Showing posts with label anderson psi division. Show all posts
Showing posts with label anderson psi division. Show all posts

Thursday, September 1, 2011

145. What Grant Was Writing

December 2004: While new names like Steve Roberts, Dom Reardon and Boo Cook have been blowing readers away at 2000 AD this year, over at the sister Judge Dredd Megazine, veterans have been getting all the assignments. There are five new strips in this issue, and the newest creator working on them is Colin MacNeil, whose first Judge Dredd episode came about fifteen years previously. True, there is a Simping Detective text story by newcomer Si Spurrier, illustrated by Frazer Irving, but the strips are all by veterans. There's a Devlin Waugh one-off by John Smith and MacNeil, and four strips written or co-written by old hands John Wagner and Alan Grant, with art by John Higgins, Robin Smith, Arthur Ranson and John Ridgway. Along with other text features and reprints of Charley's War by Pat Mills and Joe Colquhoun, it's a terrific comic, but not one with much room for new talent.

Ridgway is among the artists rotating on Grant's Young Middenface, a strip that's probably completely impenetrable to new readers. They're prequel adventures of a supporting character in Strontium Dog, somebody who has not been seen in "the present" for more than five years at this point. Wagner and Ezquerra had not reintroduced Middenface McNulty to the pages of their revived Strontium Dog adventures at the time this story was printed, and so these Young Middenface chronicles, which vary wildly in tone from broad and bawdy comedy to the action melodrama of this story, "Killoden," are really fan service for longtime readers. They're very well-told and well-drawn, but with Grant writing these and Anderson: Psi Division and, over in the weekly, Robo-Hunter, you can't help but wish that no matter how good these stories are, you'd prefer Alan Grant working on a property a little more fresh.

Judge Anderson, for example, reflects that she's pushing fifty in the opening episode of "Lock-In," which sees her returning to service after her last couple of psychic-plane adventures. Wow, it's been a really long and strange trip for Cass at this point. In the late nineties, her strip had been a recurring feature in 2000 AD under David Bishop and Andy Diggle's editorships. In 2001, a ten-part story, "R*Evolution," had appeared to instant reader derision that lasts to this day. (Just last month, one of my friends at the 2000 AD message board who goes by the handle "The Cosh" referred to this story as, simply, "Stupid Monkeys." Everybody knew which one he meant and everybody shuddered.) In the summer of 2002, John Wagner had Judge Death get Anderson out of his way, putting her into a coma in the celebrated "My Name is Death" six-parter. Frankly, Anderson had been so non-thrilling for so long, and that story was so damned amazing, that nobody really minded this once-loved character being sidelined.

Obviously, when Alan Grant returned to the character, he had a lot of work to do to make her seem vital and important again. He accomplished this in a really fantastic series of interlocking adventures, all drawn by Ranson, that cover 24 episodes stretching from Meg 214 in January '04 to Meg 241 in February '06. These have not received the attention that I believe that they should, and have yet to be reprinted. (Cass's reprints are, happily, continuing, with the second volume of The Psi-Files phonebooks planned for next February. This will cover all the episodes from 1990 to early 1995. We're getting there!)

Anyway, "Lock-In" is the third of five stories in Grant and Ranson's epic, and it really digs into how weird and how fragile and failing Psi Division really is. The story began with Cass unable to free herself from the coma, thanks to a series of psychic mind-traps left behind by Judge Death and his freaky "sisters," the inhuman Phobia and Nausea. Since her superiors didn't get the message that she needed to be left alone to prevent a virus from leaving her mind should it become conscious again, they send a team of agents and operatives onto the astral plane to revive her. Absolutely nothing goes right, readers learn just how unpleasantly creepy certain departments of Psi Division are - I didn't know what an extispist was until I read "WMD," the second of the five stories - and supporting characters meet gruesome ends and crippling fates all over the place. By the time Cass is brought out of the coma, you start to wonder whether she'd prefer a quiet retirement.



I might be mistaken, but I believe that this 24-episode, 208-page arc storyline was Ranson's last comic work before he retired. I suppose that it will get collected in the Psi-Files phonebooks eventually, but it's a real epic, overlooked by many readers at the time, and deserves a nice, hardback library edition on its own. I am really, really enjoying rereading it. Sure, The Simping Detective and Cursed Earth Koburn got all the attention among Meg stories at the time - and deservedly so; they're great - but I think this saga will be reevaluated in time.

Suggesting that the editor might have been leaning on Alan Grant's considerable talents a wee bit too much in '04, he's also at work co-writing the fourth adventure for The Bogie Man. One fine day, somebody's going to give this creator-owned property a nice and prestige reprint and I'll be incredibly happy. I'll refer readers who'd like a little more background to Wikipedia to learn more, but basically, Grant, John Wagner and Robin Smith did one story for John Brown Publishing in 1989-1991, a second story which was finished for Atomeka Press in 1993 and a third story which appeared in the pages of Toxic! before the second story was completed. "Return to Casablanca" is the first Bogie Man tale in eleven years.

If you're not familiar with the character, he's a very dangerous, escaped mental patient named Francis Forbes Clunie, who believes that he's an amalgam of all the tough, leading characters played in films by Humphrey Bogart. He turns every bit of information he receives into something from the fiction of that actor's iconic films, but his gun is loaded with real bullets.



