At the end of the first R.A.M. Raiders story, there's a completely bizarre twist: Meg gets killed in an explosion and returns as a ghost that only be seen by Cody or by robots. So the story starts as a lighthearted TechGhostbusters before turning into Randall & Hopkirk (Deceased). Maybe that's why it was so unpopular: it felt more like a TV series that McKenzie had failed to sell than it did a comic. He scripted two five-part stories under John Tomlinson's commision, the first with art by Calum Alexander Watt and the second by Maya Gavin. This very much falls in line with the sort of strips I was mentioning in the thirtieth entry, and could certainly have been in the regular rotation had Tomlinson remained with 2000 AD.
But David Bishop had other ideas, chiefly that these slight stories were a little long at five parts apiece. Watt had already completed art on the first, but the second was edited down from five parts to three before Maya Gavin got to draw it. Even if McKenzie had continued in the business, it's unlikely that R.A.M. Raiders would have returned. It appears that McKenzie has evidently tired of comic publishing by this point and is looking at a new career. Other early 90s names are finding other outlets in magazine illustration or jobs for American publishers. But several of their fellows find commissions drying up as Bishop looks elsewhere for ongoing 2000 AD work. Even several of the creators that he'd commissioned for the Judge Dredd Megazine become conspicuously absent over the next couple of years. I did a little tally, and whether by default or by design, the list of 2000 AD creators who will move on includes about twenty names, among them all three of R.A.M. Raiders' script and art droids.
There are some really positive changes to the comic during this period. I particularly like the tendency for longer residencies in the lineup. You could easily imagine the two R.A.M. Raiders stories, under the Richard Burton days, appearing months apart from each other. By running these and other strips in longer runs with multiple artists, readers are able to get more interested in the settings and the characters. The 10-14 week runs of Rogue or Venus Bluegenes, or Sin Dex, or some of the other series which will be launching soon, like Outlaw or Black Light or the big run of Slaine strips to come, are much more memorable than what we are unfortunately seeing in the present day, where, for example, The 86ers returns to the weekly after a year's break, with virtually no recap or reminder, and rushes through six subplot heavy weeks before vanishing again.
Further, Bishop brings to 2000 AD one of his staples from his tenure at the Megazine, the intro page. Each new storyline is preceded by a pinup page which recaps the story so far and refreshes readers' memories about the subplots - even if the series was in the previous issue! Prog 990 gives R.A.M. Raiders an intro page for its second and final story. Now, this is a strip which everybody involved has already decided will not be returning, and yet it gets the benefit of the intro page to help any first-time readers understand what they're about to read. That's a very nice idea and I wish today's Tharg would resurrect it.
Speaking of resurrections, the previous month saw a mention of one of Sinister Dexter's occasional employers, the ganglord Holy Moses Tanenbaum. In the current two-parter, we meet the criminal kingpin. A contract's been put out on him by his moll, the statuesque torch singer Demi Octavo. Finnigan has a little trouble with Holy Moses's force field, but Ramone finishes the job.
This is interesting because Sinister Dexter really never collect much of a rogue's gallery - most of the recurring antagonists are fellow gunmen and theirs is an occupation with more terminal ends than typical comic book heroes. Some of the more recent storylines have seen some shenanigans about Moses Tanenbaum "returning to life" through somewhat eyebrow-raising means (there are two: one is a clone and one comes from a parallel dimension), and the characters in the strip treat this like it's the worst thing imaginable, like Moses is, by some distance, the most menacing character in all of fiction. This remains head-scratchingly odd. Dan Abnett never made Moses into a serious threat in the first place. It's all very well for him to tell us ten years later on what a spectacular supervillain he was, and how his return is the worst thing that could possibly happen to the city of Downlode, but I've got the issues right in front of me, and he wasn't much of a villain, and his return is, thus far, unsatisfying and convoluted.
Next week: Middenface McNulty!! But more importantly... Simon Davis!!
(Originally published 12/20/07 at LiveJournal.)
Prog 883 was published in April 1994 and it's what's called a three-Millar prog. That's not a good sign. Judge Dredd is again written by Alan McKenzie under his "Sonny Steelgrave" pseudonym, the last of a three-parter illustrated by Mick Austin. It feels a little awkward, but it's honestly not bad. The Clown is continuing its second run, scripted by Igor Goldkind and painted with mud by Robert Bliss. This is one of those stories where the supporting cast is a million times more interesting than the star; they could have done a series about these cheesecake-obsessed cops which might have been pretty good. Then there's a story with apalling art by Jim McCarthy and a story with quite good art by Anthony Williams and a story with very, very good art by Simon Jacob. And some really horrible scripts.

February 1994 brings us to prog 873. This is a promotional, jumping-on issue, featuring the first episodes of five stories. John Smith and Pat Mills each write one. Alan McKenzie writes or co-writes three of them, two of which are under pseudonyms. Michael Fleisher had written four 12-part Rogue Trooper stories. This is the fourth, rewritten and edited from 12 parts to 10, and split into a 2-part prologue and the eight episodes here, credited to Fleisher and "Sydney Falco." It has some nice Chris Weston art, anyway. Another of McKenzie's stories - the one on which he's pleased enough of to use his real name - is the always entertaining Journal of Luke Kirby . The third one, co-written with John Tomlinson and credited to "Sonny Steelgrave," is Judge Dredd: "The Sugar Beat," a six-parter featuring these guys, the judges of the Pan-Andes Conurb:

Well, this wasn't the most well-planned exercise I've ever embarked upon. Seven days and seven issues after my first entry and I pick up prog 868, the first issue of 1994, and it's what we call in the business world a "challenge." Part of the plan here is to persuade some of you skeptical Earthlets to try the Galaxy's Greatest, and here we hit a prog containing one of the worst Judge Dredd stories ever ("Frankenstein Division," written by Mark Millar), one of the worst Future Shocks ever (in which Santa Claus is hounded by a murderous unemployment agent, also written by Mark Millar) and an episode of one of the worst series to ever appear in any comic, ever (Mother Earth, surprisingly not written by Mark Millar but by Bernie Jaye). Normally I boast that a bad 2000 AD story is nevertheless superior to even a very good story from most publishers. When Mark Millar is involved, that simply isn't true.
