Showing posts with label john burns. Show all posts
Showing posts with label john burns. Show all posts

Thursday, April 18, 2013

198. Melting Like Ice Cream

February 2010: I was looking over some older entries a few days ago and noticed that there were times in my life where some turmoil in my personal life had affected the way that I viewed certain 2000 AD stories. How I felt about things in my life at the time colored the fiction. In February of 2010, my wife and I began formalizing our traveling and enjoyment of finding fun restaurant stories into our quite successful food blog, Marie, Let's Eat! and this has been just about the most satisfactory and satisfying period of my entire life. Well, there was a legal hiccup about twelve months ago that my teen daughter sparked, but otherwise, life's been darn terrific. And this has carried over into the fiction again. In 2010, I started buying 2000 AD online every week, no longer worried about or concerned with the problem of when I'd get to see the comic in the stores anymore. And the comic has been completely amazing almost every week, with at least one terrific story each issue and often more. Life's been good.

The early 2010 lineup was a very solid one. It included Judge Dredd in the continuing "Tour of Duty" arc, Stickleback by Ian Edginton and D'Israeli, Ampney Crucis Investigates by Edginton and Simon Davis, Nikolai Dante by Robbie Morrison and John Burns, and the final volume of The ABC Warriors' "Volgan Wars" books by Pat Mills and Clint Langley. Every one of them's a winner.

This is the second story for Ampney Crucis Investigates and it's much better than the first. Readers may recall that I found that story promising but a little disappointing. This time out, "The End of the Pier Show" still suffers just a little from being too short, but at least this time Lord Crucis is not simply stepping from points A and B to C like any investigating village constable should have done before he was called in. This time, the events that are put in motion are geared specifically toward him and his valet, Cromwell, via a postcard from a dead man.


There's so much to like about Ampney Crucis, and one of the best things is that his creators have not stacked him full of magical weaponry. He only has his insight and his knowledge and a pretty good knowledge of fisticuffs. This story could use a couple more episodes to draw out a more satisfying conclusion, but "The End of the Pier Show" is otherwise a really terrific outing for this character. He also gains a small additional supporting cast in three strangely creepy aunts in the first episode, named Faith, Hope, Charity, and Grace. One of them looks just a little bit like Joanna Lumley and another a little bit like Judi Dench. I wish these characters would show up again, soon!

Now, Nikolai Dante has no shortage of additional members in his gigantic supporting cast, and "Hero of the Revolution" brings a whole mess of 'em to the party, and introduces another new villain. This is one of the series' major set pieces, and, over 13 episodes, brings the war with Vladimir to its conclusion. But there's a casualty along the way...


Actually, we're not very many months from quite a lot of casualties, including some real surprises. The only one of the regular players to die before Vladimir surrenders is Lauren, seen here getting rescued in inimitable fashion by Dante. Lauren has been absent from the series for a couple of years now. She had been hanging out with Katarina while Dante was working his double-agent turn as the sword of the tsar. Now reunited as the pirate navy makes their play, it's kind of obvious that there's no room in the series for the blonde bombshell while Jena is around. So, when Lauren gets killed, it's not so much as a shock as it is sadly inevitable.

Vladimir's unconditional surrender, on the other hand, is a huge surprise, and brings things to a shuddering and unexpected halt. It looks like that's it for the series, and all that will need to happen next is about a six or so week final story wrapping up the last of the loose ends. Sadly for all the heroes, one of those is a much bigger complication than anybody thought. More about that in two chapters' time.

Next time... the perfect prog. I mean, absolutely perfect. See you in seven!

Thursday, April 19, 2012

166. Body Horror

August 2006: With, for this issue only, a heavier cardstock used for the cover and four new stories, prog 1500 has the feel of something really important. Everybody likes that terrific front cover by Boo Cook, which is not done justice by the small reproduction of it here. It is a detail-packed little masterpiece, with a gigantic crowd of 2000 AD characters cheering on a Justice Department parade while various recognizable spaceships and things fly overhead. It's like a "Where's Waldo" game - There's Quinch! And Zenith! And the Speedo Ghost from Ace Trucking Company! - and Cook certainly seems to have had a ball with it.

The lineup for this relaunch is Judge Dredd in "The Connection" by John Wagner and Kev Walker, about which more next week, Nikolai Dante by Robbie Morrison and John Burns, Malone by Dan Abnett, writing under the pseudonym Cal Hamilton to preserve the surprise twist in episode six, and Simon Coleby, and Stone Island, a new horror serial by Ian Edginton and Simon Davis. The lineup will be expanded in the next issue with the return of Banzai Battalion by Wagner and Steve Roberts.

