Showing posts with label lee sullivan. Show all posts
Showing posts with label lee sullivan. Show all posts

Thursday, April 16, 2009

96. War in the Command Module

Thrillpowered Thursday is a weekly look at the world of 2000 AD. I'm rereading my collection of 2000 AD and the Judge Dredd Megazine, one issue an evening, and once each week for the foreseeable future, I'll see what I'm inspired to write.

March 2001: For those of you who enjoyed the cover of 1988's prog 555, here it is again, sort of, on prog 1234. John Higgins, who had not really done much work for the House of Tharg in the last couple of years, has revisited his earlier design for this launch issue which features the long-overdue return of this classic logo. Higgins had principally been working for American publishers in the late '90s before contributing the Judge Dredd one-off "Generation Killer" to prog 1212. Over the next few years, he will illustrate several very good Dredd adventures for the Megazine, and is presently the artist for the current series Greysuit. He was the subject of a feature-length interview which appeared in March's Meg # 281. Inside the issue, we've got the start of a new Judge Dredd storyline by John Wagner and Cam Kennedy, along with a Sinister Dexter one-off by Dan Abnett and Steve Roberts, Nikolai Dante by Robbie Morrison and Steve Yeowell, about which more next week, and, in the ultimate example of "here comes trouble," the double-length opening episode of the long-awaited new series of The ABC Warriors by Pat Mills and Henry Flint.

It certainly looks like the intent with this storyline is to evoke the original run of the series from back in 1979. It's a 15-part black-and-white epic divided into five three-part adventures with a different artist on each block. Mills' most frequent collaborator of the period, the awesome Henry Flint, handles the first and fifth stories, and the ones between them are drawn by Boo Cook, Mike McMahon and Liam Sharpe. The story sees the Warriors stomping around the planet Mars again, apparently, thanks to the vagaries of all the time travelling they'd done earlier in their history, not very long after the original adventure. It's never really made clear whether Deadlock, last seen four months previously fighting Purity Brown in the sequel to Nemesis the Warlock in the far, far future, had that adventure prior to the three generally-linked Warriors storylines that have appeared in this decade, but since Mills operates by more of a fly-by-the-seat-of-yer-pants approach than the continuity-ticking of mainstream American books, it never really matters much.

What does matter is that this series is a well-intended, and occasionally beautifully drawn, disaster. Flint's episodes look great enough to paper over what a mess the story is, and McMahon's are wild and weird enough to distract from the confusing tale, about the resurrection of Steelhorn, he's been asked to draw, but it doesn't always work. Sharpe, who had illustrated so many excellent Dredd episodes in the years before this, tries experimenting with an unflattering style and some downright sloppy inking, and while Cook has emerged as one of the most important artistic discoveries of Andy Diggle's time as editor, he flatly was not yet ready for the big time when he penned his oddly-paced, hard-to-follow pages.



But the real problem is that "Return to Mars" (later issued by Rebellion in book form under the title "The Third Element") simply wouldn't have been anything other than one of the weaker Warriors' tales and a huge disappointment no matter who was on art duties, because the story is an abject failure. Both the writer and the editor have gone on the record about what went wrong. The two versions of David Bishop's Thrill-Power Overload are quite explicit in the ugly details. Incidentally, one reason of many not to rely solely on the wonderful bookshelf edition is that a very lengthy quote from Mills on the subject appears only in the earlier magazine serialization of the articles*.

In a nutshell, and putting it very, very lightly, Mills was not very happy with the assignment to put together what we might term an "old school" take on his characters, and Diggle wasn't very happy with the resulting scripts. Diggle also wasn't very happy to be in a position of performing rewrites on the scripts, and Mills wasn't very happy about pretty much anything that Diggle did after he uncapped the red pen. Actually, the whole sorry business is like the memorable ending of that John Ridgway-illustrated Dredd story "The Raggedy Man," which is told in storybook style and concludes by saying "They all lived happily after," except for the villain, who was killed, and except all the innocents he was terrorizing, who'd all end up dead of some Cursed Earth ailment within a week, and except for Dredd, who's seldom happy about anything.

