 2000 AD. I'm rereading my collection of 2000 AD and the Judge Dredd Megazine, one issue an evening, and once each week for the foreseeable future, I'll see what I'm inspired to write.

I'm afraid it's an abbreviated entry this week, but I did want to share a little about the run of Nikolai Dante that appeared in April 2001. Here's the cover of prog 1238 by Simon Fraser, who was mostly unavailable at the time to work on the series. (This is, in part, because he was living in Tanzania at the time. Fraser is profiled this week at Graphic NYC, which you should check out.) Management had already juggled the second and third storylines in the planned five-volume "Tsar Wars" storyline to accomodate his schedule, but it was evident that he would not be free to draw the fourth when it was desired. So the plans were revised, and what were the fourth and fifth books were revised into a single, 13-part storyline, painted by John Burns, which would be coming later in the year. Bridging the third book and the one forthcoming is this short run of six episodes, illustrated by the wonderful Steve Yeowell and Chris Blythe, comprising two stories.

In a break from the heavy and melodramatic storyline of "Tsar Wars," these two stories are much lighter. "The Beguiling," inspired by the 1971 Don Siegel film The Beguiled, sees a wounded Dante recovering behind the lines at the family estate of the jealous, feuding Arbatov sisters. "Fiends" shows that present-day Romania has become a haven for vampires in the far future. These lighter tales are certainly a refreshing break from the larger war story, which is about to get unbearably messy, and feature a return of the devil-may-care Dante, silly quips and rejoinders in the face of trouble, like in the strip's earlier days.

Except Robbie Morrison apparently didn't write all those quips and rejoinders.



I think the best way to describe what happened with "The Beguiling" as an unfortunate misunderstanding. Reading David Bishop's Thrill-Power Overload, you'll find a reference to Morrison taking objection to some additional dialogue added by then-assistant editor Matt Smith. I compared the original progs to the reprint in the collected edition and noted that five word balloons were left out of the book. This was not, apparently, a problem of incomplete films being used for the graphic novel, as would happen with the 2005 release of Devlin Waugh: Red Tide (a story, coincidentally, also drawn by Yeowell), but a deliberate decision to omit the dialogue added by Smith. There's also a minor art change: the coloring of the Arbatovs' uniforms is a noticeably different shade of blue.

"Fiends" is perhaps not as wonderful as "Beguiling," but it introduces the spinoff character that never was, vampire hunter Emmanuelle Chekhov. She didn't seem to really make any impact on the fan base, but in a book as short on lead female characters as 2000 AD can be, an Emmanuelle series might have been an interesting idea, and one which might have avoided many of the cliches and stereotypes of the genre.



In other news from the period, it was announced that April that Titan Books had the license to print collected editions of 2000 AD properties again. For most of the previous decade, Hamlyn had been releasing graphic novels, typically in batches of six, twice a year. Eventually, their interest seemed to fade and fewer books were released. Before Hamlyn moved on, they did issue an extra-sized collection of the 1994 Dredd serial "Wilderlands" and its several prequel stories which remains awesomely impressive. The "Win Judge Dredd graphic novels" blurb on the cover shown above is for a competition to win their final two compilations, reprinting the 1999 "Doomsday" epic across two books.

Titan was, of course, the original home for 2000 AD collected editions. The line started in the summer of 1981 with that first, wonderful collection of Wagner and Bolland Judge Dredd stories, and eventually grew to encompass many more stories and lines from several comics, always with those distinctive black spines with the white text. I was never sure why, but Titan seemed to lose interest in all of their properties by the late eighties, not just the 2000 AD stuff. Charley's War and Jeff Hawke were phased out after only a pair of slim volumes apiece. James Bond and Modesty Blaise made it to four before they were all shelved in 1991 or so.

Regular readers of my Bookshelf and Reprint This! blogs know that most of these have since roared back to life. Frank Bellamy's Garth hasn't made it to a new edition, but otherwise, those old 48- or 64-page slimline albums have been replaced by a great range of large, beautifully-designed books. They're actually on target to finish the James Bond newspaper strip later this year with the seventeenth and final volume. But 2001 was effectively ground zero for the modern Titan, and Judge Dredd and company were integral to the company's plans. It would only last a few years before Rebellion took it over to do it in collaboration with DC, and while Titan would hit a pretty rough pothole early on, for several months, the company did issue attractive, oversized collections of classic 2000 AD storylines. The first two, released in July, were Alan Moore's Ballad of Halo Jones and the Dredd serial "Emerald Isle." These would later be complemented with some very nice hardback editions.

