Showing posts with label journal of luke kirby. Show all posts
Showing posts with label journal of luke kirby. Show all posts

Thursday, October 4, 2007

24. From the Mixed-Up Files of the Men in Black

By September 1995, 2000 AD has settled into one of what my son would tell you is one of the comic's all-time best lineups. I would not necessarily agree, but it does contain two Judge Dredd episodes, both written by John Wagner, with art by Carlos Ezquerra and Andrew Currie. The first one is part of a major new story called "Bad Frendz." It introduces an untouchable kingpin named Nero Narcos and his supposedly charitable Frendz organization. The Frendz will prove to be the major ongoing subplots in Mega City-One for the next several years, with quite a few cases taking surprise detours when a hidden connection to the Frendz comes to light.

Also present in prog 957, as the cover indicates, is the second and final Maniac 5 serial by Mark Millar and Steve Yeowell. Well, my son likes it, anyway. There is also a one-off Strontium Dogs episode which fills in for Slaine during a week's break between two storylines. It's written by Peter Hogan, with guest art by Simon Harrison. The Journal of Luke Kirby, by Alan McKenzie and Steve Parkhouse, continues what will prove to be its last serial. This is a very interesting story called "The Old Straight Track" which focuses on ley lines and stone circles and the like. So bluntly, all the time-marking that was evident ten issues previously is totally gone. Even accepting that Maniac 5 is yet another dull indestructible supertough engaging in another boring Mark Millar beat-em-up, it certainly engages a ten year-old's thrill-circuits and proves a good counterpoint to the slower, more reflective Luke Kirby and Strontium Dogs stories.



But perhaps the most interesting bit in the comic, outside of the Wagner-Ezquerra Dredd episode, is Vector 13. This is a series of one-off five-page stories hosted and narrated by a collection of Men in Black, telling tales of bizarre fortean events, with mothmen, UFOs, ghosts, coincidences, saber-toothed tigers and weird conspiracies. They're all told with a sense of quiet sobriety, played straight but also played lightly. It's a balancing act that doesn't always work, but when it does, the results are just great.

Where the heck did this come from? 2000 AD had included occasional one-part stories since 1977, as all anthology comics occasionally did, to fill gaps between longer serials and to give new talent a chance to get some experience before tackling a larger commitment. In 2000 AD, these most often appeared under the banners Tharg's Future Shocks, Tharg's Time Twisters or Tharg's Terror Tales. Vector 13 marked the first time that the fictional hosts were in some way a participant in the events, with all of the narration from their point of view, and occasionally recounted to an audience of other Men in Black at some conference or training.

But the Men in Black? It seems so cheesy from our perspective, because the mid-90s ran nothing into the ground so firmly as secret government conspiracies. The X Files debuted on the American Fox network in September 1992, perfectly timed to build an audience ready to relive the assassination of Kennedy in a dozen 30th anniversary specials. The city of Roswell, New Mexico enjoyed newfound notoreity, some "video entrepreneur" sold Fox a "documentary" called Alien Autopsy - Fact or Fiction?, and, for at least two years, every new drama on NBC that wasn't a Law & Order spinoff had its protagonists running from the relentless pursuit of the shadowy government conspiracy obsessed with their capture. Oh, and Will Smith and Tommy Lee Jones made a couple of movies that made some money.

Over the next year, Vector 13's hosts stay very busy. The Men in Black will pop into at least two more series, and that's before things get really odd in 1996... but that's getting ahead of things. For now, Vector 13 is quietly making a mark with some downright excellent little short stories, with great contributions from the likes of Shaky Kane, Dan Abnett, Nigel Long, Kevin Cullen, Sean Phillips and John Ridgway. Many more creators will have work in the series, which will run to 66 episodes, including Pat Mills, who will make a very rare excursion into the land of one-off stories in an upcoming prog. Here's another thing that Tharg should look into reprinting. The entire series could be handled in two volumes, and we'd get some really great, rare work back into print.



Next week, the comic makes an unusual move and ties elements of the comic's backstory together to match the film. Will it work?

