Showing posts with label jason brashill. Show all posts
Showing posts with label jason brashill. Show all posts

Thursday, January 8, 2009

82. Preacher Cain Wants Books

Thrillpowered Thursday is a weekly look at the world of 2000 AD. I'm rereading my collection of 2000 AD and the Judge Dredd Megazine, one issue an evening, and once each week for the foreseeable future, I'll see what I'm inspired to write.

February 2000: I love the fantastic cover by Jason Brashill on prog 1181. Okay, so maybe he doesn't get Cain completely right - he appears a little jowly to me - but that's a fantastic composition, and when Gordon Rennie's Missionary Man gets its long overdue collection, as surely it must, this needs to be the cover of Book Two. The current storyline is called "The Promised Land" and it is a proper, old-school Dreddworld epic which runs for about four months and features Cain hooking up with a Helltrek in the Cursed Earth. In a small departure from the many stories set in the atomic desert that was once middle America, there are several overlapping subplots that propel the adventure beyond the patchy, episodic style of the many "Cursed Earth quest" tales that John Wagner had already penned before this one. Principally, there's the problem of the Helltrek making new enemies everywhere they go, and these menaces carrying on in pursuit of the settlers from story to story. The artists on "The Promised Land" include Trevor Hairsine, Colin MacNeil, Dean Ormston and Alex Ronald, who puts in his best work to date with some eerie quasi-suburban landscapes in the early episodes, set in an isolated community populated by gun-toting maniacs who think they're the rightful government of the long-destroyed United States.

It's been a little more than a year since I last discussed Missionary Man in my Reprint This! feature (now available on its separate Blogspot site, with Missionary Man written up here for everyone to see), and I have to say that I really think doing a proper reprint of this series should be on Tharg's to-do list for 2009. The first book needs to contain the following stories, which appeared between 1993 and 1997:

"Salvation at the Last Chance Saloon," "A Town Called Intolerance," "Legend of the Unholy Drinker," "Bad Moon Rising," "Season of the Witch," "Sanctuary," "The Undertaker Cometh," "Treasure of the Sierra Murder," "Medicine Show," "Night Riders," "Mississippi Burning," "Crusader," "The Big Sleazy," "Night of the Hunter," "Mortal Combat" and "Juggernaut," which would be a fine place to wrap up. That should come to about 235 pages.



Book two then needs to contain the rest of the series, which originally appeared between 1997 and 2002, and features all of Missionary Man's time in 2000 AD before the series moved back to the Meg for its final two stories. These are:

"The Shootist," "Storm Warnings," "Prologue," "Mardi Gras," "Goin' South," "Apocrypha," "The Promised Land," "Mark of the Beast," "Silence" and "Place of the Dead." These would come to about 197 pages and make for two simply excellent books. I hope Tharg gets to work on these this year!

The rest of the prog is also very entertaining. It features the second part of a Judge Dredd story called "Pumpkin Eater" by Alan Grant and Siku, in which Dredd matches wits with a serial killing couch potato, Sinister Dexter in a one-off by Dan Abnett and Paul Johnson, Glimmer Rats by Rennie and Mark Harrison and Badlands, a short serial by Abnett and Kevin Walker. If I understand correctly, this story of 1870s gunmen who have fallen through a crack in time into the Mesozoic Era had originally appeared in an anthology comic from Tundra in 1994, but appeared in 2000 AD in a slightly revised and expanded edition across five issues. Kevin Walker hadn't painted in this style for some time - it is reminiscent of his work on the ABC Warriors adventures "Khronicles of Khaos" and "Hellbringer" - but while it's visibly a throwback artistically, it's still a great-looking story, even if it ends up being a little slight.



In other news, Rebellion's ongoing series of Judge Dredd Complete Case Files, now with slightly modified trade dress, including a gold badge in place of the U on the spine, and color on the front cover, has reached the eleventh edition, reprinting 50 episodes from the heady days of 1987-88. Writers John Wagner and Alan Grant began winding down their regular collaboration and embarked on one final hurrah together: the 26-part epic "Oz," in which the recurring recalcitrant menace Chopper escapes Mega-City One custody and flies to the Sydney-Melbourne Conurb on his flying surfboard to take place in Supersurf 10. Judge Dredd is in hot pursuit, but it turns out that the "escape" was engineered to give Dredd a big, public reason to be stomping around a foreign Mega-City; there's a lost "tribe" of bizarre cloned judges with outlandish technology operating from the nearby radback...

