May 2010: A month before this issue, prog 1685, was published, Nikolai Dante returned in a six-part story by Robbie Morrison and Simon Fraser that changed absolutely everything and in a big, mean, incredibly cruel way. Certainly, the Nikolai Dante series had never shied away from giving readers dramatic deaths along with huge changes in the direction of the stories, but "Heroes Be Damned" and its follow-up, "A Farewell to Arms" are on another level. You've got to go back more than 400 progs, to 2001's "Romanov Empire" to see such a stunning game-changer as this one. The really sad thing? The previous story, which finished in prog 1675, looked like it was concluding the whole dirty war business and finally bringing an end to the action-adventure story. Dante's army of thieves and whores had triumphed, and Vladimir's generals turned on him, forcing him into unconditional surrender. Abruptly and wildly, the war was over, and only the many loose ends remained. So "Heroes Be Damned" began in prog 1679 with the big imperial marriage of Viktor and Galya, and a huge, happy, state affair to give the unfortunate, war-beaten citizens of future Russia something to smile about at last. The first episode is an agreeably long eight pages, and finishes with Dante going out into the tide to meet Jena, and propose to her. She accepts, they embrace, and the really sad thing is we could've ended it right there, on that happy ending, but there was much more to come, very little of it at all happy.In episode two, Nikolai and Lulu debate what to do with Vlad. She's in favor of just killing him outright, but he and the rest of the allies who have a country and an empire to rule want to do so with a public show of grace and good will. In front of a huge crowd, they offer Vlad a chance at exile rather than a show trial, but Arkady steps forward and starts making decisions. Nikolai Dante reminds Arkady of his position: he has no status in the new provisional government and no say in these matters, but Arkady screws absolutely everything up: he reveals that he's Dimitri. All those years ago, when it looked like Dimitri had died and Arkady had been taken in as a ward of Vladimir, Dimitri had actually used his weapon crest and downloaded his consciousness into his son's body. All this time, he'd been masquerading as Arkady. Readers had known that something was up (most notably in "The Chaperone," progs 1560-64), but this revelation counts as one of 2000 AD's all-time greatest shock cliffhangers.
In episode three, after a short flashback depicting Arkady's death at the Winter Palace years previously, the carnage starts. Dimitri has lost his mind and indiscriminately begins killing. Dozens of bystanders and soldiers at the trial are killed, and hundreds more are grievously wounded, including Elena. Then, in parts four and five, the supporting cast begins to go down. Galya, Papa Yeltsin, and Jocasta are all killed, with Vladimir doing the right damn thing for once in his life and making a heroic attempt to save Jocasta's life.
Being a supporting player in Nikolai Dante means having a bullseye on your back from your first on panel appearance.
Nikolai recovers from the beating he suffered in part three to make a last-ditch effort to save Jena, who's Dimitri's new target, except that he intends not to murder her, but, in classic mustache-twirling bad guy fashion, to break her to his will and force her to wed him. Nikolai puts up a terrific fight and would have won had Dimitri not had a weapons crest, and, specifically, one that can override and shut down any of the others. The story ends with Dante's arm on fire...
"A Farewell to Arms" is a double-length episode that ranks as one of my favorites in the comic's long history. It's the saddest thing in the world. Dante is having a dream. It's a very vivid dream in which he spends a little swashbuckling time with his long-dead love Eloise, and with his hellraiser brother Andreas. He knows that it's not real, but what the hell, he's having a ball. And when he finds a beautiful woman in need of some dashing derring-do, he rushes to her rescue and kicks some bad guy ass, despite not being sure that he knows who she is.

Oh, my GOD. It is so sad. I'm tearing up just remembering it.
It's all history now, so we can talk about it without worrying about spoilers too much, but man alive, was I ever furious with one of my fellow readers who decided to start a message board thread about great 2000 AD deaths about two days after print subscribers got their copy and before the digital version was released.
The hallucination was the crest, giving Dante one last chance to spend a little "reality" with the people he cared about the most before talking to him "in person" for the first time and telling him goodbye. It is so goddamn amazingly horribly sad. It is like Toy Molto has been dead for hours sad. It is almost on the level of "Hazel, you've been feeling very tired" sad.
All of the deaths in Nikolai Dante meant something on some level, but seeing an end to this prickly, weird, disjointed relationship between Dante and his weapons crest after thirteen years of snark and exasperation and silliness is absolutely heartbreaking. When he wakes up in a battlefield hospital next to Elena some days later, surrounded, shockingly, by hundreds of badly wounded survivors, looks at his arm and sees only a blackened, scarred shape where the crest once was, it's like the headbutt after the gut punch. It's one of the rawest and most shocking things ever, and it leaves readers thunderstruck, wondering how in the world our hero can come back from this disaster.
Next time... Mega-City Justice. "Tour of Duty" comes to an end and it's completely phenomenal. See you in seven!
February 2010: I was looking over some older entries a few days ago and noticed that there were times in my life where some turmoil in my personal life had affected the way that I viewed certain 2000 AD stories. How I felt about things in my life at the time colored the fiction. In February of 2010, my wife and I began formalizing our traveling and enjoyment of finding fun restaurant stories into our quite successful food blog, 