(Originally published 10/4/07 at LiveJournal.)

Thursday, May 10, 2007

6. Getting Lost With Luke Kirby

Thrillpowered Thursday is a weekly look at the world of 2000 AD. I'm rereading my collection of 2000 AD and the Judge Dredd Megazine, one issue an evening, and once each week for the foreseeable future, I'll see what I'm inspired to write. You can bookmark this feature and skip the rest of my Livejournal by clicking the "2000 ad" tab below.

Prog 887 was published in May 1994. Last time we had three Millars and a McKenzie, and this time it's two McKenzies and a Millar. The latter writer's Babe Race 2000 continues, as does The Clown by Igor Goldkind, who's joined by Greg Staples on art this time. Staples has other colors than brown in his palette and the result is much better looking than the previous episodes by Robert Bliss. Unfortunately, Goldkind's story has hit "head-scratching" at this point, so Staples is painting something less than engaging.

John Tomlinson, using the "Sonny Steelgrave" pseudonym that he shares with McKenzie, contributes the second half of a two-part Judge Dredd story illustrated by Clint Langley. This year, Langley has contributed some amazing computer-enhanced work on The ABC Warriors, but this is early in his career and it's frankly a big green and black mess, full of jagged edges and teeth. His signature even looks like a heavy metal logo. The script seems tailor-made to his work in the early 90s, such as Dinosty, so Tomlinson gets points for writing to his artists' strengths. Alan McKenzie, meanwhile, brings another fun Bradley adventure, this time sticking the skateboarding menace into a four-part take on The Prisoner of Zenda. Simon Harrison is the art droid for this one, meaning everybody looks like brilliantly-colored statues made from mucus.

Yes, there was some damning with faint praise in those two paragraphs. Fortunately, we've got The Journal of Luke Kirby to take up the slack.



We're coming to the end of the third Luke Kirby serial in this issue, and it's a real shame that it did not continue beyond McKenzie's departure from the comic. It was always the odd strip out: slow-paced, magical and rural, and with a protagonist as young as many readers. The initial artist was John Ridgway, but the great Steve Parkhouse has stepped in at this point, and his work is just excellent.

Originally intended as a pitch for Eagle around 1987, Luke Kirby found its way into 2000 AD instead, where there was some consternation about whether the series was right for the comic. It's set in the early 1960s and features a young boy learning the family tradition of magic and coming up against supernatural opponents. The stories are told very well, with unusual, off-setting imagery, like a depiction of one of Hell's levels being modern London, so crowded and full of miserable people that Luke can barely stand it.

Luke himself is a very strong central character. He's mostly on his own (without the strong support system of other young magicians which lets certain other superstar magicians of children's fiction accomplish anything), and comes across as a sad, lonely boy, nursing some genuine inner hurt after the deaths of some close family members. He's a very sympathetic character, and he's totally got my son hooked. Over this run, he's really enjoying Dredd, and Missionary Man over in the Meg, and Luke Kirby. Nothing else is interesting him, suggesting that spotlighting a character around the age of 10 or 11 is a pretty good idea for an anthology comic to do every once in a while.

(Incidentally, McKenzie, Ridgway and Parkhouse had worked together about ten years prior to this issue. They were the team behind the first year of Sixth Doctor stories for Marvel's Doctor Who Magazine - McKenzie as editor - before Parkhouse stepped down. McKenzie scripted the second year on his own. I don't think they ever really captured the essence of Doctor Six - grouchy, loud, antiauthoritarian and a total hero to any child who's recently been told to clean his room - but they had some neat ideas.)



Anyway, Luke Kirby's one of those annoying strips that has never been collected. Over at his website, The Story Works, McKenzie has made a similar claim to the one Grant Morrison's made over Zenith: he never formally assigned copyright on the series to the publisher, and consequently it resides with him. The corporate response - and McKenzie will understand that I'm the fan who wants reprint collections on his bookshelf and will toe the corporate line to get 'em - is that the copyright got signed over when the writers and artists cashed the paychecks. On the other hand, it's not exactly a court fight that Rebellion can really afford to lose, since the resulting negative precedent would end up costing 'em a sizeable chunk of their back catalog. That's why the copyrights, trademarks and ownerships are all signed out in legalese upfront since Rebellion bought the comic in 2000 and you don't get these sort of quibbles these days.