Outside of "Oz," there's plenty to enjoy in this book. You get the first appearance of eleven year-old psycho killer PJ Maybe, a second scrap with a recurring villain called Stan Lee - the world's greatest martial artist! - and so much great artwork by the likes of Steve Dillon, Brett Ewins, Brendan McCarthy and Cliff Robinson. But "Oz" is definitely the selling point here. The volume, sadly, does not correct a pair of misprinted pages (the first two pages of episode three were printed in the wrong order in 1987 and no reprint has ever corrected the error), but the story is downright amazing, a wonderful, loopy adventure with several twists and unexpected detours. It's so much more than the standard devastation of the city by Sovs/robots/terrorists/Judge Death that you often see in the big, six-month Dredd epics, and the final six episodes, in which Chopper races in the insane skysurfing match, will leave you breathless. Reading that story one chunk a week was agonizing in the spring of 1988! Highly recommended.

Next week, Banzai Batallion! The little pest control droids return to duty in a new adventure.

(Originally posted 1/8/09 at hipsterdad's LiveJournal.)

Thursday, December 18, 2008

79. Downlode Downtime

Thrillpowered Thursday is a weekly look at the world of 2000 AD. I'm rereading my collection of 2000 AD and the Judge Dredd Megazine, one issue an evening, and once each week for the foreseeable future, I'll see what I'm inspired to write.

As 1999 comes to an end, and all the big epic storylines from the last several weeks start wrapping things up, I see that I have been a little lax in mentioning the big developments in the two better-known semi-regular series from the period. I've mentioned in passing that there's a terrific epic going on in the pages of Nikolai Dante but haven't paused to let you know what it was. As of November 1999 (prog 1170, represented here by this funny Jason Brashill Devlin Waugh cover), our hero is about two-thirds of the way through the epic "Courtship of Jena Makarov" story. This brilliant story represents the close of the first of Dante's four storytelling phases, and was reprinted by Rebellion in the third Dante collection. Here, the mighty houses of Romanov and Makarov finally find an excuse to go to all-out war with each other, as Jena is abducted by a third party. Her supposed suitor Mikhail Deriabin plans to manouver himself into a position of power alongside whichever house wins the war. That it will decimate Russia is irrelevant to anybody involved; it never matters to the people with power. Not even family matters to them.

For fans of the series, the heartbreaking way that things play out really elevate this storyline into something both special and compelling. It features Simon Fraser's best art yet, and several of the Romanovs get screen time. But what really makes this story so memorable is that while Dante races desperately against time to rescue Jena before the empires start their war, writer Robbie Morrison has been putting all the pieces in play to make sure that it's going to happen regardless of whether Dante comes through. Most tragically, the spy that Dante and Konstantin conscripted some months previously does her part, and, in a heartbreakingly grisly cliffhanger ending to this week's episode, Konstantin shows up to murder Jena's sister.



Meanwhile, Downlode Tales, the follow-up to Sinister Dexter in which the protagonists have been working opposite sides of the law to track down the conspiracy which brought an end to Demi Octavo's empire, wrapped up in prog 1168 after the better part of five months. It's been quite a bloodbath, but the villain Telemachus Gore has been ferreted out, exposed and killed. The body count includes about half of the supporting cast: Nervous Rex, Steampunk Willy and Agent Bunkum are all dead, along with pretty much all the "Ass Kickers" and the "Whack Pack" assembled for the job.

The last part of Downlode Tales sees the duo in the hospital, having crashed a helicopter while hunting down Gore. It's less of a grand finale than a "what next" moment, and they'll be returning under the Sinister Dexter title in a few weeks.

Sinister Dexter Bullet Count: Adding to their previous totals, Finnigan and Ramone each take one more confirmed hit storming Gore's headquarters. This gives us a total of 10 for Sinister and three for Dexter.

