Thursday, March 19, 2009

92. The Last of the Great Thrillpower Overloads?

Thrillpowered Thursday is a weekly look at the world of 2000 AD. I'm rereading my collection of 2000 AD and the Judge Dredd Megazine, one issue an evening, and once each week for the foreseeable future, I'll see what I'm inspired to write.

December 2000: So one year after the first, splendid hundred-page year-end prog, Tharg goes to town on a really wonderful follow-up, just cracking with excellent stories. Most of these are one-off adventures from the semi-regular series, but this issue also includes the debut episodes of two series which would be continuing in January: Necronauts by Gordon Rennie and the third series of Button Man by John Wagner and Arthur Ranson. In my opinion, the hundred pagers have not been as strong in recent years as when Tharg first began programming them, reaching their low point with the not-particularly-special "Prog 2008." Over time, this special prog has evolved into simply the comic where the first episodes of the January series begin, and it's often built around little more than double-length debut episodes and a comedy Sinister Dexter one-off. That's not to say that the hundred-pagers are ever at all bad, but compared to how packed and amazing this particular issue is, just about everything looks a little poor in comparison.

In "Prog 2001," apart from the two debut episodes mentioned above, the current crop of thrills is well-represented by one-off stories for Judge Dredd (by Wagner and Cam Kennedy), Strontium Dog (Wagner and Carlos Ezquerra), Nikolai Dante (Robbie Morrison and John Burns) and Sinister Dexter (Dan Abnett and Andy Clarke). In addition, and this is what helps make this issue so memorable, there are one-offs for a pair of much older series which have not been seen in quite some time: Zenith by Grant Morrison and Steve Yeowell, and Bad Company by Peter Milligan, Brett Ewins and Jim McCarthy. Plus there's "The Great Thrillpower Overload," the first in-jokey Tharg the Mighty strip since the Vector 13 editorial period came to an ignominious end; it's by Andy Diggle and Henry Flint and features goofball little cameos from a whole gaggle of 2000 AD characters, from Mean Machine Angel to the Lord Weird Slough Feg.



Each of the stories in this issue is really entertaining, without a misfire anywhere. It's a well-designed, gorgeous collection with a glossy cover, self-contained enough to be a satisfying read on its own, and with just enough loose ends to encourage readers to try out the next issue. Honestly, neither the Zenith nor the Bad Company stories are quite as good as the excellent material from their memorable late eighties heyday, but they are both pretty interesting. The Bad Company tale sets up a new situation for Kano that would be explored in a six-part series that would appear in about a year's time, while Zenith's tale is a wild epilogue to that character's superhero adventures. It starts with a pop starlet, later revealed to be Britney Spears, phoning the police to report she's been assaulted, and before it's done, we learn that Tony Blair is nothing more than Peter St. John's puppet, that the pocket universe where Zenith and St. John's enemies have been imprisoned has achieved sentience, and that Mad Mental Robot Archie is just all kinds of disturbed.

For those of us who enjoy combing through Morrison's works looking for nascent versions of themes he would later revisit, the idea of a "little" universe gaining sentience and wishing to interact with our own would see further exploration in his DC maxiseries Seven Soldiers in 2005-06. The Zenith episode would prove to be Grant Morrison's last contribution to 2000 AD to date. Within a few months' time, Titan Books would once again obtain the license to make new 2000 AD collected editions, and planned a new Zenith book. It was solicited in the August 2001 Previews, but was never released to stores, as the printing of the volume actually set up the current legal impasse over the character's ownership, and has also prevented any potential new work by Morrison for Rebellion.

In other news, I ordered one of the recentish 2000 AD trade collections which Diamond should have sent to my shop in the spring of 2008. They didn't, and a reorder also fumbled, claiming that it was no longer available, so I finally broke down and ordered Mega-City Undercover from Amazon UK. It's a very good book, and I'm glad I finally own it, but it must be said that this is a peculiar little collection by Rebellion's standards. It's effectively the first volume of Rob Williams' Low Life, a Dreddworld series about a pair of undercover judges which began in 2004's prog 1387. However, the book actually begins with the five episodes of Lenny Zero, a similar series by Andy Diggle and Jock which first appeared in the Megazine in 2000-2002, and which was prematurely curtailed when the creators signed exclusive contracts with DC Comics.

Despite the nice attraction of having all of Lenny Zero's appearances in one place, it is certainly Low Life which is the selling point of the book. This has been one of the more successful of the recent semiregular series. At the time I'm writing this, the eighth Low Life story, "Creation," is currently running in the prog. The first six of them, totalling 29 episodes, appear in this book.

One thing that makes Low Life so interesting is that it's a "dual-lead" strip. Some of the stories focus on the passionate, liberal Judge Aimee Nixon, and others on the very deep-cover, hopelessly insane Dirty Frank, who somehow manages to work as an effective judge despite having lost his mind some years previously. Usually, the Nixon stories tend to take a more serious approach, while Dirty Frank's are played with a much lighter tone. The characters were created by Rob Williams and Henry Flint, who drew the first 13 episodes in the book. The remaining episodes were drawn by Simon Coleby and first appeared in 2005-07.

