Showing posts with label ampney crucis investigates. Show all posts
Showing posts with label ampney crucis investigates. Show all posts

Thursday, April 18, 2013

198. Melting Like Ice Cream

February 2010: I was looking over some older entries a few days ago and noticed that there were times in my life where some turmoil in my personal life had affected the way that I viewed certain 2000 AD stories. How I felt about things in my life at the time colored the fiction. In February of 2010, my wife and I began formalizing our traveling and enjoyment of finding fun restaurant stories into our quite successful food blog, Marie, Let's Eat! and this has been just about the most satisfactory and satisfying period of my entire life. Well, there was a legal hiccup about twelve months ago that my teen daughter sparked, but otherwise, life's been darn terrific. And this has carried over into the fiction again. In 2010, I started buying 2000 AD online every week, no longer worried about or concerned with the problem of when I'd get to see the comic in the stores anymore. And the comic has been completely amazing almost every week, with at least one terrific story each issue and often more. Life's been good.

The early 2010 lineup was a very solid one. It included Judge Dredd in the continuing "Tour of Duty" arc, Stickleback by Ian Edginton and D'Israeli, Ampney Crucis Investigates by Edginton and Simon Davis, Nikolai Dante by Robbie Morrison and John Burns, and the final volume of The ABC Warriors' "Volgan Wars" books by Pat Mills and Clint Langley. Every one of them's a winner.

This is the second story for Ampney Crucis Investigates and it's much better than the first. Readers may recall that I found that story promising but a little disappointing. This time out, "The End of the Pier Show" still suffers just a little from being too short, but at least this time Lord Crucis is not simply stepping from points A and B to C like any investigating village constable should have done before he was called in. This time, the events that are put in motion are geared specifically toward him and his valet, Cromwell, via a postcard from a dead man.


There's so much to like about Ampney Crucis, and one of the best things is that his creators have not stacked him full of magical weaponry. He only has his insight and his knowledge and a pretty good knowledge of fisticuffs. This story could use a couple more episodes to draw out a more satisfying conclusion, but "The End of the Pier Show" is otherwise a really terrific outing for this character. He also gains a small additional supporting cast in three strangely creepy aunts in the first episode, named Faith, Hope, Charity, and Grace. One of them looks just a little bit like Joanna Lumley and another a little bit like Judi Dench. I wish these characters would show up again, soon!

Now, Nikolai Dante has no shortage of additional members in his gigantic supporting cast, and "Hero of the Revolution" brings a whole mess of 'em to the party, and introduces another new villain. This is one of the series' major set pieces, and, over 13 episodes, brings the war with Vladimir to its conclusion. But there's a casualty along the way...


Actually, we're not very many months from quite a lot of casualties, including some real surprises. The only one of the regular players to die before Vladimir surrenders is Lauren, seen here getting rescued in inimitable fashion by Dante. Lauren has been absent from the series for a couple of years now. She had been hanging out with Katarina while Dante was working his double-agent turn as the sword of the tsar. Now reunited as the pirate navy makes their play, it's kind of obvious that there's no room in the series for the blonde bombshell while Jena is around. So, when Lauren gets killed, it's not so much as a shock as it is sadly inevitable.

Vladimir's unconditional surrender, on the other hand, is a huge surprise, and brings things to a shuddering and unexpected halt. It looks like that's it for the series, and all that will need to happen next is about a six or so week final story wrapping up the last of the loose ends. Sadly for all the heroes, one of those is a much bigger complication than anybody thought. More about that in two chapters' time.

Next time... the perfect prog. I mean, absolutely perfect. See you in seven!

Thursday, December 6, 2012

189. England's Green and Pleasant Land

October 2008: Previously, I had mentioned that some external forces caused me, your humble chronicler, to lose track of the Galaxy's Greatest Comic for a couple of months. When I started paying attention again, I could not, for the life of me, make any sense of The ABC Warriors. At this point, we're deep into "The Volgan War," which is four separate 72-page stories, each of which is serialized as ten or twelve episodes. Now, one of many things that Matt Smith has got very right in his time as Tharg has been making sure that stories run without a deadline break between episodes. This has mainly been a thing of the past, but the third chunk of "The Volgan War" is one of those unfortunate and very rare exceptions. It runs for six weeks, takes a break for four, and returns for the last six. Worse, it's with episode six that the action shifts to explain what's been going on with the new character of Zippo.

Across the first two chunks of "The Volgan War," we've seen how each of our heroes briefly met the same special forces robot, who usually helped them out of a major jam. Chunk three - oh, all right, "Volume" Three - begins with five episodes in which Steelhorn tells his story of meeting Zippo. So with episode six, they're off to Marinaris City to rescue the guy, but first we have to jump back a few weeks to explain how he was captured, and then there's a horribly-timed break. For anybody hoping to pick up with episode seven in prog 1611, good luck to you. For three weeks, it's Zippo and some architect named Kroll who has lost his mind and decided to become a graffiti artist jumping and swinging around from girder to girder in a wild, dark city that looks like German impressionism gone crazy. We meet some new, villainous secret police who oppose them, and a telepathic commissar character, and a huge population of oppressed workers who sing a jaunty and implausibly very long anthem as the captured Zippo is lowered into molten slag and...