Next time, It's hell on earth in Mike Carey's short-lived Carver Hale. Plus a look at the latest of the Judge Dredd Complete Case Files. See you in seven, fellow Earthlets!

Thursday, March 5, 2009

90. From Russia With Lurve

Thrillpowered Thursday is a weekly look at the world of 2000 AD. I'm rereading my collection of 2000 AD and the Judge Dredd Megazine, one issue an evening, and once each week for the foreseeable future, I'll see what I'm inspired to write.

September 2000: This very funny cover by Frazer Irving (his second for the prog) heralds the return of Nikolai Dante, in the third book of the "Tsar Wars" storyline. The episode inside is by Robbie Morrison and Simon Fraser, and while it's as wonderful as usual, it has had a troubled genesis. The events in this eight-part chunk of the narrative were intended to precede the eight-part chunk that ran in the summer, but deadline troubles forced editor Andy Diggle to rearrange the two stories. So the second chunk ended with Nikolai so unbelievably ticked off with the Makarovs, and Jena in particular, that he memorably cast off his mother's name of Dante, telling the armies his name is his father's: Nikolai Romanov. This really should have set the stage for things falling completely apart in the book's climax. Despite this continuity error, driven home in the second episode where Nikolai's use of the name "Dante" is underlined, the third-as-published story is nevertheless a fine one, with Simon Fraser's welcome return to the art duties, and a brilliant climax of its own in a few weeks' time.

Speaking of Andy Diggle, there's an important addition to the Command Module around this time, an assistant editorial droid who goes by "Cyber-Matt" in the Output pages and Matt Smith in the real world. Smith will become the book's editor after Diggle departs in 2002; seven years later he is still wearing the Rosette of Sirius.

Also starting in this prog is the new thrill Rain Dogs, a ten-part one-off serial by Gordon Rennie and Colin Wilson. It is set in a flooded New York City populated by desperate scavengers, and is the story of one survivor of a flyby probe that crashed there being helped to safety by one of the locals. It's a very good story, one that works really well in the weekly format. Rennie came up with some very good, sympathetic characters, and Colin Wilson's artwork is just terrific, really making you believe in this dark world.



Rain Dogs was reprinted in a hardcover edition in the spring of 2002. This was a very curious little quickly-curtailed publishing plan. The only two books to emerge from it, at the time, were this and a similar hardcover collection of another Rennie-scripted ten-parter, Glimmer Rats, which ran in the comic a few months previously. I'm not certain whether they had printing or distribution problems or what happened, but these would be the only graphic novels to appear at the time; Rebellion would try again 18 months later with a slightly expanded line.

Other stories appearing in this prog are Deadlock by Pat Mills and Henry Flint, and Vanguard by Robbie Morrison and Colin MacNeil, about which more information next week, along with a one-off Judge Dredd adventure by John Wagner and Peter Doherty. Wagner's been on a roll of really interesting one-offs over the last several weeks. Most memorably from today's perspective have been three stories bringing back the recurring menace P.J. Maybe, who's spent the last eight years in prison. I really love the way Wagner chose to expose Maybe's escape as something that happened months previously, right after the Doomsday Scenario epic, and that the judges only just found out about it. This gave Maybe the opportunity to get out of town and make his way to the South American mega-city called Ciudad Barranquilla, where he's had the millions he'd amassed over time locked away, and there start a brand new life. Had P.J. Maybe's story ended there, it would have been remarkably satisfying. In fact, had you purchased 2004's Extreme Edition # 2, that is where the story ends, but of course, much more would come a few years down the line...

At the time these were printed, Maybe was almost overshadowed by the villain from a different Dredd one-off, "Generation Killer," by Wagner and John Higgins. This took a very wild sci-fi premise and turned it into a really clever adventure. It's about a Mega-citizen who panics when his wife tells him that she's expecting, because of what he thinks is a family curse. It turns out that all his ancestors died right after the birth of their first child. This is because, thousands of years from now, one of their descendants commits some atrocity or other, and the legal system then decides that his crime is so great that all of his ancestors have to be punished as well, sending a time-travelling super-cop back in time to execute everybody in the line as soon as their first kid is born! Many fans hoped or thought that this would be the first appearance of a great new recurring foe for Dredd, but the Generation Killer was only seen in this one outing.