So the character is basically a tabula rasa, to be dropped into other characters' criminal adventures and wreak holy hell onto them. I mean, you might well be a criminal mastermind with schemes to use your white slavery ring to force eastern European immigrants to make shortbread for you, and you might well be prepared for any possible eventuality, but you're not likely to factor Clunie into your scheme. It's a demented, hilarious, utterly ridiculous series, with the completely unpredictable Bogie Man usually crashing into the more baffling segments of Scottish culture - Americans, go watch "Chirpy Chirpy Cheep Cheep" to see what I mean - and emerging unscathed and barely ruffled.

A supporting player from an earlier story called Rab McNab turns up again in this one. He's a devilish parody of those safe, 1970s teatime entertainers allegedly popular with housewives of the day - think Rolf Harris singing "Please Release Me" in a Scottish accent - who is desperately trying to hold onto his career and his sobriety while everything around him spirals out of control, bad guys are shooting up the place and Clunes is, obliviously, punching the daylights out of everybody. This poor guy. Man, I love this series.

Stories from this issue are available for purchase in the following collected editions:

Well, here's a surprise. The only thing in this issue to have been reprinted so far is the Simping Detective text story, in : The Complete Simping Detective (2000 AD's Online Shop)



Next time, the present collides with the past! I'll be temporarily derailing this reread format for one week for a quick look back at John Smith's Indigo Prime as this amazing series returns to present-day 2000 AD with a new adventure. Normal service, such as it is, will be resumed on the 15th!

Thursday, July 28, 2011

140. The Megazine Takes it Eazy

June 2004: Well, here's an entry that I can tell is going to be a little frustrating to write. There's so much that I want to say in the next two entries, and get up on a couple of pet hobby horses of mine, but instead I have this utterly flawless issue of Judge Dredd Megazine to discuss. Wow. Reading this again reminds me of how utterly perfect a comic it was during this period. It's a big, thick chunk of a book with a pile of features and some classic black and white reprints (Charley's War and The Helltrekkers) backing up five downright excellent new stories.

On the cover, it's the return of Judge Koburn in his own series, Cursed Earth Koburn. He'd previously appeared as a guest star in a two-part Judge Dredd adventure. Writer Gordon Rennie did this several times, introducing new characters like Johnny Woo and Bato Loco as spotlight-stealing guest stars in Dredd, usually pulling the rug out from under the ostensible lead or otherwise looking much more fun, before they moved out to their own strip. Hey, it works for television spinoffs.

Koburn, of course, is a Dreddworld remodeling of the classic Major Eazy, a delightful World War Two strip by Alan Hebden and Carlos Ezquerra that ran in Battle Picture Weekly in the late seventies. One run of the series was set in North Africa and another in Italy, and it featured a laconic, droopy tactical genius who routinely bettered the Nazis and the fascists by way of being an independent thinker who fought his way, never panicked and never hurried. He was visually modeled on the actor James Coburn, and apart from stick-up-their-rears children who weren't in on the joke and wrote unintentionally hilarious letters to Battle complaining that it was a jolly poor rum show to suggest that the disgraceful, unshaven, disrespectful Eazy should have such luck.

Naturally, a character like Eazy is going to have all kinds of fun making the judges of Mega-City one look like idiots. Too much fun, as it turns out, which is why he's a circuit judge bringing law to the lawless of the Cursed Earth wasteland. Here, he's free to drink, brawl, smoke, have girlfriends in every frontier town and occasionally be tasked with cleaning up some city problem in the desert.



And tool around in his great big car. Or hover-ship thingy, whatever. So, teamed with a young stick-up-her-rear Mega-City judge named Bonaventura in this series by Rennie and Ezquerra, he brings law to the lawless and has a ball doing it. The series tackles darker drama with a grain or two less success than it does comedy - the most recent story, featuring an indestructible monster killing everything in the Cursed Earth, felt a little stale - but most of the time, it's terrific fun. Koburn has been resting since his most recent appearance in 2006, but will be returning to the Megazine in 2012.

There's a lot more of interest in this issue. Old hands Alan Grant and Arthur Ranson are putting the comatose Anderson: Psi Division through hell and introducing an incredibly neat set of supporting characters, fleshing out the judges' very weird department of psychics, pyrokines, telekinetics and witches. Somehow Grant is able to make this believable and compelling.

Pat Mills and Simon Davis are collaborating on Black Siddha, which is really neat. Mills has gone on the record many, many times about how much he dislikes superheroes, but when he does them here, the results are really fun. Black Siddha is an Indian superhero operating in London, featuring a young, put-upon lead who really, really doesn't want either the great power or the great responsibility thrust upon him. This impacts his karma-based superpowers and leaves him vulnerable at awful moments.

Surprisingly, this isn't actually a comedy, but it's written with a much, much lighter touch than most of the Guv'nor's work during this period. I think it's a complete trip, a sometimes smutty Bollywood action romp through criminal gangs and reincarnation that plays out very well. There have been three Black Siddha adventures so far, and while it has yet to be collected and the character is currently resting, I certainly hope that we will see him again.

The Simping Detective by Simon Spurrier and Frazer Irving is continuing a celebrated run of stories. Jack Point, a wally squad judge who poses deep undercover as a private investigator, is one of the best characters to emerge during this period. He gets to indulge in all the vices that Koburn enjoys, but he never gets to take much enjoyment from them. He's constantly riding a knife-edge, about to be busted by either the judges' "SJS" internal affairs unit or sent to certain death by a corrupt sector chief. The series is lovely, dense and complex, and Point's ability to think on his feet and manage spiraling chaos is really entertaining.

But it's Judge Dredd who beats even this tough competition of excellent strips. This time out, in the first episode of "Six," written by John Wagner and drawn by Chris Weston. It's an investigation into the work of a serial killer, obviously following in the footsteps of the David Fincher film Se7en, but it takes a fantastic new twist as readers gradually realize that the killer is actually our old, illiterate, super-genius friend PJ Maybe...



