Showing posts with label slaine. Show all posts
Showing posts with label slaine. Show all posts

Thursday, November 24, 2011

153. History's Last Record

June 2005: Have you ever had a relationship fail so awfully that it poisons everything that you experienced during that period? I have. It only happened once, and when my time on this earth is finally finished, I'm going to have strong words with somebody on the other side, because there are about seven months of my life that I want back. Nothing good came of these seven months. I have no happy memories of that girl, at all. Except this one episode of Slaine.

The love-hate relationship that I have with Slaine is pretty simple. I just do not understand why this strip is still running. Well, it seems to be on an indefinite hiatus again, and it may not return, but the editor's and writer's insistence on bringing it back, again and again, after it keeps coming to genuine, memorable conclusions leaves me completely baffled. The very best stories are the ones with endings. Slaine's story has ended. Several times. Each time it comes back after these endings, it does so weaker and less thrilling than before. And yet, Pat Mills is such an amazing writer that, even when the series is treading creative water, he's still able, every once in a while, to do something completely stunning with it.

There's a school of thought that suggests that the epic, Simon Bisley-painted "The Horned God" should have been the grand finale. Despite the fact that about the last thirty pages look like Bisley painted them in one afternoon on sheets of typing paper, with none of the lush detail of the earlier parts, I can get behind that. But then we wouldn't have had the awesome, ass-kicking reintroduction to the ultraviolence in "Demon Killer," when Slaine arrives in his future, tells Ukko, "Announce me, dwarf," and proceeds to lay down an awesome beating on a company of Roman soldiers. And there are other examples. The "all of your adopted kids are dead" moment of "The Swan Children," for instance.

But wherever Slaine should have ended, it certainly should have done so before the "Books of Invasion" cycle began, shouldn't it? This started in 2002's year-end "Prog 2003" and, forty episodes over two and a half years later, it finally finishes in issue 1442. (Well, the stickler in me points out that it is not technically five "books" of eight episodes each, because Tharg has programmed several double-part episodes along the way, and the stickler in me also points out, as I did in an earlier entry, that Mills has received some sort of a "do it your way" pass to really script in terms of 48-page episodes that just get broken down into six-or-twelve page chunks for serialization, but then again, the stickler in me has no friends.)



So anyway, "The Books of Invasion" is forty episodes long, and it has detailed Slaine and his allies' war against the Fomorians, undersea beasts who control air-breathing mammals in a nasty, parasitic relationship. It has been agonizing, humorless and trite. Niamh's death, as recounted previously, is one of the worst creative decisions that Mills has ever made, the living definition of "women in refrigerators" fantasy, done for no better reason than to turn the male lead into a brutal object of retribution. I've tried to like it, but the only moment in the whole run, before the finale, that engaged me at all came just a few weeks previously, and it was pretty short-lived. Tracking down the last of the Fomorian Sea Devils, Slaine and his fellows have been finding villages where the beasts have laid eggs under the skins of all the farmers. With no other choice, our heroes have killed hundreds of civilians along the way. Exhausted and emotionally drained, there is a brief moment where Slaine, who has killed and axed and beaten his way through more than twenty years of adventure, finally denies his catchphrase, and finds the death toll too many.

But the end...

No good will ever come of me sharing with you readers how miserable I was, and how I was denying my unhappiness in this relationship very early on. I wanted so badly for it to work that I was overlooking warning signs that astronauts can see from space. She poisoned everything, and I let her, because I was so lonely, and so scared that my children wouldn't have a stepmother.

I picked up my comics from the shop in Athens where I collected them, and went over to her house, and after a couple of hours, she started cooking supper and I sat down in her den to read.



The war is finally over, and Slaine is saying his goodbyes, after seeing Gael crowned the new High King and before leaving for good, telling his newest allies the usual heroic "look after yourselves and stand guard against evil," but he has one thing to do before he saddles up. He needs to tell Niamh a last farewell.

Clearly, I'm a sensitive guy, and I've blubbed over emotional stories many, many times before. Pixar's Up did it to me twice in one film, wretched thing. But holy freaking anna, I will never forget how I teared up at this scene. It is one of the most amazing moments in all of 2000 AD, and all forty of those episodes were worth it to get us to this point. The goodbye is the saddest thing I've ever read before Slaine leaves Niamh's ceremonial tent. The punch in the gut, silent, single panel revelation after he leaves is the meanest thing I've ever read.

