Showing posts with label lenny zero. Show all posts
Showing posts with label lenny zero. Show all posts

Thursday, May 14, 2009

100. One hundred page Megs

In the summer of 2001, Judge Dredd Megazine was relaunched into in its most eyebrow-raising incarnation yet. After some experiments with the page count and frequency of the weekly 2000 AD in 1998-99, leading to the hundred-page end-of-year progs on sale over three weeks, the Megazine has begun its new, fourth volume. Renumbered #1 for the fourth and final (we hope) time and costing £3.95 a month, the Meg was now a hundred-page, squarebound comic. In the US, the comic retailed for $9.99 in comic shops. With mainstream superhero books usually running $2.50 for 22 pages of story, suddenly the Meg is really good value for money, even if we were getting kicked in the teeth by a mysterious extra couple of bucks - at a flat exchange rate, £3.95 should have worked out to just under $8 in 2001. Across the Meg's hundred pages, about ninety were devoted to story: forty pages of new comics and fifty of reprints. About half of the reprint pages came from 2000 AD's archives. This time out, they included two episodes of Ro-Busters by Pat Mills and Dave Gibbons and three episodes of D.R. & Quinch by Alan Moore and Alan Davis. The other half would come from other British books. For its first few issues, the Meg includes the first four episodes of Lazarus Churchyard by Warren Ellis and D'Israeli, which originally saw print in 1991 in the short-lived anthology Blast!.

Ellis is among a small number of well-known British comic creators without much of a 2000 AD footprint. He only contributed a couple of one-offs to the Meg's earliest issues before finding success elsewhere. I don't know much about his work, to be honest. I'm more aware of the stereotype of an Ellis comic than the reality, but if you're looking to disprove the suggestion that Warren Ellis comics feature foul-mouthed tough guys with snappy comebacks getting drunk and blowing smoke everywhere while taking the moral high ground with smug condescension despite their vices and addictions to the latest weird technology, then Lazarus Churchyard isn't going to help you much. The character is clearly an ancestor of Elijah Snow and Spider Jerusalem, so if you enjoy Ellis's later books, you will probably find Churchyard pretty readable. The complete run is available as a collected edition from Image called The Final Cut. I wouldn't call myself a fan, but the third Megazine does reprint a truly creepy episode entitled "Lucy" which I'm looking forward to reading again.



Even more interesting than Ellis's story is D'Israeli's very unconventional artwork. It looks like his work in the early '90s was inspired by European artists such as Oscar Zarate, but I'm a pretty long way from being able to speak with authority about this kind of material . I do see similarities in color choices between what Brooker does here and what little I've seen of Zarate. He's also using a very shallow field, resulting in foregrounded figures who seem flat, and I wasn't sure what that reminded me of until I looked at some later issues of Crisis which reprinted some episodes of Jose Muñoz's Alack Sinner, and that's when I remembered how Keith Giffen had reinvented his style to resemble Muñoz.

At any rate, whomever it was that Brooker was studying, it's obviously pretty early in his career. Much, much better stuff would come from him after 1991. He's developed into one of my very favorite comic artists, and while this material isn't really as satisfying as what he's done in this decade, it's certainly very interesting to see how his work has evolved.

As for the new material, well, it's much more entertaining than decade-old Churchyard. Judge Dredd now has an expansive 15-page strip, the first part of a storyline called "The Bazooka" by John Wagner and Cam Kennedy. This one revisits some characters from the competitive eating circuit first seen a few years back in the weekly. In this story, they're running a "fat camp." For people who want to get fat.



Plus there's the return of Andy Diggle and Jock's rogue ex-judge Lenny Zero in an excellent two-part adventure, and a new SF tale called Wardog by Dan Abnett and the art team of Patrick Goddard and Dylan Teague. This one's based on a Rebellion video game, but it turns out not to be all that bad despite a goofball premise. Our hero has a bomb in his head and if he fails to complete a contracted mission before the timer hits zero, he dies. I suppose that's the next natural step from the countdown clock in most video games, isn't it?