Maybe was last seen in a trio of one-episode stories in 2002, where it was revealed that he had engineered a fantastic breakout from the prison where he'd been sent almost a decade earlier. By the time the judges have any idea that he had gone, Maybe had already left the city, established a new identity in Ciudad Baranquilla and then faked his death, leaving his heart behind as evidence. Since the judges never found his many millions tucked away, he was able to live in unimaginable comfort.

Except, well, killers have that urge. Now accompanied by a sexbot called Inga, real estate mogul Pedro Martinez returns to Mega-City One to take care of some old grudges. Time in the sun hasn't dulled Maybe's senses. The story is inventive and the killings are gleefully sick, and once the judges find out what's going on in the concluding episode, the peripheral bodycount gets pretty enormous.

I think I can safely bet that nobody reading this story had any idea how Maybe's story would play out. Wagner probably didn't, either. It's a great example of what I was talking about last time, how Wagner puts so many pieces into play in his stories that subplots naturally arise from all over his world and weave into things. I'm sure it might make Judge Dredd a denser comic for newcomers these days, since there is just so much going on, and an occasional pain in the rear to collect in book form - lost in the nevertheless quite readable Complete P.J. Maybe collection is the reality that the stories unfold over the course of about twenty years - but man, the payoff is amazing. This is terrific stuff.

Stories from this Megazine are reprinted in the following editions:

Cursed Earth Koburn: The Carlos Ezquerra Collection (2000 AD's Online Shop)
Judge Dredd: The Complete P.J. Maybe (Amazon UK).
The Simping Detective: The Simping Detective (2000 AD's Online Shop).


Next time, a little change of pace, as my own personal daydream of what it might like to be Tharg runs up against a reality exemplified by Bec & Kawl and The ABC Warriors. See you in seven, friends!

Thursday, September 17, 2009

112. Death's Sweet Embrace

June 2002: On the cover of prog 1294, we've got the great Henry Flint illustrating the climactic scene from a six-part Judge Death adventure which concludes this week. The story, by John Wagner and Frazer Irving, features longtime hero Cassandra Anderson trying to rush back from an assignment on the international moon station of Luna-One when she gets a psychic flash that Judge Death has somehow broken free again and has been murdering children in the Big Meg's orphanages.

It's a pretty grisly premise, and comes across amazingly well thanks to Irving's moody, black-and-white penwork. Everyone involved had decided beforehand that Judge Death had really been spoiled by the lighthearted, black comedy appearances of the 1990s, especially those Batman / Judge Dredd crossovers, and so they've decided to play this story straight and emphasize Death's genuinely evil side in a story full of atmospheric horror.

It has a remarkable conclusion in this issue: Death puts Anderson in a coma and gets away. The whole thing was a trap to put his arch-enemy in the hospital, brain-dead while he starts a new life in the Cursed Earth. He even has a new host body waiting for him, and he's last seen in a memorably terrifying conclusion, wandering around the desert that used to be Middle America in a long coat and hat, bringing his brand of final judgement to the pathetic souls eking out subsistence-level life in the small villages and communities in that lawless world. Wagner and Irving would reunite for a memorable sequel to this story in a couple of years, but if it had ended here, nobody would have begrudged Wagner for calling this the conclusion. "My Name is Death" and the follow-up, "The Wilderness Years," were released in a collected edition by Rebellion in 2007.



Also in this issue, Wagner and Kevin Walker continue the Judge Dredd epic "Sin City" that was mentioned last time, and there's a Sinister Dexter one-off by Dan Abnett and David Bircham. Simon Spurrier and Shaun Bryan contribute an excellent Future Shock with a really memorable twist ending, but the big, crashing highlight of this comic, even better than the two Wagner stories, is 13 by Mike Carey and Andy Clarke.

13 is a twist-filled adventure about Joe Bulmer, a layabout and small-time crook with minor psychic abilities. After he snatches some girl's purse, he finds a small white bead which amplifies his powers to incredible, destructive levels.

Bulmer was already on the radar of an institute which purports to study paranormal events, but they take a new interest in him when his use of the bead starts causing death and mayhem. But their motives aren't all they seem, and Joe finds himself in the odd position of being the unlikely hero of the piece.



I can't mention this series without telling you about one of the coolest moments in the comic's history. When Joe was first at the research center, he briefly met a girl called Daksha. Back home, he's attacked by a strange alien "skin" which he kills by strangling it to death. Almost immediately, the police start pounding on his door, find the dead thing and haul Joe off in handcuffs.

As they're putting Joe in the back of the car, Daksha arrives, screaming some odd story about how Joe promised he'd go straight this time and how she'll wait for him, a ruse to get the police to let her past for a farewell kiss. But Joe's confusion is compounded when Daksha instead quietly tells him: "They aren't real policemen. And they're going to kill you." I love that so much!

Sadly, 13 would prove to be Mike Carey's last serial for 2000 AD, as he signed an exclusive deal with DC Comics. This had him scripting the celebrated Lucifer for Vertigo, a book I've been telling myself for years I need to read, along with a three-and-a-half year run on Hellblazer. This year, he began a new Vertigo series, The Unwritten. Clarke would draw a few more 2000 AD stories, including some Sinister Dexter adventures and the 2004 serial Snow/Tiger before also moving to DC. At the time of writing, he's currently doing a superhero series called R.E.B.E.L.S.. 13, under the amusing title Th1rt3en, was one of the last of the graphic novels to appear in the short-lived DC/Rebellion line. It's still available from DC, and absolutely worth getting a copy.