And while Langley's artwork throughout the series never engaged me emotionally despite being a huge technical achievement, turning the page to see that amazing double-page spread... Now that, good readers, that was one hell of an ending. A complete, standing ovation triumph that left no doubt whatsoever why we call Mills the Guv'nor.

Me weeping and choking back tears in her den, putting down the final episode of Slaine while the air smelled of her darn good chicken and dumplings. That's the one good memory I have from that relationship. Thinking of her makes me think of this episode, and thinking of this episode makes me think of her, at which point I remember a little more, and concede that, honestly, well, all right, it was not quite as relentlessly awful as I make out.

Maybe there were one or two other okay moments.

Slaine, sadly, returned at the end of 2005 anyway for a wholly unnecessary epilogue to "Books of Invasion" to reunite with Ukko. And again in 2009-2010 for four additional, utterly pointless 24-page stories. Mentions in this blog of any of these episodes, when we come to them, will be dismissive and brief. But for one beautiful day that summer, he had the best final episode of any comic character, ever.

Next time, over to Judge Dredd Megazine as Jack Point returns!

Thursday, December 17, 2009

121. By this point, it's been too many

So anyway, we were rereading 2000 AD, weren't we? Shown here is the cover of prog 1326, from February 2003. The art is by Clint Langley, who had done a good deal of work for Tharg in the nineties. He took a few years off and developed a really striking new style, full of gorgeous photo manipulation and computer-rendered landscapes and monsters. The results were sometimes controversial, with an occasional reader not wishing to see beyond the strip's ancestors in cheesy fumetti photo-comics, but I think it looks simply terrific.

On the down side, well, it's just more Slaine, isn't it? The strip marks Pat Mills' return to 2000 AD after a couple of years away, during which he created Requiem, Vampire Knight for Nickel Editions in France. Returning to the fold, as it were, he created a new series, Black Siddha, for the Megazine with Simon Davis, so he has a major new strip running in each title. I'm sure that I'll come back and talk about Siddha some other day; I think it's completely terrific and I wish there was a heck of a lot more of it. I wish I could say the same about Slaine, but I just can't. It's tired and weak and long, long past its sell-by date at this point.

By this point in the continuity, what's happened is that Slaine became the first High King of Ireland (back in "The Horned God"), he served his seven years and was ritually put to death ("Demon Killer"), he was rescued by the goddess and sent upwards through time to carry out missions for her against those awful Christians later in history (which had been foreshadowed back in "Time Killer") and he was allowed to return home and resume his position to battle the Secret Commonwealth led by his old enemy Maeb. This story, the first in a five-volume saga called "The Books of Invasion," sees all those monsters and sea demons that we could've sworn Slaine despatched almost a decade previously in strip-time (you remember, Balor the Evil-Eye and the Fomorian Sea Devils and all those guys), newly allied with a long-limbed sword-wielding beast called Moloch.

The whole thing feels like a tired old Charles Bronson revenge flick, and that's even before Moloch rapes and murders Slaine's wife Niamh. At that point, it feels like the end of comics.



Now, fair's fair, Pat Mills probably did not then, and does not now, give any kind of care for the feelings of superhero-based American fandom. With his attention focused on publishing in France, and the gleefully bizarre mindbender that is Requiem, he probably had no idea that a growing segment of female readers, taking advantage of the internet to form communities, was drawing attention to a big problem in western adventure comics.

Under the blanket charge of "women in refrigerators," Gail Simone charged that female characters in superhero fiction were, historically and increasingly, used principally as plot devices, raped, killed, maimed or depowered, in order to spur male characters into action. This proved to be a rallying point for many readers whose voices had been underrepresented in fandom (outside of LSH APAs, anyway), and drove wedges between creators and fans that, in some cases, still exist today. It became a question of whether you stood with the grouchy old men, or the radical feminists.

That Mills strides the line the way he does shouldn't be too surprising. Never mind his laudable, continuous insistence that his first wife, Angela Kincaid, always receive full credit as Slaine's co-creator, the whole of his nineties work was the definition of radical feminist, with strong central characters like Third World War's Eve, and the pagan perspectives of Finn and ABC Warriors showing chaos and Earth mother-worship triumphing over fraternal order and military discipline. On the other hand, there's nobody in comics as grouchy as the Guv'nor, and Niamh's grisly fate is nothing more a shamefully transparent plot device, set up just to give Slaine a new arch-enemy. So I guess he's both.