In other news, Rebellion continues to impress with their graphic novel collection. Sometimes, they announce a project which doesn't sound like the most exciting book on the shelf, but then the finished product turns out to knock your socks off. That's the case with The Complete Ro-Busters, which does exactly what it claims on the front and compiles absolutely every strip appearance of Hammerstein, Ro-Jaws and the gang from the pages of both Starlord, where the series began, and 2000 AD. The Ro-Busters, as I described 'em over at Touched by the Hand of Tharg, are "a disaster recovery crew along the lines of International Rescue from Thunderbirds, only they are staffed by a crew of robots (chief among them our lead characters Ro-Jaws and Hammerstein) and they are by no means as charitable as the Tracy boys had been. Mr. Ten Percent (so named because only ten percent of him, his brain, was human) charges for the dangerous work his droids perform."

That Ro-Busters should have developed into anything memorable is something of a miracle. The series was created by Pat Mills to fill some editorial request for something about planet-saving superheroes. Since Mills, as anybody who's read Marshal Law could figure, has never had much time for the concept of superheroes, he turned the idea on its head and decided to have the disaster squad staffed, not by noble, selfless people, but by the most expendable of characters: junked-out robots in line for the scrapheap, bought dirt-cheap by a greedy jerk in need of cheap labor to exploit.

Anyway, Ro-Busters is certainly dated, and from the outset feels very much like a comic strip for children, especially in a ridiculous story in which two people disguise themselves as robots in order to start a rebellion on board a casino in space, but it's incredibly fun! The writing did tighten up around the time it moved to 2000 AD, with an engaging mix of class comedy and homages to war comics before the wild lunacy of the final storyline, in which the doomed robots try making a break for a planet where they can be free. But before that frantic conclusion, there's a great story in which Ro-Jaws and Hammerstein are sidetracked for a tale in which one of Mr. Ten Percent's other business ventures show up. A demolition squad called the Terra-Meks, they turn out to be the villains of the piece. Four episodes of utterly gorgeous giant robot violence and mayhem, set against the backdrop of a dying coastal community and its giant robot lighthouse guardian, might be the book's high point.

The book is just tremendous fun, and if Rebellion actually missed an episode anywhere, it'll be news to me. It includes work by other writers besides Mills, including three by Alan Moore, who wrote yearly one-offs for the pages of the 2000 AD Annual in the mid-80s after the series had otherwise concluded. Artists include Steve Dillon, Dave Gibbons, Mike McMahon, Kevin O'Neill and Carlos Pino. Every bookshelf should have one.

Next week, Deadlock wraps up the final plot threads that Nemesis had left behind, and Beth Vanguard accepts her far-too-brief commission. See you then!

(March 5, 2009)

Thursday, January 15, 2009

83. Pussyfooting Around

Thrillpowered Thursday is a weekly look at the world of 2000 AD. I'm rereading my collection of 2000 AD and the Judge Dredd Megazine, one issue an evening, and once each week for the foreseeable future, I'll see what I'm inspired to write.

March 2000: The cover of prog 1185 features a wonderfully old-fashioned composition by Cliff Robinson which evokes any number of 1980s IPC comics. The little gunmen are the action figure-sized heroes of Banzai Battalion, who are this week wrapping up their second run-in with Judge Dredd in a three-part story by John Wagner and Cam Kennedy. They are actually semi-sentient pest control droids who keep finding themselves thrown into situations where human criminals become the pests they need to stamp out. Since their human owners died during the events of the recent "Doomsday Scenario," and since they keep making themselves useful, the droids are sent by Dredd to join Justice Department in some capacity, but when they reappear in their own series in 2001, they'll have to take the initiative to strike out on their own. The subsequent Banzai Battalion series will run for thirteen episodes, most of which were reprinted in a 2005 hardback by Rebellion.

Probably the most important series running at the moment is Nikolai Dante by Robbie Morrison and John Burns. We've now left behind the initial, devil-may-care Phase One of the series and entered the period of bloody war between the Makarovs and Romanovs. Burns is the principal artist for this period, and while I personally find him not a patch on Dante's co-creator Simon Fraser, I must agree that he is well-suited to painting lavish, double-page spreads full of desperate soldiers on bloody battlefields, carving each other up against the backdrop of burned-out buildings and the misery of human suffering. Yes, this would be the point where Dante loses a lot of its magic as things get incredibly bleak in imperial Russia.