Next time, back to the Megazine, with a very neat anthology series for Durham Red, the debut of The Bendatti Vendetta and the mysterious murder of Otto Sump. See you in seven!

Thursday, June 25, 2009

104. Saying Hello

It's certainly fair to suggest that this little blog of mine does more than a fair share of cheerleading. As a loyal Squaxx dek Thargo, I genuinely believe that 2000 AD is the Galaxy's Greatest Comic. But that's not to suggest that I think it's perfect. Even in the midst of the magazine's great return to hyperquality over the last eleven years or so, there have been periodic hiccups in the quality of the series within its covers, and weeks of turgid pacing where none of the creators on its pages seems to be firing on all cylinders. The last quarter of 2001 is one of those dull periods, when only Judge Dredd seems to be flying the flag high. During the last few months of 2001, Dredd is sharing space with a number of space-filling one-off Future Shocks, some wildly inconsistent Sinister Dexter shorts, and two absolute dogs which ramp up the boredom circuits for ten weeks: Steve Moore and Staz Johnson's Killer and a well-meaning mess of an Anderson: Psi Division case by Alan Grant and Arthur Ranson. That's Killer spotlighted on the cover of prog 1266 (Oct. 2001), and I think it's a nice, moody piece by Jock.

Since returning to 2000 AD in 1999, Steve Moore contributed one misfire after another, and Killer, or "Filler" as fans quickly tagged it, was the dullest yet. It's another case of what I've hinted at in other entries about this period. The serial is all plot and no character. The lead character is called Madoc Blade (really), and he's a former gladiator in a far-future, alien-packed world where death is around every corner and nobody likes squishy, fleshy humans. It's almost as though, reflecting upon how many fans complained that his earlier Red Fang was too confusing, with too many twists and turns and subplots, Moore responded by scripting something that would have fit right in a 1981 prog during a short break from Return to Armageddon or something.

Actually, Moore does one very weird trick in Killer that's worth mentioning, just because it's so strange. Episodes two and three consist of a lengthy flashback in which Madoc, retired from the arena and drinking himself to death, is uncovered and is telling the story of his ugly past as a fight-or-die slave to his new benefactor. The cliffhanger comes right in the middle of his story. In the flashback. Fifteen years previously, a weirdo alien judge sentences him to death by combat, and the climax becomes "How did Madoc get out of this?" I honestly can't recall another example of a cliffhanger flashback, and with good reason. Well, at least Johnson's art, inked beautifully by David Roach, is very nice, and he came up with some appropriately weird alien thugs and monsters.



Likewise, Arthur Ranson's artwork on the Judge Anderson ten-parter "R*Evolution" is really wonderful. He devised some terrific imagery for the scenes in which Anderson goes onto the psychic plane to investigate the super-rich magnate Vernon D'Arque, a former Mega-citizen who now lives on an asteroid somewhere in space and who has merged his mind with six other citizens. Justice Department gets involved when one of the minds within the D'Arque-gestalt sends a psychic confession to an old, unsolved murder.

One problem with this story - and I say this as one of Alan Grant's biggest fans - is that readers never really understand exactly what the heck a gestalt mind is. Grant sort of takes it as written that D'Arque has come up with a stunning advance in evolution, even though it's later shown to be the product of alien technology, but never pauses to even explain what all this means to a human who's elected to merge minds with D'Arque. It's such a bizarre, outre concept that it stops the whole story in its tracks, asking "Wait a minute; why would anybody do this to themselves?" Grant never answers. We get clear-as-the-nose-on-yer-face hints that there's a dark side to life in the gestalt, but by the time our Cassandra wakes up in somebody else's mind, or something, the script has become so confused that Ranson's art simply can't salvage it anymore.

Honestly, this period is pretty disappointing, but it's not all bad. With another four-part scrap between Judge Dredd and the mysterious justice killer, Armon Gill, running at this time, the prog's just about worth it for that alone. Yet the Future Shocks are really only "shocking" if you're under ten, and Sinister Dexter is almost consistently on autopilot...



Oh, wait.

Nobody believes me when I tell them this, but Sinister Dexter's finest hour didn't come with one of their epic male bonding melodramas, nor with one of those episodes which turned everything upside down and unexpectedly killed a major supporting player. It's "I Say Hello," a curious little five-pager by Dan Abnett and Marc Pingriff which centers on the doorman of a posh hotspot in Downlode.



I can't tell you why I think "I Say Hello" is so amazing, or pull apart just how it works as well as it does. Really, this blog's going to get awfully boring if I keep mentioning how Sin Dex should've ended ages beforehand, how it reached a natural conclusion with "Eurocrash" and so on, but every once in a while, Abnett and his artists do something unexpectedly eye-opening. Here, there's such a wonderful twist, not within the plot, but with convention and presentation that you can't help but be charmed. It's a classic.

Having said that, let's dive back into the Sinister Dexter's recent past and the new collected edition of "Eurocrash." Like "I Say Hello," this is a straight-up Sin Dex classic. The collection starts with a couple of short stories and then dives right in to the exceptional, epic-length storyline in which crime queenpin Demi Octavo's hold over her city slips out from under her, leading to blood in the streets. By the time it's over, the balance of power in Downlode is changed forever, and Sinister and Dexter go their separate ways, each determined to ferret out the mysterious parties behind the carnage, and to never see each other again.

Which makes it incredibly hard to understand why, when you turn the page, the deadly duo are working together as a team.