Well, even though Slaine is a huge disappointment, the artwork remains amazing, and, in 2005, Mills will conclude the Books of Invasion saga with a jawdropping epilogue that will leave more than one reader's thrill-circuits totally overloaded. But that's a tale for another day.

There are a couple of other major stories running at the moment. Perhaps the most important is the debut six-part adventure for Gordon Rennie and Dom Reardon's Caballistics Inc., an excellent occult thriller set in the same universe as the writer's 2001 hit Necronauts.



Caballistics deals with a taskforce of paranormal troubleshooters. They are financed by a super-rich, reclusive former pop star named Ethan Kostabi, and the team has five members in their first mission, including former employees of the British government's Q Department, two gun-toting field operatives named Chapter and Verse, and a real piece of work named Ravne. When we meet him, he's enjoying the fruits of a shocking mass murder, and when the story ends, we learn he was a Nazi officer, and does not seem to have aged a day in sixty years.

The series seems to draw inspiration from everywhere, most obviously Mike Mignola's Hellboy stories, and the scripts are full of lovely in-joke references to science fiction and horror film and TV, including Quatermass and the Pit and a couple of Doctor Who serials. It's probably a little silly to imagine that this world can possibly be the same one as Doctor Who's, but robot Yeti were definitely defeated in the London Underground a few years prior to this adventure. Probably a little more recently than 1967, though, given the age of the soldiers in the tunnels!

Cabs will become a major ongoing series over the next few years, with more than fifty episodes and two collected editions. It will be very fun to reread this great series, which remains hugely popular with the fandom.

Next time, Judge Dredd battles 20th Century Fox Aliens and 22nd Century Tharg Robots! Be here!

Thursday, February 5, 2009

86. Fungus Fever

Thrillpowered Thursday is a weekly look at the world of 2000 AD. I'm rereading my collection of 2000 AD and the Judge Dredd Megazine, one issue an evening, and once each week for the foreseeable future, I'll see what I'm inspired to write.

June 2000: Prog 1196's deliciously ugly cover by Cliff Robinson features the final fate of Brit-Cit Judge Stark. Stark had appeared as a supporting character in two earlier Judge Dredd storylines and was brought in as an undercover agent in the four-part "Judge Dredd and the Shirley Temple of Doom" to bust a protection racket. Unfortunately, he and his partner are contaminated with Grubb's Disease, an incurable fungus which drives you mad and leaves mushrooms growing out of your body. Grubb's was initially depicted, with gleeful, black humor, by Carlos Ezquerra back in the early 80s, as one of a number of fantastic maladies which future citizens could find infection from in any given prog. Compared to jigsaw disease or the one that turns you into a spider, Grubb's is at least over quickly.

On this story, writer John Wagner is paired with newcomer Jock on art chores. He had drawn part two of the epic "Dead Ringer" story for the Megazine just a couple of months previously and was quickly drafted for work on the weekly. Jock takes Dredd's nickname "Old Stoney Face" literally, and draws the lawman as though he was carved from rock. His work is just exceptional, with wild camera angles and amazing perspective shots. Jock relishes the challenge of drawing huge expanses of the future city, with bizarre, giant buildings crammed in as far as you can see. His time as a regular in the Dredd art rotation will only be a couple of years long, but he makes an enormous impact.

Other than Jock, there is another new name in this prog's credits worth mentioning. Almost new, anyway: for 2000 AD, Steve Moore had only contributed a handful of Future Shocks and a Dan Dare story about twenty years previously before assistant editor Andy Diggle had tracked him down. Most of Moore's comic work had been for Marvel UK, where he'd scripted the adventures of Doctor Who for a memorable run, and for the anthology Warrior, where he'd written all kinds of things. He'd created the memorable characters of Axel Pressbutton and Abslom Daak before devoting his attention to his work at Fortean Times.



I don't recall specifically whether Diggle ever said outright that he was hoping he could persuade Moore to write more Pressbutton stories for 2000 AD, or whether that was just fan speculation on the old newsgroup. Alas, we were not so lucky. Moore remained with 2000 AD for about five years, creating some one-off serials and a variety of single episode shorts. Many of these were grouped under a very weird anthology called Tales of Telguuth. This was quite unlike any other 2000 AD anthology in that they were all scripted by Moore with art from a number of other creators, and they were all set on the same planet. Telguuth was a strange, medieval planet where dozens of sorcerors were conspiring with dozens of powerful demons and were invariably hoist on their own petard after five or fifteen pages.

