Showing posts with label nemesis the warlock. Show all posts
Showing posts with label nemesis the warlock. Show all posts

Thursday, March 12, 2009

91. Mutiny!

Thrillpowered Thursday is a weekly look at the world of 2000 AD. I'm rereading my collection of 2000 AD and the Judge Dredd Megazine, one issue an evening, and once each week for the foreseeable future, I'll see what I'm inspired to write.

Hurm, as the guy in that movie might say. I'm writing today with a small degree of consternation, as Diamond, the distributor who services North American comic shops, is apparently having one of its periodic hiccups, and several US readers are reporting that they've not received the prog or the Meg in well over a month. Nor have we received the collected editions of Kingdom or Shakara that should have arrived by now. Is this just a temporary delay, to be sorted any week now, or is this evidence of Diamond shaking down the Galaxy's Greatest as they streamline their operations and cut back? Stay tuned...

Anyway, back in November 2000, we come to prog 1218. It features a memorable cover by John Charles, an artist who did very little work for the 2000 AD titles. This was his last of five covers. It features the chaos-driven robot called Deadlock, best known as one of the ABC Warriors, who's currently starring in an eleven-week series. This bridges the final series of Nemesis the Warlock, which had concluded the previous year, and the next run of the Warriors, which would begin in a few months' time. In this story, Deadlock heads back to the planet Termight, left rudderless by the end of Torquemada's regime. Now, Nemesis and Deadlock have had a very confusing history, but what's going on here is that Deadlock is acting as the warlock's squire, ensuring that the planet descends into chaos per Nem's last wishes. His schemes are delayed, because Purity Brown, Nem's former associate and now the planet's president, has decided that a little caution in letting a universe of bizarre alien critters run rampant is a good idea, and she's slow to roll back all of Torquemada's policies. In a galaxy full of foot-eating aliens, and face-munching bananas, is that really such a bad idea?

At any rate, the script is of course by Pat Mills, and the art by Henry Flint. The two of them worked very well together in that last run of Nemesis, and this story is every bit as entertaining as that had been. It's full of twisted tunnels and wild perspective shots, strange-lookin' monsters and weirdos, alien pregnancies, soldiers wearing armor covered with words, serial-killing accountants and dimensionally-unstable gunmen. If you're looking for a shot glass of rocket fuel, this is definitely one of the best examples from the period. This story is not presently available in a collected edition, but one is planned as a bonus magazine to be bagged with a future edition of the Judge Dredd Megazine.



As wild as Deadlock is, it's not actually the most entertaining of the current crop of thrills. That award goes to the current Judge Dredd storyline, "Sector House," which is continuing an eight-week run. Written by John Wagner and drawn by Carlos Ezquerra, it puts the spotlight on Judge Rico, Dredd's young clone who had been introduced earlier in the year. This is his first spotlight story since serving as Dredd's rookie.

"Sector House" is certainly a spiritual successor to late '90s stories such as "The Pit" and "Beyond the Call of Duty," in which Wagner and Ezquerra focus on a department rather than using Dredd as the lone hero. It finds drama in the tensions and underpinnings of a close-knit group of judges, chronically overworked and with very little downtime, who don't appreciate some punk from the Academy sticking his nose in where he is not welcome. "Sector House" is a terrific story, and a reprint is included in the Dredd collection Brothers of the Blood.



Also in this prog are the continuing stories of Nikolai Dante and Rain Dogs that were mentioned in last week's installment, along with a great eight-part serial by Robbie Morrison and Colin MacNeil called Vanguard. This is a wonderful space opera which rises above its familiar premise - the cruel commander of a space battleship, obsessed with tracking down an enemy ship, overworks and brutalizes his crew to mutiny. He's cautioned about the crew's growing unrest several times along the way by his new second-in-command, Lt. Elizabeth Vanguard, but ignores her until it is too late.

Beth Vanguard is a very engaging character, and while there's nothing incredibly original about her backstory, watching events unfold is great fun, thanks to an intricately-plotted story and Colin MacNeil's wonderful artwork. In the end, the ship's commander goes too far, and after his own men are fired upon indiscriminately as they are fighting off a raiding party, the crew rebels, with Lt. Vanguard joining them. The strip has a cliffhanger ending, and the promising endnote: "End of Book One." Sadly, there was never a second run for the series, which never returned after this entertaining start.