Rebellion's line of reprints is easily the best in the industry right now. They do a laudable job 49 times out of 50, picking great material and presenting it in a standout format, on glossy paper, with matte-finish covers and typically some very nice extras. Well, their skimpy little creator biography paragraphs could use a little work, but otherwise it's a terrific reprint line. That's what makes this book so darned hard to understand. For some utterly baffling reason, the collection skips over twenty-four freaking episodes of the series.

As screw-ups go, this one ranks up there. The whole phase of the series when it was retitled Downlode Tales is excised, as well as two one-offs that ran alongside Eurocrash's earliest episodes and set up characters who would reappear within the bigger epic. What you got in those 24 episodes, apart from some very nice artwork by Simon Davis, Greg Staples and Chris Weston, among others, were some critical continuing subplots, the return of Billie Octavo and the deaths of several major recurring players, including both Bunkum and Nervous Rex. Oh yeah, and the whole point, the whole payoff, of the vengeful promises of the last two pages of "Eurocrash." At least Monty Python gave us a "scene missing" screen; this book just hopes you're not reading very closely.

I've never said this about a Rebellion book before, but this is one to avoid. Do not buy this book. They should pulp every copy they can get their hands on and issue a second edition with "Lone Shark," "The Ass Kickers," "Scrubbers" and "The Whack Pack" following Eurocrash. The fifth Sin Dex collection should have "City on Fire" and "Lock and 'Lode" and then the four stories which conclude this book: "Exit Wounds," "Observations," "Mission to Mangapore" and "Life Behind Bars," and probably a couple of other episodes after them. Otherwise, neither this nor the next book are worth purchasing. Speaking as a huge fan of the publisher and a pretty big fan of Sin Dex, I wish I didn't have to say that.

Next time, maybe we can get a last ray of sunshine in before Thrillpowered Thursday takes its summer break...?

Thursday, December 4, 2008

77. It's Easy to be a Fanboy

Thrillpowered Thursday is a weekly look at the world of 2000 AD. I'm rereading my collection of 2000 AD and the Judge Dredd Megazine, one issue an evening, and once each week for the foreseeable future, I'll see what I'm inspired to write.

Welcome back to the little ol' sub-blog at my LiveJournal, for another few weeks of looking back at the run of the Galaxy's Greatest Comic! I already know that I'll be taking a few weeks' break again at the end of the year, but, as Kermit the Frog often said, "before we go," I'd like to finish up the issues that originally saw print in 1999. Prog 1162 is a very, very good comic. I'm not completely keen on the cover, by Dylan Teague, which spotlights the imminent conclusion to the Judge Dredd epic "Doomsday Scenario" (creators this week: John Wagner and Charlie Adlard). I was also a little underwhelmed by the Pulp Sci-Fi one-off written and illustrated by Allan Bednar, but the rest of the lineup includes Downlode Tales by Dan Abnett and Simon Davis, the completely brilliant Nikolai Dante romp "The Courtship of Jena Makarov" by Robbie Morrison and Simon Fraser, and more of Devlin Waugh by John Smith and Steve Yeowell.

One thing that I can't help but experience when I reread a bunch of old comics is that occasional sense of nostalgia for the original moment. And who'd have it any other way? Of course, now we know that Devlin Waugh survived the apocalyptic events of this epic storyline and would go on to several more stories. But back in 1999, John Smith had quite a reputation for killing off or maiming his wonderful characters. The casts of Indigo Prime, The New Statesmen and Tyranny Rex had met bloody demises throughout the 1990s, so how could you fail to be concerned that Devlin would join their number with so much at stake in this adventure?

So it was with no small amount of fanboy thrill, and no small amount of fanboy terror and paranoia at the possible death of a much-loved character, that I took up an offer from the fanzine Class of '79 to interview John Smith. The interview, available online here, is, I think, quite remarkable for how much Smith was willing to talk about the background and stories behind his stories. I'm not sure how many people will, before we're all good and done with fandom, be interested in piecing together histories of the Galaxy's Greatest Comic, but since Smith was so forthcoming and so full of information, this is honestly one of the better secondary sources currently available to amateur researchers.

It's also, embarassingly, a face-in-hands gushfest on the part of the obnoxious interviewer. I still stand by my conviction that the final Indigo Prime series, "Killing Time," is one of comics' most thrilling moments, and I can't wait to see what Paul at the Prog Slog has to say about it in a couple of weeks, but Jesus, what an over-the-top fanboy I was with those questions. The format was kind of unfortunate; rather than a proper e-mail interview over an evening, Class of '79 asked that I compose all of my questions quickly, and I hammered them out with the help of my girlfriend-of-the-time, Victoria, typed 'em all up at UGA's Memorial Hall computer sweatshop, mailed 'em in and never saw them again until the finished piece appeared a few months later. I don't think I ever spoke with John Munro, who added some very good questions which appeared at the end, after mine.

Well, Tom Spurgeon I am clearly not. Although I remain convinced that Tom'll find room for some British talent sometime soon, and do his peerless job of interviewing them, and not look like a complete spazz when he does, unlike certain LiveJournallers you might be reading. (Check out Tom's interview with James Kolchaka from last month if you haven't; all of Spurgeon's interviews are really fascinating reading, and a highlight of every weekend, even if I've only heard of maybe one creator in five.)

In other news, I decided to take a break from the What I Just Read feature/tag in my LiveJournal, mainly because I've grown tired of finding new things to say about my reading pile. But I did want to continue spotlighting the 2000 AD books, because many occasional readers miss the announcements elsewhere, and they are, as ever, very poorly promoted in the comic news-blog-world.

