Showing posts with label alec worley. Show all posts
Showing posts with label alec worley. Show all posts

Thursday, May 30, 2013

203. Training Wheels

September 2010: The King's Speech is released. Tony Curtis dies, and, with him goes the final remaining living memory of sex with Marilyn Monroe. There's a new launch prog featuring Dredd, Defoe, Nikolai Dante, Low Life, and a new series, Age of the Wolf. So this week, I'm hitting the absolute bottom of the "drawing together connections to spark a point about worth writing a post" barrel. Fair warning. I thought I had something, and I didn't, and all that's left is fairly weak. But would you believe that there are two stories running in the comic this month with very strong female characters and they're both driving motorcycles? No kidding.

As much as we (obviously) love 2000 AD, the one place where it constantly needs improvement is bringing in female creators, writers, and artists, and developing stronger female protagonists. A big part of that development, for me, is building a world around that character and her situation, rather than other, earlier, male characters. That's why spinoffs don't quite count with me. As much as I liked Samantha Slade, she was operating in the shadow of her grandfather, your old pal Sam. Rafe and Venus Bluegenes both have Rogue Trooper's DNA. Judges Anderson, Hershey, Karyn, and even Aimee Nixon are all policing the same streets as Joe Dredd.

Judge Nixon almost qualifies for me because she's so radically different from Dredd, and in the Low Life adventure "Hostile Takeover," she has one humdinger of a character turn. We'll come back to that in the next chapter, but it's worth noting that in the beginning of this story by Rob Williams and D'Israeli, she's the centerpiece of one of the period's very best cliffhangers. Racing down the mean streets of Mega-City One with the indefatigable Judge Dirty Frank in tow, she comes across a biker in a suit of samurai armor. And then another. They're riding very strange bikes, beautifully designed by D'Israeli but which appear really impractical, having just one big tire. Then, ahead of them, there's a single man holding a sword. Dirty Frank seems to take the worst of it, but he's just overreacting to a scratch. Judge Nixon... she doesn't come out well.

Outside of spinoffs such as these, you really have to put your thinking cap on to find a recent series built around a female lead. (This subject came up about a year later on a friend's Facebook page and some guy chimed in "What about Halo Jones?" Yeah. Awesome. That's the default answer to 2000 AD's lack of female leads: a character who last appeared more than a quarter of a century ago.) That's why Age of the Wolf arrived to instant appreciation. It is the first series in 2000 AD by Alec Worley, although his earlier one-off "Antiquus Phantasma" would be developed into the series Dandridge a little later on. It's drawn by Jon Davis-Hunt, who's been improving and impressing more and more with each appearance in the comic, and the lead character, Rowan Morrigan, bears a pleasing enough resemblance to the actress Karen Gillan, who first appeared on Doctor Who about five months previously.

Davis-Hunt does a simply amazing job laying out the action sequences, but he still has one little artistic hiccup that drives me nuts and, at this point, hasn't seen much improvement from his debut with Stalag 666, and that's his depiction of people running. I can't spell out exactly what's wrong, just that the crowd escaping from the London Underground station in episode two seems frozen in place and wearing lead shoes, which is a very strange problem for somebody who also possesses the talent to make a motorcycle appear as though it's about to leap out of the page to have.

Age of the Wolf - I'm so accustomed to writing about the fictional detective Nero Wolfe that I keep typing "wolf" and adding an e - is a modern-day (well, 2016) thriller that sees England beset by werewolves. There has been a full moon for nine days, and a snowy London has almost immediately become a hunting ground for beasts. Rowan can save the world by fulfilling an ancient prophecy and dying, but she isn't willing to go without a fight.

This series really shows off more and more with subsequent rereads. It turns out that all the place-setting dialogue on page one of the story does more than merely tip a hat to Sydney Jordan and Willie Patterson, the creators of the classic, cerebral adventure strip Jeff Hawke, it sets up the whole premise of sacrifice. From the ancient Greeks to the comely lasses of medieval fairy tales being given up for dragons, there's a long history of women being given up to satisfy a monster and save the world. Nobody has ever really asked what the victim has to say about that.

Rowan doesn't get the opportunity to turn matters around and start kicking werewolf ass until the second book of Age of the Wolf in 2012, but she immediately makes an impact as a character who we want to follow. Her fate is cruel and unfair and we want her to strike back against it. This requires her to run, and episodes 2-5 of the first story are a long and mostly brilliant chase scene. People who were not paying attention to the prophecy aspect, and the very heavy undercurrent of Norse mythology, wolves, and endless winter - fair cop, that would totally include me the first time around - would be blindsided by the strange direction the series takes once things calm down for a moment and it looks like Rowan has found a short refuge. We meet some new characters as Rowan's decision to live looks like it's going to damn the world.