Since I'm just now finishing the year 2000 in my reread and would prefer to read these stories in their original context when I reach that period in a few months' time, I only gave the Mega-City Undercover book a brief scan to confirm the quality and contents. The reproduction is fantastic and it includes introductory pages by Diggle and Williams as well as a nice new cover by Jock. After an initial moment of eyebrow-furrowing over Rebellion's choice to use an umbrella approach to collect the stories, I decided I actually prefer this format to issuing a Low Life-only book. Certainly with only one new story a year, it will be some time before we ever see a second collection, but who knows, perhaps Diggle and Jock will return to Lenny Zero before too much longer and future tales of that ne'er-do-well can also be included.

Speaking of "collections which Diamond should have sent to my shop," the distributor is claiming that we can expect to see both Judge Dredd: The Complete Case Files volume 12 and Nikolai Dante: The Beast of Rudinshtein in US stores this week. If that's the case, there should be some serious thrill-circuit overload coming my way and you'll hear about it soon. On the other hand, Diamond has yet to provide the previously-announced first volumes of Kingdom and Shakara, which we should've seen in February. What's going on, Memphis?!

Next time, more details about this mysterious Necronauts strip I mentioned in passing above. What strange secrets link Charles Fort and Harry Houdini?

Thursday, March 12, 2009

91. Mutiny!

Thrillpowered Thursday is a weekly look at the world of 2000 AD. I'm rereading my collection of 2000 AD and the Judge Dredd Megazine, one issue an evening, and once each week for the foreseeable future, I'll see what I'm inspired to write.

Hurm, as the guy in that movie might say. I'm writing today with a small degree of consternation, as Diamond, the distributor who services North American comic shops, is apparently having one of its periodic hiccups, and several US readers are reporting that they've not received the prog or the Meg in well over a month. Nor have we received the collected editions of Kingdom or Shakara that should have arrived by now. Is this just a temporary delay, to be sorted any week now, or is this evidence of Diamond shaking down the Galaxy's Greatest as they streamline their operations and cut back? Stay tuned...

Anyway, back in November 2000, we come to prog 1218. It features a memorable cover by John Charles, an artist who did very little work for the 2000 AD titles. This was his last of five covers. It features the chaos-driven robot called Deadlock, best known as one of the ABC Warriors, who's currently starring in an eleven-week series. This bridges the final series of Nemesis the Warlock, which had concluded the previous year, and the next run of the Warriors, which would begin in a few months' time. In this story, Deadlock heads back to the planet Termight, left rudderless by the end of Torquemada's regime. Now, Nemesis and Deadlock have had a very confusing history, but what's going on here is that Deadlock is acting as the warlock's squire, ensuring that the planet descends into chaos per Nem's last wishes. His schemes are delayed, because Purity Brown, Nem's former associate and now the planet's president, has decided that a little caution in letting a universe of bizarre alien critters run rampant is a good idea, and she's slow to roll back all of Torquemada's policies. In a galaxy full of foot-eating aliens, and face-munching bananas, is that really such a bad idea?

At any rate, the script is of course by Pat Mills, and the art by Henry Flint. The two of them worked very well together in that last run of Nemesis, and this story is every bit as entertaining as that had been. It's full of twisted tunnels and wild perspective shots, strange-lookin' monsters and weirdos, alien pregnancies, soldiers wearing armor covered with words, serial-killing accountants and dimensionally-unstable gunmen. If you're looking for a shot glass of rocket fuel, this is definitely one of the best examples from the period. This story is not presently available in a collected edition, but one is planned as a bonus magazine to be bagged with a future edition of the Judge Dredd Megazine.



As wild as Deadlock is, it's not actually the most entertaining of the current crop of thrills. That award goes to the current Judge Dredd storyline, "Sector House," which is continuing an eight-week run. Written by John Wagner and drawn by Carlos Ezquerra, it puts the spotlight on Judge Rico, Dredd's young clone who had been introduced earlier in the year. This is his first spotlight story since serving as Dredd's rookie.

"Sector House" is certainly a spiritual successor to late '90s stories such as "The Pit" and "Beyond the Call of Duty," in which Wagner and Ezquerra focus on a department rather than using Dredd as the lone hero. It finds drama in the tensions and underpinnings of a close-knit group of judges, chronically overworked and with very little downtime, who don't appreciate some punk from the Academy sticking his nose in where he is not welcome. "Sector House" is a terrific story, and a reprint is included in the Dredd collection Brothers of the Blood.