But even while the focus of the writing has moved from outlandish escapades and intrigue to the horror of war, the artwork's change of focus is similarly striking. Burns chooses not to linger on the instantly-identifiable architecture and fashion that defines Dante's world, and he eschews the grandiose camera angles, the surprising perspective and the action-oriented speed lines that Fraser has used to such great effect in the earlier episodes. Burns makes a stamp on Nikolai Dante, all right: he darn near stamps out entirely everything that made the last three years of stories so wonderful.



That sounds quite harsh, but it's not to say Burns' work is in any way poor. While there will, sadly, be one or two future Dante episodes that look like they were painted while his laundry was drying, "The Rudenshtein Irregulars" is a tour de force from start to finish, and is visually breathtaking in its own, inimitable fashion. Faced with the challenge of tearing down the beauty of the future vistas that Fraser and those artists who handled fill-ins in the first phase had created, and emphasizing the stark horror of all-out war, Burns is more than up to the challenge. It is bleak, amazing stuff.

What I'm identifying as the second phase of Dante, known informally under the agonizing pun "Tsar Wars" and available as two volumes from Rebellion (the fourth and fifth in the series), will turn out to be its most troubled period. The initial plan had been to tell this storyline in five series of eight episodes. Burns was to paint the first, third and fifth series and Fraser was to handle the second and fourth. However, Fraser was in the process of relocating to Africa when the deadlines for his first story came up, and as a result, this adventure, "Battleship Potemkin," had to be postponed until later in the year, causing some rewrites and an unfortunate continuity error. Fraser would not be available in early 2001, and the creators and editors will revise the plans for the subsequent stories, as we will see.

Also of interest this week is the first of two stories for Pussyfoot 5, an adventure series set very loosely in the Judge Dredd universe. It's actually a spinoff from the 1999 Devlin Waugh epic "Sirius Rising," where three of the five characters on the team first appeared. It's about a team of gun-toting troubleshooters employed by Vatican City to handle crazy SF-threats, and the cast includes two sexy ladies, one enormously fat guy, a weird, growly rock-like alien pet, and Mantissa, who hasn't shown up in the narrative yet. As the bulk of the action falls down to the two curvy cuties, it looks very much like the cast is about three members too large. As Dave Merrill once asked me, "What was that Dirty Pair thing that was running the other month?"



John Smith handled the script for the series, and Nigel Raynor is the artist for the first story. Raynor's not bad at all most of the time, but something about this strip completely fails to gel. Everything seems very flat and unappealing, and the coloring, by the usually reliable D'Israeli, does not flatter Raynor's work at all. Events in every location seem balanced by exactly the same lighting, a harsh wash of reds and yellows, like the characters are all at a '70s disco. And, to be blunt, while I am using terms like "sexy" and "curvy cuties," Raynor doesn't really succeed in bringing the cheesecake that would have made this strip memorable.

Since I'm a big fan of John Smith's universe, and since I do believe 2000 AD needs more leading ladies, I was very much prepared to like Pussyfoot 5, but the result was fairly average. On the other hand, running as it did alongside the current Slaine epic made it seem pretty spectacular by comparison, but more about that in the next installment.

The Dredd/Banzai story and the Nikolai Dante adventure are both available in reprint editions from Rebellion. A collection of Pussyfoot 5 is said to be on the horizon as a free supplement to a forthcoming issue of Judge Dredd Megazine.

Next week, an oddly all-S edition, with updates on Sinister Dexter, Slaine and Strontium Dog!

Thursday, December 18, 2008

79. Downlode Downtime

Thrillpowered Thursday is a weekly look at the world of 2000 AD. I'm rereading my collection of 2000 AD and the Judge Dredd Megazine, one issue an evening, and once each week for the foreseeable future, I'll see what I'm inspired to write.

As 1999 comes to an end, and all the big epic storylines from the last several weeks start wrapping things up, I see that I have been a little lax in mentioning the big developments in the two better-known semi-regular series from the period. I've mentioned in passing that there's a terrific epic going on in the pages of Nikolai Dante but haven't paused to let you know what it was. As of November 1999 (prog 1170, represented here by this funny Jason Brashill Devlin Waugh cover), our hero is about two-thirds of the way through the epic "Courtship of Jena Makarov" story. This brilliant story represents the close of the first of Dante's four storytelling phases, and was reprinted by Rebellion in the third Dante collection. Here, the mighty houses of Romanov and Makarov finally find an excuse to go to all-out war with each other, as Jena is abducted by a third party. Her supposed suitor Mikhail Deriabin plans to manouver himself into a position of power alongside whichever house wins the war. That it will decimate Russia is irrelevant to anybody involved; it never matters to the people with power. Not even family matters to them.