In April of 2002, Andy Diggle responded to an inquiry I'd made on the alt.comics.2000ad newsgroup about Vanguard, wondering why so many of the recent strips had been one-off serials rather than ongoing series. He stated that Vanguard had been commissioned by the previous editor, David Bishop, and "although I didn't hate it, I thought the premise was bit stale, and it wasn't really popular enough to divert Robbie and Colin away from Dante and Dredd respectively in order to produce Book 2." This is certainly a shame, as a second series would have given the story enough pages for a very nice collected edition. It has been rumored that some kind of reprint was made for someplace in Europe - it is mentioned in Bishop's Thrill-Power Overload - but the book apparently ranks among the scarcest of recent merchandise, and does not appear in the listings at the fan site Barney.

Next time, both Zenith and Bad Company return in glorious monochrome for "Prog 2001," and I'll look at last year's Mega-City Undercover collection. See you in seven, fellow Earthlets.

(March 12 2009)

Thursday, December 18, 2008

79. Downlode Downtime

Thrillpowered Thursday is a weekly look at the world of 2000 AD. I'm rereading my collection of 2000 AD and the Judge Dredd Megazine, one issue an evening, and once each week for the foreseeable future, I'll see what I'm inspired to write.

As 1999 comes to an end, and all the big epic storylines from the last several weeks start wrapping things up, I see that I have been a little lax in mentioning the big developments in the two better-known semi-regular series from the period. I've mentioned in passing that there's a terrific epic going on in the pages of Nikolai Dante but haven't paused to let you know what it was. As of November 1999 (prog 1170, represented here by this funny Jason Brashill Devlin Waugh cover), our hero is about two-thirds of the way through the epic "Courtship of Jena Makarov" story. This brilliant story represents the close of the first of Dante's four storytelling phases, and was reprinted by Rebellion in the third Dante collection. Here, the mighty houses of Romanov and Makarov finally find an excuse to go to all-out war with each other, as Jena is abducted by a third party. Her supposed suitor Mikhail Deriabin plans to manouver himself into a position of power alongside whichever house wins the war. That it will decimate Russia is irrelevant to anybody involved; it never matters to the people with power. Not even family matters to them.

For fans of the series, the heartbreaking way that things play out really elevate this storyline into something both special and compelling. It features Simon Fraser's best art yet, and several of the Romanovs get screen time. But what really makes this story so memorable is that while Dante races desperately against time to rescue Jena before the empires start their war, writer Robbie Morrison has been putting all the pieces in play to make sure that it's going to happen regardless of whether Dante comes through. Most tragically, the spy that Dante and Konstantin conscripted some months previously does her part, and, in a heartbreakingly grisly cliffhanger ending to this week's episode, Konstantin shows up to murder Jena's sister.



Meanwhile, Downlode Tales, the follow-up to Sinister Dexter in which the protagonists have been working opposite sides of the law to track down the conspiracy which brought an end to Demi Octavo's empire, wrapped up in prog 1168 after the better part of five months. It's been quite a bloodbath, but the villain Telemachus Gore has been ferreted out, exposed and killed. The body count includes about half of the supporting cast: Nervous Rex, Steampunk Willy and Agent Bunkum are all dead, along with pretty much all the "Ass Kickers" and the "Whack Pack" assembled for the job.

The last part of Downlode Tales sees the duo in the hospital, having crashed a helicopter while hunting down Gore. It's less of a grand finale than a "what next" moment, and they'll be returning under the Sinister Dexter title in a few weeks.

Sinister Dexter Bullet Count: Adding to their previous totals, Finnigan and Ramone each take one more confirmed hit storming Gore's headquarters. This gives us a total of 10 for Sinister and three for Dexter.

That's really all I have time to discuss today, but please enjoy the following gorgeous picture of Nemesis from the Pat Mills-Henry Flint storyline which I discussed last week, and also this review of a new graphic novel.








I'm a firm fan of the "satisfying chunk" school of bookshelf collections. I'll take a slight downtick in paper quality if it means more bang for my buck. And that is certainly the case with the recent Ace Trucking Company collection. Rebellion's great big trade, the first of two, covers a whopping sixty episodes of the early '80s comedy series, plus a text story from an old annual.