Also in this prog are the continuing stories of Nikolai Dante and Rain Dogs that were mentioned in last week's installment, along with a great eight-part serial by Robbie Morrison and Colin MacNeil called Vanguard. This is a wonderful space opera which rises above its familiar premise - the cruel commander of a space battleship, obsessed with tracking down an enemy ship, overworks and brutalizes his crew to mutiny. He's cautioned about the crew's growing unrest several times along the way by his new second-in-command, Lt. Elizabeth Vanguard, but ignores her until it is too late.

Beth Vanguard is a very engaging character, and while there's nothing incredibly original about her backstory, watching events unfold is great fun, thanks to an intricately-plotted story and Colin MacNeil's wonderful artwork. In the end, the ship's commander goes too far, and after his own men are fired upon indiscriminately as they are fighting off a raiding party, the crew rebels, with Lt. Vanguard joining them. The strip has a cliffhanger ending, and the promising endnote: "End of Book One." Sadly, there was never a second run for the series, which never returned after this entertaining start.

In April of 2002, Andy Diggle responded to an inquiry I'd made on the alt.comics.2000ad newsgroup about Vanguard, wondering why so many of the recent strips had been one-off serials rather than ongoing series. He stated that Vanguard had been commissioned by the previous editor, David Bishop, and "although I didn't hate it, I thought the premise was bit stale, and it wasn't really popular enough to divert Robbie and Colin away from Dante and Dredd respectively in order to produce Book 2." This is certainly a shame, as a second series would have given the story enough pages for a very nice collected edition. It has been rumored that some kind of reprint was made for someplace in Europe - it is mentioned in Bishop's Thrill-Power Overload - but the book apparently ranks among the scarcest of recent merchandise, and does not appear in the listings at the fan site Barney.

Next time, both Zenith and Bad Company return in glorious monochrome for "Prog 2001," and I'll look at last year's Mega-City Undercover collection. See you in seven, fellow Earthlets.

(March 12 2009)

Thursday, March 5, 2009

90. From Russia With Lurve

Thrillpowered Thursday is a weekly look at the world of 2000 AD. I'm rereading my collection of 2000 AD and the Judge Dredd Megazine, one issue an evening, and once each week for the foreseeable future, I'll see what I'm inspired to write.

September 2000: This very funny cover by Frazer Irving (his second for the prog) heralds the return of Nikolai Dante, in the third book of the "Tsar Wars" storyline. The episode inside is by Robbie Morrison and Simon Fraser, and while it's as wonderful as usual, it has had a troubled genesis. The events in this eight-part chunk of the narrative were intended to precede the eight-part chunk that ran in the summer, but deadline troubles forced editor Andy Diggle to rearrange the two stories. So the second chunk ended with Nikolai so unbelievably ticked off with the Makarovs, and Jena in particular, that he memorably cast off his mother's name of Dante, telling the armies his name is his father's: Nikolai Romanov. This really should have set the stage for things falling completely apart in the book's climax. Despite this continuity error, driven home in the second episode where Nikolai's use of the name "Dante" is underlined, the third-as-published story is nevertheless a fine one, with Simon Fraser's welcome return to the art duties, and a brilliant climax of its own in a few weeks' time.

Speaking of Andy Diggle, there's an important addition to the Command Module around this time, an assistant editorial droid who goes by "Cyber-Matt" in the Output pages and Matt Smith in the real world. Smith will become the book's editor after Diggle departs in 2002; seven years later he is still wearing the Rosette of Sirius.

Also starting in this prog is the new thrill Rain Dogs, a ten-part one-off serial by Gordon Rennie and Colin Wilson. It is set in a flooded New York City populated by desperate scavengers, and is the story of one survivor of a flyby probe that crashed there being helped to safety by one of the locals. It's a very good story, one that works really well in the weekly format. Rennie came up with some very good, sympathetic characters, and Colin Wilson's artwork is just terrific, really making you believe in this dark world.



Rain Dogs was reprinted in a hardcover edition in the spring of 2002. This was a very curious little quickly-curtailed publishing plan. The only two books to emerge from it, at the time, were this and a similar hardcover collection of another Rennie-scripted ten-parter, Glimmer Rats, which ran in the comic a few months previously. I'm not certain whether they had printing or distribution problems or what happened, but these would be the only graphic novels to appear at the time; Rebellion would try again 18 months later with a slightly expanded line.

Other stories appearing in this prog are Deadlock by Pat Mills and Henry Flint, and Vanguard by Robbie Morrison and Colin MacNeil, about which more information next week, along with a one-off Judge Dredd adventure by John Wagner and Peter Doherty. Wagner's been on a roll of really interesting one-offs over the last several weeks. Most memorably from today's perspective have been three stories bringing back the recurring menace P.J. Maybe, who's spent the last eight years in prison. I really love the way Wagner chose to expose Maybe's escape as something that happened months previously, right after the Doomsday Scenario epic, and that the judges only just found out about it. This gave Maybe the opportunity to get out of town and make his way to the South American mega-city called Ciudad Barranquilla, where he's had the millions he'd amassed over time locked away, and there start a brand new life. Had P.J. Maybe's story ended there, it would have been remarkably satisfying. In fact, had you purchased 2004's Extreme Edition # 2, that is where the story ends, but of course, much more would come a few years down the line...