For fans of the series, the heartbreaking way that things play out really elevate this storyline into something both special and compelling. It features Simon Fraser's best art yet, and several of the Romanovs get screen time. But what really makes this story so memorable is that while Dante races desperately against time to rescue Jena before the empires start their war, writer Robbie Morrison has been putting all the pieces in play to make sure that it's going to happen regardless of whether Dante comes through. Most tragically, the spy that Dante and Konstantin conscripted some months previously does her part, and, in a heartbreakingly grisly cliffhanger ending to this week's episode, Konstantin shows up to murder Jena's sister.



Meanwhile, Downlode Tales, the follow-up to Sinister Dexter in which the protagonists have been working opposite sides of the law to track down the conspiracy which brought an end to Demi Octavo's empire, wrapped up in prog 1168 after the better part of five months. It's been quite a bloodbath, but the villain Telemachus Gore has been ferreted out, exposed and killed. The body count includes about half of the supporting cast: Nervous Rex, Steampunk Willy and Agent Bunkum are all dead, along with pretty much all the "Ass Kickers" and the "Whack Pack" assembled for the job.

The last part of Downlode Tales sees the duo in the hospital, having crashed a helicopter while hunting down Gore. It's less of a grand finale than a "what next" moment, and they'll be returning under the Sinister Dexter title in a few weeks.

Sinister Dexter Bullet Count: Adding to their previous totals, Finnigan and Ramone each take one more confirmed hit storming Gore's headquarters. This gives us a total of 10 for Sinister and three for Dexter.

That's really all I have time to discuss today, but please enjoy the following gorgeous picture of Nemesis from the Pat Mills-Henry Flint storyline which I discussed last week, and also this review of a new graphic novel.








I'm a firm fan of the "satisfying chunk" school of bookshelf collections. I'll take a slight downtick in paper quality if it means more bang for my buck. And that is certainly the case with the recent Ace Trucking Company collection. Rebellion's great big trade, the first of two, covers a whopping sixty episodes of the early '80s comedy series, plus a text story from an old annual.

Almost all of Ace Trucking was drawn by the late Massimo Belardinelli, and I think it's his finest work. Completely full of bizarre aliens, mechanical marvels and weird landscapes, he always found new ways to pace the action by way of strange angles and dramatic positioning of his characters. And they're a downright weird bunch, too. The grapevine says that the editorial team was rarely satisfied with Belardinelli's ability to draw tough guys at the time, so John Wagner and Alan Grant developed a strip with exactly one human being in it, and he was one of the loudmouthed bad guys. The hero was an absurdly skinny alien with a pointy head and enormous feet, and the supporting cast included an eight-foot tall dude with blank eyes and a mane of hair, and a half-naked midget with a skull for a head. Constantly screaming at each other in a parody of the palare used by CB radio nuts, it was one hairbrained get-rich-quick scheme after another for years, until the series was finally felt to have run its course in 1986.

Time's been kind to Ace Trucking. It's clearly a period piece - anything with "Breaker, breaker!" in a word balloon will be - but its comedy is timeless thanks to the likeable characters and escalating disasters of its situations. Belardinelli's work would eventually lose a little luster and he'd fall out of favor with subsequent editors, so it's likely you might not have seen very much of it before now. Also, his work, like Jesus Redondo's and Carlos Ezquerra's, was not favored by the editors at Titan Books, who originally compiled much of the 2000 AD reprints in the 1980s, and in many ways set the stage for what had been considered "classic" or not. Many of these episodes are only now seeing their first reprint, and it's great to see so much of this lovely art under one set of covers. This comes highly recommended, and I hope you check it out.

Next week, it's Prog 2000! Tharg promises the best issue yet - can he deliver?

(Originally posted 12/18/08 at hipsterdad's LiveJournal.)

Thursday, October 9, 2008

70. Tour of Books

Thrillpowered Thursday is a weekly look at the world of 2000 AD. I'm rereading my collection of 2000 AD and the Judge Dredd Megazine, one issue an evening, and once each week for the foreseeable future, I'll see what I'm inspired to write.

