Showing posts with label john ridgway. Show all posts
Showing posts with label john ridgway. Show all posts

Thursday, September 1, 2011

145. What Grant Was Writing

December 2004: While new names like Steve Roberts, Dom Reardon and Boo Cook have been blowing readers away at 2000 AD this year, over at the sister Judge Dredd Megazine, veterans have been getting all the assignments. There are five new strips in this issue, and the newest creator working on them is Colin MacNeil, whose first Judge Dredd episode came about fifteen years previously. True, there is a Simping Detective text story by newcomer Si Spurrier, illustrated by Frazer Irving, but the strips are all by veterans. There's a Devlin Waugh one-off by John Smith and MacNeil, and four strips written or co-written by old hands John Wagner and Alan Grant, with art by John Higgins, Robin Smith, Arthur Ranson and John Ridgway. Along with other text features and reprints of Charley's War by Pat Mills and Joe Colquhoun, it's a terrific comic, but not one with much room for new talent.

Ridgway is among the artists rotating on Grant's Young Middenface, a strip that's probably completely impenetrable to new readers. They're prequel adventures of a supporting character in Strontium Dog, somebody who has not been seen in "the present" for more than five years at this point. Wagner and Ezquerra had not reintroduced Middenface McNulty to the pages of their revived Strontium Dog adventures at the time this story was printed, and so these Young Middenface chronicles, which vary wildly in tone from broad and bawdy comedy to the action melodrama of this story, "Killoden," are really fan service for longtime readers. They're very well-told and well-drawn, but with Grant writing these and Anderson: Psi Division and, over in the weekly, Robo-Hunter, you can't help but wish that no matter how good these stories are, you'd prefer Alan Grant working on a property a little more fresh.

Judge Anderson, for example, reflects that she's pushing fifty in the opening episode of "Lock-In," which sees her returning to service after her last couple of psychic-plane adventures. Wow, it's been a really long and strange trip for Cass at this point. In the late nineties, her strip had been a recurring feature in 2000 AD under David Bishop and Andy Diggle's editorships. In 2001, a ten-part story, "R*Evolution," had appeared to instant reader derision that lasts to this day. (Just last month, one of my friends at the 2000 AD message board who goes by the handle "The Cosh" referred to this story as, simply, "Stupid Monkeys." Everybody knew which one he meant and everybody shuddered.) In the summer of 2002, John Wagner had Judge Death get Anderson out of his way, putting her into a coma in the celebrated "My Name is Death" six-parter. Frankly, Anderson had been so non-thrilling for so long, and that story was so damned amazing, that nobody really minded this once-loved character being sidelined.

Obviously, when Alan Grant returned to the character, he had a lot of work to do to make her seem vital and important again. He accomplished this in a really fantastic series of interlocking adventures, all drawn by Ranson, that cover 24 episodes stretching from Meg 214 in January '04 to Meg 241 in February '06. These have not received the attention that I believe that they should, and have yet to be reprinted. (Cass's reprints are, happily, continuing, with the second volume of The Psi-Files phonebooks planned for next February. This will cover all the episodes from 1990 to early 1995. We're getting there!)

Anyway, "Lock-In" is the third of five stories in Grant and Ranson's epic, and it really digs into how weird and how fragile and failing Psi Division really is. The story began with Cass unable to free herself from the coma, thanks to a series of psychic mind-traps left behind by Judge Death and his freaky "sisters," the inhuman Phobia and Nausea. Since her superiors didn't get the message that she needed to be left alone to prevent a virus from leaving her mind should it become conscious again, they send a team of agents and operatives onto the astral plane to revive her. Absolutely nothing goes right, readers learn just how unpleasantly creepy certain departments of Psi Division are - I didn't know what an extispist was until I read "WMD," the second of the five stories - and supporting characters meet gruesome ends and crippling fates all over the place. By the time Cass is brought out of the coma, you start to wonder whether she'd prefer a quiet retirement.



I might be mistaken, but I believe that this 24-episode, 208-page arc storyline was Ranson's last comic work before he retired. I suppose that it will get collected in the Psi-Files phonebooks eventually, but it's a real epic, overlooked by many readers at the time, and deserves a nice, hardback library edition on its own. I am really, really enjoying rereading it. Sure, The Simping Detective and Cursed Earth Koburn got all the attention among Meg stories at the time - and deservedly so; they're great - but I think this saga will be reevaluated in time.