At the time these were printed, Maybe was almost overshadowed by the villain from a different Dredd one-off, "Generation Killer," by Wagner and John Higgins. This took a very wild sci-fi premise and turned it into a really clever adventure. It's about a Mega-citizen who panics when his wife tells him that she's expecting, because of what he thinks is a family curse. It turns out that all his ancestors died right after the birth of their first child. This is because, thousands of years from now, one of their descendants commits some atrocity or other, and the legal system then decides that his crime is so great that all of his ancestors have to be punished as well, sending a time-travelling super-cop back in time to execute everybody in the line as soon as their first kid is born! Many fans hoped or thought that this would be the first appearance of a great new recurring foe for Dredd, but the Generation Killer was only seen in this one outing.

In other news, Rebellion continues to impress with their graphic novel collection. Sometimes, they announce a project which doesn't sound like the most exciting book on the shelf, but then the finished product turns out to knock your socks off. That's the case with The Complete Ro-Busters, which does exactly what it claims on the front and compiles absolutely every strip appearance of Hammerstein, Ro-Jaws and the gang from the pages of both Starlord, where the series began, and 2000 AD. The Ro-Busters, as I described 'em over at Touched by the Hand of Tharg, are "a disaster recovery crew along the lines of International Rescue from Thunderbirds, only they are staffed by a crew of robots (chief among them our lead characters Ro-Jaws and Hammerstein) and they are by no means as charitable as the Tracy boys had been. Mr. Ten Percent (so named because only ten percent of him, his brain, was human) charges for the dangerous work his droids perform."

That Ro-Busters should have developed into anything memorable is something of a miracle. The series was created by Pat Mills to fill some editorial request for something about planet-saving superheroes. Since Mills, as anybody who's read Marshal Law could figure, has never had much time for the concept of superheroes, he turned the idea on its head and decided to have the disaster squad staffed, not by noble, selfless people, but by the most expendable of characters: junked-out robots in line for the scrapheap, bought dirt-cheap by a greedy jerk in need of cheap labor to exploit.

Anyway, Ro-Busters is certainly dated, and from the outset feels very much like a comic strip for children, especially in a ridiculous story in which two people disguise themselves as robots in order to start a rebellion on board a casino in space, but it's incredibly fun! The writing did tighten up around the time it moved to 2000 AD, with an engaging mix of class comedy and homages to war comics before the wild lunacy of the final storyline, in which the doomed robots try making a break for a planet where they can be free. But before that frantic conclusion, there's a great story in which Ro-Jaws and Hammerstein are sidetracked for a tale in which one of Mr. Ten Percent's other business ventures show up. A demolition squad called the Terra-Meks, they turn out to be the villains of the piece. Four episodes of utterly gorgeous giant robot violence and mayhem, set against the backdrop of a dying coastal community and its giant robot lighthouse guardian, might be the book's high point.

The book is just tremendous fun, and if Rebellion actually missed an episode anywhere, it'll be news to me. It includes work by other writers besides Mills, including three by Alan Moore, who wrote yearly one-offs for the pages of the 2000 AD Annual in the mid-80s after the series had otherwise concluded. Artists include Steve Dillon, Dave Gibbons, Mike McMahon, Kevin O'Neill and Carlos Pino. Every bookshelf should have one.

Next week, Deadlock wraps up the final plot threads that Nemesis had left behind, and Beth Vanguard accepts her far-too-brief commission. See you then!

(March 5, 2009)

Thursday, February 26, 2009

89. The Flood

Thrillpowered Thursday is a weekly look at the world of 2000 AD. I'm rereading my collection of 2000 AD and the Judge Dredd Megazine, one issue an evening, and once each week for the foreseeable future, I'll see what I'm inspired to write.

August 2000: Prog 1208, with its wonderful Cliff Robinson cover, holds the unfortunate distinction of being the rarest of all 2000 AD issues. Fan lore has it that the printed issues were stored in a warehouse waiting to be shipped, but the space flooded, and two of the three pallets of comics were ruined. Subscribers got their copies, but not many other people did, and the comic, when it does show up second-hand, routinely goes for around £20.

Since I don't have a copy myself, I think I'll take a break from writing today. I'll note that the Judge Dredd episode, by John Wagner and Henry Flint, was reprinted in Rebellion's wonderful Henry Flint Collection last year, but the rest of the comic has never seen a second outing.

Next week, Nikolai Dante returns and I'll look at the new collection of Ro-Busters. See you then!

Thursday, February 19, 2009

88. That Table

Thrillpowered Thursday is a weekly look at the world of 2000 AD. I'm rereading my collection of 2000 AD and the Judge Dredd Megazine, one issue an evening, and once each week for the foreseeable future, I'll see what I'm inspired to write.