Stone Island gets off to one of the best openings that any comic could hope for, but man alive, did this thing ever get bloated and ridiculous before it ended. The double-length first episode really is amazing. It begins with a new arrival at the Long Barrow prison briefly remembering the act that got him incarcerated. Over the first two pages, we see David Sorrel arrive at the cottage that he shares with his wife, look through the window to see her with another fellow. Sorrel brutally kills them both, and stands above their naked, bloodied bodies, his fists clenched in rage. Then he arrives at the prison, making him an extremely curious choice for a protagonist. Gerry Finley-Day, after all, had the sense to make Harry Twenty a political prisoner of a corrupt regime.



There's a lot more to Stone Island than it appears. For a few weeks, it looks like we're following Sorrel and another prisoner as they're fighting for their lives from horrible monsters in the prison. That's the big twist at the end of episode one, which had been played as a straight, real-world drama up to that point: an inmate who got on the losing side of Sorrel in a cafeteria fight and is in the prison infirmary is twisting and mutating into some alien beast. Then it's a desperate race for survival and escape as more inmates turn into monsters. It feels like a terrific movie.

Davis's work on the story is as lush and engaging throughout as we've come to expect from him. He really feels like he's at the top of his game here, and all the characters have that natural realism that defines Davis's best work. A few episodes into the story, we meet a woman who's hiding in the garage along with a warden. We learn in the sequel, where she surprisingly becomes the series' lead, that her name is Sara and she is impossibly beautiful. I think that Davis, in 2005-06, was really fired with imagination and interest. It's not just the beauty that he's bringing to the page - see also the lip-bitingly erotic final night that Ray and Tracy spend together in the Sinister Dexter adventure "...and death shall have no dumb minions" - but he's also engaging in some wilder than normal comedy over in the Megazine and the third Black Siddha story at this time. Then there's the body horror element. Between Stone Island and the more recent Damnation Station and Ampney Crucis Investigates, we've become used in recent years to Davis's depictions of transmogrified people and bizarre, ugly aliens, so it's hard to remember just how unsettling his beasts were at first. These first depictions of Grice, his skin stretched thin to contain his growing skull and lizard-like jaw, really are revolting in the most obscene way. Davis nearly offsets the gruesome imagery with some almost comical eyeballs, and it slightly lessens the impact, but it's still unpleasant and hideous and really works well.

At the time, however, the artwork that caused the most comment was the depiction of the murder in episode one. Unless a cheeky artist hid something they shouldn't have drawn in some detailed art sometime previously, the panel with the two murder victims was the first appearance in 2000 AD of full-frontal male nudity. It's far from erotic - the man's been beaten to death, gruesomely - but it certainly prompted comment, none of it very positive. Later in the story, there's more on display in a bravura anatomy lesson with a man with most of his skin stripped away. Apparently figuring that controversy's a good thing, Edginton and Davis remembered this when they put together the sequel story in 2007. More about that mess down the road.

Meanwhile, on the High Seas, Nikolai Dante is finally moving into the endgame of the long pirate saga which began way back in Prog 2003. By this point, Dante has risked absolutely everything to bring his mother as his captive to her Pacifican rival, Akita Sagawa, hoping for a last-minute inspiration or change of circumstance that will let him come out on top and rescue the two kids he's been working to save. It doesn't work out right for him, and "The Depths" ends with Katarina captured and Dante left for dead. When Lauren and the pirates pull him out of the wreckage, he's got a mess to talk himself out of.

This final run of eight episodes (comprising two stories, "The Depths" and "Dragon's Island") sees the pirate story finally coming to a grand finale, with the Dantes and their allies, including Lauren and that daring duo Flintlock and Spatchcock, in a massive full-scale naval war while Tsar Vladimir's forces wait just outside the battle zone to see how things develop. Inside, there's the usual everything-hitting-the-fan and the revelation that Akita has a secret weapon in reserve. It's swashbuckling business as usual, in other words, by a writer and artist at the top of their games. There's the mild dissatisfaction that this storyline - 40 or so episodes - took nearly four years to tell, as Robbie Morrison took a hiatus in the middle of it to focus on a comic book called The Authority for an American publisher, but it has been a terrific run. What comes next, though, will prove to be even better.

Stories from this prog have been reprinted in the following collected editions:
Judge Dredd: Origins (2000 AD's Online Shop)
Stone Island: The Complete Stone Island (2000 AD's Online Shop)
Nikolai Dante: Sword of the Tsar (Volume Seven, 2000 AD's Online Shop)


Next time, Judge Dredd rides into history. See you in seven!