One or two Telguuth installments were pretty amusing, once you could get your eyes and tongue around all the names of people and places that were five consonant-filled syllables long anyway. But the repetitive plots and lack of recurring characters dragged it down, and Moore certainly missed a trick in never allowing readers any reason to think that the stories were actually set on the same planet. We only ever had Tharg's word that was the case.

Apart from Dredd and Telguuth, the prog features more from Sinister Dexter, still fighting things out in Mangapore, by Dan Abnett and Andy Clarke, along with the continuing Slaine epic by Pat Mills and David Bircham. Rounding things out is Strontium Dog by Wagner and Ezquerra. This last one is the only story in the prog to have been reprinted in a bookshelf format, although "...the Shirley Temple of Doom" was collected in the "free graphic novel" reprint comic called Judge Dredd: The Jock Collection that was bagged with the Megazine about six months back.



Speaking of reprints, in other news, I finally tracked down a copy of the third Slaine collection a few months ago. This, The King, was one that Diamond never saw fit to deliver to my local comic shop, along with Mega-City Undercover, which was released the same week. Fortunately, I found a copy at The Great Escape in Nashville in November. This is a really spectacular shop, worth driving a hundred miles out of your way to visit. The book reprints close to forty episodes which originally saw print between 1985 and 1988.

Much as Pat Mills has a story to tell, the star of the book is Glenn Fabry, who illustrated about half the episodes. When these episodes originally ran, it felt like there was one delay after another pushing back new Slaine stories. Fabry drew just a handful of the pages in the "Tomb of Terror" storyline, a 15-part diversion from Mills' ongoing goal of reuniting the warrior with his tribe. The bulk of "Tomb" was illustrated by David Pugh, and was accompanied by a pencil-and-dice role-playing supplement with each new episode. The RPG pages, with artwork by Garry Leach, are included as a bonus feature in the back, making this one of the cutest little extras that Rebellion has presented.

After "Tomb," there was a break of about nine months before Mike Collins and Mark Farmer took on art chores for a seven week, Zodiac-related serial. Then Fabry got the reins for the twelve-part "Slaine the King," which originally ran in two chunks over five months. Ever behind on his deadlines, and probably deep in debt with his local Dick Blick for all the ink he was using, Fabry's amazing work was worth the wait at the time and just looks better on these pages. The definitive Slaine artist is probably McMahon to me, but Fabry's a very close second.

It was originally thought that Fabry would be illustrating the classic "Horned God," to appear in the standard black-and-white with a color centerspread, shortly after the completion of the Judge Dredd epic "Oz" wrapped up in 1988. As 2000 AD changed paper size and increased its color pages, it was eventually decided that Simon Bisley would paint the epic instead. A little more than a year after the conclusion of "Slaine the King," four last black and white Fabry episodes appeared as a teaser strip and a three-part miniseries. These served as a taster prelude for the forthcoming "Horned God."

Around the same time, Mills and Fabry collaborated on a color newspaper strip called Scatha which was truncated by The News on Sunday's imminent failure. You can read more about that and see some sample episodes over at Bear Alley. Fabry also contributed a color pin-up of Slaine's enemy Megrim as a taster for his unproduced color epic which ran on the back cover of prog 524. It might have been frustrating twenty years ago waiting for each new storyline to get going, but it really resulted in some great comics. Even if you don't like the character of Slaine, this book is certainly recommended for Fabry's glorious artwork. Hopefully Diamond will treat your store better than mine and get you a copy quickly!

Next week, the weekly gets a new size and Dig-L becomes the Man from Quaxxan.

(Originally posted 2/5/09 at Hipsterdad's LJ.)

Thursday, January 22, 2009

84. The Commonwealth That Wasn't Secret Enough

Thrillpowered Thursday is a weekly look at the world of 2000 AD. I'm rereading my collection of 2000 AD and the Judge Dredd Megazine, one issue an evening, and once each week for the foreseeable future, I'll see what I'm inspired to write.