August 2000: With prog 1205, the Andy Diggle era of 2000 AD is well under way, and he's got Steve Moore as his secret weapon. Moore's principal contribution at this time is the new character Red Fang, and to be honest, it is among one of the comic's greatest missed opportunities. The pieces are all here for what could have been a 2000 AD classic. Fang is a strategist for a criminal empire in Earth's future, locked in an underworld war with other organizations, the police, and a strange alien race that looks like squids. The artwork is by Steve Yeowell, one of this blog's favorite illustrators. The characters and situations are engaging, but it all somehow fails. Hugely. Looking back on it, I think that the problem was that Moore decided to write a twelve-part serial, dumping far too many characters and a great big situation on readers' heads in one swoop. The result is incredibly convoluted and confusing, and nobody is surprised when the series is quietly retired after it wraps up in prog 1211.

If only the twelve weeks had been spent on four or five shorter stories, organically introducing supporting players and letting Red Fang deal with smaller scenarios, slowly building up to this tale of, ummm, stolen... interstellar... technological weapons stuff, then readers might have understood who the characters were, and why they should care about the major plot.

Red Fang is notable for one thing, however. Yeowell and colorist Chris Blythe conspired to decorate these crimelords' offices with some downright amazing furniture. It was a running joke in fandom for months after the series concluded that nobody wanted to see Red Fang return for a second series, but his table was welcome back anytime.

The other draws in the comic at this time are Judge Dredd (here in a one-off by John Wagner and Siku), Sinister Dexter (Dan Abnett and Nigel Raynor) and Nikolai Dante (Robbie Morrison and John Burns). But perhaps overshadowing all of them is the surprising, welcome return of Tharg's Future Shocks after an absence of several years. Previously, the format for one-offs had been used by umbrella series like Vector 13 and Pulp Sci-Fi. These accomplished many of the same goals as the Shocks - to fill space and mark time between series, to give work to aspiring creators, and to tell a good story with a twist ending - but their format imposed restrictions on the sort of stories that could be told. Certainly, a Future Shock in 2000 can be every bit as hit or miss as it was in 1980, but there's a nostalgic glee in seeing it dusted off. First up is a five-pager by Steve Moore, with art by Frazer Irving, who'd go on to become one of the comic's regular droids for the next several years. In fact, he impresses editorial so much with his debut that he's almost immediately given a Dredd episode to draw; it will run in the very next issue.

At this time, most of the stories in this prog have gone unreprinted. The Dante story was collected in the fourth book, Tsar Wars, Volume One, but none of the others have seen a second outing.

Speaking of Tharg's Future Shocks, in a nice bit of timing, we hit their return in this reread just as I finished Rebellion's new collection of several dozen classic ones. The title stretches the truth ever so slightly: rather than somebody's subjective take on the actual best one-offs from the comic, excepting the ones by Alan Moore which have already been compiled, this is a collection of episodes from four of 2000 AD's best-known writers. So it contains a pile of John Smith Shocks, a majority of Peter Milligan episodes, all but one of Grant Morrison's offerings ("Candy and the Catchman" is omitted), and everything that Neil Gaiman ever wrote for the comic.

Certainly the resulting book is uneven and choppy, but there are some real gems to be found in its pages. Grant Morrison's early attempts at channelling Alan Moore are pretty revealing, and not just from an archaeological standpoint. "The Shop That Sold Everything" is really funny, even if the end isn't so much a twist as it is an inevitability. I've also always enjoyed John Smith's "A Change of Scenery," which was the first appearance of some of his Indigo Prime characters, among many other strips in this book.

Seeing characters like Indigo Prime and Ulysses Sweet here actually makes me think that the book's only real flaw is that it didn't collect the five or six one-off adventures of Joe Black by Kelvin Gosnell from the early eighties. That's just quibbling, of course, those are outside the perview of the book, but one of the many things that did make 2000 AD interesting in the early 80s was the existence of characters who only showed up in one-offs or very short series.

Dr. Dibworthy and Abelard Snazz were compiled in the big Moore book from a couple of years ago, and it's a real shame Tharg doesn't have any characters like that today. Harry Kipling (Deceased) was kind of like that, but he hasn't shown up in two years, for some mad reason. Lately it's seemed that one-offs only ever show up to fill space after a ten-part story runs in a twelve-week slot. Maybe one day soon, Tharg will try two or three months mixing one-offs and two-parters, trying out more new creators and ideas, or maybe giving some of the supporting cast of the major series five pages of their own to shine. It seemed to work all right in the 1980s, didn't it?

Next week, there's a hole in the collection! Whatever happened to prog 1208?!

Thursday, February 12, 2009

87. A shot glass of rocket fuel

Thrillpowered Thursday is a weekly look at the world of 2000 AD. I'm rereading my collection of 2000 AD and the Judge Dredd Megazine, one issue an evening, and once each week for the foreseeable future, I'll see what I'm inspired to write.