That's really all I have time to discuss today, but please enjoy the following gorgeous picture of Nemesis from the Pat Mills-Henry Flint storyline which I discussed last week, and also this review of a new graphic novel.








I'm a firm fan of the "satisfying chunk" school of bookshelf collections. I'll take a slight downtick in paper quality if it means more bang for my buck. And that is certainly the case with the recent Ace Trucking Company collection. Rebellion's great big trade, the first of two, covers a whopping sixty episodes of the early '80s comedy series, plus a text story from an old annual.

Almost all of Ace Trucking was drawn by the late Massimo Belardinelli, and I think it's his finest work. Completely full of bizarre aliens, mechanical marvels and weird landscapes, he always found new ways to pace the action by way of strange angles and dramatic positioning of his characters. And they're a downright weird bunch, too. The grapevine says that the editorial team was rarely satisfied with Belardinelli's ability to draw tough guys at the time, so John Wagner and Alan Grant developed a strip with exactly one human being in it, and he was one of the loudmouthed bad guys. The hero was an absurdly skinny alien with a pointy head and enormous feet, and the supporting cast included an eight-foot tall dude with blank eyes and a mane of hair, and a half-naked midget with a skull for a head. Constantly screaming at each other in a parody of the palare used by CB radio nuts, it was one hairbrained get-rich-quick scheme after another for years, until the series was finally felt to have run its course in 1986.

Time's been kind to Ace Trucking. It's clearly a period piece - anything with "Breaker, breaker!" in a word balloon will be - but its comedy is timeless thanks to the likeable characters and escalating disasters of its situations. Belardinelli's work would eventually lose a little luster and he'd fall out of favor with subsequent editors, so it's likely you might not have seen very much of it before now. Also, his work, like Jesus Redondo's and Carlos Ezquerra's, was not favored by the editors at Titan Books, who originally compiled much of the 2000 AD reprints in the 1980s, and in many ways set the stage for what had been considered "classic" or not. Many of these episodes are only now seeing their first reprint, and it's great to see so much of this lovely art under one set of covers. This comes highly recommended, and I hope you check it out.

Next week, it's Prog 2000! Tharg promises the best issue yet - can he deliver?

(Originally posted 12/18/08 at hipsterdad's LiveJournal.)

Thursday, May 15, 2008

53. Girls Less Ordinary

In October 1997, two of the most unusual of all 2000 AD series debuted. They would both be finished before the end of the year, never to be reprinted and never to be seen again. They're called The Space Girls and A Life Less Ordinary, and they're both pretty darn lousy. This is a shame, because prog 1063 does contain some very good material. There's the first part of a fantastic Judge Dredd comedy called "Mrs. Gunderson's Little Adventure" by John Wagner and Henry Flint which is probably better than any comic you've read in the last week, a good Sinister Dexter one-off by Dan Abnett and Julian Gibson, and a really creepy little Vector 13 by Abnett and Alex Ronald. So 60% of the comic's pretty great.

The UK had some pretty big pop culture exports in 1996-97. The Spice Girls released a series of hit singles, and Trainspotting, a film by the team of Danny Boyle, John Hodge and Andrew Macdonald, became one of the biggest and most imitated British movies in recent memory. The trio's next project, an odd fantasy about an heiress and her kidnapper falling in love thanks to the machinations of a pair of angels, was predicted to become another big hit. So the marketing people at Fleetway were already talking with editor David Bishop about finding some ways for 2000 AD to get some more publicity from the mainstream media when Channel Four Films asked for a meeting about a comic adaptation of A Life Less Ordinary. It's a little unfortunate that the scheduling worked out the way it did, because it meant that the eight-part comic version, which preceded the film's release by about three weeks, would run at the same time as the similarly market-led Space Girls.

