September 2010: The King's Speech is released. Tony Curtis dies, and, with him goes the final remaining living memory of sex with Marilyn Monroe. There's a new launch prog featuring Dredd, Defoe, Nikolai Dante, Low Life, and a new series, Age of the Wolf. So this week, I'm hitting the absolute bottom of the "drawing together connections to spark a point about worth writing a post" barrel. Fair warning. I thought I had something, and I didn't, and all that's left is fairly weak. But would you believe that there are two stories running in the comic this month with very strong female characters and they're both driving motorcycles? No kidding.As much as we (obviously) love 2000 AD, the one place where it constantly needs improvement is bringing in female creators, writers, and artists, and developing stronger female protagonists. A big part of that development, for me, is building a world around that character and her situation, rather than other, earlier, male characters. That's why spinoffs don't quite count with me. As much as I liked Samantha Slade, she was operating in the shadow of her grandfather, your old pal Sam. Rafe and Venus Bluegenes both have Rogue Trooper's DNA. Judges Anderson, Hershey, Karyn, and even Aimee Nixon are all policing the same streets as Joe Dredd.
Judge Nixon almost qualifies for me because she's so radically different from Dredd, and in the Low Life adventure "Hostile Takeover," she has one humdinger of a character turn. We'll come back to that in the next chapter, but it's worth noting that in the beginning of this story by Rob Williams and D'Israeli, she's the centerpiece of one of the period's very best cliffhangers. Racing down the mean streets of Mega-City One with the indefatigable Judge Dirty Frank in tow, she comes across a biker in a suit of samurai armor. And then another. They're riding very strange bikes, beautifully designed by D'Israeli but which appear really impractical, having just one big tire. Then, ahead of them, there's a single man holding a sword. Dirty Frank seems to take the worst of it, but he's just overreacting to a scratch. Judge Nixon... she doesn't come out well.

Davis-Hunt does a simply amazing job laying out the action sequences, but he still has one little artistic hiccup that drives me nuts and, at this point, hasn't seen much improvement from his debut with Stalag 666, and that's his depiction of people running. I can't spell out exactly what's wrong, just that the crowd escaping from the London Underground station in episode two seems frozen in place and wearing lead shoes, which is a very strange problem for somebody who also possesses the talent to make a motorcycle appear as though it's about to leap out of the page to have.
Age of the Wolf - I'm so accustomed to writing about the fictional detective Nero Wolfe that I keep typing "wolf" and adding an e - is a modern-day (well, 2016) thriller that sees England beset by werewolves. There has been a full moon for nine days, and a snowy London has almost immediately become a hunting ground for beasts. Rowan can save the world by fulfilling an ancient prophecy and dying, but she isn't willing to go without a fight.

Rowan doesn't get the opportunity to turn matters around and start kicking werewolf ass until the second book of Age of the Wolf in 2012, but she immediately makes an impact as a character who we want to follow. Her fate is cruel and unfair and we want her to strike back against it. This requires her to run, and episodes 2-5 of the first story are a long and mostly brilliant chase scene. People who were not paying attention to the prophecy aspect, and the very heavy undercurrent of Norse mythology, wolves, and endless winter - fair cop, that would totally include me the first time around - would be blindsided by the strange direction the series takes once things calm down for a moment and it looks like Rowan has found a short refuge. We meet some new characters as Rowan's decision to live looks like it's going to damn the world.
I kind of hate myself for missing the very clear telegraphing that this series is about what happens when Midgard is given up to the wolves, but, to be fair and honest, Worley's only real error in laying out this story was introducing it via what looks to be an incredibly skippable and long monologue being read by a radio broadcaster to the silent halls of a museum. Often in the comic medium, a writer's intention can be subverted by the way that readers absorb comics, and the way that the editors and publishers promote them. This is not, despite all evidence, an action story about a girl on a motorbike fighting werewolves in familiar London, but when, for a solid month, that's what we read, it's a little tough to turn over the coin and tell readers that what they've read is just the scene one hook, not without resentment and confusion. So no, I don't think that Book One of Age of the Wolf went over very well with readers in the end; there was lots of grumbling about the witches and the prophecies and how the heck did this urban thriller transform into ponderous Norse mumbo-jumbo, but it reveals more on each reread. Book Two, which appeared in 2012, was more successful - there is a hell of a blind twist in that one - and I believe that the third and final book is due in September of this year. I'm looking forward to it!
We'll take another short break here to accommodate my being behind on another project and then going out of town. Thrillpowered Thursday will resume on the 20th with more about Defoe and what happens to Nixon and Frank next. See you then! In the meantime, if you enjoy this blog, please tell a friend or something. Share on Facebook or Twitter, or send the link to somebody who should read it. Or everybody who should read it for that matter! Even Google Plus would be a help.
August 2010: The summer of 2010 saw several major series underway, and two that I wanted to look at just a little more closely are a pair written by 2000 AD veterans Pat Mills and John Wagner. They are both revisionist looks at much older series. Savage, of course, has been giving 'em both barrels for several years now. "Crims" is Book Six of the series, written as always by Mills and drawn by Patrick Goddard. It sees Bill Savage, now using another undercover identity, getting help from several of London's criminal gangs to get the manpower and resources to infiltrate a Volgan command center. The Volgs have countered the Allies' super sci-fi robots with teleportation, and somebody needs to get in there and shut them down. As it is, Allied robots have already been pushed back out of Wales...

