Thursday, February 26, 2009

89. The Flood

Thrillpowered Thursday is a weekly look at the world of 2000 AD. I'm rereading my collection of 2000 AD and the Judge Dredd Megazine, one issue an evening, and once each week for the foreseeable future, I'll see what I'm inspired to write.

August 2000: Prog 1208, with its wonderful Cliff Robinson cover, holds the unfortunate distinction of being the rarest of all 2000 AD issues. Fan lore has it that the printed issues were stored in a warehouse waiting to be shipped, but the space flooded, and two of the three pallets of comics were ruined. Subscribers got their copies, but not many other people did, and the comic, when it does show up second-hand, routinely goes for around £20.

Since I don't have a copy myself, I think I'll take a break from writing today. I'll note that the Judge Dredd episode, by John Wagner and Henry Flint, was reprinted in Rebellion's wonderful Henry Flint Collection last year, but the rest of the comic has never seen a second outing.

Next week, Nikolai Dante returns and I'll look at the new collection of Ro-Busters. See you then!

Thursday, February 19, 2009

88. That Table

Thrillpowered Thursday is a weekly look at the world of 2000 AD. I'm rereading my collection of 2000 AD and the Judge Dredd Megazine, one issue an evening, and once each week for the foreseeable future, I'll see what I'm inspired to write.

August 2000: With prog 1205, the Andy Diggle era of 2000 AD is well under way, and he's got Steve Moore as his secret weapon. Moore's principal contribution at this time is the new character Red Fang, and to be honest, it is among one of the comic's greatest missed opportunities. The pieces are all here for what could have been a 2000 AD classic. Fang is a strategist for a criminal empire in Earth's future, locked in an underworld war with other organizations, the police, and a strange alien race that looks like squids. The artwork is by Steve Yeowell, one of this blog's favorite illustrators. The characters and situations are engaging, but it all somehow fails. Hugely. Looking back on it, I think that the problem was that Moore decided to write a twelve-part serial, dumping far too many characters and a great big situation on readers' heads in one swoop. The result is incredibly convoluted and confusing, and nobody is surprised when the series is quietly retired after it wraps up in prog 1211.

If only the twelve weeks had been spent on four or five shorter stories, organically introducing supporting players and letting Red Fang deal with smaller scenarios, slowly building up to this tale of, ummm, stolen... interstellar... technological weapons stuff, then readers might have understood who the characters were, and why they should care about the major plot.

Red Fang is notable for one thing, however. Yeowell and colorist Chris Blythe conspired to decorate these crimelords' offices with some downright amazing furniture. It was a running joke in fandom for months after the series concluded that nobody wanted to see Red Fang return for a second series, but his table was welcome back anytime.

The other draws in the comic at this time are Judge Dredd (here in a one-off by John Wagner and Siku), Sinister Dexter (Dan Abnett and Nigel Raynor) and Nikolai Dante (Robbie Morrison and John Burns). But perhaps overshadowing all of them is the surprising, welcome return of Tharg's Future Shocks after an absence of several years. Previously, the format for one-offs had been used by umbrella series like Vector 13 and Pulp Sci-Fi. These accomplished many of the same goals as the Shocks - to fill space and mark time between series, to give work to aspiring creators, and to tell a good story with a twist ending - but their format imposed restrictions on the sort of stories that could be told. Certainly, a Future Shock in 2000 can be every bit as hit or miss as it was in 1980, but there's a nostalgic glee in seeing it dusted off. First up is a five-pager by Steve Moore, with art by Frazer Irving, who'd go on to become one of the comic's regular droids for the next several years. In fact, he impresses editorial so much with his debut that he's almost immediately given a Dredd episode to draw; it will run in the very next issue.

At this time, most of the stories in this prog have gone unreprinted. The Dante story was collected in the fourth book, Tsar Wars, Volume One, but none of the others have seen a second outing.

Speaking of Tharg's Future Shocks, in a nice bit of timing, we hit their return in this reread just as I finished Rebellion's new collection of several dozen classic ones. The title stretches the truth ever so slightly: rather than somebody's subjective take on the actual best one-offs from the comic, excepting the ones by Alan Moore which have already been compiled, this is a collection of episodes from four of 2000 AD's best-known writers. So it contains a pile of John Smith Shocks, a majority of Peter Milligan episodes, all but one of Grant Morrison's offerings ("Candy and the Catchman" is omitted), and everything that Neil Gaiman ever wrote for the comic.