April 2000: Sinister Dexter are on the cover of prog 1190. It's a very silly piece by Greg Staples which uses word balloons for just about the first time in living memory. The story inside is part two of "Mission to Mangapore" by Dan Abnett and Andy Clarke, and it continues the long investigation into the criminals that were behind the carnage of the epic "Eurocrash" storyline which appeared about a year previously, and reintroduces Finnigan's estranged wife Carrie Hosanna as being in the employ of the series' latest underworld kingpin. Sinister Dexter has a long history of playing with puns and stereotypes in its multi-ethnic, European cast, and this is the first time it's really played with Japanese stereotypes. It hits the expected targets, including yakuza and ninjas and rock gardens and five-mile-high buildings and a liquid metal Terminator II-type robot killer which chooses to hang out in the shape of a big-eyed schoolgirl, but it's all a bit predictable and dry, really. Clarke has a really hard time adjusting his style, which is gorgeously realistic and natural, to accomodate Polly, who's supposed to be some sort of generic "anime" stereotype. She looks deeply out of place. My feeling at the time, and it's echoed as I reread it, is that Ray and Finny aren't enough out of their element, that Abnett didn't make Mangapore as bizarre as it could have been. Obviously the island-city has that name for comedy identification reasons, but "manga" doesn't mean "just another Japanese thing" to me, it means "comics." It's a shame that this world wasn't populated by a culture as obsessed with comics as Downlode is by hitmen and kingpins. Maybe it's just me, but while "Mission to Mangapore" isn't a bad story, it's really just any other Sin Dex adventure, albeit one with ninjas in it. File them off and the story could've been set in Downlode.

On the other hand, the current adventure of Pat Mills' Slaine is utterly unlike any other Slaine adventure previously published, because it is jawdroppingly awful. No kidding, friends, this is the one that nobody can stand.

The story is called "The Secret Commonwealth," and it is four months of eyekicking artwork burying what might have been an interesting plot somewhere. It earned the instant derision of fandom when it first appeared, and my kids immediately cried foul when they saw it. David Bircham is the art droid responsible for this mess, and I have previously said an unkind thing or two about his artwork in previous installments of Thrillpowered Thursday.



I think what amazes me most about "Commonwealth" is that the style Bircham uses here is a quantum leap backwards for him. No, I did not like his work in Vector 13 or that chunk towards the end of "The Hunting Party" storyline in Judge Dredd or the Sin Dex adventure "Smoke and Mirrors," but apart from some obvious problems in pacing and how the characters on the page relate to each other, I would say that those were still evidence of a skilled professional using a style that I simply didn't enjoy looking at. "Commonwealth," with its bargain-basement heavy metal airbrush appearance, looks like it predates those stories by years.

What really strikes me is that "Smoke and Mirrors" at least evoked its island setting with a consistent use of greens and browns in the pallets, and full backgrounds of trees and local color. "Secret Commonwealth," as befits something that looks like the night security guard was doodling in between six-hour recreations of Iron Maiden's "Eddie" in a Crimean War uniform, mostly doesn't have backgrounds at all, just vast expanses of white separating the characters. Seventeen weeks of this was enough to sour the readership on Slaine for ages, and once this turkey ends in prog 1199, it would be the last we'd see of the character for two and a half years.

Lest my negativity bring you down too much, the other three stories in this prog were good. John Smith and Simon Davis teamed up for a Judge Dredd episode, Nikolai Dante concluded the magnificent "The Rudinshtein Irregulars," and there was a fun one-off by Andrew Ness and Siku called "Space Dust." Ness was a regular on alt.comics.2000ad and everybody had high hopes for him landing a series commission, but this has proved to be his only 2000 AD work so far. Haven't seen Andrew around the message boards and forums in some time; I hope he's doing well.



In other news, Rebellion has continued its series of Strontium Dog collections with The Kreeler Conspiracy. This follows up the five-volume "Search/Destroy Agency Files" which reprinted the entirety of the original run of the series. This book, unnumbered on its spine, reprints three of the first four adventures from the revived series. It starts with the titular "Kreeler Conspiracy" (mentioned here in Thrillpowered Thursday a couple of weeks ago) and also includes the very fun serials "Roadhouse" and "The Tax Dodge." Lost in the shuffle, sadly, is the one-off adventure "The Sad Case," which originally appeared in "Prog 2001," and was presumably left behind for space reasons, and which we hope to see in a future collection.

Despite that story's absence, the book's a fun, meaty little exercise in plotting, as Johnny Alpha and Wulf Sternhammer face challenges that require them to use their wits more than their firepower. "The Tax Dodge" is especially fun, as the bounty hunting duo are faced with a representative of customs and excise on one side, and a very amusing alien race on the other. These guys, easily-offended, overcompensating loudmouths with quick tempers, are among the funniest alien species to ever appear in 2000 AD. All three stories are by John Wagner and Carlos Ezquerra, and this book is very highly recommended!