Thursday, September 29, 2011

149. Poor Dante's Almanac

February 2005: The comic settles in for what will prove to be a disappointing year in its hopes for expansion into the bookstore market. I see that I completely missed covering the launch of the DC line of books, which happened in the summer of 2004, and so I'll come back to that in a few entries when I can discuss its closing. This was, notably, around the point where supporters of that line started feeling a little exasperation with the lack of promotion on DC Comics' part, and something about this cover painting by Jim Murray reminds me of that. Seriously, I see this artwork and I don't think of the character or the series or just what a nice job Murray does on him, I remember being aggravated with DC. I was probably writing an angry email to somebody that week.

Inside, one of the most interesting series in the lineup is the long-promised Tiger Sun, Dragon Moon by Steve Parkhouse. I am pretty certain that this is a very notable series for one reason: it is, I believe, the longest work to ever appear in 2000 AD by a single creator. It's seven episodes long, and written, drawn, colored and lettered by Parkhouse.

This is perhaps all the more remarkable as Parkhouse is not at all the name I'd offer for a tale of future ninjas and samurai having a bloody showdown over two powerful blades. Parkhouse is best known for his gorgeously skewed depictions of contemporary England. When I think of Parkhouse's best work, I think of The Bojeffries Saga, Big Dave, that Sinister Dexter story with the Inspector Morse parody, The Milkman Murders or those fantastic 1980s Doctor Who stories set in the village of Stockbridge. Ninjas, not so much. But visually, he really pulls this off brilliantly.



I understand that Parkhouse was a little frustrated by the experience. 2000 AD changed its page size before he finished the work, forcing him to go back and redo several pages. It seemed uncomfortably out of place when finished, a dark fairytale recalling traditional Japanese legends hammered into the Judge Dredd universe by way of some references to Hondo City in the narration. In the end, the serial is confused and not engaging, but it really looks completely terrific. I wish Tharg would let some more accomplished writer-artists have some longer space like this to play; even if it isn't a complete success, it's very interesting.

Speaking of space to play, in an earlier chapter I had bemoaned the lack of proper, really long runs for certain storylines, and how everything gets wrapped up in around three months. One of the few exceptions to this - another would come later in '05 - was a fantastic run of Nikolai Dante by Robbie Morrison and John Burns, which features 17 episodes across 18 issues, taking just one week off. The run, which is basically the middle third of the "pirate arc" - the third phase of the series - comprises three stories: "Agent of Destruction," "How Could You Believe Me When I Said I Loved You When You Know I've Been a Liar All My Life?" and "Primal Screams." This issue features the second episode of that second story, and as its ridiculous, long title might suggest, it's a welcome respite from the heavy double-crossing and backstabbing of this period of Dante.

Dante has often got in way over his head - in fact, this whole arc, where he's stuck in the middle of three warring bands of pirates, one of which is led by his estranged mother, is the very definition of "in over his head" - but this story is much lighter than what the series has given us recently, with the story played as a slightly bawdy heist farce. Burns provides some of his very best work for the series - and I say this from the perspective of a reader who doesn't like his work nearly as much as co-creator Simon Fraser's - as this comedic story falls completely apart around Dante's ears. This time, he and his paramour du jour, a blonde called Lauren, try to abduct Jena Makarov while she's on a state visit to England, only to have Dante's violent half-sister Lulu show up at the same time to try and kill her.

It's all played strictly for laughs, and Burns just has a field day with the spectacle. Lulu, as ever, is the sexiest woman in comics - you just can't blame me for including a picture of her as illustration - but everybody else is painted a little off-model. Burns relaxes and lets the calamity guide the visual definitions, and when an exhausted Dante wants to say something to get the squabbling Lauren and Jena to shut up, he doesn't look at all like the man of action depicted on the comic's front cover, but more like a Sergio Aragonés character. Best of all is a wonderful double-page spread from episode one, in which most of the characters are seen chasing each other around the giant letters that form that unwieldy title, "How Could You Believe Me When I Said I Loved You When You Know I've Been a Liar All My Life?" Considering that the longtime supporting player Marguerite met a grisly end two weeks previously, this kind of wacky shenanigans is a pretty well-timed break. Did you notice the silly grin on the demon on Lulu's shoulder? Since when do those things smile?

Stories from this issue are available for purchase in the following collected editions:

Nikolai Dante: Sword of the Tsar (Amazon UK)


Next time, more men with mustaches invade the Megazine! See you in seven!