July 2000: And suddenly, things change in a very, very big way. It goes like this:

REBELLION BUYS 2000AD
Oxford-based 'super developer' buys the award-winning and highly influential science fiction weekly 2000AD


July 6th 2000: Rebellion has made the acquisition of the year - literally - with the purchase of the sci-fi action comic 2000AD from publisher Egmont International. The Oxford-based software developer will assume creative control of the magazine's content (all other publishing and distribution will continue to be carried out by Fleetway), while looking to maximise the potential of the many characters and storylines which the franchise has created (in both commercial and creative terms). There will be no interruption to publication.

2000AD occupies an unequalled position in the world of science fiction, having been published for more than 23 years. During this time, the comic has introduced a number of the genre's most popular characters (Judge Dredd, Strontium Dog, Sláine, Rogue Trooper, Nemesis and many more) as well as launching the careers of some of the UK's most successful comic writers and artists, including John Wagner, Alan Grant, Pat Mills, Alan Moore, Dave Gibbons, Cam Kennedy, Brian Bolland, Grant Morrison, Garth Ennis and Steve Dillon.

The first issue of 2000AD ('Prog 1' to use the comic's own terminology) hit the streets on February 28th 1977, for the down-to-earth price of 8p (or 17 Galactic Groats on Mercury) and featured a number of characters and stories which went on to enjoy huge popularity, including M.A.C.H. 1, Flesh and Invasion. It was not until Issue 2, however, that the publication's most enduring and notorious icon, Judge Dredd, first appeared. At the height of its popularity, the comic (which has just published its 1,200th issue) sold more than 120,000 copies per week.Rebellion and 2000AD "I am only too happy to confess that I have been an avid 2000AD reader since Prog 1," says Rebellion's Chief Executive Officer, Jason Kingsley. "However, that doesn't mean that this deal was done for sentimental reasons. 2000AD is not only a goldmine of intellectual properties, it is also a hugely enjoyable read. We are looking forward to helping this top quality publication to achieve its fullest potential."

Rebellion's acquisition of 2000AD will allow the team full use of more than 700 characters and series, not only in computer games, but also in films, as action figures, in collectable card games and in any other suitable merchandising vehicle. Also, it is possible that some of Rebellion's own characters and storylines - beginning with the forthcoming Gunlok (to be released by Virgin Interactive later this year) - will make it into the pages of 2000AD.

In addition to its new owners, 2000AD also has a new Editor, Andy Diggle, who adds: "This is a very exciting time to be taking over the editorship of 2000AD, with a new look and a new owner. There is so much untapped potential within our universe of characters that the sky's the limit in terms of licensing and branding. But our first priority will always be the comic itself: sci-fi and fantasy action with skewed black humour, bizarre imagination and attitude. The best of the old and the best of the new!"

"As fans of the galaxy's greatest comic, we will do everything within our powers to make sure that 2000AD reaches its widest possible audience on Earth before we expand into other galaxies - ridding the Universe of all thrill-sucker infestations along the way, of course," says Kingsley.


Diggle himself had this to say, in a forwarded-and-forwarded email which was posted to the alt.comics.2000 ad newsgroup:

Dear All,

Please forgive the impersonal nature of this email, but it seemed simplest to send the message out to all of you at once...

As some of you already know, 2000 AD has just been purchased lock, stock and barrel by Rebellion, the Oxford-based computer games company. By one of those weird cosmic coincidences, this happens to coincide with the debut of 2000 AD's new design and my first week as editor.

From now on, 2000 AD's editorial staff are employed by Rebellion, and although Fleetway will still be handling the publishing side of things on a contract basis, Fleetway no longer has any editorial control over the title. We will be relocating to new offices in central London in a few weeks, after I have returned from my honeymoon (it never rains...!). In the meantime, any freelance invoices should be sent to me at the Fleetway address.

Most of the details can be found in the attached press release, so I'll keep my own comments brief. Jason Kingsley, CEO of Rebellion, has been a fan of 2000 AD since Prog 1 - which means that for the first time, 2000 AD is owned and controlled by people who care passionately about it!

This is the beginning of a very exciting time for the Galaxy's Greatest Comic. Rebellion is a young, dynamic, pro-active company with real media clout, so I think we can look forward to an unprecedented level of commitment in pushing the 2000 AD universe of characters to potential licensors for video games, movies and merchandising in general. And about time, frankly!

On a more personal note, I'd like to say this really is a new beginning for 2000 AD, with a new owner, a new editor, a new format and a new Millennium ahead of us. I hope that together we can turn 2000 AD back into the creative powerhouse that it has been at its best.

It's all about giving the readers a fast hit of dense, imaginative, blackly humorous sci-fi. Or, to use my own well-loved (if tortured) metaphor, it's about distilling a barrel of weak lager into a shot-glass of rocket fuel! If you want to know more, please feel free to drop me a line...

