Showing posts with label david bircham. Show all posts
Showing posts with label david bircham. Show all posts

Thursday, January 22, 2009

84. The Commonwealth That Wasn't Secret Enough

Thrillpowered Thursday is a weekly look at the world of 2000 AD. I'm rereading my collection of 2000 AD and the Judge Dredd Megazine, one issue an evening, and once each week for the foreseeable future, I'll see what I'm inspired to write.

April 2000: Sinister Dexter are on the cover of prog 1190. It's a very silly piece by Greg Staples which uses word balloons for just about the first time in living memory. The story inside is part two of "Mission to Mangapore" by Dan Abnett and Andy Clarke, and it continues the long investigation into the criminals that were behind the carnage of the epic "Eurocrash" storyline which appeared about a year previously, and reintroduces Finnigan's estranged wife Carrie Hosanna as being in the employ of the series' latest underworld kingpin. Sinister Dexter has a long history of playing with puns and stereotypes in its multi-ethnic, European cast, and this is the first time it's really played with Japanese stereotypes. It hits the expected targets, including yakuza and ninjas and rock gardens and five-mile-high buildings and a liquid metal Terminator II-type robot killer which chooses to hang out in the shape of a big-eyed schoolgirl, but it's all a bit predictable and dry, really. Clarke has a really hard time adjusting his style, which is gorgeously realistic and natural, to accomodate Polly, who's supposed to be some sort of generic "anime" stereotype. She looks deeply out of place. My feeling at the time, and it's echoed as I reread it, is that Ray and Finny aren't enough out of their element, that Abnett didn't make Mangapore as bizarre as it could have been. Obviously the island-city has that name for comedy identification reasons, but "manga" doesn't mean "just another Japanese thing" to me, it means "comics." It's a shame that this world wasn't populated by a culture as obsessed with comics as Downlode is by hitmen and kingpins. Maybe it's just me, but while "Mission to Mangapore" isn't a bad story, it's really just any other Sin Dex adventure, albeit one with ninjas in it. File them off and the story could've been set in Downlode.

On the other hand, the current adventure of Pat Mills' Slaine is utterly unlike any other Slaine adventure previously published, because it is jawdroppingly awful. No kidding, friends, this is the one that nobody can stand.

The story is called "The Secret Commonwealth," and it is four months of eyekicking artwork burying what might have been an interesting plot somewhere. It earned the instant derision of fandom when it first appeared, and my kids immediately cried foul when they saw it. David Bircham is the art droid responsible for this mess, and I have previously said an unkind thing or two about his artwork in previous installments of Thrillpowered Thursday.



I think what amazes me most about "Commonwealth" is that the style Bircham uses here is a quantum leap backwards for him. No, I did not like his work in Vector 13 or that chunk towards the end of "The Hunting Party" storyline in Judge Dredd or the Sin Dex adventure "Smoke and Mirrors," but apart from some obvious problems in pacing and how the characters on the page relate to each other, I would say that those were still evidence of a skilled professional using a style that I simply didn't enjoy looking at. "Commonwealth," with its bargain-basement heavy metal airbrush appearance, looks like it predates those stories by years.

What really strikes me is that "Smoke and Mirrors" at least evoked its island setting with a consistent use of greens and browns in the pallets, and full backgrounds of trees and local color. "Secret Commonwealth," as befits something that looks like the night security guard was doodling in between six-hour recreations of Iron Maiden's "Eddie" in a Crimean War uniform, mostly doesn't have backgrounds at all, just vast expanses of white separating the characters. Seventeen weeks of this was enough to sour the readership on Slaine for ages, and once this turkey ends in prog 1199, it would be the last we'd see of the character for two and a half years.

Lest my negativity bring you down too much, the other three stories in this prog were good. John Smith and Simon Davis teamed up for a Judge Dredd episode, Nikolai Dante concluded the magnificent "The Rudinshtein Irregulars," and there was a fun one-off by Andrew Ness and Siku called "Space Dust." Ness was a regular on alt.comics.2000ad and everybody had high hopes for him landing a series commission, but this has proved to be his only 2000 AD work so far. Haven't seen Andrew around the message boards and forums in some time; I hope he's doing well.



In other news, Rebellion has continued its series of Strontium Dog collections with The Kreeler Conspiracy. This follows up the five-volume "Search/Destroy Agency Files" which reprinted the entirety of the original run of the series. This book, unnumbered on its spine, reprints three of the first four adventures from the revived series. It starts with the titular "Kreeler Conspiracy" (mentioned here in Thrillpowered Thursday a couple of weeks ago) and also includes the very fun serials "Roadhouse" and "The Tax Dodge." Lost in the shuffle, sadly, is the one-off adventure "The Sad Case," which originally appeared in "Prog 2001," and was presumably left behind for space reasons, and which we hope to see in a future collection.