I kind of hate myself for missing the very clear telegraphing that this series is about what happens when Midgard is given up to the wolves, but, to be fair and honest, Worley's only real error in laying out this story was introducing it via what looks to be an incredibly skippable and long monologue being read by a radio broadcaster to the silent halls of a museum. Often in the comic medium, a writer's intention can be subverted by the way that readers absorb comics, and the way that the editors and publishers promote them. This is not, despite all evidence, an action story about a girl on a motorbike fighting werewolves in familiar London, but when, for a solid month, that's what we read, it's a little tough to turn over the coin and tell readers that what they've read is just the scene one hook, not without resentment and confusion. So no, I don't think that Book One of Age of the Wolf went over very well with readers in the end; there was lots of grumbling about the witches and the prophecies and how the heck did this urban thriller transform into ponderous Norse mumbo-jumbo, but it reveals more on each reread. Book Two, which appeared in 2012, was more successful - there is a hell of a blind twist in that one - and I believe that the third and final book is due in September of this year. I'm looking forward to it!

We'll take another short break here to accommodate my being behind on another project and then going out of town. Thrillpowered Thursday will resume on the 20th with more about Defoe and what happens to Nixon and Frank next. See you then! In the meantime, if you enjoy this blog, please tell a friend or something. Share on Facebook or Twitter, or send the link to somebody who should read it. Or everybody who should read it for that matter! Even Google Plus would be a help.

Thursday, February 14, 2013

192. After the Flood

April 2009: The cover of prog 1631 is one of 2000 AD's modern classics. That is a beautiful piece of artwork in its own right, never mind all the cute in-jokes hidden within it. It is spotlighting the climax to an eight-part Low Life adventure by Rob Williams and the latest artist, D'Israeli. The story itself is among the weirdest and most high-concept escapades to ever play out in Mega-City One, which is saying something, but it's such a brilliant set of visuals. Inside, we've got a major Judge Dredd story by John Wagner and Carl Critchlow, Nikolai Dante by Robbie Morrison and Simon Fraser, a new series called Necrophim by Tony Lee and Lee Carter, along with the two stories I'm including today. I'm definitely going to have to find time to go back and just spend one of these chapters talking about "Backlash" and its follow-ups; this storyline is going to continue until the summer of 2010.

Low Life is a series that everybody enjoys because everybody loves Dirty Frank, and because the criminal schemes that play out in this sector of the city are grandiose and bizarre. This one, honestly, barely hangs together. I mean, this latest play by the Big Man to control the sector involves shakedowns and blackmail via billboards that use nanotech to replicate Biblical imagery and disasters, everything from rains of frogs to burning bushes to leviathans and floods. If you stare at the story too hard, it cracks and falls completely apart, but nobody wants to do that because it's more fun just to follow Dirty Frank being himself and look beyond the actual plot, at the characterization and the artwork.

The story begins with Dirty Frank learning that a Long Walk is in his future. Frank's handler, Thora, calls him back in to tell him that despite his successes, the department considers him a liability. He's just too unhinged, he is not reliable anymore, and he smells terrible.


But after he saves the day - a costumed, and awesome, alter-ego is credited with an assist - there's a clue that there might be more to this story than we were told. Throughout "Creation," we get flashbacks to what appears to be one of Frank's last uniformed missions, perhaps somewhere in Asia, that goes horribly wrong and leaves him stranded on a mountainside in a blizzard. A single, gigantic snowflake keeps appearing, looming huge in his memory. We're shown at the end how he managed to survive until a rescue party arrives. Freezing to death and seconds away from his end, he's put that out of his mind and is seeing the world as a tropical paradise instead. It's how Frank survives anywhere; he creates his own reality. Perhaps this criminal adventure was not as ridiculous as we're told. Our hero is, after all, the very definition of an unreliable narrator.

Meanwhile, prog 1631 also sees the first appearance of a new character, Spartacus Dandridge. Like Jack Point and D.R. & Quinch before him, he makes his debut as in a one-off adventure, a Past Imperfect, some time before he gets a series. "Antiquus Phantasma" is set in 1905, but it's not quite our 1905. It's full of spirits and ghosts and poltergeists and very flashy clothes.


Dandridge - what a perfect name for this character - is a flashy, well-dressed bon vivant who occasionally does a little bit of ghost-hunting. In one of the most densely packed, and perfectly paced, five page stories that 2000 AD has ever assembled, we get a grip on this crazy world and this dandy of a protagonist, who changes outfits three times, and also get an exciting plot, a twist revelation about the identity of the ghost - spirits and their corpses being collectible status symbols in this world - and then a whacking huge twist ending after that: Dandridge is abruptly shot dead by gunmen in the employ of his creditors, who figure that he's much more valuable as a ghost than alive. Shooting him and selling him is the most sensible way to settle his tailoring bills! I hate that circumstances require that the ending be spoiled, because had a series never developed, this would have stood alone as one of the very best one-offs in 2000 AD's history. So darn much happens in this episode that it really demands to be immediately reread.

The character was created by new writer Alec Worley and artist Warren Pleece, and, happily, this wasn't the last we've seen of him. He'll return for three more short stories and one-offs in 2010 and 2011. A fifth story will be arriving pretty soon now - April, I think - and I'm looking forward to it. These stories are set 76 years after "Antiquus Phantasma," and are very fun and charming.

Next time, two very popular series make triumphant debuts. See you in seven! In the meantime, if you enjoy this blog, please tell a friend or something. Share on Facebook or Twitter, or send the link to somebody who should read it. Or everybody who should read it for that matter! Even Google Plus would be a help.