Best,
Andy




Diggle had earlier detailed some of what he was talking about in a widely-circulated "manifesto" which would be posted to the newsgroup in October, and which is currently available, via Google, here. The part that resonated the most with me went like this:

2000 AD readers talk about getting their weekly 'hit' or 'fix' of Thrill-power, and they're only half joking. The comic should be a drug; a jolt of raw, unrefined energy and imagination. We aren't there just to raise a faint ironic smile on the readers' lips; we should blast them into a whole new reality! 2000 AD should be fast, dense, bizarre, twisted, funny, insane, rebellious, dark, ironic, imaginative and exciting! We should blow the readers' minds wide open, and give them something they can't get anywhere else!

What we should never be is bland, derivative and familiar. 2000 AD should be the comic other people copy... not the other way round.


Over the eighteen or so months that Diggle's in charge of the comic, he hits a lot more frequently than he misses. Prog 1200 opens with a John Wagner/Cam Kennedy Judge Dredd storyline in which some freedom-loving citizens take to their flying surfboards to blow up Justice Department's omnipresent spy-in-the-sky cameras. Nobody draws skysurfing as well as Cam Kennedy. Also on board this week are new installments for Sinister Dexter by Dan Abnett and Simon Davis and Nikolai Dante by Robbie Morrison and John Burns, along with Red Fang by Steve Moore and Steve Yeowell, about which more next week. Joining the lineup in the next issue is a four-part Missionary Man adventure by Gordon Rennie and Jesus Redondo, a Spanish artist who had worked in the pages of 2000 AD, Starlord and some of IPC's romance comics in the early 1980s.



The other interesting thing to note is that, with Rebellion's takeover, there's a size change for the comic. It's as tall as it was before, but an inch narrower. It now has the same proportions as a traditional American comic, just a little larger. In 2003, there will be an aborted attempt to repackage newer material into US comic-size, with none of the distortion of the artwork that was commonly seen in repackaging attempts in the 1980s. The line, however, will be cancelled as soon as DC and Rebellion announce their year-long liaison, and the solicited episodes of Mike Carey and Andy Clarke's 13 will never emerge in that format.

At any rate, while the last several years, under Rebellion, have been pretty amazingly thrill-packed, and we owe them our thanks for the continued survival of the comic, it has always struck me as very odd that so little has come of the "full use of more than 700 characters and series" for merchandising, as was noted in the initial press release. There would be a kind-of-okay Dredd vs. Death video game, and a pretty good Rogue Trooper video game, and, working in reverse, a comic adaptation of the game Wardog, but the first-person shooter based on Strontium Dog has steadfastly refused to appear. Never mind all the video games we should have based on, ohhh, say, Sin Dex, or Slaughterbowl, or Pussyfoot 5, or Low Life, or some kind of racing game. Why am I playing Crash Nitro Kart when I could be playing Supersurf 14? And why were the action figures parcelled out to that Marvel/Legenday line which was only sold at Wal-Mart and died before we got the Mean Machine figure? And why...

Ah, well. At least the graphic novels are fantastic; Rebellion has certainly got those right. More about those next week, along with Red Fang and the astonishing return of Tharg's Future Shocks! Be here!

(Originally posted Feb. 12 2009 at hipsterdad's livejournal.)

Thursday, February 5, 2009

86. Fungus Fever

Thrillpowered Thursday is a weekly look at the world of 2000 AD. I'm rereading my collection of 2000 AD and the Judge Dredd Megazine, one issue an evening, and once each week for the foreseeable future, I'll see what I'm inspired to write.

June 2000: Prog 1196's deliciously ugly cover by Cliff Robinson features the final fate of Brit-Cit Judge Stark. Stark had appeared as a supporting character in two earlier Judge Dredd storylines and was brought in as an undercover agent in the four-part "Judge Dredd and the Shirley Temple of Doom" to bust a protection racket. Unfortunately, he and his partner are contaminated with Grubb's Disease, an incurable fungus which drives you mad and leaves mushrooms growing out of your body. Grubb's was initially depicted, with gleeful, black humor, by Carlos Ezquerra back in the early 80s, as one of a number of fantastic maladies which future citizens could find infection from in any given prog. Compared to jigsaw disease or the one that turns you into a spider, Grubb's is at least over quickly.

On this story, writer John Wagner is paired with newcomer Jock on art chores. He had drawn part two of the epic "Dead Ringer" story for the Megazine just a couple of months previously and was quickly drafted for work on the weekly. Jock takes Dredd's nickname "Old Stoney Face" literally, and draws the lawman as though he was carved from rock. His work is just exceptional, with wild camera angles and amazing perspective shots. Jock relishes the challenge of drawing huge expanses of the future city, with bizarre, giant buildings crammed in as far as you can see. His time as a regular in the Dredd art rotation will only be a couple of years long, but he makes an enormous impact.