Almost all of Ace Trucking was drawn by the late Massimo Belardinelli, and I think it's his finest work. Completely full of bizarre aliens, mechanical marvels and weird landscapes, he always found new ways to pace the action by way of strange angles and dramatic positioning of his characters. And they're a downright weird bunch, too. The grapevine says that the editorial team was rarely satisfied with Belardinelli's ability to draw tough guys at the time, so John Wagner and Alan Grant developed a strip with exactly one human being in it, and he was one of the loudmouthed bad guys. The hero was an absurdly skinny alien with a pointy head and enormous feet, and the supporting cast included an eight-foot tall dude with blank eyes and a mane of hair, and a half-naked midget with a skull for a head. Constantly screaming at each other in a parody of the palare used by CB radio nuts, it was one hairbrained get-rich-quick scheme after another for years, until the series was finally felt to have run its course in 1986.

Time's been kind to Ace Trucking. It's clearly a period piece - anything with "Breaker, breaker!" in a word balloon will be - but its comedy is timeless thanks to the likeable characters and escalating disasters of its situations. Belardinelli's work would eventually lose a little luster and he'd fall out of favor with subsequent editors, so it's likely you might not have seen very much of it before now. Also, his work, like Jesus Redondo's and Carlos Ezquerra's, was not favored by the editors at Titan Books, who originally compiled much of the 2000 AD reprints in the 1980s, and in many ways set the stage for what had been considered "classic" or not. Many of these episodes are only now seeing their first reprint, and it's great to see so much of this lovely art under one set of covers. This comes highly recommended, and I hope you check it out.

Next week, it's Prog 2000! Tharg promises the best issue yet - can he deliver?

(Originally posted 12/18/08 at hipsterdad's LiveJournal.)

Thursday, December 11, 2008

78. Back to Termight

Thrillpowered Thursday is a weekly look at the world of 2000 AD. I'm rereading my collection of 2000 AD and the Judge Dredd Megazine, one issue an evening, and once each week for the foreseeable future, I'll see what I'm inspired to write.

On to October 1999 and prog 1165. Well, there he is, back on the cover, promoted for weeks and with all sorts of ass-kicking promise, it's the freaky, pointy-headed, devilish alien freedom fighter Nemesis the Warlock, back to wage war on the tyrannical despots of totalitarian future Earth. It's a long overdue final series for Nemesis, who was last seen five years previously in a truncated three-part adventure. This had possibly been intended as the first part of a much longer storyline (and was discussed in these pages eighteen months ago, see Nemesis Arrives and Departs) but nothing more came of it. Now, with Henry Flint on art duties, Pat Mills is ready to really put him to the test for nine weeks of crazy perspective shots and nightmarish aliens and ugly steel masks and millions of aircars and spaceships running upside down through white holes and black holes. Nem himself doesn't turn up until the second week of the mayhem. This time out, we've got the human terrorist Purity Brown and her big green friend - the fellow with the mouth on his hand from the classic "Alien Pit" sequence - leading a raid in the Terror Tubes and finding, perhaps a little predictably, that the whole thing's a big trap engineered by their arch-enemy to get the plot moving.

Nemesis isn't the only eighties weirdie making a comeback this week. In Judge Dredd, we learn that during the recent Doomsday Scenario, a bunch of prisoners went missing from an iso-cube, among them the nasty alien bounty hunter Trapper Hag. He'd been seen just once before, in a three-part storyline from 1983, illustrated by Steve Dillon. Now, like "rogue's gallery" villains are meant to do, Hag goes looking for revenge instead of getting out of town like any sensible bad guy. In this two-parter illustrated by Siku, Hag gets the better of Dredd, plans to kill him, gloats too much and gets hoist on his own petard again. Following the intricate, twists-and-turns, multiple perspective plotting of "The Doomsday Scenario," this is a little bit by-the-numbers and, frankly, unnecessary.



At any rate, the rest of the current lineup is the same as it was during the last installment: Downlode Tales by Dan Abnett and Simon Davis, Nikolai Dante in "The Courtship of Jena Makarov" by Robbie Morrison and Simon Fraser, and more of Devlin Waugh by John Smith and Steve Yeowell. Of these, Nemesis, Dante and Devlin are all available in collected editions from Rebellion.



In other news, Rebellion recently released the fifth in a series of slim ABC Warriors collections, this one reprinting the 15-part "Return to Mars" serials under the title The Third Element. We haven't made it to this point in the Thrillpowered Thursday reread, and so I'll save the really juicy-but-sad behind-the-scenes drama that fueled this unhappy storyline until then, and just focus on the book itself.