Back in '05, DC released a collection of Anderson: Psi Division which compiled the three 12-part adventures that originally appeared in 1985-87. Rebellion did not follow up on this book until recently, and they've made the curious decision to make this book an artist-focussed trade. Shamballa is a nicely satisfying chunk of a book, and it contains something like forty episodes, originally published throughout the nineties, all featuring fantastic color artwork by Arthur Ranson. It is not a complete Ranson collection; his first story, the black and white "Triad" serial, is not here, and neither is some of the more recent material from the Megazine, the stuff with the strange demon Half-Life, and Psi-Judge Shakta and Juliet November. But what is here makes for some pretty good reading. Ranson is a wonderful artist and some of these stories are very good. Well, apart from the brow-furrowing, disappointing damp squib of an ending to "Satan," a story which was very promising for many pages before petering out.

However, I can't completely get behind this book because while an incomplete Ranson collection is understandable, an incomplete Anderson collection is completely baffling. Alan Grant navigated the character through a fascinating series of stories, with character growth you certainly do not see with Judge Dredd, and there are, as a natural effect of the character-based continuity storytelling, several maddening references to the things skipped by this reprint. For example, between the incidents of "The Jesus Syndrome" and "Satan," there were three lengthy Anderson stories in the Megazine, all of which are missed in this collection but are nevertheless referenced in the stories that Ranson illustrated. The result is very piecemeal and felt very frustrating to me. Honestly, it's less of a spotlight for Ranson than it is a missed opportunity, regardless of how gorgeous the artwork is.

Next week, some serious thrill-circuit overload. Nemesis returns. Drawn by Flint.

(Originally posted December 4, 2008 at hipsterdad's LiveJournal.)

Thursday, November 13, 2008

75. Veteran's Day

Thrillpowered Thursday is a weekly look at the world of 2000 AD. I'm rereading my collection of 2000 AD and the Judge Dredd Megazine, one issue an evening, and once each week for the foreseeable future, I'll see what I'm inspired to write.

I had a moment of very odd coincidence when I read Judge Dredd Megazine # 57 last night. See, I should explain that while this feature appears on Thursday mornings, I do the writeup and the scanning on Wednesday afternoon, meaning that I read the featured issue on Tuesday, which of course was Veteran's Day. The Meg lineup is the same as it was the last time I stopped by; it contains a new, extra-length Dredd episode (here, part two of "Doomsday" by John Wagner and Colin Wilson), some pages of Daily Star Dredd newspaper strips by Wagner, Alan Grant and Ian Gibson, and an issue of Preacher by Garth Ennis and Steve Dillon. And so it was, on Veteran's Day, that I read one of the most stunning episodes of that series, in which Jesse bumps into an old army buddy of his dad's in an airport bar. The vet, who was called Spaceman to John Custer's Texas, still holds onto his "FUCK COMMUNISM" lighter that the actor John Wayne had delivered to their unit on a goodwill tour to Viet Nam. Jesse still has his dad's lighter as well. It is the only thing he has of his father, who died while he was four, in events recounted in the earlier Angelville storyline. I still stand by my assessment that Preacher is just too unpleasant and too unrestrained for me to like it, and this violent installment of shit-talking soldiers won't change the mind of anybody who has written it off. However, this episode, which closes with a quote from Mark Baker's Nam, is unbelievably effective and moving, and a heartfelt tribute to all the men and women who've given time and blood for freedom.

Interestingly, around the time this issue was in production, 2000 AD's present owners at Rebellion made their first, unsuccessful, bid to buy the comic and all its intellectual properties from Fleetway. The events are recounted in Thrill-Power Overload by David Bishop, who explains that Rebellion's Jason Kingsley was, surprisingly, rebuffed in his efforts to license Strontium Dog for a video game, and so made the offer to purchase everything outright. The negotiations were carried out in secret, but Bishop and Diggle were unwittingly clued in, and encouraged Kingsley to give it another try once his effort was turned down. Perhaps even more surprising than Fleetway's reluctance to license Strontium Dog is that it's been almost ten years, and Kingsley owns the character, and yet we've got no game. Hey! Get a move on, will ya?




As for the actual Dredd content, Colin Wilson's return to action in Mega-City One has been really effective. Wilson had been among the artists in the rotation for both Dredd and Rogue Trooper in the early '80s before finding jobs with various French publishers. His best known work was for the Western series Blueberry, but Wikipedia notes that he also penned several volumes of Dans l'Ombre du Soleil. At any rate, he returned to 2000 AD for a pair of Pulp Sci-Fi one-offs before rejoining the Dredd rotation for about three years at the suggestion of assistant editor Andy Diggle, who also booked him for a few issues of The Losers in 2005. Among other work, in 2006, he illustrated that excellent Battler Britton miniseries by Garth Ennis that I enjoyed greatly.

As far as I'm concerned, any comic which gives you fifteen pages of Wilson art and twenty-odd pages of Dillon art is doing the right thing, but of course the reprints of the Dredd newspaper strip, about which I spoke at greater length in a Reprint This! feature last month, are bringing you wonderful artwork by Ian Gibson. Really, if you're going to have two-thirds of the comic reprint material, this looks like a lineup worth following, doesn't it?



And now, an appeal from your host.

Gang, I still need to track down nine issues of the Megazine - volume three # 69-77. Either the issues themselves or scans of the Dredd / DeMarco / Mean Machine episodes. These are issues I used to have, but lost when my house flooded three years ago. Can you help? I've got a giant stack of double progs, and some graphic novels, that I can swap, or PayPal you some cash... please drop me a line ASAP!