February 1999: Prog 1032 has a pretty lovely cover by Greg Staples announcing the new Anderson: Psi Division six-parter, even if it's interrupted by a Babylon 5 promotion with some postcards from that year's TV movie. Staples is not the artist for the new story; in fact, I don't believe that he's ever drawn Anderson other than on this cover. It is instead handled by Anderson's semi-regular artist Steve Sampson. It's not quite his swan song, as a one-shot called "Semper Vi" will appear in the spring, and then Anderson will take a lengthy break from the comic. I don't believe that Sampson has worked for 2000 AD since. (It's a little difficult to check, as Sampson does not have a Wikipedia page, although a fellow by the same name who used to coach the Los Angeles Galaxy soccer club does...)

Judge Anderson is, sadly, quite poorly represented in graphic novel form. In the 1980s, Titan did a decent enough job by the standards they'd set for themselves. 64-page collections were pretty common then, and the annual 12-parters that ran in the summers of 1985, 1986 and 1987 were well-suited to that format. But as her series began more sporadic appearances, with one-offs, three-parters or longer adventures, drawn by a variety of artists, the collected editions really fell behind. There was a one-off Dredd in 1988 called "Night of the Brainstem Man," by Alan Grant and Barry Kitson which did not feature Anderson but which served as a prologue to Anderson's 1989 storyline "Helios," which cries out for a reprint, as does "Leviathan's Farewell," a critical one-shot which appeared in the 1989 Sci-Fi Special and whose ramifications are felt in a number of subsequent Anderson adventures.

But as Hamlyn got the rights to 2000 AD material in the 1990s, they released some trades which, haphazardly, just collected work by a single artist, so there's a Kevin Walker Childhood's End book and an Arthur Ranson Satan book, but not a compilation of "Postcards from the Edge," the interesting, episodic adventure with six or seven different artists.

And sadly, Rebellion seems to be following suit. While their graphic novel line is pretty amazing overall, as I will mention in just a moment, their first Anderson collection, Shamballa, is another assortment of Ranson episodes. It's more comprehensive than Hamlyn's Satan was, but it skips so many episodes that it doesn't seem like it could possibly read well, although admittedly I have not picked up my copy. I confess to being annoyed just enough that when four 2000 AD books were in my shop's box last visit and I only had enough cash for three, Shamballa was runt enough to warrant staying behind. It sure looks pretty, at least.



On the other hand, Rebellion's other lines mostly get it emphatically right. I started reading the seventh Nikolai Dante book last week and it's tremendous fun from start to finish. Rebellion have collected all the episodes, in order, and periodically found room for a little supplemental word or two from the creators or their sketchbooks. Plus, of course, the books are printed on gorgeous paper with very nice matte glossy covers and look fantastic. The image here is from the "Tour of Duty" serial, reprinted in the second Dante collection, The Great Game. "Duty" is the fourth of five short serials, written, as always, by Robbie Morrison, in which Nikolai is teamed with one of his half-brothers and sisters on some mission for the Romanovs. Simon Fraser handles art chores on the stories with Andreas and Lulu and Charlie Adlard illustrates the stories with Nastasia and Konstantin. Andy Clarke drew the first one, featuring Viktor.

"Tour of Duty," the adventure with Konstantin, is quite interesting from a production standpoint, as it is actually three separate stories run as a three-part adventure. Actually, I suppose I could get amazingly trainspotterish and tell you that the second Konstantin story was intended as a two-parter - that's the original cliffhanger above - but it was decided to run both parts so that each story would appear as a single chapter, but I think that level of trainspotter detail just makes my readers' eyes roll, so perhaps I shouldn't. Oh, too late.

Anyway, apart from Anderson and Dante, the prog also includes the concluding episode of the Judge Dredd eight-parter "The Scorpion Dance" by John Wagner and John Burns, and the continuing Sinister Dexter epic "Eurocrash" by Dan Abnett and Simon Davis...



...about which, more next week.

Sinister Dexter Bullet Count: Speaking of whom, our heroes each take a couple of wounds in parts three and four of this story. They're both very minor and almost instantly recovered from, but that still makes eight confirmed hits on Finnigan and two on Ramone.

See you in seven days!

(Originally posted October 9, 2008 at hipsterdad's LiveJournal.)