Thursday, September 24, 2009

113. American Ugly



July 2002: In the pages of the Megazine, the new editor Alan Barnes has been shaking the heck outta everything, with tremendously fun results. One very positive change has been increasing the frequency from monthly to every fourth week, so there's an extra issue published each year, a schedule which remains in place today. There's a stronger relationship between the Meg and the prog than ever before, as, for the first time, non-Dredd series have been crossing over into the Meg's pages. Currently running is a really fascinating and fun anthology series featuring the vampire mutant Durham Red, but it's not quite the same Red we've been following in her far-future sci-fi epics in 2000 AD. In "The Scarlet Apocrypha," writer Dan Abnett has been placing the character, or analogues of her at any rate, in a variety of different scenarios and time periods, each illustrated by a different artist. John Burns kicked things off in the previous issue, with a suggestion of what Durham Red might have been like as a Dario Argento horror film, and in this issue (# 13), we get Steve Yeowell doing a neat little alternate history set in the 1890s, with Aubrey Beardsley and the Montgolfier Brothers.

Future installments will see Frazer Irving doing a medieval Japanese adventure and Steve Kyte doing one inspired by more modern Japanese fiction, along with longtime Modesty Blaise artist Enric Romero pitting Durham against Dracula, and Carlos Ezquerra bringing us a strange sequel to the classic Fiends of the Eastern Front. And then there's the grand finale later in the year, but more about that another time.



But the 2000 AD connection doesn't end there. Much of the editorial pages are given over to news about the forthcoming return of the original Rogue Trooper, which we'll look at next time. It's here that we get the first confirmation that Rebellion are working on a Rogue Trooper video game. At this point, it's still years away, and the company's Dredd vs. Death game has yet to be released, but it helps stoke a little excitement among the fan base.

The garish cover, a highlight of which is displayed above so you can get a better look at it, announces the return of the ugly craze to the pages of Judge Dredd. Otto Sump was introduced in the early 1980s as Mega-City One's ugliest man, and the successful entrepreneur made several return appearances in short comedy tales, all illustrated by Ron Smith. The character was retired about fifteen years before this two-part story, a Citizen Kane homage drawn by John Higgins.

"Citizen Sump" is just terrific, a moody and sad little melodrama which isn't simply a parody of that greatest of American films, but also an interesting detective procedural which sees Dredd working a cop beat trying to solve a locked room murder. Everybody has different perceptions of the hapless Otto, but everybody remembers him as one of the Meg's sweetest citizens. In his original appearances, there was a running gag with Sump always greeting Dredd as "my old pal," much to Dredd's disinterest. It turns out that Sump was like that to absolutely everybody, just a genuinely sweet and loving man.

But turning the Kane homage on its head is the revelation of Sump's last words, particularly in view of the way Otto never lost his truly good nature. Kane, of course, let his millions turn him into a near-psychotic recluse, and died a miserable and pathetic figure. The judges never learn what Sump's last word means, and the staggeringly brilliant revelation shows that Sump was every bit as wistful and nostalgic for his lost childhood as Kane was, even after spending his wealthy life loving his fellow citizens and making the best of the odd karmic turn of events that made him deformed, shunned, wealthy and successful.

Frankly, this script is one of Wagner's all-time finest. It's an absolute triumph, and deserves to be seen by anybody who loves comics. It's not yet been reprinted, so try and track down volume four, issues 12-13 of the Megazine. You won't be disappointed.

If that wasn't enough, the Megazine has finally found a perfect place for artist John Burns. Most of his previous work for the House of Tharg has been on Judge Dredd or Nikolai Dante, but to my mind, the best example of Burns being ideally chosen for art duties came with the little-remembered Black Light from 1996. I only mentioned this strip in passing back in the 37th installment, but it was an X Files-inspired, modern-day techno thriller with government conspiracies and tough heroes with guns. It's a strip which really should have returned for at least one second series and been collected in a graphic novel while the iron was hot. Anyway, in this issue, Burns has teamed up with writer Robbie Morrison for The Bendatti Vendetta. This first episode has all the appearance of the most exciting pre-credits sequences of any action film from the seventies. We don't know who the characters are, but some people have slipped into some mob boss's party and caused almighty havoc, with fisticuffs and bullets flying every which way.