Certainly the resulting book is uneven and choppy, but there are some real gems to be found in its pages. Grant Morrison's early attempts at channelling Alan Moore are pretty revealing, and not just from an archaeological standpoint. "The Shop That Sold Everything" is really funny, even if the end isn't so much a twist as it is an inevitability. I've also always enjoyed John Smith's "A Change of Scenery," which was the first appearance of some of his Indigo Prime characters, among many other strips in this book.

Seeing characters like Indigo Prime and Ulysses Sweet here actually makes me think that the book's only real flaw is that it didn't collect the five or six one-off adventures of Joe Black by Kelvin Gosnell from the early eighties. That's just quibbling, of course, those are outside the perview of the book, but one of the many things that did make 2000 AD interesting in the early 80s was the existence of characters who only showed up in one-offs or very short series.

Dr. Dibworthy and Abelard Snazz were compiled in the big Moore book from a couple of years ago, and it's a real shame Tharg doesn't have any characters like that today. Harry Kipling (Deceased) was kind of like that, but he hasn't shown up in two years, for some mad reason. Lately it's seemed that one-offs only ever show up to fill space after a ten-part story runs in a twelve-week slot. Maybe one day soon, Tharg will try two or three months mixing one-offs and two-parters, trying out more new creators and ideas, or maybe giving some of the supporting cast of the major series five pages of their own to shine. It seemed to work all right in the 1980s, didn't it?

Next week, there's a hole in the collection! Whatever happened to prog 1208?!

Thursday, February 12, 2009

87. A shot glass of rocket fuel

Thrillpowered Thursday is a weekly look at the world of 2000 AD. I'm rereading my collection of 2000 AD and the Judge Dredd Megazine, one issue an evening, and once each week for the foreseeable future, I'll see what I'm inspired to write.

July 2000: And suddenly, things change in a very, very big way. It goes like this:

REBELLION BUYS 2000AD
Oxford-based 'super developer' buys the award-winning and highly influential science fiction weekly 2000AD


July 6th 2000: Rebellion has made the acquisition of the year - literally - with the purchase of the sci-fi action comic 2000AD from publisher Egmont International. The Oxford-based software developer will assume creative control of the magazine's content (all other publishing and distribution will continue to be carried out by Fleetway), while looking to maximise the potential of the many characters and storylines which the franchise has created (in both commercial and creative terms). There will be no interruption to publication.

2000AD occupies an unequalled position in the world of science fiction, having been published for more than 23 years. During this time, the comic has introduced a number of the genre's most popular characters (Judge Dredd, Strontium Dog, Sláine, Rogue Trooper, Nemesis and many more) as well as launching the careers of some of the UK's most successful comic writers and artists, including John Wagner, Alan Grant, Pat Mills, Alan Moore, Dave Gibbons, Cam Kennedy, Brian Bolland, Grant Morrison, Garth Ennis and Steve Dillon.

The first issue of 2000AD ('Prog 1' to use the comic's own terminology) hit the streets on February 28th 1977, for the down-to-earth price of 8p (or 17 Galactic Groats on Mercury) and featured a number of characters and stories which went on to enjoy huge popularity, including M.A.C.H. 1, Flesh and Invasion. It was not until Issue 2, however, that the publication's most enduring and notorious icon, Judge Dredd, first appeared. At the height of its popularity, the comic (which has just published its 1,200th issue) sold more than 120,000 copies per week.Rebellion and 2000AD "I am only too happy to confess that I have been an avid 2000AD reader since Prog 1," says Rebellion's Chief Executive Officer, Jason Kingsley. "However, that doesn't mean that this deal was done for sentimental reasons. 2000AD is not only a goldmine of intellectual properties, it is also a hugely enjoyable read. We are looking forward to helping this top quality publication to achieve its fullest potential."

Rebellion's acquisition of 2000AD will allow the team full use of more than 700 characters and series, not only in computer games, but also in films, as action figures, in collectable card games and in any other suitable merchandising vehicle. Also, it is possible that some of Rebellion's own characters and storylines - beginning with the forthcoming Gunlok (to be released by Virgin Interactive later this year) - will make it into the pages of 2000AD.

In addition to its new owners, 2000AD also has a new Editor, Andy Diggle, who adds: "This is a very exciting time to be taking over the editorship of 2000AD, with a new look and a new owner. There is so much untapped potential within our universe of characters that the sky's the limit in terms of licensing and branding. But our first priority will always be the comic itself: sci-fi and fantasy action with skewed black humour, bizarre imagination and attitude. The best of the old and the best of the new!"