July 2010: Is there anything, and I mean anything, more satisfying in fiction than watching a great villain finally get his comeuppance? You've got to emphasize "great," though, otherwise it doesn't mean as much. See, for me, part of what makes a bad guy a classic is that I can believe in them. I need to see a real motivation, and I need to see a character who inspires real loyalty on the part of his underlings, who are also practical and believable characters. The best villains don't surround themselves with morons and squabbling dunderheads. The best villains force the hero to change plans and strategies. I could fill this entry and ten just like it with the names of classic criminals from films and comics and TV shows who just leave me bored and you might be amazed who I'd have on my list of shame. Gene Hackman's portrayal of Lex Luthor. All those laughable dweebs from 1980s American cartoons like the Shredder and Cobra Commander. John Simm's Master. Dr. Doom. Voldemort. Especially Voldemort.
May 2010: A month before this issue, prog 1685, was published, Nikolai Dante returned in a six-part story by Robbie Morrison and Simon Fraser that changed absolutely everything and in a big, mean, incredibly cruel way. Certainly, the Nikolai Dante series had never shied away from giving readers dramatic deaths along with huge changes in the direction of the stories, but "Heroes Be Damned" and its follow-up, "A Farewell to Arms" are on another level. You've got to go back more than 400 progs, to 2001's "Romanov Empire" to see such a stunning game-changer as this one. The really sad thing? The previous story, which finished in prog 1675, looked like it was concluding the whole dirty war business and finally bringing an end to the action-adventure story. Dante's army of thieves and whores had triumphed, and Vladimir's generals turned on him, forcing him into unconditional surrender. Abruptly and wildly, the war was over, and only the many loose ends remained. So "Heroes Be Damned" began in prog 1679 with the big imperial marriage of Viktor and Galya, and a huge, happy, state affair to give the unfortunate, war-beaten citizens of future Russia something to smile about at last. The first episode is an agreeably long eight pages, and finishes with Dante going out into the tide to meet Jena, and propose to her. She accepts, they embrace, and the really sad thing is we could've ended it right there, on that happy ending, but there was much more to come, very little of it at all happy.





February 2010: I was looking over some older entries a few days ago and noticed that there were times in my life where some turmoil in my personal life had affected the way that I viewed certain 2000 AD stories. How I felt about things in my life at the time colored the fiction. In February of 2010, my wife and I began formalizing our traveling and enjoyment of finding fun restaurant stories into our quite successful food blog, 