Other than Jock, there is another new name in this prog's credits worth mentioning. Almost new, anyway: for 2000 AD, Steve Moore had only contributed a handful of Future Shocks and a Dan Dare story about twenty years previously before assistant editor Andy Diggle had tracked him down. Most of Moore's comic work had been for Marvel UK, where he'd scripted the adventures of Doctor Who for a memorable run, and for the anthology Warrior, where he'd written all kinds of things. He'd created the memorable characters of Axel Pressbutton and Abslom Daak before devoting his attention to his work at Fortean Times.



I don't recall specifically whether Diggle ever said outright that he was hoping he could persuade Moore to write more Pressbutton stories for 2000 AD, or whether that was just fan speculation on the old newsgroup. Alas, we were not so lucky. Moore remained with 2000 AD for about five years, creating some one-off serials and a variety of single episode shorts. Many of these were grouped under a very weird anthology called Tales of Telguuth. This was quite unlike any other 2000 AD anthology in that they were all scripted by Moore with art from a number of other creators, and they were all set on the same planet. Telguuth was a strange, medieval planet where dozens of sorcerors were conspiring with dozens of powerful demons and were invariably hoist on their own petard after five or fifteen pages.

One or two Telguuth installments were pretty amusing, once you could get your eyes and tongue around all the names of people and places that were five consonant-filled syllables long anyway. But the repetitive plots and lack of recurring characters dragged it down, and Moore certainly missed a trick in never allowing readers any reason to think that the stories were actually set on the same planet. We only ever had Tharg's word that was the case.

Apart from Dredd and Telguuth, the prog features more from Sinister Dexter, still fighting things out in Mangapore, by Dan Abnett and Andy Clarke, along with the continuing Slaine epic by Pat Mills and David Bircham. Rounding things out is Strontium Dog by Wagner and Ezquerra. This last one is the only story in the prog to have been reprinted in a bookshelf format, although "...the Shirley Temple of Doom" was collected in the "free graphic novel" reprint comic called Judge Dredd: The Jock Collection that was bagged with the Megazine about six months back.



Speaking of reprints, in other news, I finally tracked down a copy of the third Slaine collection a few months ago. This, The King, was one that Diamond never saw fit to deliver to my local comic shop, along with Mega-City Undercover, which was released the same week. Fortunately, I found a copy at The Great Escape in Nashville in November. This is a really spectacular shop, worth driving a hundred miles out of your way to visit. The book reprints close to forty episodes which originally saw print between 1985 and 1988.

Much as Pat Mills has a story to tell, the star of the book is Glenn Fabry, who illustrated about half the episodes. When these episodes originally ran, it felt like there was one delay after another pushing back new Slaine stories. Fabry drew just a handful of the pages in the "Tomb of Terror" storyline, a 15-part diversion from Mills' ongoing goal of reuniting the warrior with his tribe. The bulk of "Tomb" was illustrated by David Pugh, and was accompanied by a pencil-and-dice role-playing supplement with each new episode. The RPG pages, with artwork by Garry Leach, are included as a bonus feature in the back, making this one of the cutest little extras that Rebellion has presented.

After "Tomb," there was a break of about nine months before Mike Collins and Mark Farmer took on art chores for a seven week, Zodiac-related serial. Then Fabry got the reins for the twelve-part "Slaine the King," which originally ran in two chunks over five months. Ever behind on his deadlines, and probably deep in debt with his local Dick Blick for all the ink he was using, Fabry's amazing work was worth the wait at the time and just looks better on these pages. The definitive Slaine artist is probably McMahon to me, but Fabry's a very close second.

It was originally thought that Fabry would be illustrating the classic "Horned God," to appear in the standard black-and-white with a color centerspread, shortly after the completion of the Judge Dredd epic "Oz" wrapped up in 1988. As 2000 AD changed paper size and increased its color pages, it was eventually decided that Simon Bisley would paint the epic instead. A little more than a year after the conclusion of "Slaine the King," four last black and white Fabry episodes appeared as a teaser strip and a three-part miniseries. These served as a taster prelude for the forthcoming "Horned God."

Around the same time, Mills and Fabry collaborated on a color newspaper strip called Scatha which was truncated by The News on Sunday's imminent failure. You can read more about that and see some sample episodes over at Bear Alley. Fabry also contributed a color pin-up of Slaine's enemy Megrim as a taster for his unproduced color epic which ran on the back cover of prog 524. It might have been frustrating twenty years ago waiting for each new storyline to get going, but it really resulted in some great comics. Even if you don't like the character of Slaine, this book is certainly recommended for Fabry's glorious artwork. Hopefully Diamond will treat your store better than mine and get you a copy quickly!

Next week, the weekly gets a new size and Dig-L becomes the Man from Quaxxan.

(Originally posted 2/5/09 at Hipsterdad's LJ.)