To be honest, the previous two ABC Warriors books were a little underwhelming for one reason or another, and this one really gives off a glow of failed promise and expectations. When it works, it works incredibly well: the return of Mike McMahon to these characters after twenty-odd years and heaven-only-knows how many style changes is an absolutely fascinating curiosity, and Henry Flint, currently illustrating a Haunted Tank miniseries for Vertigo, turns in some terrific artwork. But Boo Cook's first pro job is frankly a mess, miles removed from what he'd later prove capable of creating, and Liam Sharp apparently abandoned all of his professional tools in favor of two Sharpies and a Bic ballpoint.

Pat Mills' script is almost enough to hold it together, because he's once again running with lunatic ideas and throwing lots of them at the wall in furious sequence. But everything that does catch your imagination here is abandoned too quickly, and each three-episode storyline would have greatly benefitted from an extra week to breathe. On the other hand, three episodes for each piece is somewhat appropriate for a story about three-legged tripod critters on Mars, I suppose.

Next week, a look at the finale to Downlode Tales as we begin closing out the 1990s.

(Originally posted December 11, 2008 at hipsterdad's LiveJournal.)

Thursday, January 17, 2008

37. Judge Death Gets Ugly and the Hipster Daughter Gets Squeamish

August 1996: As if to complement the reprints of "Necropolis" over in the Megazine, there's a new seven-part Judge Death adventure running in the weekly. This is "Dead Reckoning," by John Wagner and Greg Staples, and features Death escaping from custody again and making his way back to Deadworld to lick his wounds, only to find that thanks to a timeshift, he's back in the final days of that world's great cull of its populace, and he's soon confronted by his passsst sssself and the other Dark Judges. Death has stolen the body of an aging M-C 1 citizen, and instead of his robes of office, is wearing a dress.

It's a good lineup at this time, with Dredd supported by Slaine in Book One of "Treasures of Britain" by Pat Mills and Dermot Power, Durham Red by Peter Hogan (as Alan Smithee) and Mark Harrison, and a pair of new series which will run for about three months, throughout a number of short stories illustrated by different artists. Outlaw is a future-frontier world story by Paul Neal with art this week by Marc Wigmore, and Black Light is a modern-day thriller about a special ops team assembled by the president to hunt down rogue agencies acting without his authorization. It is written by Dan Abnett and Steve White, and art on this installment is by John Burns, who is completely suited for a contemporary conspiracy thriller and turns in some brilliant artwork. Neither series, however, gets much attention from the fans, and neither will return after these first outings, although Showtime had an option to make an Outlaw TV series for several years and never did anything with it.



As Tharg, David Bishop has picked up a very odd - for Tharg - habit of letting us know precisely what issues, six months down the line, certain thrills will be returning. Over the last couple of weeks, he's let us know that the second book of this Slaine story will begin in prog 1024, and that Sinister Dexter will be back in prog 1025. Today's Tharg likes to sneak new things on us; some things have to be revealed via Diamond Distributors' catalog of advance solicitations, but there are still occasional surprises in store for today's readers without any advance warning. I like the present style better, to be honest.

* * *

When my son started reading 2000 AD with me, at prog 800, my daughter immediately protested that she was being left out. I explained that she might be a shade too young for the comic, but that she could start when she turned nine. She reminded me after Christmas that she's nine now and wants to read with us. So since prog 1000 and meg v.3 #20 were both jump-on issues, she has settled in and now I get the enormous pleasure of having the kids talk shop, sometimes without including me in their conversations. But when I am included, it's pretty fun, too.

For example, the other night, the Hipster Son spent several minutes reading The Complete Nemesis the Warlock Vol. 2 before bed, and when I told the kids to wrap up their reading, he returned the book to the library table, mumbling just loud enough for me to hear, "If I ever have a wife, I won't put a bomb in her head."

I replied, "You only just now figured out that Torquemada's a complete freak?"

"I KNOW he's a freak, Dad, I just didn't think anybody was that crazy!"

The Hipster Daughter chimed in, asking "What are you talking about?"

"In Nemesis the Warlock, Torquemada's got a micro-bomb in his wife's skull!"

"Oh, my GOD!" she shouted.