September 2009: Absent from the story as recounted here has been the tale of how 2009 was a very odd time to be an American 2000 AD reader. It all worked out for the best, as Rebellion used the early, experimental launch of the Clickwheel service (which I'm still using) to test the waters for the comic's online delivery, but for several nebulous months, American readers who couldn't afford the upfront cost to splash out for a subscription had a choice about reading. They could either get digital progs about two weeks after UK subscribers got their copies in the post, or they could continue relying on Diamond Distributors to send copies to their comic book store. That's the path that I chose, and it did not work out so incredibly well.
August 2009: For its latest summer launch prog, 2000 AD falls back on some of its most reliable and popular stories. There's no experimentation this time out, which is probably for the best. While we usually like to see a newcomer mixed in with the thrills, anything that was to launch against a lineup that includes Shakara, Kingdom, Strontium Dog and Nikolai Dante is certain to get swamped, particularly when the Judge Dredd story is the beginning of the remarkable "Tour of Duty." Boy, is this thing ever a game-changer. "Tour of Duty" is one of the most amazing long-form stories in all of Judge Dredd. It's less an epic than it is a year-long change of the rules. To understand how we got here, I need to step back and look at how John Wagner has been telling this series for some time now. The problem is, something as dense as Dredd makes it very difficult to find a starting point to the story.

July 2009: It has been several chapters since I popped by to check on the mighty Megazine and tell readers how it was doing. The answer is "not too shabby." It's been a little more than a year since Tank Girl took up residency, and, as yet, the majority of readers are not too sick of it yet. The Tank Girl experience is going to provide ample evidence that the readers really prefer a regular turnover for the Meg, with lots of different stories from the gigantic bank of recurring series available to the editor. Unfortunately, with only thirteen issues a year, and consequently just 26 slots for new stories in the Dreddworld, we've reached the point where giant gaps between stories in a series is just the natural state of affairs.

June 2009: With the arrival of the first wave of Mark One War Droids on the shores of Great Britain to climax Book Five, everything in Pat Mills' Savage that has spent the last two years threatening to change does so, terminally and completely. It, at last, pulls the strip completely away from its previously well-regarded incarnation as a grim, real-world resistance thriller and into the lowbrow (but fabulous) science fiction world of The ABC Warriors and Ro-Busters. I think that it's possible to mourn the loss of the thrilling, grounded world that was presented in the first three Books of the series, as drawn by Charlie Adlard, while also celebrating the new world of robots and other bizarre super-tech that makes up the Patrick Goddard-drawn larger chunk of the series. I write this as Book Eight is winding down to its conclusion in contemporary issues of 2000 AD. The smart money is on the next book in the series being the final one.

May 2009: Occasionally, you'll read people on comic book message boards referring to the early 1980s as 2000 AD's golden age. Then you'll probably, if Tharg's Street Team is doing its job, see somebody point out that the real golden age is today. There's no specific consensus on this point beyond just a general core belief that we've never had it so good, but can we put a finger on when this shift actually occurred? The smart money's on the spring of 2009. In point of fact, after I finished the first draft of this article, my esteemed fellow squaxx Colin YNWA announced that he nails it precisely with prog 1633, which saw the debut of Cradlegrave and the final episode of the Judge Dredd story "Backlash," in which the senior judges vote Hershey out of office in a stunning no-confidence referendum in favor of Dan Francisco, who will roll back the pro-mutant reforms. This story sets up the next year-and-a-bit of Dredd stories, the "Tour of Duty" arc. 1633 also has, arguably, the best cover of the period, an image by Edmund Bagwell so iconic that some hack in a film studio 

April 2009: The cover of prog 1631 is one of 2000 AD's modern classics. That is a beautiful piece of artwork in its own right, never mind all the cute in-jokes hidden within it. It is spotlighting the climax to an eight-part Low Life adventure by Rob Williams and the latest artist, D'Israeli. The story itself is among the weirdest and most high-concept escapades to ever play out in Mega-City One, which is saying something, but it's such a brilliant set of visuals. Inside, we've got a major Judge Dredd story by John Wagner and Carl Critchlow, Nikolai Dante by Robbie Morrison and Simon Fraser, a new series called Necrophim by Tony Lee and Lee Carter, along with the two stories I'm including today. I'm definitely going to have to find time to go back and just spend one of these chapters talking about "Backlash" and its follow-ups; this storyline is going to continue until the summer of 2010.

February 2009: In previous installments of this blog, I'd sort of glossed over Greysuit, a super-spy thriller by Pat Mills and John Higgins. It launched in the same issue as Defoe in the summer of 2007, and was immediately overshadowed by it. When you seem to wait around forever for a new Mills series and then two show up at once, they'll always be compared to each other, and Defoe is just so darn terrific that not very much is going to come out very well head-to-head.