Despite that story's absence, the book's a fun, meaty little exercise in plotting, as Johnny Alpha and Wulf Sternhammer face challenges that require them to use their wits more than their firepower. "The Tax Dodge" is especially fun, as the bounty hunting duo are faced with a representative of customs and excise on one side, and a very amusing alien race on the other. These guys, easily-offended, overcompensating loudmouths with quick tempers, are among the funniest alien species to ever appear in 2000 AD. All three stories are by John Wagner and Carlos Ezquerra, and this book is very highly recommended!

Next week, since the Megazine entered the 2000s with another format change, I'll be looking at that. Also, Dredd gets high on drugs.

Thursday, September 11, 2008

66. The Swan Children and the Holiday in Barakuda

Thrillpowered Thursday is a weekly look at the world of 2000 AD. I'm rereading my collection of 2000 AD and the Judge Dredd Megazine, one issue an evening, and once each week for the foreseeable future, I'll see what I'm inspired to write.

October 1998: Meanwhile, as Die Laughing appears to some small success at British newsagents and shops, the prog has been featuring some pretty worthwhile material which has aged much better than the Batman crossover. Judge Dredd has had a solid run of good stories by John Wagner, the most memorable of which is possibly "There's Something About Four Marys," a parody of a long-running series from the pages of the old girls' comic Bunty. In prog 1117, there's the start of a new story called "Virtual Soldier" with art by Rafael Garres. Nikolai Dante and Sinister Dexter have been reliably solid for several weeks, and Slaine has really been surprising, with Pat Mills pulling off one of his finest moments yet with "The Swan Children," an adaptation of the Irish legend of the Children of Lir, which concluded a couple of weeks previously.

I think one of the reasons we readers are hard on Pat Mills for the work he did in the 1990s is that while little of it is demonstrably poor, or anywhere near the low standards set by certain other publishers, it's that the Guv'nor's highs are just so great that when he's treading water, it's visibly dispiriting. Subpar Slaine is worth any number of other comics, but most of his work in this period was nevertheless mediocre by comparison, cursed to linger in the shadow of superior work from the 1980s. So when a fantastic, well-told tale like "The Swan Children" comes about, it's easy to overlook. There is a scene in which the scheming Aoife lies to Slaine and tells him, in turn, that each of his four adopted children have drowned. This is absolutely one of the most heartbreaking things in comics, spectacularly well-paced by the artist Siku, and a genuine high point in the series' long history. If you, dear reader, are among those who've overlooked "The Swan Children," then you have some back progs which need revisiting.



Anyway, prog 1117 sees the final installment of Vector 13, the conspiracy-minded anthology series that looked into fortean events throughout human history. This time, Lee Marks and Cliff Robinson contribute "Divine Fury," a five-page look at the slightly familiar subject of Adolf Hitler getting his hands on occult or alien technology and it failing to win the war for him. With this, the Men in Black are finally retired, never to trouble the readers again. In their place will come a few more episodes of the Pulp Sci-Fi series of one-shots with twist endings. This prog also features Sancho Panzer by Dan Abnett and Henry Flint, about which more next week, and, sadly, it also includes the first part of an especially dire Sinister Dexter serial.

Now, I've been very fair to Sinister Dexter here at Thrillpowered Thursday, mostly because I really liked it for a good while. Speaking from the benefit of having read the whole run, I suggest that it's had flashes of excellence since "Eurocrash," a great big climactic event in the series. "Eurocrash" will appear in '99, so it's just around the corner for our heroes at this point. However, despite the periodic post-"Eurocrash" stunners in the strip, as the recent eleven-week run (progs 1589-1599) demonstrated, it is well past the sell-by date and needs to be retired very badly. "Smoke and Mirrors," a six-part story by Abnett and David Bircham, is where the rot sets in. There had been one or two misfires in the series up to this point, usually artistic ones, but this was the first time that Abnett looked like he was running out of material.



I'm always leery of calling artists out for what I perceive to be poor work, because so much of it is so subjective. Technically, these are not bad illustrations, and the work is certainly better than the Judge Dredd episodes that Bircham contributed in 1997, and overwhelmingly superior to the Slaine serial he'd paint in 2000, but I still find it lacking. His figures look creepy to me, with enough flesh on the face to make their skin sag, and with awkward, inhuman posing. But while that's an "eye of the beholder" complaint, his pacing and storytelling skills are simply not of professional quality. There is no sense of place on any of his pages, no understanding of how any of the characters relate to each other and their surroundings, and no flow from panel to panel. Comics should be far more than a series of random illustrations in frames.

"Smoke and Mirrors" is a colossal failure from start to finish. It has not yet been reprinted, although it is possible that may appear in a Sinister Dexter book that is planned for March 2009. In fact, nothing from this prog has yet been reprinted, although Dredd, Slaine and Sancho Panzer are certainly entertaining enough to see the light of day again.

Next time, more about this Sancho Panzer character. See you then!

(Originally posted Sept. 11 2008 at hipsterdad's LiveJournal.)