"As fans of the galaxy's greatest comic, we will do everything within our powers to make sure that 2000AD reaches its widest possible audience on Earth before we expand into other galaxies - ridding the Universe of all thrill-sucker infestations along the way, of course," says Kingsley.


Diggle himself had this to say, in a forwarded-and-forwarded email which was posted to the alt.comics.2000 ad newsgroup:

Dear All,

Please forgive the impersonal nature of this email, but it seemed simplest to send the message out to all of you at once...

As some of you already know, 2000 AD has just been purchased lock, stock and barrel by Rebellion, the Oxford-based computer games company. By one of those weird cosmic coincidences, this happens to coincide with the debut of 2000 AD's new design and my first week as editor.

From now on, 2000 AD's editorial staff are employed by Rebellion, and although Fleetway will still be handling the publishing side of things on a contract basis, Fleetway no longer has any editorial control over the title. We will be relocating to new offices in central London in a few weeks, after I have returned from my honeymoon (it never rains...!). In the meantime, any freelance invoices should be sent to me at the Fleetway address.

Most of the details can be found in the attached press release, so I'll keep my own comments brief. Jason Kingsley, CEO of Rebellion, has been a fan of 2000 AD since Prog 1 - which means that for the first time, 2000 AD is owned and controlled by people who care passionately about it!

This is the beginning of a very exciting time for the Galaxy's Greatest Comic. Rebellion is a young, dynamic, pro-active company with real media clout, so I think we can look forward to an unprecedented level of commitment in pushing the 2000 AD universe of characters to potential licensors for video games, movies and merchandising in general. And about time, frankly!

On a more personal note, I'd like to say this really is a new beginning for 2000 AD, with a new owner, a new editor, a new format and a new Millennium ahead of us. I hope that together we can turn 2000 AD back into the creative powerhouse that it has been at its best.

It's all about giving the readers a fast hit of dense, imaginative, blackly humorous sci-fi. Or, to use my own well-loved (if tortured) metaphor, it's about distilling a barrel of weak lager into a shot-glass of rocket fuel! If you want to know more, please feel free to drop me a line...

Best,
Andy




Diggle had earlier detailed some of what he was talking about in a widely-circulated "manifesto" which would be posted to the newsgroup in October, and which is currently available, via Google, here. The part that resonated the most with me went like this:

2000 AD readers talk about getting their weekly 'hit' or 'fix' of Thrill-power, and they're only half joking. The comic should be a drug; a jolt of raw, unrefined energy and imagination. We aren't there just to raise a faint ironic smile on the readers' lips; we should blast them into a whole new reality! 2000 AD should be fast, dense, bizarre, twisted, funny, insane, rebellious, dark, ironic, imaginative and exciting! We should blow the readers' minds wide open, and give them something they can't get anywhere else!

What we should never be is bland, derivative and familiar. 2000 AD should be the comic other people copy... not the other way round.


Over the eighteen or so months that Diggle's in charge of the comic, he hits a lot more frequently than he misses. Prog 1200 opens with a John Wagner/Cam Kennedy Judge Dredd storyline in which some freedom-loving citizens take to their flying surfboards to blow up Justice Department's omnipresent spy-in-the-sky cameras. Nobody draws skysurfing as well as Cam Kennedy. Also on board this week are new installments for Sinister Dexter by Dan Abnett and Simon Davis and Nikolai Dante by Robbie Morrison and John Burns, along with Red Fang by Steve Moore and Steve Yeowell, about which more next week. Joining the lineup in the next issue is a four-part Missionary Man adventure by Gordon Rennie and Jesus Redondo, a Spanish artist who had worked in the pages of 2000 AD, Starlord and some of IPC's romance comics in the early 1980s.



The other interesting thing to note is that, with Rebellion's takeover, there's a size change for the comic. It's as tall as it was before, but an inch narrower. It now has the same proportions as a traditional American comic, just a little larger. In 2003, there will be an aborted attempt to repackage newer material into US comic-size, with none of the distortion of the artwork that was commonly seen in repackaging attempts in the 1980s. The line, however, will be cancelled as soon as DC and Rebellion announce their year-long liaison, and the solicited episodes of Mike Carey and Andy Clarke's 13 will never emerge in that format.