The Megazine would keep this format for the next year and a half, before it gets tweaked to become even better. Some of the strips don't completely knock you down, but overall, it is a fine mix of color and black and white, and of new and previously-printed material. David Bishop was editor during this period of reinvention, and he deserves full marks for making the best Megazine yet.

In other news, Rebellion recently issued "The Promised Land," the first collected edition of Kingdom, a very pleasant surprise from the Atavar team of Dan Abnett and Richard Elson which debuted without hoopla in December 2006 and proceeded to knock all the readers on their backsides with its incredibly clever take on the hoary old post-apocalypse genre.

Giving away too much about Kingdom would really spoil the great pleasure in watching it unfold and learning about the wild and dangerous world the creators put together. It starts with a pack of nine foot-tall genetically engineered dog-soldiers patrolling a wintry landscape and chopping apart hideous, slimy alien bug-things. The pack's alpha male is called Gene the Hackman and like the others, he speaks in slow, careful, simple sentences. The dialogue is countered by a surprisingly rich narration, suggesting the stories of Gene and his pack are treasured tales from a long, otherwise forgotten time. It's a comic where part of the joy is simply following the construction of the language, and how often do you get to say that about a comic book?

Of course, Kingdom proves to be about something bigger and sadder than the snow-covered wastes that these characters walk around, and as the scope increases to incorporate other characters, so does the opportunity for heartbreak and really powerful drama, the sort that Abnett doesn't often get to write in 2000 AD's pages. Each of the two series of Kingdom (2006-07 and 2007-08) are reprinted in this book along with some great-looking extra artwork by Elson. The third series is in production and planned to appear in 2000 AD later in the year. The book's certainly worth your time; every page is a real treat.

Next time, I'll be taking a pair of short summer breaks, but there's one last entry before I go, and in it, Garth Ennis returns to Judge Dredd. And the VCs. And Old One Eye. And D.R. and Quinch. And more. See you in seven!

Thursday, March 19, 2009

92. The Last of the Great Thrillpower Overloads?

Thrillpowered Thursday is a weekly look at the world of 2000 AD. I'm rereading my collection of 2000 AD and the Judge Dredd Megazine, one issue an evening, and once each week for the foreseeable future, I'll see what I'm inspired to write.

December 2000: So one year after the first, splendid hundred-page year-end prog, Tharg goes to town on a really wonderful follow-up, just cracking with excellent stories. Most of these are one-off adventures from the semi-regular series, but this issue also includes the debut episodes of two series which would be continuing in January: Necronauts by Gordon Rennie and the third series of Button Man by John Wagner and Arthur Ranson. In my opinion, the hundred pagers have not been as strong in recent years as when Tharg first began programming them, reaching their low point with the not-particularly-special "Prog 2008." Over time, this special prog has evolved into simply the comic where the first episodes of the January series begin, and it's often built around little more than double-length debut episodes and a comedy Sinister Dexter one-off. That's not to say that the hundred-pagers are ever at all bad, but compared to how packed and amazing this particular issue is, just about everything looks a little poor in comparison.

In "Prog 2001," apart from the two debut episodes mentioned above, the current crop of thrills is well-represented by one-off stories for Judge Dredd (by Wagner and Cam Kennedy), Strontium Dog (Wagner and Carlos Ezquerra), Nikolai Dante (Robbie Morrison and John Burns) and Sinister Dexter (Dan Abnett and Andy Clarke). In addition, and this is what helps make this issue so memorable, there are one-offs for a pair of much older series which have not been seen in quite some time: Zenith by Grant Morrison and Steve Yeowell, and Bad Company by Peter Milligan, Brett Ewins and Jim McCarthy. Plus there's "The Great Thrillpower Overload," the first in-jokey Tharg the Mighty strip since the Vector 13 editorial period came to an ignominious end; it's by Andy Diggle and Henry Flint and features goofball little cameos from a whole gaggle of 2000 AD characters, from Mean Machine Angel to the Lord Weird Slough Feg.