That Space Girls isn't any good is no surprise, but what is odd is how utterly empty the story is. The strip was only going to run for five weeks, but the closest thing to a parody in the strip comes in the characters' wacky nicknames (such as Hyper Space and Wide Open Space). Otherwise, it's a very dull and boring affair which focusses on the villains instead of the heroines, who have nothing whatsoever to do with the world of pop music or media manipulation, two subjects which might have made the strip at least briefly memorable. The artist, Jason Brashill, had been painting episodes of Judge Dredd and Outlaw over the last couple of years. Here, he uses traditional pen and ink and the result is nowhere near as vibrant as what he'd done before. Since I often feel the reverse is true with 2000 AD artists (I believe that Clint Langley and Simon Bisley, for instance, did much better work in the 1980s and 1990s with pen and ink than paint), this may be seen as evidence of just how utterly backwards everything in Space Girls is.



I'll continue on that note next week, because there's "backwards" and then there's "upside down in the wrong dimension," which is how the Space Girls story will conclude.

John Tomlinson is listed as the writer of the series, and on the official site, David Bishop is listed as the uncredited co-writer of the first episode of Space Girls. Bishop is also listed as the writer of the Life Less Ordinary adaptation, but is not credited in the comic with it, either. Now here's a thankless job. You can't completely hold this dull, drab comic against him. Bishop had to assemble a comic script from an early shooting treatment of the movie in virtually no time at all, and then Steve Yeowell had to put the artwork together with inadequate reference of actors, costumes, locations, you name it. Turning it into a 48-page story would have been difficult enough, but with a cliffhanger every six pages?

In fact, it's been so long since I saw the film that I've forgotten practically all of its details. Without them, reading the first episode was a real chore, wading through choppy events with poor transition and even worse storytelling. It's a really bizarre experience, because neither Bishop nor Yeowell were novices when they put this strip together, and yet it feels like the disjointed work of people who'd never worked in comics and were still learning the rules. A little clue: the introductory text page with the photo of Cameron Diaz should not have been required reading to follow the comic. On that note, Steve Yeowell is a wonderful artist, and responsible for many classic thrills, but the photos that appear with each episode actually serve as a painful reminder of how much the characters do not resemble the actors who played them* and should not have been included.



Did this "marketing approach," as Bishop has sinced coined it, work? Probably not, as the "media-friendly" events in 2000 AD will end before 1998 and not be tried again. I can sort of see A Life Less Ordinary drawing in some curious readers but losing them within a week or two. However, if the Space Girls earned any readers, I'll be amazed. Hands up if you saw the name "Space Girls" and didn't think "oh, how stupid."

Next week, the wincing continues as the Space Girls meet an ignominous end.

Sinister Dexter Bullet Count: In prog 1062, Sinister takes his third bullet of the series, wounded in the back by a target called Lance Boyle.

*note: David Bishop, who was both editor and scriptwriter for the serial, clarified that 2000 AD didn't have the rights to the actual likenesses of the actors in question. So it was not that Yeowell "botched" the characters, as the original version of this entry stated, but that they weren't allowed to. This entry was modified on May 15 '08 to reflect the updated information.

(Originally pubished 5/15/08 at LiveJournal.)

Thursday, December 6, 2007

31. Pun Loving Criminals

Is it that time again? Well, back at the Hipster Pad, my son is very pleased to see this prog, despite that really lousy cover by Jason Brashill, because he has heard of Sinister Dexter and seen the books on the shelf and flipped past the episodes in the current issues of the comic so he can start from the beginning. The series had begun a few months previously with a pilot episode in the '96 Winter Special, and begins its run in the weekly with issue # 981 in February 1996. Almost twelve years later, it's still one of the regular stars of the comic, though the current storylines, and hints from the writers and artists, certainly indicate that it will be coming to a conclusion before much longer. Commissioning the strip is former editor John Tomlinson's biggest legacy at 2000 AD.