I say this is perfectly suited for Burns because I perceive him, rightly or wrongly, as an artist most comfortable in the modern age. No matter how well he paints Dredd or Dante, something about his work on those strips never completely gels for me, particularly in conveying a sense of place. His Mega-City One is rarely more than dark alleyways, and his future Russia is often just bombed-out war zones. But The Bendatti Vendetta is clearly set in the humdrum of our world, and when Burns brings this to life, it's vastly more vivid and exciting. Well, it's less our world than our recent history - it doesn't appear that Burns has updated his reference material in many years, but since the violent iconography within the script screams "seventies action film," it doesn't matter, he's still exactly right for the artwork. Put another way, I keep expecting Ian Hendry and Britt Ekland to make supporting appearances.

There's unfortunately not very many episodes of this series, not enough for a good collection for people to marvel at its coolness. Following this six-part adventure, it returned for a pair of three-part stories and was last seen in 2005. It's a shame that Morrison and Burns never collaborated on one last story to put the total page count over 100 so we could get a nice graphic novel out of it.

And that's all for now. Thrillpowered Thursday is going to take a short little break. As readers of my LJ saw, my family's suffered another house flood, and while my collection was happily safe, we're all sort of scattered right now, without much time or space for reading. When we resume in a few weeks, it'll be to look back in the weekly prog for issue # 1300, when both the original Rogue Trooper and VCs make long-overdue returns. What's with all the nostalgia?

Thursday, June 18, 2009

103. End of a Short Era

Prog 1261, published in September '01, sees the end of two of the current major storylines. Both the Dredd epic "Helter Skelter" and the second Durham Red serial, "The Vermin Stars," reach their final episodes. They're both completely overshadowed by the eye-popping events in Nikolai Dante, discussed last time, but the Durham Red story, with a spotlight cover by Ben Willsher, is memorable for the interesting way it seems to turn its back completely on the character. When Durham was resurrected by Dan Abnett and Mark Harrison a couple of years previously, it looked like she was set to be a regularly-featured character. Yet after that initial serial, there was a one-off episode, and then this lengthy layoff before this storyline, which ends with her supposed death and a poetic narrative epilogue which seals her fate, that even if she had survived the explosive events thousands of years in Earth's future, she was never heard from again. That was certainly a surprise to readers.

For many readers, Andy Diggle's resignation as editor came as a very big surprise, too. Particularly the way he announced it.

In earlier installments of this blog, I had mentioned that Diggle was a regular poster on the newsgroup alt.comics.2000ad. There, he and several of the other freelancers held court and the vibe was pretty relaxed and laid-back. But there was an ongoing frustration: regular complaints from a well-read, albeit unhappy, reader in Eastern Europe. Now it's pretty clear that Diggle's displeasure in the editor's seat had a lot more to do with going rounds with contributors, and the new owners desiring to relocate from London to Oxford, than a disgruntled fan. But it was to her that Diggle made the following announcement:

"If the editor can't re-write without causing a diplomatic incident, is shackled with a restrictive budget, and the editorial department is spread so thin that there is no time for re-writing anyway, what is he to do?

Employ the best people available. Or quit and become a writer.

So that's what I'm going to do. I have resigned as editor of 2000 AD, and from Christmas will be devoting my time to writing comics full-time - starting with "Judge Dredd Versus Aliens", which John Wagner has asked me to co-write with him. I guess he has a higher regard for my editorial skills than you do.
"



Since 2000 AD requires that its editors commission far in advance, there were several Diggle-ordered scripts in the pipeline which would appear throughout the year 2002, including two major new stories which would debut in December's year-end prog, and the next Strontium Dog story, which will begin in prog 1300 and, unusually, would run alongside a series called Bison which Diggle had rejected.

But that's down the line. The reaction that September was one of considerable shock and surprise that the much-liked editor was leaving after such a short tenure. Professionals and fans alike offered lots of praise for his time in the job. True, there were some misfires and disappointments, and he never found time to launch a major ongoing series, but he discovered several major new talents, and modern 2000 AD would certainly be poorer without the contributions of Boo Cook, D'Israeli, Frazer Irving, Si Spurious and others who got early work in 2000 AD's pages during his two-year run. His assistant editor, Matt Smith, would take over starting with Prog 2002, but that's getting ahead of things.

Speaking of getting ahead of things, the eighth Nikolai Dante collection was released a few months ago. This compiles all of the episodes that originally appeared in 2000 AD # 1518-1580 - 31 in total, all written by Robbie Morrison, with art by Simon Fraser and John Burns.

Maybe the old reviewing circuits are needing a little juice, because I can't come up with much better of a reason for anyone to own this other than "it's freaking Nikolai Dante, people, come on!" By this stage of the series, Dante is working as Tsar Vladimir's principal envoy and blunt instrument. We catch up with several cast members from previous installments, seeing what terrorism Dante's half-sister Lulu has been committing in the name of the Romanovs, crossing paths with his old criminal sparring partner the Countessa de Winter, and making a swath of new enemies while quietly working out some scheme of his own to get back at the tsar.