Suggesting that the editor might have been leaning on Alan Grant's considerable talents a wee bit too much in '04, he's also at work co-writing the fourth adventure for The Bogie Man. One fine day, somebody's going to give this creator-owned property a nice and prestige reprint and I'll be incredibly happy. I'll refer readers who'd like a little more background to Wikipedia to learn more, but basically, Grant, John Wagner and Robin Smith did one story for John Brown Publishing in 1989-1991, a second story which was finished for Atomeka Press in 1993 and a third story which appeared in the pages of Toxic! before the second story was completed. "Return to Casablanca" is the first Bogie Man tale in eleven years.

If you're not familiar with the character, he's a very dangerous, escaped mental patient named Francis Forbes Clunie, who believes that he's an amalgam of all the tough, leading characters played in films by Humphrey Bogart. He turns every bit of information he receives into something from the fiction of that actor's iconic films, but his gun is loaded with real bullets.



So the character is basically a tabula rasa, to be dropped into other characters' criminal adventures and wreak holy hell onto them. I mean, you might well be a criminal mastermind with schemes to use your white slavery ring to force eastern European immigrants to make shortbread for you, and you might well be prepared for any possible eventuality, but you're not likely to factor Clunie into your scheme. It's a demented, hilarious, utterly ridiculous series, with the completely unpredictable Bogie Man usually crashing into the more baffling segments of Scottish culture - Americans, go watch "Chirpy Chirpy Cheep Cheep" to see what I mean - and emerging unscathed and barely ruffled.

A supporting player from an earlier story called Rab McNab turns up again in this one. He's a devilish parody of those safe, 1970s teatime entertainers allegedly popular with housewives of the day - think Rolf Harris singing "Please Release Me" in a Scottish accent - who is desperately trying to hold onto his career and his sobriety while everything around him spirals out of control, bad guys are shooting up the place and Clunes is, obliviously, punching the daylights out of everybody. This poor guy. Man, I love this series.

Stories from this issue are available for purchase in the following collected editions:

Well, here's a surprise. The only thing in this issue to have been reprinted so far is the Simping Detective text story, in : The Complete Simping Detective (2000 AD's Online Shop)



Next time, the present collides with the past! I'll be temporarily derailing this reread format for one week for a quick look back at John Smith's Indigo Prime as this amazing series returns to present-day 2000 AD with a new adventure. Normal service, such as it is, will be resumed on the 15th!

Thursday, April 30, 2009

98. Twisting the Knife

Thrillpowered Thursday is a weekly look at the world of 2000 AD. I'm rereading my collection of 2000 AD and the Judge Dredd Megazine, one issue an evening, and once each week for the foreseeable future, I'll see what I'm inspired to write.

A downside to part-time blogging is that my occasional plans for what I'd like to talk about will sometimes smack into real-world time crunching. I had intended to write a couple of paragraphs last week about Mike Carey's short-lived series Carver Hale, but time got away from me. So I'm writing about it today, when the series isn't actually in the issue pictured on the left. Carey, who is best known as the writer of the long-running DC/Vertigo series Lucifer, only worked for 2000 AD for a short while before signing an exclusive deal with the DC people. Carver Hale was one of two series that he created, and yet another in the long list of stories I've mentioned over the last couple of years of blogging that shoulda-coulda-woulda come back as a semi-regular series. (Readers might have gotten the impression that if I was editing 2000 AD with limitless resources, then the comic would be about as thick as Shonen Jump every week. I wouldn't say that was inaccurate.) Hale was a Sarf London gunman for some criminal in the import/export business, if you take my meaning, who is gunned down by rivals. It's only after he's brought back to life that he learns that the players in this complicated game have all been making deals with various demons and squabbling beasts from other realms. Hale winds up sharing his body with one of their number, who offers to keep him alive to get vengeance on the bulletproof thugs who took him out.

Carver Hale only appeared in a single eight-part story, "Twisting the Knife," which appeared over a 14-week run. The artist Mike Perkins ran into some difficulties completing the strip, and after episode five in prog 1240, it took a six-week break before the final three parts ran. I was under the impression that the series could have returned, had Carey not found other commitments. Andy Diggle's time as editor was marked more by finding new talent, and creating more one-off serials, than developing new regular characters. "Twisting the Knife" was one of the few new storylines from the 2000-02 period which looked like it might have warranted a return visit. What we got wasn't bad, and it was later collected in a thin hardcover album for the European market, but it's truly a shame we didn't see the character again.