There's actually been a fair amount of shouting. Prog 1002 featured the chemical preparation of Judge Death's latest host body, a facet of the stories which readers have understood since '82 or so. But these are stories I came to as a teenager, and I suppose it never occurred to me how outre and dark some of the fiction will appear to a youngun. Admittedly, my daughter is the most melodramatic child on the planet, but I was still amused by how over-the-top her reactions to that cliffhanger were. There were yelps and shouts and when she finally finished the issue, she brought it to me with her face frozen in an exaggerated wince and her eyes wide. "That's scaaaaaary," she explained.

"Well, Sweetie, if it's too scary, you can wait until you're a little older to read..."

"NO! NO! I want to READ!"

Addictive stuff, thrillpower!

Next time: Readers' letters. Do you think people are going to overreact spectacularly about those "Necropolis" reprints in the Meg? You bet!

(Originally published 1/17/08 at LiveJournal.)

Thursday, June 7, 2007

10. Nemesis Arrives and Departs

Thrillpowered Thursday is a weekly look at the world of 2000 AD. I'm rereading my collection of 2000 AD and the Judge Dredd Megazine, one issue an evening, and once each week for the foreseeable future, I'll see what I'm inspired to write.

It's August 1994 and this is prog 902. Tharg had an interesting idea to release three jump-on progs over the course of five weeks and it works pretty well. Prog 900 had been given over to a 28-page John Wagner/John Higgins story with Judge Dredd and Rogue Trooper teaming up. 901 started new stories, all of which quickly wrapped up before five new stories began in prog 904. This way, a short run of issues lets new readers sample quite a few recurring thrills.

For the era, it's actually not a bad lineup at all. Dredd is by Wagner and Ian Gibson, and you've also got an amusing installment of Bradley by Alan McKenzie and Simon Harrison, a fairly awful Rogue Trooper by Mark Millar (miscredited as Steve White) and Chris Weston, the first stab at Durham Red by Peter Hogan and her new regular artist Mark Harrison, and the odd return of Nemesis the Warlock by Pat Mills and Clint Langley.

Nemesis had been largely absent from the comic for the previous six years. He appeared in a one-off episode in prog 700, followed by a short and largely pointless "Nemesis and Deadlock" series five months later. Chris Weston illustrated a fabulous one-off in the 1993 Winter Special, followed by another one-off in prog 824 by Paul Staples, and that was about it.

It was clearly intended that the three episodes here should be the buildup to something larger and climactic, because the first two parts are nothing more than characters reminiscing about the story up until this point. Mills had used a similar tactic in the first episodes of the epic Slaine storyline "The Horned God. Clint Langley - who, I promise, is a million times better today than these ugly green pages from early in his career suggest - is reduced to little more than recapping the story so far.



This sequence, for instance, is a retelling of the previous Nemesis story, from 1993. You can tell that Mills is laying the groundwork for something very important, and probably, considering the great success of "The Horned God" as collected editions in Europe, putting one eye towards big nice albums full of painted green Langley artwork...

...but then nothing happens. The story doesn't resume at any point in the next few years. Langley himself is conspicuously absent for the next good while, and when Nemesis does return, it's in 1999, with astonishingly vibrant black and white artwork by Henry Flint. Today, Langley is the regular artist for Slaine and The ABC Warriors, and his current work is so weird and wonderful that I actually feel pangs of guilt about putting this old, ugly mess up for you to look at. On the other hand, I do love his take on Nemesis himself. You can tell by that cover that Nemesis is about as grotesque and slimy and nasty as a sentient being can be. No disrespect to Bryan Talbot, but his Nemesis looked like a superhero with a funny head; this guy looks as alien as can be - exactly the sort of thing Torquemada warned his population about!



This three-parter is not presently available in collected form, but a third volume of The Complete Nemesis is anticipated in December, and we're hoping it contains this story. (edit: It does! --grant, 6/5/08)

Oh, some unfinished business... in our seventh installment, I spotlighted Mike McMahon circa 1994. To our surprise, he was back with a new Dredd episode in last week's prog 1539. Singing McMahon's praises are two of his peers, Chris Weston and Lew Stringer. Check it out! I can't wait for that prog.

Next week, we pick back up the Mechanismo story in the "Wilderlands" saga.

(Originally published 6/7/07 at LiveJournal.)