At any rate, while the last several years, under Rebellion, have been pretty amazingly thrill-packed, and we owe them our thanks for the continued survival of the comic, it has always struck me as very odd that so little has come of the "full use of more than 700 characters and series" for merchandising, as was noted in the initial press release. There would be a kind-of-okay Dredd vs. Death video game, and a pretty good Rogue Trooper video game, and, working in reverse, a comic adaptation of the game Wardog, but the first-person shooter based on Strontium Dog has steadfastly refused to appear. Never mind all the video games we should have based on, ohhh, say, Sin Dex, or Slaughterbowl, or Pussyfoot 5, or Low Life, or some kind of racing game. Why am I playing Crash Nitro Kart when I could be playing Supersurf 14? And why were the action figures parcelled out to that Marvel/Legenday line which was only sold at Wal-Mart and died before we got the Mean Machine figure? And why...

Ah, well. At least the graphic novels are fantastic; Rebellion has certainly got those right. More about those next week, along with Red Fang and the astonishing return of Tharg's Future Shocks! Be here!

(Originally posted Feb. 12 2009 at hipsterdad's livejournal.)

Thursday, February 5, 2009

86. Fungus Fever

Thrillpowered Thursday is a weekly look at the world of 2000 AD. I'm rereading my collection of 2000 AD and the Judge Dredd Megazine, one issue an evening, and once each week for the foreseeable future, I'll see what I'm inspired to write.

June 2000: Prog 1196's deliciously ugly cover by Cliff Robinson features the final fate of Brit-Cit Judge Stark. Stark had appeared as a supporting character in two earlier Judge Dredd storylines and was brought in as an undercover agent in the four-part "Judge Dredd and the Shirley Temple of Doom" to bust a protection racket. Unfortunately, he and his partner are contaminated with Grubb's Disease, an incurable fungus which drives you mad and leaves mushrooms growing out of your body. Grubb's was initially depicted, with gleeful, black humor, by Carlos Ezquerra back in the early 80s, as one of a number of fantastic maladies which future citizens could find infection from in any given prog. Compared to jigsaw disease or the one that turns you into a spider, Grubb's is at least over quickly.

On this story, writer John Wagner is paired with newcomer Jock on art chores. He had drawn part two of the epic "Dead Ringer" story for the Megazine just a couple of months previously and was quickly drafted for work on the weekly. Jock takes Dredd's nickname "Old Stoney Face" literally, and draws the lawman as though he was carved from rock. His work is just exceptional, with wild camera angles and amazing perspective shots. Jock relishes the challenge of drawing huge expanses of the future city, with bizarre, giant buildings crammed in as far as you can see. His time as a regular in the Dredd art rotation will only be a couple of years long, but he makes an enormous impact.

Other than Jock, there is another new name in this prog's credits worth mentioning. Almost new, anyway: for 2000 AD, Steve Moore had only contributed a handful of Future Shocks and a Dan Dare story about twenty years previously before assistant editor Andy Diggle had tracked him down. Most of Moore's comic work had been for Marvel UK, where he'd scripted the adventures of Doctor Who for a memorable run, and for the anthology Warrior, where he'd written all kinds of things. He'd created the memorable characters of Axel Pressbutton and Abslom Daak before devoting his attention to his work at Fortean Times.



I don't recall specifically whether Diggle ever said outright that he was hoping he could persuade Moore to write more Pressbutton stories for 2000 AD, or whether that was just fan speculation on the old newsgroup. Alas, we were not so lucky. Moore remained with 2000 AD for about five years, creating some one-off serials and a variety of single episode shorts. Many of these were grouped under a very weird anthology called Tales of Telguuth. This was quite unlike any other 2000 AD anthology in that they were all scripted by Moore with art from a number of other creators, and they were all set on the same planet. Telguuth was a strange, medieval planet where dozens of sorcerors were conspiring with dozens of powerful demons and were invariably hoist on their own petard after five or fifteen pages.

One or two Telguuth installments were pretty amusing, once you could get your eyes and tongue around all the names of people and places that were five consonant-filled syllables long anyway. But the repetitive plots and lack of recurring characters dragged it down, and Moore certainly missed a trick in never allowing readers any reason to think that the stories were actually set on the same planet. We only ever had Tharg's word that was the case.

Apart from Dredd and Telguuth, the prog features more from Sinister Dexter, still fighting things out in Mangapore, by Dan Abnett and Andy Clarke, along with the continuing Slaine epic by Pat Mills and David Bircham. Rounding things out is Strontium Dog by Wagner and Ezquerra. This last one is the only story in the prog to have been reprinted in a bookshelf format, although "...the Shirley Temple of Doom" was collected in the "free graphic novel" reprint comic called Judge Dredd: The Jock Collection that was bagged with the Megazine about six months back.