August 2009: For its latest summer launch prog, 2000 AD falls back on some of its most reliable and popular stories. There's no experimentation this time out, which is probably for the best. While we usually like to see a newcomer mixed in with the thrills, anything that was to launch against a lineup that includes Shakara, Kingdom, Strontium Dog and Nikolai Dante is certain to get swamped, particularly when the Judge Dredd story is the beginning of the remarkable "Tour of Duty." Boy, is this thing ever a game-changer. "Tour of Duty" is one of the most amazing long-form stories in all of Judge Dredd. It's less an epic than it is a year-long change of the rules. To understand how we got here, I need to step back and look at how John Wagner has been telling this series for some time now. The problem is, something as dense as Dredd makes it very difficult to find a starting point to the story.

July 2008: As I create these articles, I often find myself overlooking Judge Dredd, planning in advance to highlight one of the other stories running. "The Edgar File," a major seven-part story by John Wagner and Patrick Goddard, however, demands everybody's attention. Even as Wagner has solidified his skills writing police procedurals and giving Dredd a meticulous and detailed approach to investigation, this one really is a standout. It makes you wish Rebellion would skip ahead in their Case Files to Volume 35 or whatever it will take to start getting big, complete collections of the modern series in print, so that those foolish non-scrots who still haven't caught on can have their minds more easily blown.

November 2006: On the cover of this week's prog, 1513, is something which is, I believe, unique. With the exception of two one-off Tharg's Future Shocks, the only ongoing series for 2000 AD to which Arthur Ranson has contributed any artwork have been written by John Wagner or Alan Grant. This cover for The Red Seas marks his only contribution to anybody else's ongoing project. It's kind of a shame, when you think about it. Wouldn't a Ranson-illustrated Devlin Waugh look interesting?

August 2006: With, for this issue only, a heavier cardstock used for the cover and four new stories, prog 1500 has the feel of something really important. Everybody likes that terrific front cover by Boo Cook, which is not done justice by the small reproduction of it here. It is a detail-packed little masterpiece, with a gigantic crowd of 2000 AD characters cheering on a Justice Department parade while various recognizable spaceships and things fly overhead. It's like a "Where's Waldo" game - There's Quinch! And Zenith! And the Speedo Ghost from Ace Trucking Company! - and Cook certainly seems to have had a ball with it.
Meanwhile, on the High Seas, Nikolai Dante is finally moving into the endgame of the long pirate saga which began way back in Prog 2003. By this point, Dante has risked absolutely everything to bring his mother as his captive to her Pacifican rival, Akita Sagawa, hoping for a last-minute inspiration or change of circumstance that will let him come out on top and rescue the two kids he's been working to save. It doesn't work out right for him, and "The Depths" ends with Katarina captured and Dante left for dead. When Lauren and the pirates pull him out of the wreckage, he's got a mess to talk himself out of.
February 2005: The comic settles in for what will prove to be a disappointing year in its hopes for expansion into the bookstore market. I see that I completely missed covering the launch of the DC line of books, which happened in the summer of 2004, and so I'll come back to that in a few entries when I can discuss its closing. This was, notably, around the point where supporters of that line started feeling a little exasperation with the lack of promotion on DC Comics' part, and something about this cover painting by Jim Murray reminds me of that. Seriously, I see this artwork and I don't think of the character or the series or just what a nice job Murray does on him, I remember being aggravated with DC. I was probably writing an angry email to somebody that week.
Dante has often got in way over his head - in fact, this whole arc, where he's stuck in the middle of three warring bands of pirates, one of which is led by his estranged mother, is the very definition of "in over his head" - but this story is much lighter than what the series has given us recently, with the story played as a slightly bawdy heist farce. Burns provides some of his very best work for the series - and I say this from the perspective of a reader who doesn't like his work nearly as much as co-creator Simon Fraser's - as this comedic story falls completely apart around Dante's ears. This time, he and his paramour du jour, a blonde called Lauren, try to abduct Jena Makarov while she's on a state visit to England, only to have Dante's violent half-sister Lulu show up at the same time to try and kill her.