The war of words was mostly kept from fandom's view at the time, but it certainly seems to have left very bad blood between these two for quite some time, and Diggle was sadly not quite finished inadvertantly offending Mills. More would be forthcoming, and we'll pick that up in a short while when a big, mean tyrannosaur makes his return to the comic.

In other news, in January, Rebellion released the long-awaited collection of the 1995-96 Dredd epic "The Pit." This 30-part epic, written by Wagner and illustrated by Carlos Ezquerra, Colin MacNeil, Lee Sullivan and Alex Ronald, was the subject of a Thrillpowered Thursday entry back in 2007, where I explained it as a "change in the status quo that sees Dredd assigned to new duties in one of the Meg's remote regions, where rather than doing the job of a senior street judge, he's assigned to the task of sector chief. It turns out that the Dredd formula works incredibly well as an ensemble police procedural, which was a huge surprise to everybody, including the writer."

"The Pit" is remembered, not because of an outrageous, high-concept plot like many of the big epics of the series, but because Judge Dredd lends itself astonishingly well to overlapping subplots and unique, individual judges with their own perspectives on the proceedings. It's an important story which introduced two of the more interesting recurring characters of Dredd's modern cast, Judges DeMarco and Guthrie, as well as providing further details about the criminal Frendz organization which would be an ongoing menace for the next few years. The entire cast is made up of interesting, sympathetic characters, and as events wind their way from a search for a rogue undercover "Wally Squad" judge to an all-out war with a powerful mob kingpin's forces, through a sector house full of flawed cops trying to do their jobs, it's easy to get completely caught up in events. It's a terrific story, with fabulous contributions from some great artists.

Long overdue for this new edition, "The Pit" has been unavailable for quite some time, since Hamlyn's old version went out of print, and Titan, the next company to issue collected editions, never put their own together. This is one that Rebellion should definitely keep around, and promote to new readers as a fine introduction to Judge Dredd. Whether you're new to the character or an old fan, "The Pit" is certainly a story that every bookshelf should have.

Next time, Nikolai Dante goes after babes and bloodsuckers and his writer goes after some extraneous dialogue balloons, and Mike Carey's criminally short Tharg-world career gets going. See you in seven!



*edit: I'm totally mistaken; the quote just appears a little later on in the narrative than I was expecting to find it.

Thursday, December 6, 2007

31. Pun Loving Criminals

Is it that time again? Well, back at the Hipster Pad, my son is very pleased to see this prog, despite that really lousy cover by Jason Brashill, because he has heard of Sinister Dexter and seen the books on the shelf and flipped past the episodes in the current issues of the comic so he can start from the beginning. The series had begun a few months previously with a pilot episode in the '96 Winter Special, and begins its run in the weekly with issue # 981 in February 1996. Almost twelve years later, it's still one of the regular stars of the comic, though the current storylines, and hints from the writers and artists, certainly indicate that it will be coming to a conclusion before much longer. Commissioning the strip is former editor John Tomlinson's biggest legacy at 2000 AD.

If you aren't familiar with Sinister Dexter, then, briefly, it's a strip about two hired gunmen, Finnigan Sinister and Ramone Dexter, in a gigantic city on the European mainland called Downlode. It's set just far enough in the future for the characters to have access to some technology we don't have and interact with cyborgs, but close enough so that fashions haven't changed much and everyone can still get around in great big, gorgeous automobiles. The strip is written by Dan Abnett - he's scripted every episode, which comes to something like 1400 pages thus far - and illustrated by practically every big name in British comics over the last decade. David Millgate was the original art droid. Others have included Simon Davis, whom many consider to be the definitive Sin Dex artist, Andy Clarke, Greg Staples, Henry Flint, Steve Yeowell, Anthony Williams, Frazer Irving and many more. The format is incredibly flexible, and, like Judge Dredd, mixes one-off episodes with epic-length stories and with shorter tales which advance ongoing subplots. There are patches where it's felt old, tired and in the way, and there are occasional moments of real brilliance, subversion, wit, and a genuine sense of drama and danger.