Next time, the Doomsday business continues in Mega-City One, and Devlin Waugh continues the hunt for the Herod. See you in seven days!

(November 13, 2008)

Thursday, October 9, 2008

70. Tour of Books

Thrillpowered Thursday is a weekly look at the world of 2000 AD. I'm rereading my collection of 2000 AD and the Judge Dredd Megazine, one issue an evening, and once each week for the foreseeable future, I'll see what I'm inspired to write.

February 1999: Prog 1032 has a pretty lovely cover by Greg Staples announcing the new Anderson: Psi Division six-parter, even if it's interrupted by a Babylon 5 promotion with some postcards from that year's TV movie. Staples is not the artist for the new story; in fact, I don't believe that he's ever drawn Anderson other than on this cover. It is instead handled by Anderson's semi-regular artist Steve Sampson. It's not quite his swan song, as a one-shot called "Semper Vi" will appear in the spring, and then Anderson will take a lengthy break from the comic. I don't believe that Sampson has worked for 2000 AD since. (It's a little difficult to check, as Sampson does not have a Wikipedia page, although a fellow by the same name who used to coach the Los Angeles Galaxy soccer club does...)

Judge Anderson is, sadly, quite poorly represented in graphic novel form. In the 1980s, Titan did a decent enough job by the standards they'd set for themselves. 64-page collections were pretty common then, and the annual 12-parters that ran in the summers of 1985, 1986 and 1987 were well-suited to that format. But as her series began more sporadic appearances, with one-offs, three-parters or longer adventures, drawn by a variety of artists, the collected editions really fell behind. There was a one-off Dredd in 1988 called "Night of the Brainstem Man," by Alan Grant and Barry Kitson which did not feature Anderson but which served as a prologue to Anderson's 1989 storyline "Helios," which cries out for a reprint, as does "Leviathan's Farewell," a critical one-shot which appeared in the 1989 Sci-Fi Special and whose ramifications are felt in a number of subsequent Anderson adventures.

But as Hamlyn got the rights to 2000 AD material in the 1990s, they released some trades which, haphazardly, just collected work by a single artist, so there's a Kevin Walker Childhood's End book and an Arthur Ranson Satan book, but not a compilation of "Postcards from the Edge," the interesting, episodic adventure with six or seven different artists.

And sadly, Rebellion seems to be following suit. While their graphic novel line is pretty amazing overall, as I will mention in just a moment, their first Anderson collection, Shamballa, is another assortment of Ranson episodes. It's more comprehensive than Hamlyn's Satan was, but it skips so many episodes that it doesn't seem like it could possibly read well, although admittedly I have not picked up my copy. I confess to being annoyed just enough that when four 2000 AD books were in my shop's box last visit and I only had enough cash for three, Shamballa was runt enough to warrant staying behind. It sure looks pretty, at least.



On the other hand, Rebellion's other lines mostly get it emphatically right. I started reading the seventh Nikolai Dante book last week and it's tremendous fun from start to finish. Rebellion have collected all the episodes, in order, and periodically found room for a little supplemental word or two from the creators or their sketchbooks. Plus, of course, the books are printed on gorgeous paper with very nice matte glossy covers and look fantastic. The image here is from the "Tour of Duty" serial, reprinted in the second Dante collection, The Great Game. "Duty" is the fourth of five short serials, written, as always, by Robbie Morrison, in which Nikolai is teamed with one of his half-brothers and sisters on some mission for the Romanovs. Simon Fraser handles art chores on the stories with Andreas and Lulu and Charlie Adlard illustrates the stories with Nastasia and Konstantin. Andy Clarke drew the first one, featuring Viktor.

"Tour of Duty," the adventure with Konstantin, is quite interesting from a production standpoint, as it is actually three separate stories run as a three-part adventure. Actually, I suppose I could get amazingly trainspotterish and tell you that the second Konstantin story was intended as a two-parter - that's the original cliffhanger above - but it was decided to run both parts so that each story would appear as a single chapter, but I think that level of trainspotter detail just makes my readers' eyes roll, so perhaps I shouldn't. Oh, too late.

Anyway, apart from Anderson and Dante, the prog also includes the concluding episode of the Judge Dredd eight-parter "The Scorpion Dance" by John Wagner and John Burns, and the continuing Sinister Dexter epic "Eurocrash" by Dan Abnett and Simon Davis...



...about which, more next week.

Sinister Dexter Bullet Count: Speaking of whom, our heroes each take a couple of wounds in parts three and four of this story. They're both very minor and almost instantly recovered from, but that still makes eight confirmed hits on Finnigan and two on Ramone.

See you in seven days!

(Originally posted October 9, 2008 at hipsterdad's LiveJournal.)

Thursday, May 8, 2008

52. Volt's Folly

We're at September 1997, just in time for one of the more controversial moments in 2000 AD's fictional history. There have certainly been more dramatic moments offscreen for people to discuss, but what happens in prog 1060's Anderson: Psi Division episode - part eleven of "Crusade" by Alan Grant and Steve Sampson - had people muttering for years, in newsgroups and letters pages.

The situation is this: more than a million Mega-City One citizens demand to leave the city and make their way into the Cursed Earth. They're all children. Faced with a situation far too great for them to control, the judges relent and let them go, in order to find out exactly what has lured the children out there. It turns out to be Hope, the mutant child previously seen in a 1991 Anderson story called "Engram," a telepathic being of perfect purity born in the hellish radlands that used to be middle America. The judges send the psychic cadets Corann and Lesley, long-time supporting players in Anderson's adventures, to infiltrate the children's crusade, but they also send a heavily-armed assassination squad to take out the ringleader.