Speaking of reprints, in other news, I finally tracked down a copy of the third Slaine collection a few months ago. This, The King, was one that Diamond never saw fit to deliver to my local comic shop, along with Mega-City Undercover, which was released the same week. Fortunately, I found a copy at The Great Escape in Nashville in November. This is a really spectacular shop, worth driving a hundred miles out of your way to visit. The book reprints close to forty episodes which originally saw print between 1985 and 1988.

Much as Pat Mills has a story to tell, the star of the book is Glenn Fabry, who illustrated about half the episodes. When these episodes originally ran, it felt like there was one delay after another pushing back new Slaine stories. Fabry drew just a handful of the pages in the "Tomb of Terror" storyline, a 15-part diversion from Mills' ongoing goal of reuniting the warrior with his tribe. The bulk of "Tomb" was illustrated by David Pugh, and was accompanied by a pencil-and-dice role-playing supplement with each new episode. The RPG pages, with artwork by Garry Leach, are included as a bonus feature in the back, making this one of the cutest little extras that Rebellion has presented.

After "Tomb," there was a break of about nine months before Mike Collins and Mark Farmer took on art chores for a seven week, Zodiac-related serial. Then Fabry got the reins for the twelve-part "Slaine the King," which originally ran in two chunks over five months. Ever behind on his deadlines, and probably deep in debt with his local Dick Blick for all the ink he was using, Fabry's amazing work was worth the wait at the time and just looks better on these pages. The definitive Slaine artist is probably McMahon to me, but Fabry's a very close second.

It was originally thought that Fabry would be illustrating the classic "Horned God," to appear in the standard black-and-white with a color centerspread, shortly after the completion of the Judge Dredd epic "Oz" wrapped up in 1988. As 2000 AD changed paper size and increased its color pages, it was eventually decided that Simon Bisley would paint the epic instead. A little more than a year after the conclusion of "Slaine the King," four last black and white Fabry episodes appeared as a teaser strip and a three-part miniseries. These served as a taster prelude for the forthcoming "Horned God."

Around the same time, Mills and Fabry collaborated on a color newspaper strip called Scatha which was truncated by The News on Sunday's imminent failure. You can read more about that and see some sample episodes over at Bear Alley. Fabry also contributed a color pin-up of Slaine's enemy Megrim as a taster for his unproduced color epic which ran on the back cover of prog 524. It might have been frustrating twenty years ago waiting for each new storyline to get going, but it really resulted in some great comics. Even if you don't like the character of Slaine, this book is certainly recommended for Fabry's glorious artwork. Hopefully Diamond will treat your store better than mine and get you a copy quickly!

Next week, the weekly gets a new size and Dig-L becomes the Man from Quaxxan.

(Originally posted 2/5/09 at Hipsterdad's LJ.)

Thursday, January 29, 2009

85. Out of My Mind on Dope and Umpty

Thrillpowered Thursday is a weekly look at the world of 2000 AD. I'm rereading my collection of 2000 AD and the Judge Dredd Megazine, one issue an evening, and once each week for the foreseeable future, I'll see what I'm inspired to write.

May 2000: Meanwhile, over at the Megazine, some very interesting things have happened. Andy Diggle is now the editor of this publication, while also working as assistant editor on the weekly, and he's beginning to put his own, inventive stamp on things. Much of Diggle's perspective on what 2000 AD should be would later be summed up with his expression "a shot glass of rocket fuel," about which, more another time. What it means in practice is keeping one eye trained on what the comic did best in its 1980s heyday, and how they did it as well as they did. There's plenty of room for nostalgia under Diggle's watch, but principally nostalgia for the fast-paced storytelling style that made early 2000 AD so memorable, and not necessarily for old characters. There will be a few old faces and names showing up again over the next couple of years, but the emphasis will be on new series and storylines, and when classic thrills are resurrected, it will, arguably, be done with a little more attention to detail and respect than some of the second-rate comebacks from the early 90s. Although you might want to watch this space; there'll be a riproaring argument about that point regarding a certain big, mean tyrannosaur in due course.

As editor, Diggle brought an end to Preacher's two-year tenure in the Megazine's pages. After reprinting that comic's first 25 issues (up to the finale of the Masada storyline), the Megazine was resized and now matches the dimensions of 2000 AD during the 1980s. This is to accomodate the new reprint feature: the classic Strontium Dog serial "Journey Into Hell." This adventure first appeared in the weekly in progs 104-118 and had never been reprinted, since the films had been lost, and shooting from the printed pages was not considered an option. Finding the films was motivation to give the serial a fresh airing, and a well-timed one, since Johnny Alpha had a new story running in 2000 AD.