And puns. This series has the absolute worst jokes in all of comics, and knows it. It shouldn't be too surprising that a strip which stars characters whose names mean "left right" in Latin has them walking around in a city where everybody they meet has a name with at least one other meaning. The first weekly episode introduces us to their angst-ridden information broker Nervous Rex. As we see below, Rex is being menaced by Kenton Quaranteeno, prompting Sinister to go all Dirty Harry on him. We're not done with the names yet, but I do want to point out that this is a very clever scene, as it pays homage to Sinister Dexter's principal forebears - Pulp Fiction and Clint Eastwood - immediately and then gets on with creating its own world.



Sinister has come to see Rex because he needs the location of this episode's target. His name is Curt Vile. Now, maybe I'm reading too much into things, but I just don't see how there's any way Dan Abnett could not have known that Alan Moore had beat him to that particular pun by at least fifteen years, and, for a time, wrote under that pseudonym. So, week one in the comic and our heroes' first assignment is to kill Alan Moore. Unfortunately, Mr. Vile has already had face-change surgery and now looks like Ramone Dexter, and not an old bearded hippie from Northhampton. Moore's the pity.

At the time this originally appeared, David Bishop was settling in to the editor's job and inherited the eight-week series from Tomlinson, who'd been moved to the Judge Dredd Megazine. Now, the previous issue featured an ad for some forthcoming Slaine storylines, announcing that the story "Lord of Misrule," which had ended on a cliffhanger in prog 963, would be back in prog 990. Almost immediately, Bishop had to rearrange things on that front. Artist Clint Langley wouldn't be ready in time, so Slaine was put back to prog 995 and Bishop quickly commissioned another five episodes of Sin Dex from Dan Abnett. He was only able to do this because the strip's format of, then, one and two-part stories allowed him to commission the scripts and assign multiple artists to tackle the new order with only about two months to spare. In the early 80s, when Wagner and Grant were writing more than half the book and the episodes didn't require color, a last-minute change like that would not have been much of a problem. By '96, this is a somewhat larger headache. Readers had no idea of the behind-the-scenes incident, and probably didn't know until Bishop discussed it in Thrill-Power Overload.

The extended run of Sinister Dexter manages to pay off very well. It's a hugely enjoyable series, and readers love it. Giving it a three-month stint gives everyone a chance to get to know the characters' world and the cast and the strip's humor and attitude. It will return frequently over the next few years, becoming a semi-regular in 1997-2001 and always popping up for anywhere from six to twenty episodes a year thereafter. As I said above, it's still going strong today, although its heyday has certainly passed. I'm certainly going to enjoy rereading all of this (mostly) great strip. One thing I have noted is that Dexter originally had more "dialect" in his word balloons, with "they" spelled out as "dey" and so on. This was dropped after a couple of weeks.

A fair amount of the earlier Sin Dex episodes are available in collected form. DC wisely recognized that this was among the most commercial and sellable of 2000 AD's color strips (although they didn't do jack to sell them), and when they and Rebellion went into the trade paperback business together, they assembled three volumes of the first couple of years of episodes. They aren't quite complete - the episodes illustrated by Tom Carney were excised altogether - but about 95% of them are included. These three books are still in print, and any comic shop can order them. American accounts will find them in DC's section of the distributor, Diamond, or you can get them from Amazon: Gunshark Vacation is the first one, followed by Murder 101 and finally Slay Per View. We're hoping that a fourth collection will arrive sometime in 2008.

Anyway, the other series in this issue I'll mention more next time, but for the record, they're Venus Bluegenes by Steve White and Henry Flint, Janus: Psi Division by Mark Millar and Paul Johnson, Canon Fodder by Nigel Long and Chris Weston, and the continuing Judge Dredd epic "The Pit," by John Wagner and, this week, Lee Sullivan. I like Sullivan's work, though he's never been a fan favorite. I know he also plays saxophone in a Roxy Music tribute band, and what's this going on in Sector House 301?



Looks like Judge (Bryan?) Ferry arresting Roxy saxophonist Andy Mackay to me. In 2001, Sullivan donated the original artwork for this page to a charity auction which was organized by a Roxy mailing list that I was once on. He noted then that the colorist, Mike Hadley, didn't follow the guidelines and give Andy's "Dalek pants" their correct green and blue scheme! I can't find a picture online of these glam rock marvels; you'll just have to trust me when I tell you they were awesome.

(Originally published 12/6/07 at LiveJournal.)