This set of episodes from what I term the fourth phase of the Dante epic (it is entering its fifth and probably final stage in current installments) is completely terrific. I think there are a few episodes where John Burns' painting is not as detailed as would be preferred, but his work on "The Tsar's Daughter," which looks into the strange death of Jena Makarov's mother many years previously, is truly remarkable. Simon Fraser is as fantastic as ever. He's teamed with colorist Gary Caldwell and the "Thieves' World" story, in particular, is vibrant and exciting. With the expected excellent reproduction from Rebellion, nice binding, gorgeous paper and matte cover, it's a far better-looking collection than practically anybody else in the industry. One of the best comics of the last decade in a package this gorgeous? Surely everybody is reading this, right?

Next week, ah, well, it looks to be something of a hiccup. Just to show we don't always spend every blog gushing about how brilliant 2000 AD is, Judge Anderson misfires, Steve Moore offers some Filler and, despite what I said above, the first Rebellion collected edition which I really think should be left on the shelf. You won't want to miss this... or maybe you do. See you in seven!

Thursday, June 11, 2009

102. Pests!

Welcome back to a slightly revived and very happily married Thrillpowered Thursday! Unfortunately, during my short break from the blog, I suffered from some computer unpleasantness and am currently working without a copy of a decent version of Photoshop, so for now, there's just going to be the single image with each entry, borrowed from the Barney fan site, which hosts the old thrill data-base and cover images. And we'll only be back for a short time: just four entries and then there will be a lengthy break while my co-reading children take one vacation and my new wife and I take one in another direction. But that's later on. For now, let's pick up about where we left off.

In August 2001, we come to prog 1257 and the welcome return of Ian Gibson to cover art duties. After their last appearance more than a year previously (covered here back in January), the pint-sized pest control droids of Banzai Battalion are back in action in a new six-part story drawn by Gibson from a script by John Wagner. The resulting story is a very silly, over-the-top homage to old war comics, with the blustery, true-blue Captain Bug Stomper leading his troops on an expedition through Mega-City One that leads them to a wonderful new garden in which to fight insects. The garden, introduced more than fifteen years previously in a Sci-Fi Special as the home of citizen Martha Fitzenheimer, becomes the battleground for rival teams of robots. Wagner never quite sends the story into a messy, ridiculous spiral like he'd done in such gems as Al's Baby and Robo-Hunter, but it's still a pretty fun and goofy six week story.

You can't really use "fun" or "goofy" to describe the final storyline in Nikolai Dante's ongoing "Tsar Wars" epic, by Robbie Morrison and John Burns. After so many months of high-stakes drama and bloody war, the Romanovs looked like they were about to win and wipe out the Makarov tsar, but he's got a pretty amazing ace up his sleeve, and suddenly there's a strange, armored form on the battlefield. In one of the most stunning cliffhangers in a series known for pretty stunning cliffhangers, four of the crest-bearing Romanov siblings confront the armored man, who shrugs off their superpowered attacks and brutally kills Nastasia in front of them.

If you're on the Romanov side, then the 13-part epic goes downhill fast from there. The armored guardian, who calls himself the Lord Protector and who reveals his identity a few weeks later, sends the rest of the siblings packing just as Makarov reinforcements arrive. It's a complete rout, and the series ends with not just Nastasia, but brothers Andreas and Viktor and father Dmitri all dead, along with half of the Rudinshtein Irregulars, the Romanovs completely destroyed, and Nikolai Dante on the run again, only now in an imperial Russia dozens of times more deadly than it was when the series began, since Tsar Vladimir Makarov has a phenomenal price on Dante' head.

There are many reasons to love Nikolai Dante, as it's one of the very best ongoing comics of the last several years. One of those reasons: the creators have been completely fearless about upending the status quo and killing off the supporting cast. This was a tremendous shock to readers at the time, and co-creator Simon Fraser played along, memorably posting "MY BABIES!!!" when asked how he felt about the bloodletting among the wonderful Romanov family.

There has been much more Dante in the years since "The Romanov Empire." If you're following along in the collected editions, and you certainly should, this actually only takes us to the end of the fifth volume. The eighth was released earlier in the year, and will be reviewed next week, and the ninth is due in September. The Banzai Battalion six-parter was collected in a Rebellion hardback, along with seven other episodes which featured the characters.

Next week, Durham Red finishes up "The Vermin Stars." See you in seven!