So since nobody wants to test those ugly legal waters, Luke Kirby sits in limbo. That's a shame, because any reader who's enjoyed Neil Gaiman's The Books of Magic or that superstar magician kid would totally enjoy Luke Kirby, plus you'd get more of Parkhouse and Ridgway's great art back in print. You could do those 46 episodes in one big book or two thin ones (the first 22 episodes in one and the last 24 in the second; that would be a perfect split.), and my kid could take them to school. He'd like that, and so would yours.

Next week, I'll talk about something my kid didn't like. At ALL. But I did...

(edit: The introductory paragraphs of this article were revised on Sept. 4 2007 to clarify that the Dredd episode was scripted by John Tomlinson, and not by Alan McKenzie. In the comments of the LiveJournal entry, Mr. McKenzie offers further input on Luke Kirby's copyright situation. --Grant)

(Originally published 5/10/07 at LiveJournal.)

Thursday, April 19, 2007

Thrillpowered Thursday - 3.

Recap! Thrillpowered Thursday is a weekly look at the world of 2000 AD. I'm rereading my collection of 2000 AD and the Judge Dredd Megazine, one issue an evening, and once each week for the foreseeable future, I'll see what I'm inspired to write.

February 1994 brings us to prog 873. This is a promotional, jumping-on issue, featuring the first episodes of five stories. John Smith and Pat Mills each write one. Alan McKenzie writes or co-writes three of them, two of which are under pseudonyms. Michael Fleisher had written four 12-part Rogue Trooper stories. This is the fourth, rewritten and edited from 12 parts to 10, and split into a 2-part prologue and the eight episodes here, credited to Fleisher and "Sydney Falco." It has some nice Chris Weston art, anyway. Another of McKenzie's stories - the one on which he's pleased enough of to use his real name - is the always entertaining Journal of Luke Kirby . The third one, co-written with John Tomlinson and credited to "Sonny Steelgrave," is Judge Dredd: "The Sugar Beat," a six-parter featuring these guys, the judges of the Pan-Andes Conurb:



Oh, dear.

Stereotyping by nationality has a long history in the pages of the Galaxy's Greatest. The late Massimo Belardinelli, when he would be picked to illustrate the Tharg the Mighty in-joke strips set in the editorial office, would caricature himself as constantly eating a giant bowl of pasta, for example. Those same strips would see Alan Grant wearing a tartan tam o'shanter.

One of the greatest of all the Robo-Hunter strips was "Football Crazy," which shows the Japanese to be completely obsessed with cameras. It's so over-the-top as to be cringeworthy, but I think it works because (a) it's short, and (b) John Wagner and Alan Grant are much, much meaner to the British in this strip than they are to anybody else. In Robo-Hunter, Britain is populated by the most indolent and lazy people in the world, who only care about benefit checks and soap operas, unless it's World Cup season or a beloved stateswoman has been assassinated. If you're willing to poke lots of fun at yourself, to the point of being downright mean, then only the humorless or the stupid would take offense at the jabs at other nationalities.

Judge Dredd's world didn't arrive fully-formed. About a year into the strip, we met a few judges from other cities during the "Luna-1" storyline. There, we learned that Texas City judges stood a good chance of being called "Tex" and wearing cowboy hats, and South-Am City judges had garish moustaches and spoke English with the random insertion of words like "muchachos," and the Sov judges of East-Meg One were grim authoritarians with hammer & sickle logos on their helmets whose broken English similarly found room for the word "comrade" whenever possible, the same way the X-Man called Colossus did in Marvel Comics.

In fact, there are many similarities between these early attempts at international judges and the All-New Uncanny X-Men. You knew Wolverine was Canadian because he said "bub" and "eh," and Nightcrawler was German because he'd occasionally say "sehr gut" and Banshee was Irish because he called all the girls "wee lassie" and so on. Writers used little bits of language and small cultural bits to identify characters as coming from some other culture or nation.