Interestingly, "Journey Into Hell" proved to be a unique challenge for Diggle, who was doing double-duty as the Megazine's designer. Each episode is five pages long, with a double-page opening spread, so there's an ad forced into the space between each of the three episodes reprinted in each of five issues. Journey Into Hell has been reprinted in collected editions twice since this appearance, in 2004's Strontium Dog: The Early Cases and 2006's Strontium Dog: Search/Destroy Agency Files 01, proving itself a layout headache for further designers.

The Strontium Dog reprint is teamed up with two new episodes each month. These are a 12-page color episode of Judge Dredd and a 10-page black-and-white episode from one of the Megazine's supporting characters. This format will stay in place for about a year and a half before the Megazine makes a radical upgrade in the summer of 2001. Currently, the second strip is a new case for Armitage, making his first appearance in about five years, in a new four-part story by Dave Stone and Steve Yeowell. The debt owed to Inspector Morse is made very clear in this episode, part of which takes place in Brit-Cit's "Colin Dexter Block." This isn't actually Yeowell's strongest work, and compared to, say, Zenith, it looks like he's being very tightfisted with the black ink, but he still does layouts like nobody's business, and effortlessly proves what a fantastic storyteller he is.



Judge Dredd, meanwhile, is about halfway through a seven-month storyline called "Dead Ringer" which is the spiritual descendant of classic tales like "The Judge Child" and "The Mega-Rackets," with several events and incidents from those stories briefly revisited in a lunatic romp. The story starts with an assassination attempt on a European diplomat, who is critically wounded. The Mega-City judges will do anything to cover their butts, and when they find that one of their citizens is from the same clone stock as the diplomat, they send Dredd to pick him up to engage in a little subterfuge. Unfortunately, the citizen panics, bolts, ends up on a Helltrek out of town, is picked up by stookie glanders, sold to alien slavers and is last seen on a planet full of umpty addicts, with Dredd all the while in patience-ending pursuit. If you recognize the references in the previous sentence, then John Wagner's script is just for you, readers of classic 1980s Dredd who will recognize the strip's iconography and background. In an interesting experiment, each of the seven episodes is drawn by a different artist, including Duncan Fegredo, Simon Coleby and Wayne Reynolds. The second part provided the first Judge Dredd episode for the Scottish artist Jock, who would go on to contribute several more Dredd stories and some iconic cover images over the next couple of years before decamping with Diggle to work for Vertigo in 2003.

Next week, one of those Jock stories I just mentioned. It's mushroom mania in the Shirley Temple of Doom, plus classic Slaine from back when Glenn Fabry was putting more ink on the page than any twelve other artists.

(Originally posted 1/29/09 at hipsterdad's LJ.)

Thursday, January 22, 2009

84. The Commonwealth That Wasn't Secret Enough

Thrillpowered Thursday is a weekly look at the world of 2000 AD. I'm rereading my collection of 2000 AD and the Judge Dredd Megazine, one issue an evening, and once each week for the foreseeable future, I'll see what I'm inspired to write.

April 2000: Sinister Dexter are on the cover of prog 1190. It's a very silly piece by Greg Staples which uses word balloons for just about the first time in living memory. The story inside is part two of "Mission to Mangapore" by Dan Abnett and Andy Clarke, and it continues the long investigation into the criminals that were behind the carnage of the epic "Eurocrash" storyline which appeared about a year previously, and reintroduces Finnigan's estranged wife Carrie Hosanna as being in the employ of the series' latest underworld kingpin. Sinister Dexter has a long history of playing with puns and stereotypes in its multi-ethnic, European cast, and this is the first time it's really played with Japanese stereotypes. It hits the expected targets, including yakuza and ninjas and rock gardens and five-mile-high buildings and a liquid metal Terminator II-type robot killer which chooses to hang out in the shape of a big-eyed schoolgirl, but it's all a bit predictable and dry, really. Clarke has a really hard time adjusting his style, which is gorgeously realistic and natural, to accomodate Polly, who's supposed to be some sort of generic "anime" stereotype. She looks deeply out of place. My feeling at the time, and it's echoed as I reread it, is that Ray and Finny aren't enough out of their element, that Abnett didn't make Mangapore as bizarre as it could have been. Obviously the island-city has that name for comedy identification reasons, but "manga" doesn't mean "just another Japanese thing" to me, it means "comics." It's a shame that this world wasn't populated by a culture as obsessed with comics as Downlode is by hitmen and kingpins. Maybe it's just me, but while "Mission to Mangapore" isn't a bad story, it's really just any other Sin Dex adventure, albeit one with ninjas in it. File them off and the story could've been set in Downlode.