Next week, since the Megazine entered the 2000s with another format change, I'll be looking at that. Also, Dredd gets high on drugs.

Thursday, February 28, 2008

43. Our Long National Nightmare is Finally Over

January 1997: Prog 1026's cover by Simon Davis features Sinister Dexter back in action in their first properly long storyline, "Gunshark Vacation," written by Dan Abnett. Our heroes have gone down to Europe's southern coast to let the heat from their last storyline die down, and get involved with more pistoleros and gangsters with punny nicknames, like the brothers Buddy Bing and Buddy Boom, and their kingpin employer, Philly O'Fisch. From this point forward, Davis owns the series. Dozens of other artists will tackle it as it becomes a semi-regular later in the year, and put in some great work, but everybody's still just playing catch-up with Simon. Also appearing in this prog, the continuing 12-part Judge Dredd epic "Darkside" by John Smith and Paul Marshall, a Vector 13 installment by Shaky Kane and David Bircham, and "Faustus," the final series for Janus: Psi Division. This will, I think, prove to be Mark Millar's final work for 2000 AD, although accuracy and geekiness demand that I report that a two-part Dredd, not among Millar's worst, will run alongside parts 6 & 7 of "Faustus." Honesty compels me to report that the story is co-written by Grant Morrison, and features a time travel incident that plays like a trial run for what he'd do a little later in his JLA arc "Rock of Ages" for DC Comics, but it's too little too late. Earthlets across the globe breathe a sigh of relief as Faustus, the last of Mark Millar's interminable, indestructible he-men, meets his end, and with him goes the final remnant of 2000 AD's "stupid days" of the early nineties.

But it seems that no sooner does one terror leave us than another starts. While I can relax knowing that I'm only a few evenings' reads away from not having to suffer any more Mark Millar in my prog, Vector 13 brings us the very first 2000 AD work by David Bircham. I'd overlooked his work some months previously when I suggested that Jim McCarthy might be my least favorite artist for the comic. And there's a fair amount of Bircham's work to come over the next couple of years, unfortunately. I'm sure he's a fine fellow, but I find his artwork deeply unappealing. So here, have a nice Simon Davis scan instead. Isn't it great?



Also surprisingly great is Slaine, which I'd previously dismissed as just sort of coasting and average during this period. I don't want that to sound like it's a bad thing; average Slaine is still better than sliced bread. It turns out, however, that book two of "Treasures of Britain," by Pat Mills and Dermot Power, is fast-paced and inventive and full of great ideas. I can't hold my hand to my heart and swear that I'm completely surprised that Guinevere turns out to be in league with the evil Cyth, as it's rather in keeping with Pat's pagan leanings, and I sort of wish the Guv'nor would have written against type and found something a little more out there, but the actual plot is downright thrilling. Mills and Power really use the format to its full advantage, and each six-page episode is packed incredibly tight with new plot developments, new characters, really excellent painted art, and some very humorous moments.



"Treasures of Britain" was reprinted by Hamlyn not long after it appeared here. While it is currently out of print, copies should not be hard to find on eBay, and I strongly recommend it. Rebellion is slowly working its way through the Slaine back catalog (the third and fourth volumes are due out this year), and I speculate we may see a new edition in 2009. Of the other material in this prog, "Gunshark Vacation" is available in the DC/Rebellion book of the same name, which I highly recommend, and you can read the Judge Dredd story "Darkside" in the 10th issue of 2000 AD Extreme Edition.

Next time, it's back over to the thinner, less-reprint version of the Megazine, where there have been some odd format changes to accomodate one of the best Dredd adventures from the period: the remarkable "Fetish." See you in seven!

(Originally published 2/28/08 at LiveJournal.)

Thursday, January 31, 2008

39. The Fiction Behind the Facts Behind the Fiction

September 1996: In prog 1011, the summer's crop of thrills is wrapping up. It's been a mostly entertaining run. Slaine's comic foil, Ukko, gets the cover this week, spotlighting a pretty unusual little adventure. "The Cloak of Fear" is an interlude to the two-book "Treasures of Britain" story. Painted by Steve Tappin, the story is set in the Tower of the Ever-Living Ones, a location which Pat Mills introduced to the series some time previously. This is where Ukko and some of the supporting cast reside, long after the historical events of the Slaine series. Mills occasionally gets to have some fun poking at the differences between the reality of what actually happened, Ukko's selfish recollections of what happened as he records the tales, and Nest's insistence that Ukko's short-sightedness is preventing him from understanding the broader historical picture. That's not to say it's uniformly excellent storytelling - Slaine's days of consistent greatness are behind him by this point, though there are occasional moments of true genius to come - but it's a marvelous concept for the series. With the next issue, Slaine wraps up a run of about five months, and will return in '97.