The fellow with the silly haircut in the images here is Chief Judge Volt. He's been in the job since the aftermath of the 1994 Judge Dredd epic "Wilderlands," but nobody, not even his creator John Wagner, has given the guy any personality or major storylines. You could make the case that this is how it should be, because strong characters like Dredd and Anderson really don't need a "boss" figure except in really big, world-changing events. Volt only gets two, this one and 1999's "Doomsday," and he doesn't come out of that one very well.

So here's Volt's defining moment. He orders a missile attack on Hope.



Was he right to do it? As I remember it, the scale of the killing was overstated by the serial's critics. Earlier in the story, when senior judges were debating the next course of action, Dredd growls that they could "nuke 'em," and that seems to have been the impression some people took from the story, but that isn't what's shown. In part twelve, the carnage looks pretty high as Hope and a shocking number of bystanders appear to be killed by the explosion, but the missile is launched from a shoulder-mounted bazooka-type launcher. What would appear to be several hundred thousand survivors carry on, and, if I'm not mistaken, are never seen again after going through a massive set of blast doors set into the side of a mountain.

Since the "holy shit, the judges just sent missiles into a crowd of children" reaction was pretty harsh, it isn't surprising that Alan Grant never followed up on the story. But it might also be because he never intended to. Anderson, who was seriously wounded in an earlier episode, which is why she's not on her feet here, insists that Hope does not intend to use the children against the city or harm them in any way. Nobody's out there secretly building an army with conscripted Mega-City One kids. The story takes its inspiration from classic stories of children's crusades (like the tale of the Pied Piper and the incident of 1212, which, it turns out, wasn't really a "children's" crusade), much in the same way that Neil Gaiman did in a 1993 Vertigo series, but considers how the totalitarian regime of the city would react to such a thing. Predictably, they react badly.



Other stories in this prog include Dredd in "Spooks," a four-parter by Wagner and Calum Alexander Watt, Sinister Dexter in "Murder 101" by Dan Abnett and Simon Davis, Witch World by Gordon Rennie and John Burns, and a Vector 13 episode by Rennie, Dylan Teague and Dondie Cox. As mentioned in previous installments, only the Sinister Dexter story has been reprinted.

Sinister Dexter Bullet Count Update: If you click the Sinister Dexter tag below, you'll see how I've been counting the number of hits the heroes take throughout the series. Sinister takes his second bullet in this storyline. He gets shot in the back of his right shoulder by his fellow gun shark Bubba Dotrice. This character will reappear in a year or so's time, meaning "Murder 101" marks the first appearance of five recurring players in the series: Billi, Weld, Rhodes, Bunkum and Dotrice.

Next week, the folly's all the editor's. In fact, it'll be his folly for the next three weeks, as we look at the short-lived "marketing-led" approach to series commissions that brought us the Space Girls, BLAIR One and the Sex Prog. It won't all be wince-inducing, I hope!

(Originally published 5/8/08 at LiveJournal.)

Thursday, August 23, 2007

18. Get 'em While They're Young

Annnndddd... yeesh, this isn't going very well. I think that my reread has resumed at what might be the comic's lowest point ever. Rogue Trooper, in particular, is just unreadable, with lots of blue-skinned men standing around for page after page talking about cellular breakdown. The only thing in prog 937 (April 1995) worth mentioning was, again, Finn, so let's see what's going on in the Megazine (volume 2, number 78).

Two out of five stories this time out are quite readable. Those are the Dredd story by John Wagner and Simon Davis, and part five of the Anderson: Psi Division serial "Something Wicked" by Alan Grant and Charles Gillespie. Way, way, way on the other side of the quality meter, you've got lifeless apearances by Maelstrom (Robbie Morrison & Colin MacNeil, who have each done some truly brilliant comics; this serial may be the weakest professional job from either of them), Pandora (Jim Alexander & John Hicklenton) and an EC horror homage called Plagues of Necropolis by Si Spencer and, on this outing, Jim O'Ready on art chores.

So, to sum up, across ten stories in two comics, the only three entertaining ones are those written by Pat Mills, John Wagner and Alan Grant. Not a good showing for creators who started writing comics after 1975, really. In part, you could blame the talent drain to America, where most of the 1980s wave of British talent had defected, or you could blame the editors for not finding really strong new talent, but the evidence on offer is damning regardless of the reason: these just aren't very good comics.



Wagner, however, really shines in the first part of a two-episode story about "Judge Pal," a really sinister and blackly comical idea which has resurfaced from time to time since. It turns out that Justice Department has a delightful program to encourage citizens to report crimes at an early age. This involves "The Pal's Club," in which young juves who narc on anybody get accumulated points which they can later redeem for prizes.

I love this concept; its exploitation of children's naivete is just deliciously nasty and is, of course, exactly the sort of thing you can imagine Justice Department concocting. Judge Dredd himself is barely in this story; it is a very fun little look at other departments and how the bureaucratic, bored civil servants who run the city operate, with all their tolerated vices and petty concerns blown up. One of the characters is a former street judge who couldn't hack it after all the years of training, and who now spends his days fielding calls from little kids so anxious to earn points that they'll report any "crime," regardless of legality.

The wonderful artwork is by Simon Davis, fresh from his first stint on Missionary Man. In a completely bizarre quirk, the odd, gopher-like child seen in the ad above actually looks like that in the story as well. Davis was one of the major art finds of the period; his second series of Stone Island is in the prog currently.



Next week, it's time to clear the decks before that movie begins. Has Tharg been holding back any gems in anticipation of it?

(Originally published 8/23/07 at LiveJournal.)