On the other hand, the current adventure of Pat Mills' Slaine is utterly unlike any other Slaine adventure previously published, because it is jawdroppingly awful. No kidding, friends, this is the one that nobody can stand.

The story is called "The Secret Commonwealth," and it is four months of eyekicking artwork burying what might have been an interesting plot somewhere. It earned the instant derision of fandom when it first appeared, and my kids immediately cried foul when they saw it. David Bircham is the art droid responsible for this mess, and I have previously said an unkind thing or two about his artwork in previous installments of Thrillpowered Thursday.



I think what amazes me most about "Commonwealth" is that the style Bircham uses here is a quantum leap backwards for him. No, I did not like his work in Vector 13 or that chunk towards the end of "The Hunting Party" storyline in Judge Dredd or the Sin Dex adventure "Smoke and Mirrors," but apart from some obvious problems in pacing and how the characters on the page relate to each other, I would say that those were still evidence of a skilled professional using a style that I simply didn't enjoy looking at. "Commonwealth," with its bargain-basement heavy metal airbrush appearance, looks like it predates those stories by years.

What really strikes me is that "Smoke and Mirrors" at least evoked its island setting with a consistent use of greens and browns in the pallets, and full backgrounds of trees and local color. "Secret Commonwealth," as befits something that looks like the night security guard was doodling in between six-hour recreations of Iron Maiden's "Eddie" in a Crimean War uniform, mostly doesn't have backgrounds at all, just vast expanses of white separating the characters. Seventeen weeks of this was enough to sour the readership on Slaine for ages, and once this turkey ends in prog 1199, it would be the last we'd see of the character for two and a half years.

Lest my negativity bring you down too much, the other three stories in this prog were good. John Smith and Simon Davis teamed up for a Judge Dredd episode, Nikolai Dante concluded the magnificent "The Rudinshtein Irregulars," and there was a fun one-off by Andrew Ness and Siku called "Space Dust." Ness was a regular on alt.comics.2000ad and everybody had high hopes for him landing a series commission, but this has proved to be his only 2000 AD work so far. Haven't seen Andrew around the message boards and forums in some time; I hope he's doing well.



In other news, Rebellion has continued its series of Strontium Dog collections with The Kreeler Conspiracy. This follows up the five-volume "Search/Destroy Agency Files" which reprinted the entirety of the original run of the series. This book, unnumbered on its spine, reprints three of the first four adventures from the revived series. It starts with the titular "Kreeler Conspiracy" (mentioned here in Thrillpowered Thursday a couple of weeks ago) and also includes the very fun serials "Roadhouse" and "The Tax Dodge." Lost in the shuffle, sadly, is the one-off adventure "The Sad Case," which originally appeared in "Prog 2001," and was presumably left behind for space reasons, and which we hope to see in a future collection.

Despite that story's absence, the book's a fun, meaty little exercise in plotting, as Johnny Alpha and Wulf Sternhammer face challenges that require them to use their wits more than their firepower. "The Tax Dodge" is especially fun, as the bounty hunting duo are faced with a representative of customs and excise on one side, and a very amusing alien race on the other. These guys, easily-offended, overcompensating loudmouths with quick tempers, are among the funniest alien species to ever appear in 2000 AD. All three stories are by John Wagner and Carlos Ezquerra, and this book is very highly recommended!

Next week, since the Megazine entered the 2000s with another format change, I'll be looking at that. Also, Dredd gets high on drugs.

Thursday, January 15, 2009

83. Pussyfooting Around

Thrillpowered Thursday is a weekly look at the world of 2000 AD. I'm rereading my collection of 2000 AD and the Judge Dredd Megazine, one issue an evening, and once each week for the foreseeable future, I'll see what I'm inspired to write.