Judge Dredd has a wonderfully gruesome one-off about an egotistical murderer contacting a TV sports show about his claim to the all-time record for most murders committed by a serial killer. It's by John Wagner and Tom Carney. Rogue Trooper continues a guerilla war against some religion-mad soldiers in a four-parter by Steve White and Calum Alexander Watt, and Black Light is halfway through its final short story, by White, Dan Abnett and Steve Yeowell. It's a pretty good prog, with a couple of sour notes.

First among them is Outlaw, which is coming to a conclusion and cannot end quickly enough. The artwork is occasionally amazing. Simon Davis's work on the last episode is actually his best work to this point, and since by '96 he'd already become one of my favorite 2kad artists, that means I think it is pretty damn sumptuous. But it's just so dreary and mindless. Somehow this thing took seventy-odd pages to tell, when there's no more than twenty pages of plot. And even those don't make sense, because we never get the chance to learn who the criminals behind the situation are, nor why they go to such stupid extremes for something which is conveyed as being small and unimportant. There's no sense of scale, that the "Deadliest Man Alive" competition means anything to any audience. And if it does, then the criminals who force Outlaw's hand are acting so illogically that readers cannot understand their motives, making the entire shenanigans seem pointless.

But the second sour note is really sour. It reads like this:



I've left some American comic fans utterly baffled by Tharg the Mighty, the "alien editor" of 2000 AD. Since just about all British comics in the 70s and 80s had a fictional editor at some point or other, their readers are used to the concept. The idea is actually an American one - the "fictional editor" we all remember was EC's Cryptkeeper of the 1950s, if not from the actual comics then from that incredibly stupid Tales from the Crypt TV series.

But, you know, the idea that an alien has come to Earth with an office full of robots to make our comic book... that's kind of silly. That's for kids. Editor David Bishop agreed, and decided to slowly phase Tharg out. What he overlooked is that the readers, sticking with the comic into adulthood, know perfectly well that the concept is something silly, for kids. We like it that way.

Of course, from time to time in the 1980s, editor Steve MacManus needed to take some vacation time, and so the task of penning the editorial notes would fall to his assistants Richard Burton or Simon Geller. So there would be a note from Tharg explaining that he had some business to take care of, or an infestation of Greater-Spotted Thrill-Suckers in the Magellan Cluster that needed exterminating, and the next issue's note would be from one of his droid assistants, Burt or SIM-1.

That's not what happens this time... check back next week as 2000 AD's fictional backstory gets totally ridiculous.

(Originally published 1/31/08 at LiveJournal.)

Thursday, January 3, 2008

35. Finn vs. Slaine: and only one shall continue!

June 1996: Prog 996 continues a strong lineup, with Carlos Ezquerra back at work on the John Wagner-scripted Judge Dredd story "The Pit," a Henry Flint cover announcing this week's episode of Strontium Dogs by Peter Hogan and Trevor Hairsine, a creepy Vector 13 installment by Brian Williamson and Kevin Cullen, and two ongoing series scripted by the Guv'nor, Pat Mills. (Can I do that, incidentally? Mills has earned the fandom-approved nickname "Guv'nor," but I don't know that an American can actually use that term in any other situation without looking awfully silly.)

Anyway, while Wagner and Ezquerra bring the Pit storyline towards its spectacular, explosive conclusion - one which leaves readers wondering whether any of these new Dredd castmembers will make it out of the mob war alive - Finn is also making its way towards its end, in a very unusual nine-episode story that feels a lot like a throwback to comics from the late 70s and early 80s. "Season of the Witch," on paper, is a nine-part story, but it's actually a series of loosely-related two- and three-part stories with an umbrella title, in which the magic-powered man with the machine gun goes up against four different opponents in the employ of the evil Lord Michael and his comedy Freemasons. Finn, we must recall, came during a time when Pat Mills didn't want to write believable villains, just ones with really nasty weapons.