If you aren't familiar with Sinister Dexter, then, briefly, it's a strip about two hired gunmen, Finnigan Sinister and Ramone Dexter, in a gigantic city on the European mainland called Downlode. It's set just far enough in the future for the characters to have access to some technology we don't have and interact with cyborgs, but close enough so that fashions haven't changed much and everyone can still get around in great big, gorgeous automobiles. The strip is written by Dan Abnett - he's scripted every episode, which comes to something like 1400 pages thus far - and illustrated by practically every big name in British comics over the last decade. David Millgate was the original art droid. Others have included Simon Davis, whom many consider to be the definitive Sin Dex artist, Andy Clarke, Greg Staples, Henry Flint, Steve Yeowell, Anthony Williams, Frazer Irving and many more. The format is incredibly flexible, and, like Judge Dredd, mixes one-off episodes with epic-length stories and with shorter tales which advance ongoing subplots. There are patches where it's felt old, tired and in the way, and there are occasional moments of real brilliance, subversion, wit, and a genuine sense of drama and danger.

And puns. This series has the absolute worst jokes in all of comics, and knows it. It shouldn't be too surprising that a strip which stars characters whose names mean "left right" in Latin has them walking around in a city where everybody they meet has a name with at least one other meaning. The first weekly episode introduces us to their angst-ridden information broker Nervous Rex. As we see below, Rex is being menaced by Kenton Quaranteeno, prompting Sinister to go all Dirty Harry on him. We're not done with the names yet, but I do want to point out that this is a very clever scene, as it pays homage to Sinister Dexter's principal forebears - Pulp Fiction and Clint Eastwood - immediately and then gets on with creating its own world.



Sinister has come to see Rex because he needs the location of this episode's target. His name is Curt Vile. Now, maybe I'm reading too much into things, but I just don't see how there's any way Dan Abnett could not have known that Alan Moore had beat him to that particular pun by at least fifteen years, and, for a time, wrote under that pseudonym. So, week one in the comic and our heroes' first assignment is to kill Alan Moore. Unfortunately, Mr. Vile has already had face-change surgery and now looks like Ramone Dexter, and not an old bearded hippie from Northhampton. Moore's the pity.

At the time this originally appeared, David Bishop was settling in to the editor's job and inherited the eight-week series from Tomlinson, who'd been moved to the Judge Dredd Megazine. Now, the previous issue featured an ad for some forthcoming Slaine storylines, announcing that the story "Lord of Misrule," which had ended on a cliffhanger in prog 963, would be back in prog 990. Almost immediately, Bishop had to rearrange things on that front. Artist Clint Langley wouldn't be ready in time, so Slaine was put back to prog 995 and Bishop quickly commissioned another five episodes of Sin Dex from Dan Abnett. He was only able to do this because the strip's format of, then, one and two-part stories allowed him to commission the scripts and assign multiple artists to tackle the new order with only about two months to spare. In the early 80s, when Wagner and Grant were writing more than half the book and the episodes didn't require color, a last-minute change like that would not have been much of a problem. By '96, this is a somewhat larger headache. Readers had no idea of the behind-the-scenes incident, and probably didn't know until Bishop discussed it in Thrill-Power Overload.

The extended run of Sinister Dexter manages to pay off very well. It's a hugely enjoyable series, and readers love it. Giving it a three-month stint gives everyone a chance to get to know the characters' world and the cast and the strip's humor and attitude. It will return frequently over the next few years, becoming a semi-regular in 1997-2001 and always popping up for anywhere from six to twenty episodes a year thereafter. As I said above, it's still going strong today, although its heyday has certainly passed. I'm certainly going to enjoy rereading all of this (mostly) great strip. One thing I have noted is that Dexter originally had more "dialect" in his word balloons, with "they" spelled out as "dey" and so on. This was dropped after a couple of weeks.

A fair amount of the earlier Sin Dex episodes are available in collected form. DC wisely recognized that this was among the most commercial and sellable of 2000 AD's color strips (although they didn't do jack to sell them), and when they and Rebellion went into the trade paperback business together, they assembled three volumes of the first couple of years of episodes. They aren't quite complete - the episodes illustrated by Tom Carney were excised altogether - but about 95% of them are included. These three books are still in print, and any comic shop can order them. American accounts will find them in DC's section of the distributor, Diamond, or you can get them from Amazon: Gunshark Vacation is the first one, followed by Murder 101 and finally Slay Per View. We're hoping that a fourth collection will arrive sometime in 2008.