As Dredd's world has continued to expand, the tendency in the strip and its spin-offs has been to turn every judge culture into a broad stereotype of the region. In several instances, the definition for the foreign mega-cities has been left in the hands of a local boy, as it were. Scotland's Jim Alexander defined the judges of calhab as wearing tartan kilts, being obsessed with clans, speaking in phonetic brogue you can barely understand and drinking radioactive whiskey. Irish writer Garth Ennis gave us the world of Murphyville, capital city of Emerald Isle, where the judges wear green, politely work their investigations about the island's tourist culture from pubs, and enjoy a diet of potatoes and Guinness. Dave Stone gave us a Brit-Cit police force which operates from the New Old Bailey, where plainsclothes officers can be certain they will not be promoted beyond the rank of detective inspector unless they belong to a certain fraternal organization. I seem to recall that Inspector Morse fella figuring that out the hard way himself once...

Playing with stereotypes to create these broad, comic backgrounds is rarely offensive, in part because we meet protagonists who are, for lack of a better word, heroic figures. The audience has a degree of sympathy and interest in Judge MacBrayne and DI Armitage, and even though Judge Joyce is mostly played for laughs as a country mouse in the big city, we still laugh with him, rather than at him.

The judges from other cultures, the ones outside the typical 2000 AD talent pool, are also usually shown with some degree of heroism. Even Mark Millar and Grant Morrison's gang from Luxor City - that's future Egypt - come out decently in their own way. Sure, you've got the appropriate stereotypes ticked (pyramids, mummies, cobras on the helmets) and while the story rapidly degenerates into yet another Millar tale of muscled toughs beating each other senseless on a conveyor belt, it still gives us what's said to be an effective judge system, a sympathetic chief judge who's a good man, and an incompetent but heroic counterpart to Dredd in the form of Judge Rameses.

But oh, boy, these guys in the Pan-Andes Conurb. McKenzie and Tomlinson have just got it in for Bolivia.



Admittedly, John Wagner started the Dreddworld trend of Central and South America being full of corrupt thugs with moustaches. Ciudad Barranquilla was introduced in a 1990 storyline as a place where bent Mega-City One judges could try and make their getaway, and it's been expanded over the years to show that there's quite a number of rich criminal refugees supporting the local economy. To be honest, there's not a lot of positive portrayals of good judges in the Barranquilla waters, either.

The Pan-Andes Conurb is, based on its depiction here, policed by the most incompetent judge force on the planet. It's filthy, it's stinking, there are flies and pack animals everywhere and the cops all look the other way. And you won't be at all surprised to learn that the chief judge (a) weighs about four hundred pounds, (b) has taco sauce all over his uniform and (c) is, like the rest of his force, in the pockets of the drug dealers.

Like I say, the broad stereotypes in Dredd's world are there for comedy, and simple, unprovocative laughs. But somehow "The Sugar Beat" feels deeply uncomfortable in a way that even Shimura, with its "A New Japanese Stereotype in Every Storyline!" approach, doesn't manage. McKenzie, who no longer works in comics, often proved himself, with Luke Kirby and with some Doctor Who strips, to be an imaginative and talented writer. But when even Mark Millar can come up with better, and more effective nation-identity comedy, and stereotypes that amuse rather than aggravate, you have to wonder whether McKenzie was entirely the wrong guy for the Dredd beat.

(edit: I had suggested that the writer had adopted the "Steelgrave" identity to mask displeasure with the work; McKenzie has since let me know that the pseudonym was used in much the same fashion as earlier 2000 AD writers, the intended tradition being that a writer should only receive one "true identity" credit in any given issue. "Steelgrave" was a joint identity for himself and John Tomlinson, who, McKenzie explains, wrote alternating episodes of the "Sugar Beat" six-parter. This entry was revised on Sept. 4 2007 to correct the credit.)

(Originally published Apr 19 2007 at LiveJournal.)