Each of the stories in this issue is really entertaining, without a misfire anywhere. It's a well-designed, gorgeous collection with a glossy cover, self-contained enough to be a satisfying read on its own, and with just enough loose ends to encourage readers to try out the next issue. Honestly, neither the Zenith nor the Bad Company stories are quite as good as the excellent material from their memorable late eighties heyday, but they are both pretty interesting. The Bad Company tale sets up a new situation for Kano that would be explored in a six-part series that would appear in about a year's time, while Zenith's tale is a wild epilogue to that character's superhero adventures. It starts with a pop starlet, later revealed to be Britney Spears, phoning the police to report she's been assaulted, and before it's done, we learn that Tony Blair is nothing more than Peter St. John's puppet, that the pocket universe where Zenith and St. John's enemies have been imprisoned has achieved sentience, and that Mad Mental Robot Archie is just all kinds of disturbed.

For those of us who enjoy combing through Morrison's works looking for nascent versions of themes he would later revisit, the idea of a "little" universe gaining sentience and wishing to interact with our own would see further exploration in his DC maxiseries Seven Soldiers in 2005-06. The Zenith episode would prove to be Grant Morrison's last contribution to 2000 AD to date. Within a few months' time, Titan Books would once again obtain the license to make new 2000 AD collected editions, and planned a new Zenith book. It was solicited in the August 2001 Previews, but was never released to stores, as the printing of the volume actually set up the current legal impasse over the character's ownership, and has also prevented any potential new work by Morrison for Rebellion.

In other news, I ordered one of the recentish 2000 AD trade collections which Diamond should have sent to my shop in the spring of 2008. They didn't, and a reorder also fumbled, claiming that it was no longer available, so I finally broke down and ordered Mega-City Undercover from Amazon UK. It's a very good book, and I'm glad I finally own it, but it must be said that this is a peculiar little collection by Rebellion's standards. It's effectively the first volume of Rob Williams' Low Life, a Dreddworld series about a pair of undercover judges which began in 2004's prog 1387. However, the book actually begins with the five episodes of Lenny Zero, a similar series by Andy Diggle and Jock which first appeared in the Megazine in 2000-2002, and which was prematurely curtailed when the creators signed exclusive contracts with DC Comics.

Despite the nice attraction of having all of Lenny Zero's appearances in one place, it is certainly Low Life which is the selling point of the book. This has been one of the more successful of the recent semiregular series. At the time I'm writing this, the eighth Low Life story, "Creation," is currently running in the prog. The first six of them, totalling 29 episodes, appear in this book.

One thing that makes Low Life so interesting is that it's a "dual-lead" strip. Some of the stories focus on the passionate, liberal Judge Aimee Nixon, and others on the very deep-cover, hopelessly insane Dirty Frank, who somehow manages to work as an effective judge despite having lost his mind some years previously. Usually, the Nixon stories tend to take a more serious approach, while Dirty Frank's are played with a much lighter tone. The characters were created by Rob Williams and Henry Flint, who drew the first 13 episodes in the book. The remaining episodes were drawn by Simon Coleby and first appeared in 2005-07.

Since I'm just now finishing the year 2000 in my reread and would prefer to read these stories in their original context when I reach that period in a few months' time, I only gave the Mega-City Undercover book a brief scan to confirm the quality and contents. The reproduction is fantastic and it includes introductory pages by Diggle and Williams as well as a nice new cover by Jock. After an initial moment of eyebrow-furrowing over Rebellion's choice to use an umbrella approach to collect the stories, I decided I actually prefer this format to issuing a Low Life-only book. Certainly with only one new story a year, it will be some time before we ever see a second collection, but who knows, perhaps Diggle and Jock will return to Lenny Zero before too much longer and future tales of that ne'er-do-well can also be included.

Speaking of "collections which Diamond should have sent to my shop," the distributor is claiming that we can expect to see both Judge Dredd: The Complete Case Files volume 12 and Nikolai Dante: The Beast of Rudinshtein in US stores this week. If that's the case, there should be some serious thrill-circuit overload coming my way and you'll hear about it soon. On the other hand, Diamond has yet to provide the previously-announced first volumes of Kingdom and Shakara, which we should've seen in February. What's going on, Memphis?!

Next time, more details about this mysterious Necronauts strip I mentioned in passing above. What strange secrets link Charles Fort and Harry Houdini?