March 2000: The cover of prog 1185 features a wonderfully old-fashioned composition by Cliff Robinson which evokes any number of 1980s IPC comics. The little gunmen are the action figure-sized heroes of Banzai Battalion, who are this week wrapping up their second run-in with Judge Dredd in a three-part story by John Wagner and Cam Kennedy. They are actually semi-sentient pest control droids who keep finding themselves thrown into situations where human criminals become the pests they need to stamp out. Since their human owners died during the events of the recent "Doomsday Scenario," and since they keep making themselves useful, the droids are sent by Dredd to join Justice Department in some capacity, but when they reappear in their own series in 2001, they'll have to take the initiative to strike out on their own. The subsequent Banzai Battalion series will run for thirteen episodes, most of which were reprinted in a 2005 hardback by Rebellion.

Probably the most important series running at the moment is Nikolai Dante by Robbie Morrison and John Burns. We've now left behind the initial, devil-may-care Phase One of the series and entered the period of bloody war between the Makarovs and Romanovs. Burns is the principal artist for this period, and while I personally find him not a patch on Dante's co-creator Simon Fraser, I must agree that he is well-suited to painting lavish, double-page spreads full of desperate soldiers on bloody battlefields, carving each other up against the backdrop of burned-out buildings and the misery of human suffering. Yes, this would be the point where Dante loses a lot of its magic as things get incredibly bleak in imperial Russia.

But even while the focus of the writing has moved from outlandish escapades and intrigue to the horror of war, the artwork's change of focus is similarly striking. Burns chooses not to linger on the instantly-identifiable architecture and fashion that defines Dante's world, and he eschews the grandiose camera angles, the surprising perspective and the action-oriented speed lines that Fraser has used to such great effect in the earlier episodes. Burns makes a stamp on Nikolai Dante, all right: he darn near stamps out entirely everything that made the last three years of stories so wonderful.



That sounds quite harsh, but it's not to say Burns' work is in any way poor. While there will, sadly, be one or two future Dante episodes that look like they were painted while his laundry was drying, "The Rudenshtein Irregulars" is a tour de force from start to finish, and is visually breathtaking in its own, inimitable fashion. Faced with the challenge of tearing down the beauty of the future vistas that Fraser and those artists who handled fill-ins in the first phase had created, and emphasizing the stark horror of all-out war, Burns is more than up to the challenge. It is bleak, amazing stuff.

What I'm identifying as the second phase of Dante, known informally under the agonizing pun "Tsar Wars" and available as two volumes from Rebellion (the fourth and fifth in the series), will turn out to be its most troubled period. The initial plan had been to tell this storyline in five series of eight episodes. Burns was to paint the first, third and fifth series and Fraser was to handle the second and fourth. However, Fraser was in the process of relocating to Africa when the deadlines for his first story came up, and as a result, this adventure, "Battleship Potemkin," had to be postponed until later in the year, causing some rewrites and an unfortunate continuity error. Fraser would not be available in early 2001, and the creators and editors will revise the plans for the subsequent stories, as we will see.

Also of interest this week is the first of two stories for Pussyfoot 5, an adventure series set very loosely in the Judge Dredd universe. It's actually a spinoff from the 1999 Devlin Waugh epic "Sirius Rising," where three of the five characters on the team first appeared. It's about a team of gun-toting troubleshooters employed by Vatican City to handle crazy SF-threats, and the cast includes two sexy ladies, one enormously fat guy, a weird, growly rock-like alien pet, and Mantissa, who hasn't shown up in the narrative yet. As the bulk of the action falls down to the two curvy cuties, it looks very much like the cast is about three members too large. As Dave Merrill once asked me, "What was that Dirty Pair thing that was running the other month?"



John Smith handled the script for the series, and Nigel Raynor is the artist for the first story. Raynor's not bad at all most of the time, but something about this strip completely fails to gel. Everything seems very flat and unappealing, and the coloring, by the usually reliable D'Israeli, does not flatter Raynor's work at all. Events in every location seem balanced by exactly the same lighting, a harsh wash of reds and yellows, like the characters are all at a '70s disco. And, to be blunt, while I am using terms like "sexy" and "curvy cuties," Raynor doesn't really succeed in bringing the cheesecake that would have made this strip memorable.

Since I'm a big fan of John Smith's universe, and since I do believe 2000 AD needs more leading ladies, I was very much prepared to like Pussyfoot 5, but the result was fairly average. On the other hand, running as it did alongside the current Slaine epic made it seem pretty spectacular by comparison, but more about that in the next installment.

The Dredd/Banzai story and the Nikolai Dante adventure are both available in reprint editions from Rebellion. A collection of Pussyfoot 5 is said to be on the horizon as a free supplement to a forthcoming issue of Judge Dredd Megazine.

Next week, an oddly all-S edition, with updates on Sinister Dexter, Slaine and Strontium Dog!