Thursday, January 15, 2009

83. Pussyfooting Around

Thrillpowered Thursday is a weekly look at the world of 2000 AD. I'm rereading my collection of 2000 AD and the Judge Dredd Megazine, one issue an evening, and once each week for the foreseeable future, I'll see what I'm inspired to write.

March 2000: The cover of prog 1185 features a wonderfully old-fashioned composition by Cliff Robinson which evokes any number of 1980s IPC comics. The little gunmen are the action figure-sized heroes of Banzai Battalion, who are this week wrapping up their second run-in with Judge Dredd in a three-part story by John Wagner and Cam Kennedy. They are actually semi-sentient pest control droids who keep finding themselves thrown into situations where human criminals become the pests they need to stamp out. Since their human owners died during the events of the recent "Doomsday Scenario," and since they keep making themselves useful, the droids are sent by Dredd to join Justice Department in some capacity, but when they reappear in their own series in 2001, they'll have to take the initiative to strike out on their own. The subsequent Banzai Battalion series will run for thirteen episodes, most of which were reprinted in a 2005 hardback by Rebellion.

Probably the most important series running at the moment is Nikolai Dante by Robbie Morrison and John Burns. We've now left behind the initial, devil-may-care Phase One of the series and entered the period of bloody war between the Makarovs and Romanovs. Burns is the principal artist for this period, and while I personally find him not a patch on Dante's co-creator Simon Fraser, I must agree that he is well-suited to painting lavish, double-page spreads full of desperate soldiers on bloody battlefields, carving each other up against the backdrop of burned-out buildings and the misery of human suffering. Yes, this would be the point where Dante loses a lot of its magic as things get incredibly bleak in imperial Russia.

But even while the focus of the writing has moved from outlandish escapades and intrigue to the horror of war, the artwork's change of focus is similarly striking. Burns chooses not to linger on the instantly-identifiable architecture and fashion that defines Dante's world, and he eschews the grandiose camera angles, the surprising perspective and the action-oriented speed lines that Fraser has used to such great effect in the earlier episodes. Burns makes a stamp on Nikolai Dante, all right: he darn near stamps out entirely everything that made the last three years of stories so wonderful.



That sounds quite harsh, but it's not to say Burns' work is in any way poor. While there will, sadly, be one or two future Dante episodes that look like they were painted while his laundry was drying, "The Rudenshtein Irregulars" is a tour de force from start to finish, and is visually breathtaking in its own, inimitable fashion. Faced with the challenge of tearing down the beauty of the future vistas that Fraser and those artists who handled fill-ins in the first phase had created, and emphasizing the stark horror of all-out war, Burns is more than up to the challenge. It is bleak, amazing stuff.

What I'm identifying as the second phase of Dante, known informally under the agonizing pun "Tsar Wars" and available as two volumes from Rebellion (the fourth and fifth in the series), will turn out to be its most troubled period. The initial plan had been to tell this storyline in five series of eight episodes. Burns was to paint the first, third and fifth series and Fraser was to handle the second and fourth. However, Fraser was in the process of relocating to Africa when the deadlines for his first story came up, and as a result, this adventure, "Battleship Potemkin," had to be postponed until later in the year, causing some rewrites and an unfortunate continuity error. Fraser would not be available in early 2001, and the creators and editors will revise the plans for the subsequent stories, as we will see.

Also of interest this week is the first of two stories for Pussyfoot 5, an adventure series set very loosely in the Judge Dredd universe. It's actually a spinoff from the 1999 Devlin Waugh epic "Sirius Rising," where three of the five characters on the team first appeared. It's about a team of gun-toting troubleshooters employed by Vatican City to handle crazy SF-threats, and the cast includes two sexy ladies, one enormously fat guy, a weird, growly rock-like alien pet, and Mantissa, who hasn't shown up in the narrative yet. As the bulk of the action falls down to the two curvy cuties, it looks very much like the cast is about three members too large. As Dave Merrill once asked me, "What was that Dirty Pair thing that was running the other month?"



John Smith handled the script for the series, and Nigel Raynor is the artist for the first story. Raynor's not bad at all most of the time, but something about this strip completely fails to gel. Everything seems very flat and unappealing, and the coloring, by the usually reliable D'Israeli, does not flatter Raynor's work at all. Events in every location seem balanced by exactly the same lighting, a harsh wash of reds and yellows, like the characters are all at a '70s disco. And, to be blunt, while I am using terms like "sexy" and "curvy cuties," Raynor doesn't really succeed in bringing the cheesecake that would have made this strip memorable.