Well, that's what didn't appear in May 2001's prog 1242, because it was taking that six-week break I mentioned. The actual contents of the prog included a one-off Judge Dredd episode by Robbie Morrison and Colin Wilson, part two of a six-part adventure called Satanus Unchained! by Gordon Rennie and Colin MacNeil, about which more in the next installment of this blog, a Future Shock by Nigel "Kek-W" Long and Jim McCarthy, part three of a short Tale from Telguuth by Steve Moore and Carl Critchlow, and, most thrillingly, The ABC Warriors, written by Pat Mills and featuring the return of both artist Mike McMahon and the character of Steelhorn.



McMahon's wild work, which my son still does not enjoy at all, is welcome by me any time, and it's fun to see him take on some characters that he designed more than twenty years previously. I've spent ages looking over McMahon's three fantastic episodes, marvelling at how he's constructed them. Steelhorn's return, however, is a little more problematic. The character only appeared in a single episode as a near-indestructible, jewel-encrusted robot who was melted down into a burbling, liquid being called "The Mess." Since even Pat Mills couldn't do much with a character that limited, the Mess was left behind on Mars at the end of the original ABC Warriors adventure and never used again.

The current, fifteen-part "Return to Mars" arc suggests that the planet has a consciousness (called "Medusa") which has become sick and tired of all these human colonists on it, and has begun waging war against these unwelcome Earthmen. In order to give itself a voice, the Martian consciousness resurrects Steelhorn, restores him to his original form, and, possessing the robotic shell, pits him against the Warriors. It's a terrific high-concept idea, but Mills never really gives it the space it needs. Steelhorn only appears in this, the third of five stories within this arc, and the conclusion in a few weeks' time, before Medusa/Steelhorn agrees to a lasting peace with Earth and the character rejoins the team for future adventures.

Two installments ago, I explained how "Return to Mars" was handicapped by the behind-the-scenes disagreements between Mills and Diggle, but there's a secondary problem with it: it's far too short. Over the next few months of installments, I'll talk about a few other cases where Diggle's "rocket fuel" approach will result in unsatisfying short-run serials that feel like they've been chopped down from much longer epics. "Return to Mars" is the first time this happens. While it's evident that Mills was not interested in his assignment, and very unhappy with what he perceived as editorial interference, and was probably pleased just to get the dratted thing over and done with as quickly as possible, this ABC Warriors story was crying out for at least another nine or twelve episodes to explore the conflict and develop Steelhorn as a villain before concluding.

Moving on to current releases for your bookshelf, readers of this blog are certainly aware of Rebellion's wonderful series of Judge Dredd Complete Case Files, which are reprinting every episode that appeared in the weekly. With the twelfth collection, released in February, the publishers have chosen to follow the strip's lead and reprint the color episodes, which began in 1988, as they originally appeared. This does mean that the books have to be a little smaller than previously - what had been 400-page collections are now 320-page volumes on better paper - but given the choice of seeing Will Simpson's beautiful painted art or Chris Weston's earliest professional pages reproduced as muddy grayscale, Rebellion has certainly made the right choice.

Writers John Wagner and Alan Grant elected to end their successful partnership following the epic "Oz," which was reprinted in the eleventh Case File. This collection contains a final handful of their co-written stories, but from there it is mostly Wagner flying solo. Grant contributes some fine one-offs, including one that sets up a later Anderson: Psi Division storyline, along with the expected pop culture parodies. Wagner has the bulk of the action, including some wonderful, moving stories which focus on the citizens caught up in the Mega-City madness. The installments concerning the mutating Eleanor Groth, painted by Simpson, and some John Ridgway-illustrated episodes set in a nursing home where a resident suspects the staff of euthanasia, are truly fantastic. Here, again, is a book that belongs on every comic-lovers' bookshelf.

Next time, it's more Cursed Earth craziness from Gordon Rennie when Satanus the tyrannosaur returns. See you in seven!