Okay, so in the previous chapter, I acknowledged that part of why I had no clue what was going on in ABC Warriors was because I just didn't care to read 2000 AD for a couple of months after the Stalag 666 incident. I'll even take 95% of the blame. But the rest is because Pat Mills has gone completely loopy with this story, and, for weeks, it's like a fever dream. There aren't even any ABC Warriors in it. This is absolutely an occasion where Mills' desire to write for the eventual book - or, in the case of "The Volgan War," four of the darn things instead of one big, fat phonebook - just doesn't do the weekly episodes well at all.

Mills is actually having a rough time of it in the prog. Around this time, he also has a four-part Judge Dredd story called "Birthday Boy." It's actually one of his very best scripts for the character, and a perfectly fine adventure, and it is completely ruined by the slack, uninvolved, thrill-sucking artwork by Vince Locke. He is a fine artist by any definition, and I believe we can credit him with some excellent episodes of Vertigo's Sandman Mystery Theatre, but this story is such a disaster that it is best forgotten.


So this brings us to Ampney Crucis Investigates, an often very good series by Ian Edginton and Simon Davis that keeps feeling just a hair shy of being one of the all-time 2000 AD greats. It debuts in prog 1611 with a corker of a first episode. It's 1928, and a beautiful woman, Lady Calliope Wykes, kills her husband, who has transformed into a hideous insect creature. Meanwhile, Lord Ampney Crucis, youngest son of Lady Zuleika, awakens from a terrible nightmare. He is haunted by an incident at the Somme, twelve years previously, where he witnessed a hideous Cthulu-like beast dismembering and slaughtering soldiers. He's met by his manservant Cromwell and the game is afoot.

The apparent pitch for Crucis is "Lord Peter Wimsey as written by Lovecraft," meaning it's 50% guaranteed to catch my eye. I really, really love Dorothy L. Sayers' stories of Wimsey and his wonderful family! Unfortunately, I have no interest at all in Lovecraft's turgid prose or ideas, but I like Sayers enough for it not to matter too much. Major Wimsey returned from the Great War so badly shellshocked by the stress of ordering men to their deaths that he was invalided. Lord Crucis - I am not quite clear on the peerage etiquette here; Lord Peter explained in the novel Whose Body? that as he has an older brother, Gerald, he should not be referred to as "Lord Wimsey," but Ampney, who has at least two older siblings, goes by "Lord Crucis" - came back driven mad by the sight of the worm-beast. Both characters wear monocles as affectations and both had a fiancee call off the wedding as a result of their war experience, and then both began amateur investigations, only Lord Crucis focuses on cases with an occult aspect.


Ampney Crucis Investigates is achingly close to being one of my all-time favorites, but so many little things work against it. You can almost sense a little hesitation from Tharg in the short little run of the first story, "Vile Bodies." (You'll note, of course, that Lord Crucis's first recorded adventure recalls the name of Lord Peter's.) It's a case that would really benefit from many more pages for the character to, you know, investigate things. It feels like Tharg has just given it a short six-week slot at the end of the year, to burn it away, not really certain that readers, other than me, are all that interested in posh upper-class detectives from the throwback days of the 1920s, no matter how many Cthulus and bee-monsters are stuck in the story.

The result is a pilot that moves at the requisite rocket fuel pace, but it leaves a hell of a lot behind. Lord Crucis and Cromwell actually have a third member of their party, a chauffeur named Lorelli, who appears in only one panel of this story, and hardly at all in the subsequent adventures. The main character additionally received a stunning second injury when he met the Cthulu-thing in France: it tore his feet off. But this isn't mentioned anywhere, and only shown in passing in the second story, which would appear in 2010. One of the original plans for the character, as seen in the Simon Davis sketches that appear in this story's collected edition, was for him to have both artificial hands and feet, but only the wooden feet remained when the series began. There's just no space for the characters to breathe with so much plot compacted into so few pages.

But worse, the plot of the first story, at least, barely leaves Lord Crucis with anything to investigate, let alone deduce. This isn't detective fiction as I enjoy it; it's just a very simplistic adventure story with a monocle-wearing lead. It is a fine distraction, and gorgeously drawn, but there's just no meat to chew on. Lord Crucis doesn't work as well as an action hero as Edginton seems to wish for him to. Here, he follows exactly the same very short path of clues that even the thickest village constable should have followed, and, in the end, is rescued by a risible "old school chum" working for the government and whose climactic reappearance in the narrative is telegraphed from a mile off. Over the course of a labyrinthine 13-week story with dead ends, more characters, and many more corpses, I expect that the "Vile Bodies" that might have been, would have been a huge triumph.

I enjoyed the second and third Ampney Crucis Investigates stories somewhat more, albeit with reservations, although the all-action weirdness of the fourth story, now thrown into a parallel universe and bringing our hero into two-fisted conflict with some of those otherworldly horrors, was a massive letdown. The fifth story will begin in just one week, in Prog 2013. I have my fingers crossed for it; this is a series that I want so badly to embrace, but the darn thing keeps frustrating me.

But that's still many more chapters away. In the next installment of Thrillpowered Thursday, we'll look at Prog 2009, The Red Seas and Marauder. That'll be in January, after a few weeks of recharging, and reviewing some other House of Tharg goodies over at my Bookshelf blog. Thanks for reading, everybody!