Anyway, the other series in this issue I'll mention more next time, but for the record, they're Venus Bluegenes by Steve White and Henry Flint, Janus: Psi Division by Mark Millar and Paul Johnson, Canon Fodder by Nigel Long and Chris Weston, and the continuing Judge Dredd epic "The Pit," by John Wagner and, this week, Lee Sullivan. I like Sullivan's work, though he's never been a fan favorite. I know he also plays saxophone in a Roxy Music tribute band, and what's this going on in Sector House 301?



Looks like Judge (Bryan?) Ferry arresting Roxy saxophonist Andy Mackay to me. In 2001, Sullivan donated the original artwork for this page to a charity auction which was organized by a Roxy mailing list that I was once on. He noted then that the colorist, Mike Hadley, didn't follow the guidelines and give Andy's "Dalek pants" their correct green and blue scheme! I can't find a picture online of these glam rock marvels; you'll just have to trust me when I tell you they were awesome.

(Originally published 12/6/07 at LiveJournal.)

Thursday, October 11, 2007

25. Chin to Chin

It's October 1995, and, if you can figure out what that big orangey-brown thing on the cover is, it's time for a truly odd little four-part story in which Pat Mills, Tony Skinner and Jason Brashill look into what the heck Hammerstein was doing in the Judge Dredd movie. The real answer is that artist Kevin Walker, around the time he was painting the "Khronicles of Khaos" storyline for The ABC Warriors, was contracted to do some design work for the Dredd film. Since the script called for a old war robot to do the baddie's bidding, he just reused the Hammerstein design. Brashill paints Hammerstein with an enormous helmet; I think this cover would work a lot better if he wasn't wearing it; then you'd have Dredd chin-to-chin with Hammerstein's angular, robotic jaw, and not that big ugly expanse of curved muddy orange.

The fictional answer is that Mills figured it would be a good idea to have the crazy robot tank from the later parts of "The Cursed Earth" be one of the ABC Warriors' commanders, and that at some point that does not really make a lot of sense, General Blood n' Guts led a battalion of Hammersteins against the judges during the big civil war in the late 21st century that led to the creation of the Mega-Cities. Well, of course.



One thing I like about 2000 AD is that it usually does not go out of its way to reconcile odd backstories or tie together threads into one continuity. It remains a favorite hobby of some fans, but, mercifully, understanding how one series may be set in the same universe as another is never required to figure out what the heck is going on in the comic. Also, this is the first time that the character of Hammerstein is described as being one of many; previously, in Ro-Busters and the original ABC Warriors storyline, it was implied that most war droids were these sort of anonymous C-3PO-looking guys. The concept of a battalion full of Hammerstein droids has resurfaced in the current "Volgan War" story by Mills and Clint Langley.

Mills would later start playing with different versions of the same storyline. The ABC Warriors and Ro-Busters are set in an outlandish, sci-fi world where the Volgan invasion of Britain led to the immediate development of armies of robots. Savage, which picks up the themes from the original Invasion! storyline, is set in the modern world, in a present we'd find ourselves in had England really been invaded in 1999. So it doesn't stretch things too much to have another version where ABC War vets were fighting the judges after the Volgans surrendered. (If you don't know what a Volgan is, recall that the longest river in Europe is the Volga, and that the comic's publishers didn't wish to offend anybody at the Russian Embassy, even if the comic's writers, in 1977, didn't mind who they offended.)

Also running in this prog is a really great, terrific Dredd story by Wagner and John Burns called "The Cal Files." This introduces another recurring nemesis for Dredd in the form of Judge Edgar, the power-hungry head of Justice Department's Public Surveillance Unit. Edgar's quiet manipulation of politics makes her a fascinating moral and ethical opponent for Dredd. Also appearing in the issue are the continuing stories of Luke Kirby (Alan McKenzie & Simon Parkhouse), Maniac 5 (Mark Millar & Steve Yeowell) and Slaine (Mills & Langley), along with the first episode of "Deals," a new Durham Red four-parter by Peter Hogan and Mark Harrison. Unfortunately, the story starts off with one of the most bizarre printing errors ever seen in the comic:



Well, they got the lettering right, anyway...

(Originally published 10/11/07 on LiveJournal.)