1996 sees us past the real hump in the Guv'nor's low-quality phase of the early '90s. (It's a hump which, coincidentally or not, overlaps with the period he was co-writing Punisher 2099 with Tony Skinner for Marvel Comics. The only thing Punisher 2099 was ever good for was giving me a character to play with Nemesis and Torquemada in Heroclix on "teams my opponents will not guess the theme of" day.) Neither Finn nor Slaine are particularly bad at all, but it's just not possible to read these comics and not know that Mills has done better, before and since.



Really, the villains are the biggest problem. At no point can you believe any of them as legitimate characters, and that's the greatest failing of these strips. I guess you can argue that Finn and Slaine are playing for very high stakes - the future of Mother Earth - and consequently, the actual dramatic conflict of the comic page is not as important or as significant as getting the reader to think about the bigger themes involved. Mills has done this before, to very good effect. Of course, you know he was the author of Charley's War in Battle Picture Weekly, which was one of, if not the very best of all war comics. Periodically, Mills would show us the aging, impotent aristos and generals directing the slaughter on the battlefields, and they'd be little more than bizarre caricatures, jarringly two-dimensional when weighed against the vivid portrayals of the tommies in the trenches. Yet this choice worked because we never saw the enlisted men interacting with the toffs.

By contrast, Finn will frequently have a violent argument with some industry baron in Lord Michael's power structure, and the conflict falls completely apart. Mills gave his heroic characters a great deal of believability, but he also gave them 100% of the moral argument. This is why, say, Batman's enemies don't explain their moral reasoning in an attempt to persuade the readers' sympathies. When Finn has the owner of Big Auto Company tied to a chair, we don't need the nonsense about Big Auto having an obligation to its stockholders to increase profits by polluting the environment. It's fake, and feels forced and unnatural.

Lord Michael himself is unlike Mills' classic villains like Torquemada or the Lord Weird Slough Feg in that he is not fanatical about anything. In fact, he's oddly joyless, completely lacking positive passion for anything at all. Here's where the structure really fails for me. You can identify the main villain because he's the old, cranky, balding jerk. He has no life whatsoever, but the top witch in Finn's coven, Mandy, is full of life and energy and radiates charisma and fun. It's too obvious and too easy - wouldn't this be a more compelling strip if the main villain enjoyed his position half as much as Mandy does hers? The sexual angle is pretty clear and pretty lazy, too. Mandy represents virility and is sexually desirable, while Lord Michael is old and overweight. Imagine how much more interesting this might have been with those roles reversed?

And yet, Finn remains readable and sometimes compelling because it's so grandiose, with so many wild elements, and its plot is completely unpredictable. It is also worth noting that the entire dramatic structure of Finn reappears in Grant Morrison's The Invisibles, where you've again got posh aristos in big country houses using secret handshakes and allying with aliens in complex schemes to keep humanity down, and the good guys have chaos magic and machine guns on their side. Morrison did it a dozen times better, when he had artists who could translate his scripts for us and when he wasn't fucking around in Revolutionary France anyway, but fair's fair, Finn came first.



The cardboard villain problem continues in Slaine, but there's a sense of weirdness and completely bizarre plotting in "Lord of Misrule" which makes the story stand out more as being fresh and original, and we see Mills flesh out some older ideas to much better effect. The sequence in this story where Marian is sentenced to death evokes a similar incident in the 1992 ABC Warriors story "Khronicles of Khaos," only it works much better here, as Mills is able to devote more space to it.

There is a lot more Slaine to come in the next several months - the character gets one of his longest-ever runs throughout 1996-97 as he becomes a semi-regular cast member of the comic - but Clint Langley won't be with him for the time being, although he will be used on some other series in the next few years. Langley will return to Slaine in 2003 and the Books of Invasion storyline, his artwork honed to an intriguing love-it or hate-it heavily-PhotoShopped style (I quite like it!), but other artists will handle the stories to come.

Finn, however, is shelved after this story. Thrill-Power Overload - you know, if there were more available sources, I'd reference 'em - explains that David Bishop wanted to keep Mills' energies directed down one avenue, the more popular one, while also limiting the opportunities to get on the Guv'nor's bad side. Since Bishop and his fellow former editors Alan McKenzie and Andy Diggle have all gone on the record about some frictions with Mills, I think I can understand the reasoning!

But right now, Bishop can ill-afford to spend time fighting with a freelancer about Finn. He's about to piss off a huge chunk of the Megazine's readership with some reprints. More on that next time!

(Originally published 1/3/08 at LiveJournal.)