Thursday, November 15, 2007

30. Everybody Just Wants to Have Guns

It's January 1996, and we're coming down to the very end of John Tomlinson's tenure. The handoff to David Bishop has already come, but it has not been announced in the prog yet, and I've got something else to look at in the next installment, so this is a good point to stop and re-evaluate. Conventional wisdom suggests that Bishop was the one who turned 2000 AD around from the early 1990s pre-movie doldrums, but this prog suggests that things were already moving in the right direction. The lineup this time is the continuing story of Judge Dredd in "The Pit" by John Wagner and Carlos Ezquerra - clearly the best thing going in the comic - with reasonable support provided by four other thrills, none of which are really bad, even if they've been mostly forgotten over time. These are Venus Bluegenes, a spinoff from Rogue Trooper by Dan Abnett and Simon Coleby, Flesh, by Abnett, Steve White and Gary Erskine, Kid CyBorg by "Kek-W" (Nigel Long) and Jim McCarthy, and Darkness Visible by Nick Abadzis and John Ridgway.

Of the strips, Kid CyBorg is very much the weak link, but it's definitely a step in the right direction. Unfortunately, Jim McCarthy's art really fails the material, and looks so unappealing that it's no wonder readers gave it the thumbs-down. McCarthy had been associated with unpopular strips throughout the early 90s, including Bix Barton (which I liked) and The Grudge-Father (which nobody did), and so I imagine people just tuned this one out completely. It also simply looks as though the printers fumbled the ball with it, like his coloring choices just got swallowed by the paper, and so while Kid CyBorg's art is actually streets ahead of his other work, the strip looks flat, unfocussed and, when weighed against Ezquerra, Ridgway and Erskine in the same comic, decidedly amateurish. Long' s script is pretty good, and I was surprised to learn that all the elements are there for a memorable, classic 2000 AD character, but with art this ugly, nobody wanted to read it in the first place, let alone see the kid again.


This isn't poor scanning; it looks this muddy on paper, too.


Flesh was created by Pat Mills and was one of the original 2000 AD series. This is a seven-part story called "Chronocide," and sees the put-upon hero of the original run, Earl Regan, conscripted back to work for the Trans-Time Corporation. (Regan only appeared in Flesh Book One. That book's villain, Claw Carver, reappeared in 1978's Book Two. Flesh was rested until prog 800, when Pat Mills resurrected the concept with none of the original characters in "The Legend of Shamana.") Interestingly, "Chronocide" takes place in two time periods - Regan is dealing with one group of terrorists 80 million years ago and other characters are fighting the same gang in the Cenozoic. It's a solid story, with fine artwork. Incidentally, Gary Erskine's the new artist for Virgin's seven-part Dan Dare comic, which'll be in stores soon.

Nick Abadzis's Darkness Visible also features a character who might have returned had Bishop commissioned another series. This was a five-part story about a PI named Alec Perry, whose missing persons investigation has him crossing paths with a really dangerous cult. It's a scenario that would have played equally well in DC's Hellblazer, and Abadzis's script does a good job making readers care about the character and keeping us guessing where the plot would go. Abadzis didn't have a very long 2000 AD career - he did have some Vector 13 episodes in 1996, but no other series - but he resurfaced earlier this year with the critically acclaimed graphic novel Laika. The art is very, very good. It's always nice to see John Ridgway in the prog.



And then there's Venus Bluegenes, who gets off to as okay a start as a Rogue Trooper spinoff can. But you know, that's not a terrible lineup of heroes. Venus and Earl Regan pre-existed this run, but these stories are treated as effectively pilots for the characters. 2000 AD works best when its recurring series spotlight a heroic character - even an anti-hero like Nemesis - on some kind of ongoing storyline. I think you see this in Tomlinson's later Tor Cyan series; the editor clearly knew what sort of ongoing series 2000 AD needed and commissioned the right kinds of strips during his short tenure. Clearly none of them succeeded, but they're a huge step in the right direction. David Bishop would inherit a couple more of these strips, including R.A.M. Raiders, which runs in the spring of '96, and Sinister Dexter, which would prove to be Tomlinson's most lasting commission to the comic.

Sinister Dexter will take the spotlight next time, but that won't be for another three weeks. As I've mentioned, I'm sharing the reread with my son, and he's going to spend a long Thanksgiving holiday with his mother in Kentucky. Normal service will resume in December!

(Originally published 11/15/07 at LiveJournal.)

Thursday, October 4, 2007

24. From the Mixed-Up Files of the Men in Black

By September 1995, 2000 AD has settled into one of what my son would tell you is one of the comic's all-time best lineups. I would not necessarily agree, but it does contain two Judge Dredd episodes, both written by John Wagner, with art by Carlos Ezquerra and Andrew Currie. The first one is part of a major new story called "Bad Frendz." It introduces an untouchable kingpin named Nero Narcos and his supposedly charitable Frendz organization. The Frendz will prove to be the major ongoing subplots in Mega City-One for the next several years, with quite a few cases taking surprise detours when a hidden connection to the Frendz comes to light.