Since I'm a big fan of John Smith's universe, and since I do believe 2000 AD needs more leading ladies, I was very much prepared to like Pussyfoot 5, but the result was fairly average. On the other hand, running as it did alongside the current Slaine epic made it seem pretty spectacular by comparison, but more about that in the next installment.

The Dredd/Banzai story and the Nikolai Dante adventure are both available in reprint editions from Rebellion. A collection of Pussyfoot 5 is said to be on the horizon as a free supplement to a forthcoming issue of Judge Dredd Megazine.

Next week, an oddly all-S edition, with updates on Sinister Dexter, Slaine and Strontium Dog!

Thursday, January 17, 2008

37. Judge Death Gets Ugly and the Hipster Daughter Gets Squeamish

August 1996: As if to complement the reprints of "Necropolis" over in the Megazine, there's a new seven-part Judge Death adventure running in the weekly. This is "Dead Reckoning," by John Wagner and Greg Staples, and features Death escaping from custody again and making his way back to Deadworld to lick his wounds, only to find that thanks to a timeshift, he's back in the final days of that world's great cull of its populace, and he's soon confronted by his passsst sssself and the other Dark Judges. Death has stolen the body of an aging M-C 1 citizen, and instead of his robes of office, is wearing a dress.

It's a good lineup at this time, with Dredd supported by Slaine in Book One of "Treasures of Britain" by Pat Mills and Dermot Power, Durham Red by Peter Hogan (as Alan Smithee) and Mark Harrison, and a pair of new series which will run for about three months, throughout a number of short stories illustrated by different artists. Outlaw is a future-frontier world story by Paul Neal with art this week by Marc Wigmore, and Black Light is a modern-day thriller about a special ops team assembled by the president to hunt down rogue agencies acting without his authorization. It is written by Dan Abnett and Steve White, and art on this installment is by John Burns, who is completely suited for a contemporary conspiracy thriller and turns in some brilliant artwork. Neither series, however, gets much attention from the fans, and neither will return after these first outings, although Showtime had an option to make an Outlaw TV series for several years and never did anything with it.



As Tharg, David Bishop has picked up a very odd - for Tharg - habit of letting us know precisely what issues, six months down the line, certain thrills will be returning. Over the last couple of weeks, he's let us know that the second book of this Slaine story will begin in prog 1024, and that Sinister Dexter will be back in prog 1025. Today's Tharg likes to sneak new things on us; some things have to be revealed via Diamond Distributors' catalog of advance solicitations, but there are still occasional surprises in store for today's readers without any advance warning. I like the present style better, to be honest.

* * *

When my son started reading 2000 AD with me, at prog 800, my daughter immediately protested that she was being left out. I explained that she might be a shade too young for the comic, but that she could start when she turned nine. She reminded me after Christmas that she's nine now and wants to read with us. So since prog 1000 and meg v.3 #20 were both jump-on issues, she has settled in and now I get the enormous pleasure of having the kids talk shop, sometimes without including me in their conversations. But when I am included, it's pretty fun, too.

For example, the other night, the Hipster Son spent several minutes reading The Complete Nemesis the Warlock Vol. 2 before bed, and when I told the kids to wrap up their reading, he returned the book to the library table, mumbling just loud enough for me to hear, "If I ever have a wife, I won't put a bomb in her head."

I replied, "You only just now figured out that Torquemada's a complete freak?"

"I KNOW he's a freak, Dad, I just didn't think anybody was that crazy!"

The Hipster Daughter chimed in, asking "What are you talking about?"

"In Nemesis the Warlock, Torquemada's got a micro-bomb in his wife's skull!"

"Oh, my GOD!" she shouted.



There's actually been a fair amount of shouting. Prog 1002 featured the chemical preparation of Judge Death's latest host body, a facet of the stories which readers have understood since '82 or so. But these are stories I came to as a teenager, and I suppose it never occurred to me how outre and dark some of the fiction will appear to a youngun. Admittedly, my daughter is the most melodramatic child on the planet, but I was still amused by how over-the-top her reactions to that cliffhanger were. There were yelps and shouts and when she finally finished the issue, she brought it to me with her face frozen in an exaggerated wince and her eyes wide. "That's scaaaaaary," she explained.

"Well, Sweetie, if it's too scary, you can wait until you're a little older to read..."

"NO! NO! I want to READ!"

Addictive stuff, thrillpower!

Next time: Readers' letters. Do you think people are going to overreact spectacularly about those "Necropolis" reprints in the Meg? You bet!

(Originally published 1/17/08 at LiveJournal.)