Also present in prog 957, as the cover indicates, is the second and final Maniac 5 serial by Mark Millar and Steve Yeowell. Well, my son likes it, anyway. There is also a one-off Strontium Dogs episode which fills in for Slaine during a week's break between two storylines. It's written by Peter Hogan, with guest art by Simon Harrison. The Journal of Luke Kirby, by Alan McKenzie and Steve Parkhouse, continues what will prove to be its last serial. This is a very interesting story called "The Old Straight Track" which focuses on ley lines and stone circles and the like. So bluntly, all the time-marking that was evident ten issues previously is totally gone. Even accepting that Maniac 5 is yet another dull indestructible supertough engaging in another boring Mark Millar beat-em-up, it certainly engages a ten year-old's thrill-circuits and proves a good counterpoint to the slower, more reflective Luke Kirby and Strontium Dogs stories.



But perhaps the most interesting bit in the comic, outside of the Wagner-Ezquerra Dredd episode, is Vector 13. This is a series of one-off five-page stories hosted and narrated by a collection of Men in Black, telling tales of bizarre fortean events, with mothmen, UFOs, ghosts, coincidences, saber-toothed tigers and weird conspiracies. They're all told with a sense of quiet sobriety, played straight but also played lightly. It's a balancing act that doesn't always work, but when it does, the results are just great.

Where the heck did this come from? 2000 AD had included occasional one-part stories since 1977, as all anthology comics occasionally did, to fill gaps between longer serials and to give new talent a chance to get some experience before tackling a larger commitment. In 2000 AD, these most often appeared under the banners Tharg's Future Shocks, Tharg's Time Twisters or Tharg's Terror Tales. Vector 13 marked the first time that the fictional hosts were in some way a participant in the events, with all of the narration from their point of view, and occasionally recounted to an audience of other Men in Black at some conference or training.

But the Men in Black? It seems so cheesy from our perspective, because the mid-90s ran nothing into the ground so firmly as secret government conspiracies. The X Files debuted on the American Fox network in September 1992, perfectly timed to build an audience ready to relive the assassination of Kennedy in a dozen 30th anniversary specials. The city of Roswell, New Mexico enjoyed newfound notoreity, some "video entrepreneur" sold Fox a "documentary" called Alien Autopsy - Fact or Fiction?, and, for at least two years, every new drama on NBC that wasn't a Law & Order spinoff had its protagonists running from the relentless pursuit of the shadowy government conspiracy obsessed with their capture. Oh, and Will Smith and Tommy Lee Jones made a couple of movies that made some money.

Over the next year, Vector 13's hosts stay very busy. The Men in Black will pop into at least two more series, and that's before things get really odd in 1996... but that's getting ahead of things. For now, Vector 13 is quietly making a mark with some downright excellent little short stories, with great contributions from the likes of Shaky Kane, Dan Abnett, Nigel Long, Kevin Cullen, Sean Phillips and John Ridgway. Many more creators will have work in the series, which will run to 66 episodes, including Pat Mills, who will make a very rare excursion into the land of one-off stories in an upcoming prog. Here's another thing that Tharg should look into reprinting. The entire series could be handled in two volumes, and we'd get some really great, rare work back into print.



Next week, the comic makes an unusual move and ties elements of the comic's backstory together to match the film. Will it work?

(Originally published 10/4/07 at LiveJournal.)

Thursday, May 10, 2007

6. Getting Lost With Luke Kirby

Thrillpowered Thursday is a weekly look at the world of 2000 AD. I'm rereading my collection of 2000 AD and the Judge Dredd Megazine, one issue an evening, and once each week for the foreseeable future, I'll see what I'm inspired to write. You can bookmark this feature and skip the rest of my Livejournal by clicking the "2000 ad" tab below.

Prog 887 was published in May 1994. Last time we had three Millars and a McKenzie, and this time it's two McKenzies and a Millar. The latter writer's Babe Race 2000 continues, as does The Clown by Igor Goldkind, who's joined by Greg Staples on art this time. Staples has other colors than brown in his palette and the result is much better looking than the previous episodes by Robert Bliss. Unfortunately, Goldkind's story has hit "head-scratching" at this point, so Staples is painting something less than engaging.

John Tomlinson, using the "Sonny Steelgrave" pseudonym that he shares with McKenzie, contributes the second half of a two-part Judge Dredd story illustrated by Clint Langley. This year, Langley has contributed some amazing computer-enhanced work on The ABC Warriors, but this is early in his career and it's frankly a big green and black mess, full of jagged edges and teeth. His signature even looks like a heavy metal logo. The script seems tailor-made to his work in the early 90s, such as Dinosty, so Tomlinson gets points for writing to his artists' strengths. Alan McKenzie, meanwhile, brings another fun Bradley adventure, this time sticking the skateboarding menace into a four-part take on The Prisoner of Zenda. Simon Harrison is the art droid for this one, meaning everybody looks like brilliantly-colored statues made from mucus.

Yes, there was some damning with faint praise in those two paragraphs. Fortunately, we've got The Journal of Luke Kirby to take up the slack.



We're coming to the end of the third Luke Kirby serial in this issue, and it's a real shame that it did not continue beyond McKenzie's departure from the comic. It was always the odd strip out: slow-paced, magical and rural, and with a protagonist as young as many readers. The initial artist was John Ridgway, but the great Steve Parkhouse has stepped in at this point, and his work is just excellent.

Originally intended as a pitch for Eagle around 1987, Luke Kirby found its way into 2000 AD instead, where there was some consternation about whether the series was right for the comic. It's set in the early 1960s and features a young boy learning the family tradition of magic and coming up against supernatural opponents. The stories are told very well, with unusual, off-setting imagery, like a depiction of one of Hell's levels being modern London, so crowded and full of miserable people that Luke can barely stand it.

Luke himself is a very strong central character. He's mostly on his own (without the strong support system of other young magicians which lets certain other superstar magicians of children's fiction accomplish anything), and comes across as a sad, lonely boy, nursing some genuine inner hurt after the deaths of some close family members. He's a very sympathetic character, and he's totally got my son hooked. Over this run, he's really enjoying Dredd, and Missionary Man over in the Meg, and Luke Kirby. Nothing else is interesting him, suggesting that spotlighting a character around the age of 10 or 11 is a pretty good idea for an anthology comic to do every once in a while.

(Incidentally, McKenzie, Ridgway and Parkhouse had worked together about ten years prior to this issue. They were the team behind the first year of Sixth Doctor stories for Marvel's Doctor Who Magazine - McKenzie as editor - before Parkhouse stepped down. McKenzie scripted the second year on his own. I don't think they ever really captured the essence of Doctor Six - grouchy, loud, antiauthoritarian and a total hero to any child who's recently been told to clean his room - but they had some neat ideas.)



Anyway, Luke Kirby's one of those annoying strips that has never been collected. Over at his website, The Story Works, McKenzie has made a similar claim to the one Grant Morrison's made over Zenith: he never formally assigned copyright on the series to the publisher, and consequently it resides with him. The corporate response - and McKenzie will understand that I'm the fan who wants reprint collections on his bookshelf and will toe the corporate line to get 'em - is that the copyright got signed over when the writers and artists cashed the paychecks. On the other hand, it's not exactly a court fight that Rebellion can really afford to lose, since the resulting negative precedent would end up costing 'em a sizeable chunk of their back catalog. That's why the copyrights, trademarks and ownerships are all signed out in legalese upfront since Rebellion bought the comic in 2000 and you don't get these sort of quibbles these days.

So since nobody wants to test those ugly legal waters, Luke Kirby sits in limbo. That's a shame, because any reader who's enjoyed Neil Gaiman's The Books of Magic or that superstar magician kid would totally enjoy Luke Kirby, plus you'd get more of Parkhouse and Ridgway's great art back in print. You could do those 46 episodes in one big book or two thin ones (the first 22 episodes in one and the last 24 in the second; that would be a perfect split.), and my kid could take them to school. He'd like that, and so would yours.

Next week, I'll talk about something my kid didn't like. At ALL. But I did...

(edit: The introductory paragraphs of this article were revised on Sept. 4 2007 to clarify that the Dredd episode was scripted by John Tomlinson, and not by Alan McKenzie. In the comments of the LiveJournal entry, Mr. McKenzie offers further input on Luke Kirby's copyright situation. --Grant)

(Originally published 5/10/07 at LiveJournal.)